Overview
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:: Lapin "Chapi" Champagne :: 『Attack 6/11』『Defense 14』『Resistance 8』 『H.P 4 (+5 Party)』 Condition: None Active Powers: Notes: Bun means Family Chapi was able to keep up with the sprint, even with the 'teammate train' maneuver, and she was certainly more than agile enough to evade all the traps en route. A smidge before everything went apocalyptic, she flattened her ears and prepared... her scroll. She prepared her scroll. And the video was likely not the best quality, but the explosions and badassery and all that was something she needed to capture. After all, her Papa deserved a piece of this as well~ As things exploded, her hood and ears flapped backwards like hair in a galestorm, her little glasses glinting in the firelight as it revealed a grin of pure destructive malice. She liked what she saw. She LOVED what she saw! And she couldn't hide it even a little. But the moment passed and a normal Chapi smile was flashed to Sorena. "She's the best Mama I could ever hope for~!" And then she was gone. Oh, no, over there, coming down on the Alpha again, kicking off the ceiling to come from the rear flank, trying to match her mother's maneuvers and utilize them for strikes from the beast's blindside. Rather than the rage and terror from before, she was now filled with hope, pride and joy! The power of family (and an absolutely absurd amount of explosives). Show Mechanics
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Rhys (Race Round 1/4) As you took off running, Marson cursed and started rushing after you. He remained faster than you, trying to actually outpace him wasn't likely to work, but you didn't have to leave him eating your dust. If you could lose him in the wilderness, outlast him, or even just get back to Berdsrun - your team had probably beaten all the bandits by now right? - without letting him get the shield, that could be enough. And the wilderness offered its fair share of options for losing him, at least as long as you were on your game. The first obstacle you would encounter was, of course, the plateau itself. At the speeds you were moving it wasn't much solid ground at all, and once you reached the edge your options were more-or-less a scrambling run down a nearly sheer rock face with who-knew-how-much loose rubble to threaten your footing, or a wild leap into the trees! And with Marson at your back, you would not be offered more than a fraction of a second to decide! Mechanics
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Race Rules v3 Characters can win this race in the following ways: Blowout: Rhys has superior survival skills to Marson and several advantages in a wilderness setting; if he earns 5 points he is able to lose Marson in the wilderness and escape with the shield. If Marson earns five points Rhys is unable to get away from him; he can either relinquish the shield and Marson will take it and withdraw, or he can re-enter combat against Marson, but if he does that Marson's fury will mean he's at increased personal risk. Dropout: If Marson runs out of Endurance, Rhys gets away with the shield. If Rhys runs out of Endurance, he's unable to escape Marson as above. Timeout: After four rounds, the racers are nearing the town. If Rhys is in first place at the time, he arrives first and unless the other PCs are in a clearly losing position Marson won't want a piece of that action. If Marson arrives first, he can block Rhys from getting there and Rhys must either relinquish the shield or resume combat against Marson as above. Race Initiative: Rhys (-2 for Exhausted) Marson Marson begins in first place
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Lapis: Minions Resistance (DC 26) Really an abnormal number of crit resists for these Minions but whatever one Minion is useless so that one flees GE7 Resistance (DC 26, -1 for Bruise) INCAPACITATED! GE9 Resistance (DC 26, -1 for Bruise) Bruised and Dazed GE11 Resistance (DC 26, -2 for Bruises) Resists
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Lapis is still in maintenance mode when the scimitars are coming at him, and he has his hands full fixing up his own aura, so there is a lot of having to deflect with elbows and knees going on. Which, of course, dings his aura again. Each attack has him step in and under their reach, ram an elbow into a stomach here, duck into leg hook around someone's neck to pull them to the ground there, or just headbutt someone on the nose. Actions
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Lapis rolling Bruised, Dazed
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Round 7/5 is up FLNS none of your opponents were really able to attack this round so you're fine. Robin give me Resistance DC 21 vs. Damage. Anya you may Redirect an attack at an opponent in Close range at +10 to hit for DC 24+Multiattack Damage and DC 19+Multiattack Weaken Attack and Defense. Anya you may also Redirect an attack at an opponent in Distance rank 4 at +10 to hit for DC 28 Secondary Effect Damage Linked DC 23 Cumulative Dazed/Stunned/Incapacitated. Lapis give me Resistance DC 23 vs. Damage and Resistance DC 18 vs. Weaken Attack and Defense. Then do it again.
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Team FLNS (Round 3 -> 5) Nicoale Jaqui led the way through the forest, and with Sorin picking up Fen and Sorena and Chapi grabbing Nicoale you were all able to keep ahead of the Boarbatusks, though they stayed on your tail (mostly; the one Nicoale had injured was too badly hurt to keep up). Jaqui led you most of a mile through the forest, and into a wide cavern that led underground. It was dark inside but not pitch black (and I mean really Sorena and Fen were the only ones here who the darkness would matter to anyway). There were a few beams of sunlight shining down into the cavern from above; evidently there were fairly regularly-spaced holes in the ceiling. They were kinda weird actually, very uniform in size, maybe ten inches in diameter, almost as if they had been dug intentionally for illumination...or maybe ventilation. Darkvision The cavern sloped down gently, turning to the right shortly past the entrance, and then curving back left. "Follow my steps exactly!" Jaqui warned (Chapi, mostly, granted, since Sorin was flying), and springing to several precise spots and even at one point bouncing up and springing back and forth between the cavern walls to cross the last stretch before the cavern opened up. Perception DC 30, -10 circumstance penalty if you don't have Darkvision or some other Accurate sense that ignores darkness Jaqui stopped in a wider open area of the cavern, turning back to face the way she came. She pointed without looking to the south wall of the chamber, where a small tunnel about big enough for a single person ran about twenty feet down before turning to the east. "Escape route if we need it. Didn't have time to set up the cave-in, but with you lot I suppose we shouldn't need it." "The cave-" Sorena began asking, but Jaqui wasn't paying her much attention. The sound of Boarbatusks rolling through came echoing down the cavern. "This one's for you, baby girls." The Boarbatusks came rolling around the corner... ...And then you all got to learn something new about Chapi. Namely, that as it turns out, her penchant for setting up giant explosions? She hadn't gotten it from her dad! As the Boarbatusks rolled into the last leg of the twisty cavern, they hit Jaqui's traps. Fire Dust exploded all around them, dozens of charges detonating simultaneously. They were caught completely off-guard. The Grimm, even an Alpha, weren't intelligent enough to realize they were being led into a trap. All they knew was that a beacon of negative emotion stood before them and had gotten itself cornered. A normal sounder of Boarbatusks would have probably been obliterated outright. Well, Fen had already obliterated every normal Boarbatusk in this lot. What remained were Devils. They were made of tougher stuff, but even so, three of them burned to ash in the conflagration, and the rest - even the Alpha - were damaged and set ablaze. But in some ways, Jaqui's fire traps were the least of their problems. Hurt and disoriented, only the Alpha had the presence of mind to realize worse was coming. It managed to stop short. The other three crossed through the trapped area - and rolled over a section of the cavern floor that was apparently just a thin veneer over a ramp leading down. They collapsed the false floor, and their rolling momentum sent them straight down the ramp. It helped that the ramp was slicked with oil. As, it happened, were the walls and ceiling of that lower cavern. Oil that, of course, ignited instantly when four burning Grimm rolled through it, setting off an inferno beneath the cavern intense enough that anyone standing on the ground would feel uncomfortable warmth even through their shoes. The air in the cavern immediately became swelteringly hot. Smoke rolled up from the lower level, though mostly it went up through the ventilation holes, or spread out towards the fresh air coming from the entry. The Devil Boarbatusks squealed in rage and agony as they burned and burned. The Alpha Devil glared at all of you, whuffling in fury. Nicoale One of the Devil Boarbatusks came rolling, unsteadily, back up the ramp, but from the sounds of it at least a couple of the others were still alive down there, and might yet be able to rejoin the battle. Even so, three Devil Boarbatusks and one Alpha was a much more reasonable fight...or at least, it was reasonable when you were Team FLNS. "Um," Sorena said as she pulled out her Scroll and activated flashlight mode, holding it in one hand and Protagonist in the other. "Y-yeah. I don't think we'll need the cave-in." Then she glanced at Chapi and stage-whispered, "Your mom's a war crime and I love it." (Jaqui could totally hear her. That was intentional. Inspiration, and all.) Jaqui smirked and charged, leaping over the hole the ramp was going down and going straight back at the Alpha with another series of punishing kicks, a more focused assault then before as with every kick she seemed to maneuver into position for a follow-up - but every action has an equal and opposite reaction, and Jaqui Champagne's Semblance gave her the power to control and direct that reactive force. She could negate it, store it, manipulate it...and concentrate it. Into, say, a barrier of kinetic energy sealing the hole leading down to the inferno. Mechanics RACL (Round 7) Lapis took down another quartet of bandits, but the elites mostly managed to avoid his flagging assault, only one getting a notch taken out of their Aura. Robin's foe managed to...mostly duck his attack, Inugame ringing off his helmet in a glancing blow. Anya gave the elite who seemed to have picked up on her combat rhythm a bit of a look, and promptly leaped over him and with a burst of vibration from Talaria sent him flying to crash into the other bandit, knocking his weapon out of his hand and his Aura into the red in the process. Pyrrha attacked the enemies near her with her shield and those further off with her gun, dropping one and bringing another's Aura crackling into the red. Up at the gate, Robin's possibly (but not really) vampiric opponent scoffed. "Hah! A clever ploy, but I'm way too smart to fall for that!" "Huh," his now rather put-upon comrade grumbled. "Turns out two wrongs really don't make a right." "You're just trying to get me to turn into a swarm of bats so I can't hold my armor up and it collapses and pins me! Well it won't work! I'd be happy to prove it by biting you, but then I'd have to take off my helmet and I'm not sure if those rainclouds are really sufficient protection from sunlight. Also why I can't stick to a wall, I'd need to remove my boots and gauntlets. Honestly the full plate armor is aces for anti-sun protection, but it really does interfere with the use of my dread vampire powers. I don't actually think there's any way you can properly test it, at the moment. You'd need, like, garlic or something for that." "He could test it by chopping your head off." "I mean, sure, in principle. You know, if he were armed with an edged weapon instead of a baseball bat." "I could test it by chopping your head off." "Bleh!" Ah well. With simple tests ruled out as a way to put an end to the conversation, he'd just have to keep going with the original plan: kill the Huntsman who had started this whole thing. (It's good to dream big.) Down on the road, the Knight who had retained his weapon pointed it at Anya, firing a bolt of flame from the blade, while the unarmed one rushed in and...grabbed the transforming weapon that had fallen from the bandits hands. Which...yep, he definitely went ahead and took to mean his services were no longer required here, and he started fleeing. The other bandit attacked with paired scimitars. And further down in town, the three remaining elites and two remaining bandits...decided if they didn't go for the glory now they might not get another chance and YOLO'd themselves at Lapis with all the ferocity they could muster! Show this Rhys Running out of steam tonight but want to get this stuff up, will have a post for you tomorrow!
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Okay so, traps and things. First off, DB7 is Staggered, and has two Bruises so its regen isn't going to un-Stagger it during the travel. It won't be able to keep up, so I'm just removing it from the tracker. Second, the path Jaqui leads you down ends up going into a cavern, there's some specific following her exact path bits I'll get into in my post but what it all comes down to is that by the time the Grimm get there they're kinda funneled in closer which makes it suck relatively hard for them when they hit Jaqui's four Triggered attacks. These affect a Shapeable Area triggered by targets moving into the area. The traps have enough overlap in their areas that I'mma figure each Boarbatusk gets attacked twice. Each one gets a Perception check, DC 30 (10 + Jaqui's Stealth) to notice the traps prior to blundering into them, but they're moving very fast and these are area traps so that only goes so far. Those that fail are Vulnerable against the trap attacks. If they succeed they aren't. If they succeed by two degrees they can mostly pull back and avoid the second trap attack that targets them. If they succeed by three degrees they can avoid both. The traps are set to Power Attacking for 4. On a hit they inflict Resistance DC 31+Penetrating vs. Secondary Effect [Energy] [Fire] Damage. Rolls below are in order Perception, Attack 1, Attack 2, Resistance 1, Resistance 2. Traps vs. DB1 Vulnerable, Hit +2, Hit, Bruised and Staggered, StaggeredX2 = DESTROYED! Traps vs. DB2 Vulnerable and can't avoid hazard, Miss, Hit +5, Bruised and Dazed Traps vs. DB3 Vulnerable and can't avoid hazard, Miss, Hit, Bruised Traps vs. DB4 Vulnerable and can't avoid hazard, Hit +5, Hit +5, Bruised and Staggered, DESTROYED! Traps vs. DB5 Vulnerable and can't avoid hazard, Hit +5, Hit +2, Bruised and Dazed, Bruised Traps vs. DB6 Vulnerable and can't avoid hazard, Miss, Hit +2, Bruised and Staggered Traps vs. DB8 Vulnerable and can't avoid hazard, Hit +5, Hit, DESTROYED! Traps vs. Alpha Devil Vulnerable, Hit +2, Hit +5, Bruised and Dazed, Bruised and Staggered don't get excited it'll totally Recover on its turn Third, somehow (points if you can guess, it's been foreshadowed) Jaqui seems to have managed to set up a section of the cavern floor to give way under enough weight, dropping those travelling across it down a ramp which is slick with oil. As are the walls and ceiling of the sub-level the ramp leads down to. Immediately after the Boarbatusks hit a bunch of [Energy] [Fire] Secondary Effect traps. If that sounds like just terrible news for them, you're right. Any Boarbatusk that failed its Perception check by three degrees or more blunders into this area automatically. Those that succeed the Perception check are able to pull up short. Those that fail by one or two degrees have to make a DC 25 Mobility check to avoid the hazard. Unless the only Boarbatusks that end up in there were missed by the traps, the flames their burning with ignite the oil in the enclosed space. The resulting inferno renders the cavern as a whole an Extreme Heat environment (the air quality also isn't great but there's enough oxygen getting sucked in from the outside that suffocation isn't a concern); those within the sublevel must make a Resistance check each round they remain within against automatic DC 30 Damage and another against DC 25 Weaken Resistance. In current conditions the fire will burn for up to five rounds. During the first round, the oiled ramp will make it particularly difficult for Boarbatusks to escape with their rolling movement; if their Mobility check result failed to beat DC 25 (whether they actually had a chance to avoid the hazard or not) they are considered Immobilized for one round. The thick smoke provides everyone within the sublevel with Full Concealment from Visual and Olfactory senses. Rolls below are in order Mobility, Resistance vs. Damage, Resistance vs. Weaken. Hazard vs. DB1 Already out Hazard vs. DB2 Immobilized, Bruised and Staggered Hazard vs. DB3 Bruised and Dazed Hazard vs. DB4 Already out Hazard vs. DB5 Immobilized Hazard vs. DB6 StaggeredX2 = DESTROYED! Hazard vs. DB8 Already out Hazard vs. Alpha Devil Stops short
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Whoops forgot Fen's recovery check. Fen Resistance (DC 20) Not quite Actually I guess she'll end up getting two more on the way so: Fen Resistance (DC 20) Okay then
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Episode 20 - Stretched Thin
RavingScholar replied to Phoenix1's topic in Tales of Haven Academy's IC
Rhys is many things, chief among them volatile and prone to pushing when he senses weakness. But even he knows when discretion is the better part of valor, and it's when his enemy is hardly injured and he is barely clinging to consciousness. But he doesn't necessarily have to leave empty-handed. Rhys isn't one to snark when there isn't a point, especially not when actions are more suitable. So as Marson moves towards his weapon and destruction, Rhys takes off at a dead sprint towards the dropped shield. He only stops a split-second to scoop up the defensive item before he turns and hauls ass in the direction of civilization and his allies. As he runs through the trees, his years of instincts from living in the wilderness kick in, and he moves in such a way that it's harder to keep track of him. OOC -
Pyrrha: Free: Reconfigure Huntress. 24 points to Combat Training, 4 points to Ranged Combat Training, 20 points to Ferrokinetic Armor, 24 points to Ferrokinetic Aim, 12 points to Ferrokinetic Slam, 24 points to Ferrokinetic Speed. Move: Agile Feint GE11, and 17. Pyrrha Agile Feint (-10 for move action, -4 for two targets, +5 for Greater Agile Feint) Both resist Standard: Attack GE7, 9, 11, and 17 with Ferrokinetic Slam, All Out Attacking for 4, Multiattacking for 4, Power Attacking for 2. Resistance DC 27-Perception+Multiattack (she activated it twice on the Damage) vs. [Physical] [Ballistic or Bludgeoning] Damage and on a hit Resistance DC 22 vs. [Physical] [Ballistic or Bludgeoning] Dazed/Stunned/Incapacitated. Pyrrha vs. GE7 (DC 18) Dazed Pyrrha vs. GE9 (DC 18) Bruised Pyrrha vs. GE11 (DC 18 or 13) Bruised and Staggered Pyrrha vs. GE17 (DC 18 or 13) CRIT! INCAPACITATED! Anya: (So on the one hand I noticed that Anya's attacker used a Perception attack last round and I had marked it as a miss; on the other hand it failed by 4 degrees so whatever.) Free: Reconfigure Huntress. 22 points to Combat Rhythm, 11 points to Glissando, 11 points to Infused Dust, 22 points to Pizzicato. Move: Into X22. Standard: Attack GE5 with Pizzicato, Power Attacking for 2. On a hit, Resistance DC 23 vs. Disarm and Contagious Launch+Disarm chaining to GE5, BM1, BM4. Anyone Launched into or hit by an ally will receive DC 28 Damage from the impact. Anya is Redirected for two turns. Anya vs. GE5 (DC 14) Launched into GE4, Bruised and Staggered by the impact. Anya vs. GE4? (DC 14) Hit, double crit resists. Anya vs. BM1? (DC 22 or Deflect) Doesn't happen Anya vs. BM4? (DC 22) Doesn't happen Chapi: Free: Reconfigure Huntress (+22 PP). 11 points to Combat Training, 11 points to You're Late, 11 points to Ranged Combat Training, 22 points to Instant Flurry, 11 points to Burning Kick, 11 points to Dimming Kick. Standard: Attack the Alpha Devil Boarbatusk with Burning Kick and use You're Late on Nicoale to bring her along with movement. Power Attacking for 5. On a hit, Resistance DC 31+Multiattack vs. [Energy] [Fire] Secondary Effect Damage and Resistance DC 26+Multiattack vs. [Energy] [Darkness] Impaired/Disabled/Transformed (Traits to 0) Affliction. Chapi vs. Alpha Devil Boarbatusk (DC 22) Miss Move: Follow Jaqui. Fen: Free: Go Loud. Move: Immobilized but whatever Sorin's whisking her. Standard: Attack DB5 with Debilitating Shot, Power Attacking for 4. On a hit, Resistance DC 33 vs. [Physical] [Ballistic] Damage and Resistance DC 28 vs. [Energy] [Thunder] Cumulative Secondary Effect Dazed & Impaired/Stunned & Disabled Affliction. Fen vs. DB5 (DC 22; +5 for Aim) Miss Rhys: Doesn't need to be NPC'd since he's alone.
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Using Extra Effort to gain an additional action. Using the action to Escape the grab. Escape Nat 20
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Nicoale: DB6 Resistance (DC 33/26) Bruised and Dazed. Also that should have been DC 33/24
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QD Nicoale kept up her patient battle against the Devil Boar, reading its rhythm and continuing to score hit after hit. But something was off - she was a fraction less perfect than she usually was, a hair less precise. So while she cleanly dodged the boarbatusk that tried to run her over, she was just a little slow threading under the wounded Devil's lunge. Her aura was enough to repel its tusk, albeit at cost, but it wasn't enough to keep the creature from getting ahold of her. She grit her teeth. She needed to end the beast before this got bad. Nicoale reversed her grip on her blade and plunged the blade into black flesh, trying to finish off the wounded beast. Spoiler
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Apex Deception (DC 35, modifier hidden) LOL well I guess you learned that Apex doesn't have better than +15 Deception, because he needed a 20 there.
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Insight
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Resistance DC 27 vs Damage Resistance DC 22 vs Grab Bruised, Dazed, Grabbed
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Robin: BM2 Resistance (DC 25 then 32) ...Two natural 17s? Really? Bruised.
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From the outside it might appear that sowing discord between his opponents was some kind of deliberate strategy on Robin's part to try and gain an edge in combat but all he really wanted to do was get to the bottom of this vampire mystery! That and save the town but well, it had been on fire when they got here! Such was the life of Team RACL's fearless leader. "Prove it then! If you're a vampire turn in a whole bunch of bats!" Now the vampire he'd met couldn't actually do that (probably) but it would certainly help clear this all up once and for all! Also it would help him avoid the hail of buckshot Robin was about to send his way as he launched himself in to the air to take the shot. When you were Robin's height it really was the only way to get a headshot sometimes. Spoiler HP 2 Status +5 Defence/Deflected (1d20+21)
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Lets spend an HP on this new fangled Instant Defence then... Robin Instant Defence vs DC33
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Lapis: GE7 Resistance (DC 26) Just barely keeps it to Bruised and Dazed Minions Resistance (DC 26) 4 down
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"Stitch in time saves nine," Lapis croaks to Pyrrha on the topic of his healing priorities, as demonstrated by the two of them. Fixing himself up is going to take ages in combat time and he will be quite vulnerable while doing so, whereas Pyrrha was easily restored to top condition and peak durability. With all the fraying parts of his aura, there is much work to do, biting into the aura around his hand and pulling out a thread of energy with his teeth. Fixing himself up is always more difficult, using his aura to heal his aura. He has to bridge flaws and gaps, so that energies can distribute equally again and loads can be stopped effectively. The good weave has to be restored. And thus, he gets to work on his own body with an aura needle, stitching himself up while guiding the threads of aura with whatever body parts he has available at convenient (or approaching convenient) angles. All the while, networks of thread spread out around him, almost accidentally, to wrap around and slam bandits into whatever surfaces they are near. The assault is not particularly effectively. Stiching up his own back is always awkward, especially with nothing but his senses of touch and where his limbs are relative to his body. Actions
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"Okay," Sorin nodded to Jacqui. Honestly that revelation...didn't much change his opinion on anything. This brief exchange of blows between Jacqui and the Alpha Devil alone had been enough to make it clear that Jacqui was a better fighter than he was, so on its own as far as he was concerned that made him less important to protect than her - especially since she was protecting Chapi. (He wasn't going to go, like, completely abandoning protecting himself, of course, because even if Jacqui was protecting Chapi he doubted she'd extend the same courtesy to the others.) And then off she went. Sorin...kinda glanced at Chapi with a faint shrug. It was her mom who'd appeared out of nowhere to save the day (ish), so he was going to follow her lead here. He slashed at the Alpha Devil, his sword burning with Fire Dust, before his blade separated and interlinked with his shield to form a much sturdier defence - and then his golden Aura feathers glowed and he took off, away from the Boarbatusk and back towards where the others were, swooping down to land on a tree. (He'd learned his flying from Fen, of course he was going to land in a tree.) "So, Chapi's mom has apparently shown up and has a plan that involves us being off in that direction, so...I guess grab on if you want a lift?" OOC
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Team FLNS (Ally Turn) Once more, Sorena dodged one of the Boarbatusks by the simple expedient of dodging towards the other one. If one was gonna hit you, the other couldn't without crashing! Or something! Possibly they'd eventually start staggering their timing but also possibly not, they were still Grimm after all. Regardless, the impact did little against her Aura, and she quickly darted in the way of one of the Boarbatusks glaring at Fen, blocking its line of sight. Staving off the strange radioactive power of its gaze did cost her Aura barrier some energy and made her feel briefly woozy, but with her Semblance still picking up the slack she certainly didn't show it. If anything she just hyped harder! "Woo! Team defenders represent!" she called cheerily to Sorin across the battlefield. Of course, as a veteran of the Spring Class of 1202, Sorena had made a habit of keeping a mental headcount during any battle that Fen Fable was a part of, starting from her first attack. As it reached ten, she thought to herself, I wonder what would happen if... and took a quick glance back to see where Fen was aiming. And then she shouted a Power Word right in the Boarbatusk's face. Two of them, actually. "GET LOUD!" Jaqui concentrated on her daughter's defense more than her own, reinforcing the kinetic barrier against the overwhelming force of the Alpha Devil. She stopped its attack on Chapi cold, but would have been sent flying herself except that Sorin intervened, which she seemed somewhat less impressed with than when he had done the same for Chapi. She cast a kinda wan sidelong glance at Chapi and responded with an utterly deadpan, "Hi." Then she glanced over her shoulder and said to Sorin, "So you know, my Semblance lets me absorb and redirect physical force." It wasn't really in an "I had it handled" tone of voice or anything (although like, it didn't exactly come with a thank you either, because Jaqui's gonna Jaqui) - Chapi had been safe so it wasn't like she minded not getting hit, but if he was gonna be tanking she did want to make sure he knew she was low-priority. "Now follow me, the lot of you! I wasn't fully set up yet but this plan might still work! Lapin, stay close!" And Jaqui leaped upon the Alpha Devil, coming down with both legs lashing out like twin jackhammers, before...not quite springing off of it, but nonetheless seeming propelled by her final kick in a way that definitely didn't match the physics of it, and took off running back the way she came...although if she didn't hear you guys following, she'd turn back and rejoin the battle with an exasperated sigh. Mechanics