Jump to content

About This Game

A splatterpunk super(villain)s game, set in roughly the DC Universe's 80's.

Game System

Homebrew

Advertising

01/29/2024

Detailed Description

You used to be a supervillain. 

I mean, you still are, but you used to be one too. A mad scientist, mercenary, metahuman, whatever - you used your powers for personal gain, and you got caught. The Big Blue Boy Scout, The Bat, The Amazon if you were worth it- or maybe fucking Bouncing Boy or Matter Eater Lad brought you in. Either way, you got caught; they locked you in a hole and threw away the hole.

Belle Reve is the worst prison on Earth. Life is hell, and it's a slow hell at that. But one day, you got an offer - just a simple little job, and they'll shave a few years off your sentence. After all, they can't ask Superman to destabilize a foreign power, right? There would be Hell to pay, and down that road lies a metahuman arms race that will only end one way - a superpowered boot on the neck of the human race, forever.

So instead, they have you - the blackest of Black Ops. Task Force X. That's what your handler insists on calling your little team. But that's not what everyone else call you...

Welcome to the Suicide Squad.

 

Character Creation

I have a collection if premade villains, which might be useful depending on how quick we go through characters! Players are also free to create their own supervillains (either existing ones, or their own creations).

We'll be using a homebrew system based on an old hack of the Ghostbusters RPG - I'll post the system and the sample characters up in their own thread shortly.

 

Setting Notes

Superhero universes can be big and difficult to pin down. They are like the world we live in, until they aren't. The Big Two have always had different approaches to this; Marvel focused on "The World Outside Your Window", where heroes operated out of New York City and could find themselves fighting actual real-world "bad guys", whereas DC was always more of a "secondary world" approach - things were different, and always had been. The heroes were based out of two separate "capital cities" - Metropolis was New York by day, while Gotham was New York by night.

In saying that, Marvel has massive changes like the Savage Land existing in the Antarctic, while DC has real-world geopolitical tensions being reflected in their fictional countries (look up the history of Qurac, for instance), so there is a decent amount of overlap between the two styles.

But, writers will have these constructed worlds behave just like our own, even as reality-warping heroes have been around for generations; Gods are provably real and can be spoken to, yet Republicans still run on a Christian ticket. Science hasn't cured cancer, when there are scientists who can turn people into dinosaurs on the fly. Cosmic-scale catastrophes threaten the fabric of reality roughly once a decade, but everyone just keeps on truckin' without collapsing into existential dread.

Similarly, the "world outside your window" approach has become... somewhat more difficult of late. Frankly, the world today is just too fucking depressing as it is to be much fun to play in. So, in my opinion, choosing a point in the past gives the best of both worlds. For me, the ideal point for a Task Force X game is the mid-80s.

In world terms, the 80s was the perfect time for villains. Greed was good, the world was suddenly a lot darker than it had been - the future focus of the fifties, the free love of the 60s, and the anti-establishment tone of the 70s were replaced with unchecked capitalism, racial tensions and an increasingly complex geopolitical situation.

The US was in a strange place - while the glitz and glamour only increased year by year, the Republican Party was advocating "trickle down economics". Regan tried to portray the US as the "good guys" of the world stage, just a few scant years after the debacle in Vietnam. The darker side of the US government had come to the front; a perfect backdrop for a game about playing government-sponsored black ops supervillains.

The world was also much more "global" - as telecommunication became more and more widespread, people could communicate around the world, leading to the world feeling smaller and the cultural footprint of America becoming all-consuming. Simultaneously, Eastern cultures like China and Japan were becoming world powers in their own right, and the 80s began the boom of Asian influence in media as a direct response to the US's cultural grandstanding.

From a style point of view, the 80s was the decade of the ridiculous, big-budget action movie - exactly the tone you should be aiming for. Especially the ones with the harder edges - Heat, Predator, The Running Man, Scarface. Even the more ridiculous ones, like Commando, Bloodsport, shit even Road House can make for excellent inspiration fodder.

And finally, from the point of view of the source material, the 80s was the transitional period between the Bronze Age and Modern Age of comics. Comics were more serious, willing to explore darker adult themes and more social issues. Villains like The Suicide Squad could become headliners of their own books; The Dark Knight Returns and Watchmen changed what comics could be about. Hell, Swamp Thing showed you could make the absolute weirdest shit, and people would love it.

The 90s would take this edge and make it edgy - everyone was covered in spikes, new heroes could only be anti-heroic, and the prevailing method of drama was stuffing women into fridges or having a once-silly supervillain become a serial killer, a drug addict or a rapist.

The 80s held that awkward blend of bright, garish costumes with serious subject matter in just the right way for a Suicide Squad game; you can have murder, mayhem, hijinks and political commentary all in one session. 

And I don't want to hear any of this "modern comics are too political" bullshit either - Suicide Squad missions from the 80s included tackling domestic and foreign terrorism, race relations, US intervention in the Middle East and fighting Russian supers. Shit has been political since the very start, and politics should play a role in your games!
 

  1. What's new in this game
  2. Okay, well this was a great idea and learning a new system might have been fun. I'm cleaning out inactive games. Someone ping me if it reboots.
  3. My mother turns 90 on the 19th of this month She is coming out on Saturday the 16th and staying through Friday the 22nd. Half my family is coming, they are going to be at a Abnb and I will be escaping at night to quiet. Still, it is rather likely to have an impact on my posting rate.
  4. Copperhead "Indeed. As scintillating as this conversation has proven, the sooner we can start piling up bodies the better." Copperhead's tongue flares in anticipation as he refocuses on Waller. OOC I don't actually know how the Citadel would work in practice here, truthfully just having Copperhead blow hot air by bragging about the Society.
  5. "Right or wrong, Citadel or not — perhaps," Count Vertigo chimed in, "ours plans would have more weight if we made them once we're arrived and can gauge the situation directly, rather than speculating from the inside of our... cozy home. Unless you have yet to share other informations already in your possession, Mrs Waller?" he asked, turning toward their boss.
  6. Posted on phone, plan to clean up the past later when I have access to a computer.
  7. Feral looks at the conversation confused. Finally, she speaks up. "If we need a reason to go in, wouldn't his tattoos being wrong be a reason?" Asks Feral. "I can go along and when we get in, we start trouble." She sounds incredibly cold offering up Johnny as a traitor, but the truth is, she actually means for him to go in and fix the tattoos and for him to vouch for her, rather than her dragging in a traitor. She looks back and forth between Johnny, Frost, and Waller, trying to get a read on the three people's opinions she feels have any merit in the conversation.
  8. Frost raises an eyebrow. "You are the one that suggested going to the Sinister Citadel. If you don't have a plan then why did you bring it up?" OOC: This is your thing, not Wallers. If you want to use the option, you need to tell us why it can help and how to do it. Get the team on your side.
  9. Copperhead Copperhead turns to Frost, the corners of his mouth being raised as the only tell of a smile behind his muzzle. "Maliciously my dear. As to my plan, I'd wager we have about as much say in how this operation is run as the plebs do in Belle Reve's cafeteria menu. Which is to say none. We go where Waller tells us, jump whichever shark she needs jumped. No issue with me of course, so long as I get to slit a few throats along the way." OOC
  10. "Judith will be just fine, like always." Frost replied to Amanda, using Feral's name instead of her code. "But I am sure that my duller half will give you every detail you want." At Copperhead's outburst, Frost turns an amused glance his way. "You are going to laugh at someone else's name?" She does not make anything else of it, preferring to get down to business. "This Citadel thing is your plan. You tell us what you need, then we can decide if it is enough risk versus reward to accomplish." OOC Nothing Special to Report. Caitlyn Snow aka Killer Frost | Brains 3 (Super Theory) | Muscles 2 (Kickboxing) | Moves 2 (Careful Observation) | Mojo 5 (Ice Powers) Spend 3LP to form a single-use item out of ice (lasts one scene) | Weakness - heat, loss of control of powers under extreme stress
  11. Copperhead Copperhead let's out a hiss once he feels the bomb begin to hum with killing power. At the press of a button Copperhead's life was now in the hands of this woman, to be ended at her wants and whims. Another indignity to be redressed at a later date, and in that Waller had given something away to Copperhead; she had a far more personal stake in this than she was letting on. A few theories floated about his mind, but there would be time enough to assess those later. Patience was his greatest asset for the time being, and when the opportunity at last came for retribution? He would tear out its heart. At the mention of the Colonel's name, Copperhead can't help but let a caustic chuckle escape his throat. "Colonel Flagg? You can't be serious. Don't tell me he bleeds red, white, and blue to?" Turning his gaze towards the Colonel, Copperhead's tongue flares against his muzzle. "Suppose we'll find out in the field." Listening only sparingly to the back and forth between Frost and Ohm, Waller's heaping of additional responsibilities on the Ice Queen finally prompts Copperhead to note this so called Feral amongst the assembled convicts. He couldn't claim to recognize her, but even still something seemed... off about the girl. Evidently Waller seems to place particular importance on her. The question remained as to why? Turning his attention away from the girl, Copperhead finally decides to opine as to a possible course of action. "Minimum risk, maximum carnage is my preference for a plan. Accessing the Sinister Citadel is likely a long shot, but could nevertheless prove advantageous if the need arises." OOC
  12. The New Fish The Ice Queen makes a point and he rolls his neck like he honestly is thinking about it. Shakes his head a bit though. ”N’t well, n’t ‘n time. Ah get one am thinkin’ mah as well jus’ hittem’ fas’ ‘n’ hard.” Johnny replied, then looking to Waller and just giving a nod. Feels better that way anyway. OOC
  13. “Do you think we couldn’t re-ink whatever Waller wanted? It would take less time than making grits.”
  14. "Your personal effects are still in our possession. A leather jacket and a thirty years out-of-date haircut will need to be enough for this one." "As for you, Miss... Frost, you will be not only on mission to provide backup, but you will be psychologically evaluating our latest recruit, Feral. She is your charge, and she is worth more than the rest of these sorry sacks of shit combined. I would appreciate it if she made it back safely."
  15. "Mr Park, the particulars of how we track you and the judgement we exert is none of your concern. You are roughly on the level of an attack dog in this partnership, am I understood? You take orders, you follow them. If you don't..." Waller sticks a hand into her pocket, and pulls out a small switchboard. With a push of a button, the implant in your brain begins to hum. "Suffice it to say, we will know if you step out of line." "Tactical concern will be laid out by Colonel Flagg at the appropriate time." She motions to the man standing behind her. But you see past the bluster and bravado. National security is the least of Waller's concerns. She has a dog in this fight, a hint of something unsaid that has her worried. She's keeping something from you... Something that is causing her concern. About Abernathy specifically; her jaw clenches slightly when she says his name.
  16. The New Fish Truth be told, he knew being called “Captain Corn Pone” was something he should find insulting he he actually did find it kind of funny so he was letting it slide. But then she had her other suggestion and he had to take a breath. “Wouldn’ work.” he responds simply to frost. He reaches up to unzip his prison orange to push some of it aside. He’s got some tattoos a lot like Lester’s. Nothing exactly the same, but similar. Some obviously were identical at one point but were altered. ”Ain’t a bad thought Ah suppose, but mah ink woul’ give me away as someone who los’ faith ‘n th’ cause. Maight work fer you’n though, Ice Queen.” OOC
  17. "Nazi's had style. All that leather and tight pants. Gives me goosebumps." Frost lounges in her chair, crossing her feet and propping them on the chair in front of her. "These new-age-nazi-wannabes, blech." She makes a face. "No style, just shaved heads and screeching about everything like a two year old on their first tantrum. They make great tools for, well, being tools." "They are easy to point at something and make them believe it is part of some conspiracy agenda. "Wind 'em up and watch them tear things down. Draw police and public attention away from whatever important business you might have." Frost sighs again, puffing out a plume of frigid air like a smoker on their first cigarette of the morning. "Well, that was before. Of course." She smiles wickedly. "I am no longer that sort of girl." *wink* "So, how is this then for starters? We send in Captain Corn Pone as a potential recruit. Let him be our inside man. I will see if I can dig up someone that has blueprints for the compound. These guys are not all that keen on submitting paperwork to the government, but unless they are construction workers, someone had to put that place together." "Sounds like Croc is connected in 'Frisco. Maybe he can come up with some intell." OOC Conversation until we move to costume/load out scene. Yes, Frost is calling Copperhead 'Croc' on purpose. Caitlyn Snow aka Killer Frost | Brains 3 (Super Theory) | Muscles 2 (Kickboxing) | Moves 2 (Careful Observation) | Mojo 5 (Ice Powers) Spend 3LP to form a single-use item out of ice (lasts one scene) | Weakness - heat, loss of control of powers under extreme stress
  18. "I have no love lost for this kind of people," Count Vertigo commented dryly. "I'm sure we can sort out his case with some... appropriate sense of style," he added, looking in the direction of Killer Frost. Yet he just couldn't shake the sense that this was too straightforward, coming from Wailer. The arguments she used made sense, though. Maybe it was just a bit of paranoia on his part... But he had enough experience of the Squad to know two things, one: that the Wall wasn't in the habit of sharing information much outside of what she considered absolute need-to-know basis (especially with a bunch of criminal psychopaths); and two: that wherever they went, things did have a habit of proving to be more complicated than expected.
  19. Feral stays quiet for most of the lecture. She didn't need to ask for a costume or gear, she'd already been provided them. But her eyes focus on the man. She was shaky on history, she hadn't had a lot of time to be caught up on everything she forgot. But even SHE knew about Nazis and their new form of the neo-nazis. Amanda Waller was many things, and thorough was one of them. Judith's education was harsh and quick, but as long as you didn't dig too deep, she could pass as if she were high school educated. And that meant that she knew the broad strokes, but she hadn't seen the undisguised hatred of the people before, especially Mrs. Waller who always seemed to hold everything to the chest when talking to her. If Mrs. Waller was always calm and collected with Judith after she destroyed a science facility and gained superpowers, the layer of hate that this man was getting said he was one of the most disgusting displays of humanity out there. And then Dr. Snow left and Mrs. Frost arrived and blew her a kiss. Judith perked up a bit and gave Frost a quick wave. Dr. Snow would think it was sweet but inappropriate, so would Frost, but Frost would appreciate it, whereas Dr. Snow appreciated Judith following directions. Then she kind of shakes herself back into focus and turns back to face Mrs. Waller with her full...ish, attention. Her eyes still glancing at Frost like a younger sister watching her older sibling for cues to follow. That sounds fun. Don't mind it at all.
  20. An excellent point. I had been planning to lean into more of his snake-like attributes (sort of like when he was a human/snake hybrid in the comics for a bit), so that does seem appropriate. The LP move looks interesting. Certainly something to take under advisement.
  21. The temperature in the room lowers about ten degrees. "I see, then I suppose you were expecting me." Killer Frost says to Ms Waller. Ice crackles as her hair turns white and her skin pales to the color of moonlight on snow. Looking down at the simple doctor's lab coat and plain clothing beneath, Frost curls her lip in disgust and shrugs. Ice quickly forms over the clothing, which shatters into thousands of brittle pieces. When the cloud of fog and snow has settled, Frost is wearing a daring sheath of black ice in a bustier and literally skin tight pants. "God. Please. Someone take that woman out to buy some decent clothes." She looks around the room. *chest heaving sigh* "Amanda. Really? The bargain basement Killer Croc? And Captain Corn Pone?" She snorts. Glancing around further, she gives Count Vertigo a nod. "At least someone knows how to dress the part. I mean, the whole cape and tights things isn't for me, but on you it looks... Well it has some sense of style." "And Feral, good to see you kiddo. At least this mission won't be completely filled with losers." Frost smiles at Feral and blows her a kiss. OOC I I believe both Caitlyn Snow and Killer Frost would attempt to befriend Feral. Caitlyn because it is in her nature to be kind and Frost because she (a) thinks it might piss off Waller as well as (b) influenced some by the shared subconscious Frost doesn't like the way Waller treats Feral like a pet. This manifests as Caitlyn trying to use her psychiatric training from medical school to help Feral and Frost acting like a sort of big sister to Feral. So my question is, are you okay with this? Caitlyn Snow aka Killer Frost | Brains 3 (Super Theory) | Muscles 2 (Kickboxing) | Moves 2 (Careful Observation) | Mojo 5 (Ice Powers) Spend 3LP to form a single-use item out of ice (lasts one scene) | Weakness - heat, loss of control of powers under extreme stress
  22. I think you were right the first time. Mojo/Snake senses. Copperhead's eyes see heat signatures, or maybe he has to flick his tongue. He reads their body to get cues about their state of mind. Sense when his prey is afraid or unaware of his presence. Predatory Nature feels more like when we go at the Nazi Compound, Copperhead can suss out guard positions and where traps might be, because as a predator that is what he would do. Dice-wise, it comes to the same thing. I guess it's more about how much you want to lean into the animalistic nature of Copperhead. Your guy, your call on that. Just a thought that occurred to me. Copperhead should also have a mojo-move about frightening prey into freezing in place, too scared to run away.
  23. The New Fish It’s kind of amazing the rollercoaster ride a minute can put you on. Hearing the lack of appeal and how the Wall talked about it was heartbreaking, but then the mission comes up and Johnny actually smiles. ”If y’all wan’ Lester ah jus’ got one. Original Recipe or Extra Crispy?” he remarks with a roll of his neck and a smirk. But then he thinks of something else from the brief. ”Ah guess ah gots another one. Ah ain’t really got a costume if yer goin’ fer that. There a place fer that?” OOC
  24. Copperhead "Any loss of communication and we go boom? Jamming technology is part and parcel in this line of work Waller, I suspect you know this. So either these trackers use frequencies or modulation that can't be easily matched or replicated... or your standard operating procedure is to throw bodies at a problem until it gets solved. That would explain why it's been so quiet in the yard lately." Copperhead's gaze narrows at Waller and his tongue flares in agitation behind his muzzle. Even with a fake name he hated being referred to as anything but Copperhead; it made him seem... less than what he was. Mortal even. Batman, Wonder Woman, the Flash - they were beings far above the petty masses that thronged through the streets of this world. But outside those costumes he had no doubt they were just as human as the rest. And what greater weakness in this world is there than humanity? Setting his internal musings aside, Copperhead turns his attention back to the mission briefing. Heavily guarded and patrolled compound, unknown security apparatuses... baring the presence of a Metahuman, this seemed like a run-of-the-mill assassination. He didn't trust Waller and her patriotism any further than he could throw her - which he wagered wasn't all that far - but he figured that was simply the nature of this Taskforce. No one was a beacon of virtue here. Besides, whether or not he was dealing with the blow-back from Operation Paperclip or just skinheads who got lucky, this was the first real hunt Copperhead had been on in months. He'd be a fool to pass up this opportunity, however suspicious he was of the job. "San Francisco eh? I haven't been by the Bay since I ran with the Society a few years back. A wonderful chance to see if my access codes to the Gorman Building still work; that move to the new base was a might rushed." Not to mention a wonderful opportunity to pilfer any assets the Society might have left before Captain Comet barged his way in. Copperhead wondered for a moment what became of those traitorous cutthroats after he left the Society. Especially Funky Flashman - there were a fair few accounts left to settle with that weaselly little conman, and Copperhead relished the day he would finally get his pound of flesh out of him. "What intelligence do we have on Aryan Acres? Defenses, layout and the like. I'd sooner not walk into a killing field if it can be avoided. As for Abernathy himself, how did the Allies kill the first Captain Nazi? Any particular tactics or assets employed? Or did they simply overwhelm him with firepower?" Focusing fully on the Warden, Copperhead tries to get a read on her while asking his question. Maybe she's not as solid a Wall as she wants people to think, and he can find a crack in her story. Or better yet, her. OOC This seems like a good opportunity to try out the Dice for this system. I am going to try a... Mojo roll I suppose? To see if Waller is lying about anything or otherwise withholding information. Somewhat of a given I know, but never hurts to be particular. Brain might be more appropriate, but thankfully in this case they're both at the same level. So I roll two dice for this. I would make a case that Predatory Plotting applies here (gauging prey's mental or emotional state before making a move), so that nets me 3 additional dice for a total of 5D6. One of those D6's is a Suicide die. Now let's make it an even 6D6 by spending an LP as well. Not sure if those would be an Opposed roll (I.E if Waller is actively lying) or a Standard roll against TN based on one of her stats (Kinda like in 5E with Passive Insight). So that's a final result of 25 then. Not bad if it's against a TN, but we'll see how well it stacks up in an opposed check.
  25. Heh, when it rains it pours amirite? I think we’ve all been there. 😅
  26. And I am sorry too - I've been on jury duty this week, and it has not been fun. Posted up just now, let's keep the ball rolling!
  27.  
×
×
  • Create New...