About This Game
Game System
Detailed Description
In the world of Ossenheim, the veil between life and death is gossamer thin. Necromancy is not reviled here, but seen as a venerable art that honors the dead. Under the blessing of Revenor, the Skeleton King and Lord of the Dead, practiced necromancers ritualistically bind willing spirits to their preserved mortal remains. These undead, called revenants, retain their living memories and personality. They serve their descendants as revered ancestral guardians and guides.
Families keep the bones of their ancestors in crypts and mausoleums, awaiting the time when a necromancer may come to awaken their forebears. Though unnatural in strength and tirelessness, revenants are not mindless zombies. Rather, they are held to their purpose by magical contracts and familial piety. Most citizens of Ossenheim see their undead ancestors as a continuity with the past, not an abomination.
Balance is maintained between the realms of life and death by Ossenheim's pantheon of gods. Vita the Maiden nurtures the living while Revenor shepherds the dead. Mystic Mortus reads the unseen threads of destiny that govern both. Wise Lathos keeps records of history and ritual so that new generations of necromancers can safely follow their art. Caelo the Ever-Changing brings the seasons that shift the veil between realms with her storms and mists. And over all looms Tempus, measuring out every mortal life and unlife with his eternal scales.
Here in Ossenheim, time and tradition have reconciled mortality's impermanence with the enduring influence of ancestors. The customs of this land allow the bones of the past to support the present, and the present to honor the past in turn. Death is but the continuation of life's duties by other means.
- What's new in this game