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About This Game

You’ve lived an unremarkable life up until now. Maybe you’ve worked as an apprentice at the local smithy, your family member was an administrator of a small settlement, or you’ve served as an underpaid and under-trained militia guard. Regardless, you don’t have any stories of defeating terrible enemies or accomplishing great deeds. No tales will be told about you when you’re gone, and you’ve never had the courage or opportunity to make your mark on this land. Now you’ve been kidnapped and sold into slavery. It seems you are destined to spend the rest of your presumably short life in bondage performing hard labor. You expect that this will be an inglorious end to a mundane life. But perhaps, just perhaps, life will offer you a chance at a different fate.

Game System

Pathfinder 1e
  1. What's new in this game
  2. ~ Skum Cave ~ ~ Month 2, Day 9: Afternoon ~ Quim's sword thrust impales the fearsome looking skum in his stomach. It reaches slowly for the blade as it tries to steady itself with every last bit of will it can muster, but as Worg latches it's jaws on to the frog man and rips him to the floor. The skum lies motionless and bleeding from its many wounds. Vannan calls to Byran, "Out of the way," as he stands behind him and waiting for his turn to step in and strike at one of the remaining skum.
  3. The fight waged onward. Muscles were beginning to fatigue, doubts began to grow, and Quim felt no closer to an end to this conflict was near than when it had started. He swallowed, hard, and did his best to push forward. Rolls and Such Attacking N8. Worg Instincts had not yet waned for the beast. Claws, teeth, and spittle came in unrelenting waves.
  4. ~ Skum Cave ~ ~ Month 2, Day 9: Afternoon ~ Ingrid's magic causes a few of Byran's larger wounds start to knit themselves shut to a degree. His wounds are still numerous, though they no longer look to be so life-threatening as they did a few seconds prior. "Ahhh, much better!" Byran exclaims without taking his eyes off the skum facing off against him. He glances over his shoulder quickly to see Ingrid standing behind him, and clearly the source of his healing. "My thanks, Miss Dwarf! I owe you an ale!" Nancy carefully aims her crossbow. Hitting a target many rows deep into the fray is not without challenges, but she just manages to nick the frog man's shoulder. Coal loads up her blade, but telegraphs the strike much too early and the battle-savvy skum easily sidesteps the attack. The group of skum still standing rally themselves for the attack. Most of their attacks are dodged or deflected, though one sneaks through Coalscuttle's defenses to catch her across his shield-carrying arm. DM: Coal Skum rolled nat 20 to hit, but no confirm. 7 damage for Coal. The duergar and tiefling in the cage shift towards the remaining nearby skum as they reach out and try to grab and hold, but they aren't able to get a grasp on him.
  5. Coalscuttle Kobold Paladin 2 || Guardian Tier 1 LG AC 21 HP 23/25 Speed 20ft Str 11 (0) Dex 13 (1) Con 11 (0) Wis 10 (0) Int 9 (-1) Cha 15 (2) Attacks Dagger +3 (1d4), +1 Longsword +4 (1d6+1), Light Crossbow +4 (1d6) Mythic Power 2/5 (+1d6) Seeing a weak point, Coals pushes herself to finish things. Chum-covered blade flashing, she strikes out at the opponent. OOC Coals attacks the skum at N8 again. If that skum is down, she'll attack the one at O8. Attack Damage
  6. "Ghaxrah ak t'kal!", Nancy exclaims, seeing that the skum seem to be on their last legs. She tries to find a gap in the melee in front of her, then looses a crossbow bolt at the skum furthest away from her allies. Actions Crossbow attack - if I attack the skum at O9, I shouldn't get a penalty for shooting into melee? He will still get +4 from soft cover, though. Then reload. I've lost track of how many bolts I've used honestly, but it's at least two. Statblock [URL=/sheets/?id=2079966][B]Nancy Netherwater[/B][/URL] [B]Senses:[/B] Darkvision 60ft, Perception +6, [B]Init:[/B] +3 [B]HP:[/B] 16/16, [B]Resist:[/B] Cold 5, Elec 5, Fire 5 [B]AC:[/B] 18, [B]Touch:[/B] 13, [B]Flat-footed:[/B] 15, [B]CMD:[/B] 12 [B]Saves:[/B] Fort +0, Ref +3, Will +5 (+2 vs divination/fear) [B]Mythic Power:[/B] 2/5, [B]Spells:[/B] L1: 3/5, [B]Other:[/B] Unearthly Terrain 6/7, War Blessing 2/2 [B]Special:[/B] Spell Resistance 7 [B]Active:[/B] None Senses: Darkvision 60ft, Perception +6, Init: +3 HP: 16/16, Resist: Cold 5, Elec 5, Fire 5 AC: 18, Touch: 13, Flat-footed: 15, CMD: 12 Saves: Fort +0, Ref +3, Will +5 (+2 vs divination/fear) Mythic Power: 2/5, Spells: L1: 3/5, Other: Unearthly Terrain 6/7, War Blessing 2/2 Special: Spell Resistance 7 Active: None
  7. Ingrid Hearthkeep Female LN Dwarf Battle Shaman 2, (Adept 0), Level 2, Init 0, HP 33, Speed 20, Mp 3/5 AC 19, Touch 10, Flat-footed 19, CMD 10, Fort 3, Ref 0, Will 5, CMB +1, Base Attack Bonus +1 Masterwork Heavy Mace +4 (1d8+2, 20/x3) Masterwork Breastplate (+6 Armor, 0 Dex), Mithral Shield (+2 AC, MW) Abilities Str 15, Dex 10, Con 16, Int 10, Wis 15, Cha 10 Condition None Speaks Common, Dwarven The number of the creatures beginning to thin, Ingrid moves to assist Byran, stowing her truncheon and laying hand on the man's back with a soft prayer. Ingrid casts Cure Light Wounds, spending a Mythic Power to heal him for the better of two rolls of 1d8.
  8. ~ Skum Cave ~ ~ Month 2, Day 9: Afternoon ~ Both Quim and his worg manage to land their strikes, with Quim's trident catching the skum in his shoulder and the worg ripping a piece out of his inner thigh. The skum manages to keep his footing and wits, but it's sluggish movements indicate its body is near failing. Draco's rapier pierces deeply into the skum's torso, and as Draco pulls the weapon back out the frog-man drops to the ground. Vannan turns back towards the larger skirmish line and moves to support Byran, who is looking worse with every strike landed against him. He turns his attention to the skum still contending with Ingrid's vines and cuts the bowels of the creature open, and it's entrails spill out as it falls.
  9. () Male NG Human (Brass) Eldritch Scion Magus 1, Arcane Duelist Bard 1 (Aristocrat 0), Level 2, Init 3, HP 21, Speed 30 AC 18, Touch 14, Flat-footed 14, CMD 14, Fort 3, Ref 5, Will 4, CMB 0, Base Attack Bonus 0 +1 Rapier +4 (1d6+3+1, 18-20/*2) Explorers outfit donned under Chain Shirt (+4 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 13, Int 10, Wis 11, Cha 15 Condition None Speaks Common and Draconic Draco turns to the other remaining Skum and attempts to stab this one as well, hoping that taking it down, he can help out those on the forward flank sooner rather than later. He gives a glance at the waters, just encase the one that dived in comes out from the water. Actions Move: N/A Swift: Arcane Strike Standard: Attack and Damage the J4 Skum == Resources spent 3 HP damage 1 Mythic Surge spent 3 Uses of Bardic Inspiration 1 Bard spell slot
  10. Although there was nothing at his back, Quim felt pressed now. The skum raked its claw across the flank of the worg and would likely do so again if they weren't able to stop it. He saw no other option now, he had to continue until one side had been removed from the battlefield. Rolls and Such Attacking N8. Worg The worg snarled its painful displeasure in being cut by the claws of the skum. He twisted his body to try and keep that wound from being available to the enemy again, but he did not pause his own attacks.
  11. ~ Skum Cave ~ ~ Month 2, Day 9: Afternoon ~ Worg and Coal's strikes combine on the same skum and leave him bloody and reeling, though still in the fight. Near the cage, the skum being grappled by the prisoners manages to free himself. He seems to intentionally falls backwards, and appears to completely disappear into the dark as he falls into the water. The remaining skum in that area takes a step towards the cage with his own eye on the water, and he lets out a series of strikes aimed at Draco...none hit their mark. Byran continues to spar with one of the skum, and the creature manages to land another attack on the mercenary. He looks worse for the wear, and is having trouble staying on his feet as his injuries continue to mount. He sways uncontrollably as his balance is wavering. The two skum still stuck by Ingrid's vines manage to free themselves and rush towards the edge of the overgrowth, and one manages to escape the area completely. The apparent battle leader strikes at Worg, though Nancy's magic still seems to be costing it some of it's combat effectiveness. The first two strikes miss, though the third is a scaled claw that rakes across the beasts body. DM: Worg Don't know Worg's stats off-hand, but I'm assuming a 15 is a hit (let me know if that's incorrect). 2 damage to Worg. The skum nearby, still under the effects of Nancy's mind control, punches it's trident out and catches the leader in the back. As the leader spins around, the magic is already wearing off, and the traitorous skum raises it's webbed hands apologetically as it points at the party. The duergar reaches through the bars again and tries to grab a hold of the nearby skum, though this one manages to keep himself free of the dark dwarf's grasp. The tielfing makes a similar attempt, though has just as little luck.
  12. Coalscuttle Kobold Paladin 2 || Guardian Tier 1 LG AC 21 HP 23/25 Speed 20ft Str 11 (0) Dex 13 (1) Con 11 (0) Wis 10 (0) Int 9 (-1) Cha 15 (2) Attacks Dagger +3 (1d4), +1 Longsword +4 (1d6+1), Light Crossbow +4 (1d6) Mythic Power 2/5 (+1d6) The skum, or at least this one, are proving to be difficult opponents, but her efforts do seem to be keeping her friends safe. Just keep doing what you're doing, she tells herself as she dodges and weaves and ducks under her opponents' tridents, don't second guess yourself. That comes later. Letting herself slip into the rhythm of the battle, she strikes out at the creatures before her, hoping that things will be resolved quickly. OOC Coals attacks the skum at N8 again. If that skum is down, she'll attack the one at O8. Attack roll Damage
  13. Worg Nothing or no one had pulled the beast back from the frontline, and so he continued his onslaught of biting and snarling. Blood -not his own- and spittle dripped from fangs and muzzle.
  14. ~ Skum Cave ~ ~ Month 2, Day 9: Afternoon ~ As the caged fellows continue to hold one of the skum against the cage, Draco stabs at the other with his rapier and pierces its abdomen. Dark, almost black blood spills out and runs down it's stomach and legs. Ingrid swings her mace at the same skum, caving in one of it's knees momentarily. The frog-man fight to stay on his feet, but its clear he only has a little fight left in him. As Nancy finishes her spell, the skum in her sights' eyes seem to glaze over and his gaze slowly turns to his nearest companion... Byran reaches down to grab a handful of dirt, then throws it in the face of the skum adjacent to him. The skum is quick enough to bring up it's hand to block the attempts, but Byran follows up with a strike from his horned shield.
  15. Whatever Nancy did, it doesn't seem to have had that much impact. Continuing to act on instinct more than anything, she begins another chant. Though noticeably different, the dark, infernal words are just as unsettling to hear, as Nancy points at a nearby Skum and attempts to exert her will upon it. Actions Spend 1 Mythic Power to cast (DC 15) on a nearby Skum, probably O8 but whatever's left alive really. Nancy's difficult terrain should be gone by now I think. Statblock [URL=/sheets/?id=2079966][B]Nancy Netherwater[/B][/URL] [B]Senses:[/B] Darkvision 60ft, Perception +6, [B]Init:[/B] +3 [B]HP:[/B] 16/16, [B]Resist:[/B] Cold 5, Elec 5, Fire 5 [B]AC:[/B] 18, [B]Touch:[/B] 13, [B]Flat-footed:[/B] 15, [B]CMD:[/B] 12 [B]Saves:[/B] Fort +0, Ref +3, Will +5 (+2 vs divination/fear) [B]Mythic Power:[/B] 2/5, [B]Spells:[/B] L1: 3/5, [B]Other:[/B] Unearthly Terrain 6/7, War Blessing 2/2 [B]Special:[/B] Spell Resistance 7 [B]Active:[/B] None Senses: Darkvision 60ft, Perception +6, Init: +3 HP: 16/16, Resist: Cold 5, Elec 5, Fire 5 AC: 18, Touch: 13, Flat-footed: 15, CMD: 12 Saves: Fort +0, Ref +3, Will +5 (+2 vs divination/fear) Mythic Power: 2/5, Spells: L1: 3/5, Other: Unearthly Terrain 6/7, War Blessing 2/2 Special: Spell Resistance 7 Active: None
  16. () Male NG Human (Brass) Eldritch Scion Magus 1, Arcane Duelist Bard 1 (Aristocrat 0), Level 2, Init 3, HP 21, Speed 30 AC 18, Touch 14, Flat-footed 14, CMD 14, Fort 3, Ref 5, Will 4, CMB 0, Base Attack Bonus 0 +1 Rapier +4 (1d6+3+1, 18-20/*2) Explorers outfit donned under Chain Shirt (+4 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 13, Int 10, Wis 11, Cha 15 Condition None Speaks Common and Draconic Draco frowns and attempts to stop the Skum with another blow, pulling back and sliding a finger to enchant his Rapier to hit harder. Actions Move: N/A Swift: Arcane Strike Standard: Attack and Damage the K4 Skum == Resources spent 3 HP damage 1 Mythic Surge spent 3 Uses of Bardic Inspiration 1 Bard spell slot
  17. ~ Skum Cave ~ ~ Month 2, Day 9: Afternoon ~ Quim's shift in styles bears fruit, and he manages to punch the tip of the trident through the skum's upper arm. Vannan turns away from the sea of vines and charges towards Ingrid and the skum in front of her. He brings his blade down, but misses the frog man completely as he blades slams into the ground.
  18. The worg's success presses Quim to mirror it. This time though, he kept the three-pronged weapon in close until the last moment before flashing it out at his target. He hoped that it would make it far harder to block. Rolls and Such Attacking N8.
  19. ~ Skum Cave ~ ~ Month 2, Day 9: Afternoon ~ The worg catches the nearby skum and takes a small chunk out of it's calf, which causes the skum to grit it's sharp, jagged teeth as it stifles a cry of pain. The skum being held against the cage by the duergar and tiefling struggles to escape. He drops his weapon to use both clawed hands for the task, but is still unable to break free. Others fighting against Ingrid's magic vines fair similarly well in that they also aren't able to break themselves free of their constraints. Those of the frog men who are not held by someone or something, however, engage in a counter-attack of tridents, claws and teeth; a veritable barrage of sharpness. Ingrid catches a claw across her shoulder, while Byran is unable to dodge any of the attacks leveled at him and suffers though multiple strikes and wounds. Coalscuttle, meanwhile, lets her budding warrior instincts take over. She dodged, ducks and blocks, and the few strikes that manage to get past her first few lines of defense are blunted enough by her strong armor. In all, she is able to repel all of the attacks of two of the skum, including the particularly menacing looking one standing in front of her. DM: Ingrid She takes 4 damage from a skum claw.
  20. Worg With his own pack just behind him, the worg was relentless with his snaps and snarls. When one of the skum got too close, he pounced forward a few feet to try and take hold of the things leg.
  21. Coalscuttle Kobold Paladin 2 || Guardian Tier 1 LG AC 21 HP 23/25 Speed 20ft Str 11 (0) Dex 13 (1) Con 11 (0) Wis 10 (0) Int 9 (-1) Cha 15 (2) Attacks Dagger +3 (1d4), +1 Longsword +4 (1d6+1), Light Crossbow +4 (1d6) Mythic Power 2/5 (+1d6) As the skum struggle closer, Coals strikes out at the most formidable-looking one, inflicting a blow upon it. Before her opponent has time to recover and react, she strikes out again, aiming to take it down in the hopes that seeing their strongest fall will demoralize the rest. OOC Coals attacks the skum at N8 again. Attack roll Damage
  22. Rolling for Coals' readied attack. Attack Damage
  23. ~ Skum Cave ~ ~ Month 2, Day 9: Afternoon ~ Draco manages to catch one of the nearby skum squarely in the chest this time, and only narrowly misses dealing what would likely be a deadly blow. Ingrid charges the other skum adjacent to Draco, but it blocks her advance with it's trident. Nancy tried to harness the same cursing power that she had earlier in the day during the fight with the skum on the surface. As she focuses on the nasty looking skum with the skulls around his waist, she reaches out with her magic and feels herself jinxing his aura. DM Nancy cast ill omen on the skum at O8. Byran keeps his defenses up as he tries to strike the skum in front of him with his horned shield, but he misses. DM: Coalscuttle Retro Edit: Coalscuttle's readied attack from last round hit for 6 damage to the Skum at N8 (who looks like the leader of this group).
  24. Ingrid Hearthkeep Female LN Dwarf Battle Shaman 2, (Adept 0), Level 2, Init 0, HP 33, Speed 20, Mp 3/5 AC 19, Touch 10, Flat-footed 19, CMD 10, Fort 3, Ref 0, Will 5, CMB +1, Base Attack Bonus +1 Masterwork Heavy Mace +4 (1d8+2, 20/x3) Masterwork Breastplate (+6 Armor, 0 Dex), Mithral Shield (+2 AC, MW) Abilities Str 15, Dex 10, Con 16, Int 10, Wis 15, Cha 10 Condition None Speaks Common, Dwarven With the spell holding vivid in her mind, and the enemy line now crashing upon them, Ingrid seemed satisfied. Turning towards the Skum surrounding Draco, she hunkered behind her shield and bellowed before falling upon the nearer of the two creatures. (Charging K4)
  25. () Male NG Human (Brass) Eldritch Scion Magus 1, Arcane Duelist Bard 1 (Aristocrat 0), Level 2, Init 3, HP 21, Speed 30 AC 18, Touch 14, Flat-footed 14, CMD 14, Fort 3, Ref 5, Will 4, CMB 0, Base Attack Bonus 0 +1 Rapier +4 (1d6+3+1, 18-20/*2) Explorers outfit donned under Chain Shirt (+4 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 13, Int 10, Wis 11, Cha 15 Condition None Speaks Common and Draconic Draco attempts to stab the Skum that approaches him, but manages to miss it. Instead, he got a gash in his non-dominant arm as a result and he gives a cruse in Draconic. He winces, slitted eyes glaring out in the firelight as he attempts to stab it again. He posts the second and scowls. "Two back here!" At least they didn't need to worry about volume anymore. Actions Move: N/A Swift: Arcane Strike Standard: Attack and Damage the J4 Skum == Resources spent 3 HP damage 1 Mythic Surge spent 3 Uses of Bardic Inspiration 1 Bard spell slot
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