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Chimi

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  1. The Nanx Throng - 109 Shaman Delce a ninth boathide of angular writing     The Nanx Throng Actions: [Military] Enact Military Portion of Oracle Tree Restoration [Diplomacy] Finalize Claim - 110 [Diplomacy] Establish Embassy - Toteharu [Military] Recruit a Unit (Dragonpokers) [Military] Recruit a Hero (???) Non-Actions: Resist Conversion Resist Shimmerstone Buyouts ~ Ruler Info Shaman Delce - Shaman Trew Diplomacy - 10 Military - 5 Industry- 10 Faith - 3 Intrigue - 3 Diplomacy 5 Used Diplomacy 10 Industry 5 Used Industry 10 Used Military 5 Successor - Shaman Trew - Currently acting as Emissary to the Maenos Other Notes Current Goals: Restore the Oracle Tree! (One Industry, One Military, One Faith Special Project). New Ruler Next Round? - YES Military Units 4/8 -Fighting People -Slingstone People -Tidewater Brawlers -Driftwood Stalwarts -Dragonpokers   Naval Units 1/4 -Sling Skiffs Treasure 2/5 +1 passive treasure/round Relics none Heroes none Embassies Cities -Nana 109 Organizational Overview Myrkran People, Rep 2, Favors 0 Disciples of Silicon, Rep 0, Favors 0 Seekers of the Spheres, Rep 1 Favors 0 Temporary Cultural Identity - None Permanent Cultural Identities - None Technologies Tall Sails, Brick & Mortar, Animal Husbandry, Alpine Animal Assistants, Irrigation Trading Posts (7, 1 treasure/round) -109 Shimmerstone TP1 -109 Shimmerstone City -113 Horses TP1 -108 Clay TP1 -104 Highland Berries TP1 -115 Wood TP1 -110 Stone TP2   Other Resources Claim on 110 A Reasonably Similar Favor to an assisted Buyout from the Toteharu Faith (Unnamed Animism) -109 - Wyr Foothills Controlled Regions & Holy Sites -109 - Home Region -107 - Razor Coast Expected Stat Gains Military Diplomacy Backup Action X  
  2. What if the Pop Idol wasn't actually in the employ of the Corper background? What if Harry was a vtuber or had a sensory recording rig, and made weird art about being a Corper? Usually he's so good at editing out anything that directly tells where he works, but when Shadowrunners do a job in his office park, he captures the whole thing, generating both his best-selling VR, and also getting him fired?
  3.   I think anyone can fit with Brown Business Suit, even gangers. They'd just be think who kinda stepped up from the gangs, got a skill, and became known for being reasonably reliable. For BBS of that type, think maybe Cowboy Bebop and Ocean's Eleven. Spike was a gangster who rose to ranks before skipping out. The bomb guy and the driver brothers in O11 could easily have come up from petty crime backgrounds.
  4. Here's a First Post! So that's: Str: 12 Dex: 15 Con: 11 Int: 8 Wis: 12 Cha: 10 before subbing in a 14. Not a bad roll at all! I'll think about characters that would suit that package.
  5. Hello! Love me some Sixth World action. Not pre-stating a character concept because old-school roll-down-the-line isn't as forgiving. Let's see what we get!
  6. Yorp probably would not risk being murdered on sight in town and would probably, like, bury the bodies of his band and raid the Kobold Warren for snacks supplies. ...if allowed.
  7. The Nanx Throng - 109 Shaman Delce an eighth boathide of angular writing     The Nanx Throng Actions: [Diplomacy] Attend Toteharu Event [Diplomacy] Colonize 118 [Diplomacy] Press Claim 110 [Military] Deploy 4 Units to 115 under Zabka command to defend against The Ruler of Altarin [Military] Recruit Unit (Driftwood Stalwarts) Non-Actions: Resist Conversion Resist Shimmerstone Buyouts Offer Tall Sails to Crrroa-Crrroa Offer Brick & Mortar to Toteharu Offer Animal Husbandry to Crrroa-Crrroa Offer Alpine Animal Assistants to Crrroa-Crrroa and Toteharu Accept Irrigation from Crrroa-Crrroa or Toteharu ~ Ruler Info Shaman Delce Diplomacy - 10 Military - 4 5 Industry- 10 Faith - 3 Intrigue - 3 Diplomacy 5 Used Diplomacy 10 Industry 5 Used Industry 10 Used Successor - Shaman Trew - Currently acting as Emissary to the Maenos Other Notes Current Goals: Assist in handling Ruler of Altarin. Restore the Oracle Tree! (One Industry, One Military, One Faith Special Project). New Ruler Next Round? - No Military Units 4/8 -Fighting People -Spear People -Slingstone People -Tidewater Brawlers -Driftwood Stalwarts Naval Units 1/4 -Sling Skiffs Treasure 1/5 +1 passive treasure/round Relics none Heroes none Embassies -Maenos Cities -Nana 109 Organizational Overview Myrkran People, Rep 2, Favors 0 Disciples of Silicon, Rep 0, Favors 0 Seekers of the Spheres, Rep 1 Favors 0 Temporary Cultural Identity - None Permanent Cultural Identities - None Technologies Tall Sails, Brick & Mortar, Animal Husbandry, Alpine Animal Assistants Trading Posts (7, 1 treasure/round) -109 Shimmerstone TP1 -109 Shimmerstone City -113 Horses TP1 -108 Clay TP1 -104 Highland Berries TP1 -115 Wood TP1 -110 Stone TP2   Other Resources Claim on 110 A Reasonably Similar Favor to an assisted Buyout from the Toteharu Faith (Unnamed Animism) -109 - Wyr Foothills Controlled Regions & Holy Sites -109 - Home Region -107 - Razor Coast Expected Stat Gains Military Diplomacy (Wasted) Backup Action X  
  8. Where there are goings-on on Altarin, there are Nanx. Nanx pitch in to put up awnings for stalls. Nanx haul produce to and fro, their own and anyone else's who doesn't shoo them away. Nanx pottery, clams, berries and berry mash, and of course fine boat cheeses are given away in the spirit of neighborliness. With the Nanx come other members of the Throng, Maenos who tagged along for safety in the journey, and hardy humans and driftwood toteharu from up the coast. This isn't to say the Nanx are all working. To them, chipping in and helping is just a part of the celebration. When there isn't anything that 'needs doing' they join the rest of the festivities. They have no chance wrestling, but they wrestle anyway. The only hope they have in the race is if they bring in their horses. They don't entirely seem to grasp the point of gambling, wagering chunks of Shimmerstone and rejoicing in victory, or celebrating their new friend's good fortune when they lose. About the only event they particularly excel at is a sling stone competition, where their lower strength is compensated for by loads and loads of practice. Shaman Abah A notable Nanx figure partakes in the festivities, marked out by their ornamental shimmerstone jewelry and staff topped with more of the stuff. Though really one of the two slightly more burly guardperson Nanx beside them hold it as often as not. The Nanx Throng has set up a small pavilion near the other more formal areas, staffed with Nanx eager to exchange information, talk about trade, and perhaps most importantly, send a runner to find Abah for more serious talks. Abah makes sure to stop by occasionally, just in case anyone awaits for their counsel.  
  9. Yorp the Refreshed Kobold With a skull-splitting yawn that reveals rather more sharp little teeth than most humanoids like to see, Yorp sits up on the dusty bed and peers up at Golon. "It is morning time already? Or you are trust Yorp to do a wat...where all people go? Where lantern? What happening?"  
  10. Please be gentle and do not slam dunk poor Yorp.
  11. Brother Ennil Male Tiefling Warlock (Celestial) Hermit (Monk) Brother Ennil is a Tiefling of mostly human stock. He has a human's basic body form, with human hands and feet. Under his clothes are tufts of fur at joints, but it is rare for strangers to see anything more than perhaps those at his wrists. His face bears more obvious changes from his infernal heritage, with two curling horns, unusually large black eyes, and long goat's ears. He looks perpetually tired, dark circles around his eyes, that remain even when he gets the best of rest. Ennil wears rough brown robes of a monk with simple cotton clothes beneath. He carries a staff with him, stout enough for walking or bonking, the length carved with both religious and arcane runes, which he uses to channel the energy of his patron. Ennil lives in tension. His tiefling nature, his family's curse, comes with the fell influence of demonic connections, and for that reason all of his bloodline who show signs of the curse are sent away to live in seclusion, meditation, and prayer. Ennil has balanced these dark urges with the influence of his patron, 713 The Wise Hand Culls The Unworthy From The Garden, a Celestial being of mysterious nature. Her influence balances out the ill, and allow him to go out into the world to do good acts in Her name.
  12. Yorp the Sleepy Kobold Yorp is carried, light as a child. His lantern dangles from unconscious fingers, threatening to fall. He dreams kobold dreams, full of gears and meat.  
  13. Kalagos Kalagos throws his left arm up and dodges to the right. At first it seems the skeleton's spear has caught no more than his tunic, but then the pale cloth is first dotted, then smeared, with deep red. Hissing in pain and anger the man steps close, grabbing for the creature's shield while his club rises and falls.   OOC Make attacko!  
  14. Per Ducj instructions, noting that perhaps the Claims Process should be broken out into Establish Claim (Claim Region) Press Claim (Develop Regional Claim) Complete Claim (Integrate Region) as the current process seems to cause a lot of misunderstanding.
  15. Chim is here. Yorp is...actively sawing logs and hoping not to get stabbed!
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