Jump to content

About This Game

A Game of Microscope between friends, associates, and respected enemies. Let's see how goes the apocalypse.

Game System

Miscellaneous

Detailed Description

There are many worldbuilding games, but this one is mine.

The ruleset called Microscope will be used to develop a post-apocalyptic world and it's eventful timeline. We're also looking to evaluate what does and does not work with Microscope's core ruleset while playing in a Play-by-Post setting.

If at the end of this game run we have a world that the players would like to invest in through other gameplay, we'll open up threads and continue to tell the story of this world.

  1. What's new in this game
  2. Event (Bright) Signs of Something Different Right Twice a Day The more perceptive members of the Browsy Weird Stuff community notice government interference with their community, driving them into cryptographic hiding as the Broken Watches. This international group trawls the internet for reports of unusual things before they get scrubbed. It's mostly nonsense, but twice a day...
  3. Event (Set beneath Battlefield Earth Period) Global News Ends Global News Organizations cling to unreliable web networks and dwindling big corp bottom lines. A grassroots revolution of local news reigns over the airwaves -online, tv, and radio- and while information about world-reaching events becomes secondhand accounts, localized news becomes ironclad. Trust in your local journalist returns, albeit reluctantly. (Good)
  4. Step 4: First Pass Group decisions are now over. For the rest of the game, each player makes decisions individually and has vast power to shape history. Each player now gets to add more detail to the history, creating either a new Period or Event. Players can go in any order they want. To add a Period, place it between any two adjacent Periods, then give a short description of what happens during that time. Say if the Tone is Light or Dark. An Event is a specifc thing that happens inside a Period, like a prince seizing the throne or a colony ship arriving on a new world. To add a new Event, decide what Period the Event is in. If there are already other Events in that Period, place it before or after one of them. An Event must be inside an existing Period. Tell the other players what happens during the Event. Say if the Tone is Light or Dark. No order on this one, just post something over the course of the next week. I'm guessing very few of you have access to the Google Doc - so I'll add a link here and you can request it. If people hate the Google Doc idea, we'll do screen shots or something.
  5. Our Palette: Acceptable Topics Cyborgs, e.g. transhumanism Global Impact of Zones Chimeric Aberrations Self-aware AI A Cult/Secret Society/Terrorist Group that wants to spread the Zones and work against anyone trying to fix them. Multiple Solutions/Fixes. Psionic abilities such as telepathy and telekinesis. Allies on the other side of the zones Highly advanced alien intelligences within the zones Small/Vehicle Sized Mechs for exploration and combat. Valuable Energy Crystals that power new technologies grow in the zones Class warfare 'Bubbles' or 'Islands' of relative safety Banned Topics Traditional Tolkien fantasy tropes Utopian Sci Fi tropes ( Star Trek style, happy ending things work out ) Crossovers with existing properties. No maliciously convoluted time-travel. Magic or supernatural beings, especially those which would validate any religious beliefs. Transformer/Power Bot/Mega Power Ranger whatever vs Kaiju endgame resolution.
  6. Yes: 'Bubbles' or 'Islands' of relative safety are possible to find...or make?
  7. No: Transformer/Power Bot/Mega Power Ranger whatever vs Kaiju endgame resolution.
  8. Yes: Valuable Energy Crystals that power new technologies grow in the zones
  9. Yes: Small/Vehicle Sized Mechs for exploration and combat.
  10. No: Magic or supernatural beings, especially those which would validate any religious beliefs. It's fine for people to believe something is magic/supernatural/god(s)/demons/etc., but not fine for that to be the actual and true explanation for anything. Whatever it is, it's always advanced tech, mutation, psionics, and/or aliens.
  11. Yes: Highly advanced alien intelligences within the zones
  12. No: It's mentioned somewhere in the rules because it's a headache, but let's codify it: No maliciously convoluted time-travel.
  13. New Round! Yes: Allies on the other side of the zones
  14. Yes: Psionic abilities such as telepathy and telekinesis.
  15. No: utopian Sci Fi tropes ( Star Trek style, happy ending things work out )
  16. Yes:: Multiple Solutions/Fixes. i.e. "There's more than one way to deal with this..."
  17. Yes: A Cult/Secret Society/Terrorist Group that wants to spread the Zones and work against anyone trying to fix them.
  18. Yes: Chimeric Aberrations ( mutations that Earth’s science can’t explain caused by exposure to the zones…. Or more and different reasons )
  19. Yes: Global Impact of Zones i.e. Zones show up around the globe.
  20. Making History: Periods A Period is the largest subdivision of the history. It is a very large chunk of time, usually decades or centuries depending on your history, like an era of feudal wars or stellar colonization. To make a new Period: 1) Decide when it is: Place the new Period between any two adjacent Periods–the Period to the left is earlier, the one to the right is later. 2) Describe the Period: Give the other players a grand summary of what happens during this time or what things are like. Describe how it is different from other Periods around it, as appropriate. 3) Say whether it is Light or Dark: Explain how that Tone fits your description. You’re never wrong about Tone, but you do have to justify your choice to the other players. Making History: Events An Event is something specific that happens during a Period, like a great battle or a festival. While a Period encompasses everything that happens across a large span of time, an Event describes what happens at a particular time and place. Just like Periods, the literal length of an Event is not important. Some Events may seem long, others very short. To make a new Event: 1) Decide when it is: Place the Event in an existing Period. You cannot have an Event outside a Period. If there are already other Events in that Period, place it before or after one of them chronologically. 2) Describe the Event: Tell the other players what happens. Your description should be specific enough that the other players have a clear picture of what physically takes place. Make sure to include the outcome, not just the start. 3) Say whether it is Light or Dark: Explain how that Tone fits your description. You’re never wrong about Tone, but you do have to justify your choice to the other players. Making History: Scenes Scenes are the smallest units of history. They show us exactly what happens at a specific place, at a specific time, with specific people. Scenes are also different because, instead of creating them unilaterally, all the players join in and role-play to determine what happens. You give up absolute control, but in return you get to decide what everyone is going to role-play about, turning everyone’s attention to a part of the history that interests you. To create a Scene, you first pose a Question, something you want to find out about the history. The goal of the Scene is to decide the answer to that Question. We start of the Scene without an answer and discover it through play. The Question can tell us something crucial to history (“why did the king betray his country?”), it can give us a window into what life was like in that time and place (“are the asteroid miners happy with their rugged frontier lives?”), or just examine something that isn’t important in the grand scheme of things, but is interesting to the players (“did the soldier get to marry his hometown sweetheart?”). If you want to make a Scene, but you want to answer the Question yourself instead of letting the other players participate, you can choose to dictate the Scene instead. When you dictate a Scene, you describe what happens and narrate the answer to your own Question, just like making a Period or Event. Making dictated Scenes is covered later. To make a played Scene, don’t say anything about what you have in mind, just follow these steps: 1) State the Question 2) Set the Stage 3) Choose Characters 4) Reveal Thoughts
  21.  
×
×
  • Create New...