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About This Game

A group of nobodies, so unimportant they were born untouched by the threads of destiny, strive to forge their own futures.

Game System

D&D 5e

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03/21/2024

Detailed Description

The_Vale_5.jpg?ex=661f024b&is=660c8d4b&hm=d292435809a039ed885cfeab01cfce31fd233e57766e4410c3a15fd74674d224&

 

The Empyrean Vale is the name it was given in the books, named for the fabled celestial giant that once called it home. No one alive today remembers when it was commonly called this though. Now it's the Vale of the Fateless, a place of new beginnings.
  
  Several generations ago, the King-Priest of Carysand declared that those who enter the Vale become invisible to the judgement of the gods. The original inhabitants were exiles and criminals fleeing their pasts, their families or debts or the hand of justice. Those who succeed in their flight may not be pursued. As long as they remain in the Vale, their pasts are irrelevant.

 The Vale exists on the southern edges of the Holy Kingdom of Carysand but such is the might of the King-Priest's decree that the many smaller governments on the edge of the Vale still honor this. It is a place of second chances. Those who go against the decree and pursue a bounty or a grudge into the Vale find themselves very much in need of the Vale's protection as they will be executed if they should ever return.

 Why the King-Priest made this declaration that day is a mystery to all but, perhaps, the current King-Priest. Since that decree, many have decided that those born in the Vale, born from exiles, are considered to be fateless themselves. They have no destiny. Some consider this superstition and ignore it entirely while others consider the Valeborn, the fateless ones, to be less than 'human,' and treat them quite poorly.

 The Valeborn themselves are as mixed in outlook at any other sentient beings. Some consider their lack of fates to mean they don't matter to the world. Others consider it freeing, choosing to see it as being free to choose their own paths without celestial interference. Many still think it all a sham and choose to not believe in any of it at all.

 Our story began in Empyrean's Rest, a mid-sized town near the center of the Vale. A mysterious new predator has been ravaging the countryside with it's insatiable appetite. The beginnings of a famine have set in and the remaining livestock in the area is being herded closer to town with people abandoning their homes, hoping to protect themselves and their animals until the creature can be brought to heel.

 

Meanwhile, the Lady Illuvia Xanathel and Ser Gavan Sunsetter have come to town. Construction of large manor house has begun and the pair, recently exiles themselves, have arrived from Carysand with mysterious intentions that seem to be leading towards a coup to the local order.

 

Update: With the famine resolved, the source being destroyed and some indebted merchants from outside sending food into the Vale to help, the party is free to focus on their own problems. They've recently woken up an ancient druid who was imprisoned before the Vale was created and has a lot questions she wants answered. You'll be joining during a fun interlude though as our party is about to go out onto a pirate hunt!

 

What we're looking for:

This party of six is approaching the end of it's first main story arc, a halfway point to the game's larger story. With the end of this arc, we have one - possibly two - players who are retiring their characters. This leaves us with an open spot coming up that I've decided to go ahead and get filled. Don't worry though! I plan to introduce you right away, or quickly as I can reasonably make it fit.

 

The party is currently level 6

Starting Stats: Standard Array - 15, 14, 13, 12, 10, 8

Allowed Classes: All 1st party classes except Artificer

Allowed Races: All characters will be made using Tasha's Custom Lineage and flavored to be the race you want it to be.

Allowed Sources: Core Rules + Xanathar's + Tasha's. Other first party content may be allowed on a case by case basis.

 

I will allow you to start with one uncommon magic item but it cannot be numeric power enhancer. So no +1 weapon/focus/etc but a bag of holding would be fine. Also 2 standard healing potions. We'll talk about other magic items since the party has picked up a few by now.

I do not allow PCs to fly as it does not fit in this game. This includes magic items, the fly spell and some subclass abilities. If you want a subclass that eventually flies, I am open to working with you for a suitable replacement to that ability. The only exception to this is wild shaped druids as I feel the natural limitations of those flying forms prevents it from causing the types of things I don't want to see in a game.

You are good characters. If we still used the traditional alignment chart, only those three choices ending in 'good' would be appropriate for you. I don't get into the nitty gritty specifics of that but I want characters who are generally good people and generally aren't prone to having other people solve problems for you. I'd love for you to want to actually play the game!

 

The game's official posting requirement is 2 posts every 3 days. I'm not typically very anal about enforcing it though so long as we are generally sticking to that rate. This game is over a year old now and has only had one or two small lulls where I had to spur the game on to keep it going. It's moving great and we all want to keep it moving great! As always, communication is the biggest key here. If you are waiting for Bob to post before you post and he hasn't posted in two days, politely mention that you're still with us and waiting for Bob. How awkward would it be if Bob was waiting for you while you were waiting for Bob? Now the game is dead! Thanks Bob.

 

On that same note, we all know how life can be. If things are hectic for a few days or something came up and you need to focus on that, we understand. Grab your phone and shoot us a quick message during your next poop break, "Hey guys, stuff happened, gonna be slow for the next week. Sorry." And if it's during combat, maybe just ask someone to act for you (i'd rather another player do it than do it myself out of fairness.)

 

So now for what we're looking for in-character! This game is heavily leaning towards social and combat with a medium lean on exploration. A character who wants to interact with other people and will take story threads or just personal threads and engage with is ideal. Some of the best moments and stories I've ever had in D&D came from players latching on to something themselves and wanting to push towards that goal.

 

The next arc of the story will involve a lot of discovery as we seek to unlock the origins of the Vale and what happened all those years ago. We'll also be dealing with a werewolf pandemic as well as a strange apex lycanthrope who has recently decided to cull his own kind There's going to be a death knight, an ancient druid who recently woke, an underwater dungeon (They know this IC already, it's not a spoiler) and whatever else you guys decide to get caught up in.

 

We don't publish our backstories in this game. They stay on their sheets and in a private section so that the nature of our characters can come out naturally through gameplay rather than just reading each other's sheets. So I'm going to explain the current cast of characters vaguely. We have:

 

-A human moon druid

-A half-something(no one knows) sorlock

-A dwarven 'bard'

-A half-orc half-elf life cleric

-A drow blood hunter/paladin

-A human fighter

 

So Saint, how do we apply? Well, I don't like to entirely judge new players by their ability to make fancy character sheets with seventeen page long backstories. Instead, post in the character creation thread (linked below) what kind of character your interested in playing, stick with the bullet points for now. Also tell me what kind of player you are. How do you like to post? Do you prefer to get straight to the point in your post or are you more of a wordy writer (there's no wrong answer here) Which pillars of game (exploration, social, combat) are most interesting to you usually?

If there is anything I, the GM, need to know to better accommodate you (triggers, language, etc) you can include that information in a private tag. This will not affect my decision. I am a very inclusive GM who insists on a well behaved, inclusive table. Things like PVP or just general OOC bullying are never tolerated.

 

Finally, if there is one thing I want you to know about me as a GM is I'm your biggest fan. I want you to win and to look awesome doing it. I won't always make it easy but I am never out to get my players or to punish them for a bad choice. Stuff happens, characters can die, but it won't be spiteful.

 

https://www.myth-weavers.com/index.php?/topic/9179-character-creation-again-new-guys-here/

 

  1. What's new in this game
  2. Murdain Shattershield Class: Psion 7 | AC: 14 | HP: 70/70 | Prof: +3 | Init: +3 | PP: 16 | Speed: 30ft ConditionsBlessed |0/3 ☠ 0/3| 7/7d8 HD| 0/2 LR| 4/4 SR| 0/1 LR| 10/10 |💼 InventoryA crowbar A set of dark common clothes including a hood A belt pouch Cloak of Elvenkind, Thieves' tools, Woodcarver tools, 1x dagger(focus) Explorer's pack(backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. 50 feet of hempen rope strapped to the side Rapier, light crossbow, 20x bolts Harmonica 2x Healing potion(Minor)(Chargen2+1)(1 used) Ball bearing bag 1gp Chalk/coal 1cp Flasks x 5 10cp Bag of caltrops - 1gp(used, but will re-collect) Insect Repellant 1sp Oil Flask x5 5sp(1 used) Parchment x5 5sp Net x3 3gp Scroll Case 1gp Alchemist Fire x 0(5d8 Fire, nonmagic, Dex15 for half, 5x5 radius) (used) 7 gp, 25sp, 7cp Potion of Heroism x1(1 used) Potion of Ghost Form x1 Studded Leather Armor x1 Horse(Glutton) with saddle x1 (MIA) Wolfskull 'Staff' of Cone of Cold. DC15. Staff of Healing, 10 Charged, 1d6+4 per Dawn. Cure Wounds 1-4, Lesser Restore 2, Mass Cure 5. Displacer Beast Armor: Stealth +1 With a measure of relief, the dwarf slipped the other amulet into a bag and tied it closed, then placed it inside another pouch on his chest. There was absolutely something about these amulets. Everyone who had one was monstrously powerful and could divert magic around them - Mari called it Wild Surges. He paused, not wanting to intrude on Nikoletta's moment. Would she find peace? Had he found peace, since the halfling's head left his shoulders? If he really thought about it, really looked at himself from the side? No... Not really. Indominus head was placed inside another pouch, bagged a few times, and attached to his waist. He'd have to ask Tel to ask it questions. Even if all it could tell him was how his mother looked like... it would still be something. He placed his hand on the huntress' shoulder. Telling her about what happened to his own family... Might distract her or might be seen as trying to make such a dark moment about himself. Murdain concluded it was best to not mention it. But... "A revenge taken to its fullest leaves you like that. Tired, empty, poisoned with what you endured to carry it out. Trick's to force yourself to keep living after... Even if its just for other people and not because you want to." He paused. "Just... try to keep the better memories at hand, find yourself some task to focus on unrelated to it, and look for simpler things. And if you want to talk, well... I'll always be willing to listen. For now though, you need sleep." "Burn him, Barkvin. I've taken what I needed." He nodded and walked towards Tel, pausing near Aaliyah. "We'll... all need to talk. In part, about you and your birth; I've some information. Once we've all rested, at Empyrean's Rest. This one is... probably another." He patted her on the shoulder, and moved towards Hjalmyr and Tel. "Tel... I will need your help to ask two heads some questions. This Excelsior fellow, and Indominus. More importantly, there's a girl who a dead bastard implanted with an illithid tadpole. We've extracted it, but... She's lost her memories and her powers. The Sola cleric, I dont think is powerful enough to restore her. Can I ask you to restore her mind?" He picked up a coin from the pile Hjalmyr was inspecting and frowned at it. Unfamiliar. OOC/Mechanics Action: Bonus Action: Free Action: Move: Reaction: Object Interaction: OOC:
  3. q Name Aaliyah | Class Warlock/Sorc | Level: 1/6 | AC: 16| HP: 58/58 | Prof: +3 Stats: Str 8 / Dex 14 / Con 14 / Int 12 / Wis 10 / Cha 18 Special Abilities: Luck: [o][o] Attacks: EB | +7 | 1d10+4(x2) CantripsWarlock 2: Eldritch Blast, Mage Hand Sorcerer 5: Presti, Sorcerous Burst, Shape Water, Message, Poison Spray Spells Known (6)Warlock 2: Hex, Burning Hands Sorcerer 6: 1: Tasha's Brew 2: Misty Step, Scorching Ray, Alter Self, Rimes Binding Ice. 3: Fireball: Magic Items: Healing Potion [o][o][o] Spell DC: 15 | Spell Attack +7 Sorc Points: 5/6 Spells (Sorc lvl1) [o][o][o][o] (lvl2) [o][o][x] (lvl3) [o][o][o]l (War lvl1) [x] "Is she gonna be okay?" Aaliyah asks as she's lead away. Murdain had grabbed his amulet back up before she'd had to tell him so she moved on. Back at the dead dragonborn, she kneels next to him. "He knew my real name..." she says to those nearby and then, quietly, she adds "Baba, if you can hear me, his soul is mine now. I don't belong to you anymore. I have a new master... and we're coming."
  4. Hey guys. I'm in Mexico and won't have access to Discord for about two weeks. I'll be able to post on forums about once a day maybe. So if combat breaks out in the other game, I choose Hector as my pilot.
  5. Name | Class Cleric 6 | AC: 19 | HP: 33/57 | Prof: +3 | PP: 13 | Saves: Str +3 / Dex +2 / Con +3 / Int +1 / Wis +8 / Cha +3 | Luck: (2/2) | Channel Divinity: (2/2) Special Abilities darkvision, Warcaster, Disciple of Life, Turn Undead, Preserve Life, Blessed Healer | Attacks: Mace | +5 | 1d6+2 bludgeoning, Light Crossbow | +4 | 1d8+1 piercing (80/320) Prepared Spells | Spell DC: 15 | Spell Attack +7 | Hit Dice d8 (6/6) | Death Saves: 0/0 Cantrips: Light, Spare the Dying, Sacred Flame (2d8 radiant DEX save), Word of Radiance (2d6 radiant CON save) Level 1 | (3/4) | Bless C (+d4), Cure Wounds (1d8+7 healing), Healing Word (1d4+7 healing), Inflict Wounds (3d10 necrotic) Level 2 | (0/3) | Hold Person C (WIS), Zone of Truth, Lesser Restoration, Spiritual Weapon (1d8+4 force), Prayer of Healing (2d8+8 x6), Blindness Deafness (CON) Level 3 | (2/3) | Beacon of Hope C, Mass Healing Word (1d4+9 x6), Daylight, [Aura of Vitality C (2d6+5 for 1 minute)], Revivify, Spirit Guardians C (WIS 3d8 radiant), Remove Curse Barkvin turns away from the smouldering remains. He walks over and places a kind hand on Nikoletta's shoulder; a green hand, his own hand. "Aye, it is okay. You have been through a lot. Just rest me hearty. The emotions will come when they come." He says as though he knows what he is talking about. Mechanics MOVE: none ACTION: none BONUS ACTION: none REACTION: none. CONCENTRATION: none OOC: none Free 1 level bump whenever plus benefits of a long rest. Need to add arm stats
  6. Name Nikoletta Vandal | Class BH/Pal | Level: 7 | AC: 15| HP: 63/84 | Prof: +3 Stats: Str 18 / Dex 12 / Con 14 / Int 08 / Wis 10 / Cha 14 Special Abilities: Luck: [o][x] Eyeless [o] Aroooo:[0] The Die: 1d6 Attacks: Greatsword | +7 | 1d12+4 slash - Bow | +4 | 1d8+3 Spells: Misty Step/Levitate/Dispel Magic/Bless [o][o][o][0] Magic Items: Healing Potion [o][o] Niko stared at her hands. They wouldn't stop shaking, even when Barkvin was there to comfort her. Indominus was burning behind her. He would stay dead at least.. "He never told me. Alan... Al'aran. My husband. He never told me what bit him. He went with other men to kill a monster in the woods, he hid the injury. A whole year he hid it, always finding a reason to go hunting with two of the other men in the village. A tradition, they called it... I was stupid enough to believe him. Men will be men, right?" "Then one month... Elaria was sick. She kept crying. He lost track of the days... I woke up with him on top of me, his teeth in my collar..." she touches the bite mark. "Elaria..." She tries to stand but can't so just twists around to watch the man burn. "He was the one. The one who bit him... it doesn't feel any different. I don't feel sated or avenged... just tired."
  7. Name | Class Cleric 6 | AC: 19 | HP: 33/57 | Prof: +3 | PP: 13 | Saves: Str +3 / Dex +2 / Con +3 / Int +1 / Wis +8 / Cha +3 | Luck: (2/2) | Channel Divinity: (2/2) Special Abilities darkvision, Warcaster, Disciple of Life, Turn Undead, Preserve Life, Blessed Healer | Attacks: Mace | +5 | 1d6+2 bludgeoning, Light Crossbow | +4 | 1d8+1 piercing (80/320) Prepared Spells | Spell DC: 15 | Spell Attack +7 | Hit Dice d8 (6/6) | Death Saves: 0/0 Cantrips: Light, Spare the Dying, Sacred Flame (2d8 radiant DEX save), Word of Radiance (2d6 radiant CON save) Level 1 | (3/4) | Bless C (+d4), Cure Wounds (1d8+7 healing), Healing Word (1d4+7 healing), Inflict Wounds (3d10 necrotic) Level 2 | (0/3) | Hold Person C (WIS), Zone of Truth, Lesser Restoration, Spiritual Weapon (1d8+4 force), Prayer of Healing (2d8+8 x6), Blindness Deafness (CON) Level 3 | (2/3) | Beacon of Hope C, Mass Healing Word (1d4+9 x6), Daylight, [Aura of Vitality C (2d6+5 for 1 minute)], Revivify, Spirit Guardians C (WIS 3d8 radiant), Remove Curse The cleric piles the remains of the half orc/ half goliath on the rock with some sticks thrown on top. As he piles it up, he searches the pockets and the body for anything of value. "Argh, Murdain, did ye find what ye were looking for? Here take the head and do what you need, but then lets burn it also. I would hate to see this thing come back." He shudders as he thinks of it. He clears aside any loose brush or grass near by. Setting the severed head aside for Mudain, he burns the corpse. Flames of sunlight shoot out of his glowing pink hand and consume the horrible man. He chants, "Great Mother Sun Goddess, may your holy light which grants us warmth and sight, now become a consuming fire and devour the flesh of our enemy that he return to the torment of Umbra's abyss and return to this world of thy glorious light never more." He then blows on the glowing fingers of his human hand that the flames came out of and puts the black glove back on it, flexing the fingers. Mechanics MOVE: none ACTION: he will cast burning hands and burn up the remains of Indominous. BONUS ACTION: none REACTION: none. CONCENTRATION: none OOC: none Free 1 level bump whenever plus benefits of a long rest. Need to add arm stats
  8. Hjallmyr starts making rubbings of the coins, and rough sketches of the rest of the loot. He labels each one with a brief description, along with the date and location they were found. “Fascinating. This currency hasn’t been used in about a hundred years. I wonder where he got it from. He called himself Clanbreaker, so perhaps he has been hunting in these lands for that long. But then why hasn’t he spent it in all that time…” He continued to mutter to himself as he perused the rest of the items. He snaps out of his focused trance for just a moment to identify the magic items. “Ah yes. Some of these are magic items. Wand of magic missiles, onyx dog, portable hole. Useful to be sure, but nothing of note from a historic perspective.”
  9. That's a lot of restraint for a wolf. Not sure I'm looking closely enough to know the difference
  10. The treasure is all stored away in these two large metal chests. They're old and rusty, full of bugs. The money inside is mostly dirty and old as well but with a good washing, it'll all be fine. Hyallmyr. As you sift through it all, you find a few items of interest. There is a silk pouch, half dry rotted, with a smooth black fabric in it and a statue of a dog. The dog statue feels strange to you though as it becomes silver when you touch it and the signs has two heads. There is also a metal rod of some sort with a crystal blade atop it. You recognize it as a wand of some sort. Then there's the coins a d jewelery. The coins are minted with a dwarven woman's head with several braids on her head. The coins are cleanly minted, perfectly round instead it haphazardly stamped. You remember reading about a clan of dwarves that went missing about a hundred years ago, a clan that lived partially in the Vale but ourlt East. This coinage is from there, as is likely the jewelry. Did he call himself Clanbreaker? It's not a name that rings a bell and likely one he gave himself. OOC: Wand of magic missiles, reflavored Onyx Dog statue, portable hole.
  11. Murdain Shattershield Class: Psion 7 | AC: 14 | HP: 70/70 | Prof: +3 | Init: +3 | PP: 16 | Speed: 30ft ConditionsBlessed |0/3 ☠ 0/3| 7/7d8 HD| 0/2 LR| 4/4 SR| 0/1 LR| 10/10 |💼 InventoryA crowbar A set of dark common clothes including a hood A belt pouch Cloak of Elvenkind, Thieves' tools, Woodcarver tools, 1x dagger(focus) Explorer's pack(backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. 50 feet of hempen rope strapped to the side Rapier, light crossbow, 20x bolts Harmonica 2x Healing potion(Minor)(Chargen2+1)(1 used) Ball bearing bag 1gp Chalk/coal 1cp Flasks x 5 10cp Bag of caltrops - 1gp(used, but will re-collect) Insect Repellant 1sp Oil Flask x5 5sp(1 used) Parchment x5 5sp Net x3 3gp Scroll Case 1gp Alchemist Fire x 0(5d8 Fire, nonmagic, Dex15 for half, 5x5 radius) (used) 7 gp, 25sp, 7cp Potion of Heroism x1(1 used) Potion of Ghost Form x1 Studded Leather Armor x1 Horse(Glutton) with saddle x1 (MIA) Wolfskull 'Staff' of Cone of Cold. DC15. Staff of Healing, 10 Charged, 1d6+4 per Dawn. Cure Wounds 1-4, Lesser Restore 2, Mass Cure 5. Displacer Beast Armor: Stealth +1 "Not here... Its not here... Then where? Had to have something like it on him, he..." He saw the object in the grass as he turned around. His eyes widened as his hand dove to check the spot where he'd worn the other amulet, and realizing it was not his, he cast Mage Hand to pick it up. "...Found you." OOC/Mechanics Action: Bonus Action: Free Action: Move: Reaction: Object Interaction: OOC:
  12. You don't initially see any signs of an amulet. However, as you wait for Niko's rage to subside you turn to Kirit and Aaliyah and notice... Aaliyah. Kirit comes to pull you away but as you stand you notice something metallic at your feet in the grass. It's an amulet, a not unfamiliar one at that. Had Murdain dropped the one he had from Sylvania? That's careless of him. He shouldn't leave such things just laying around... Kirit. Aliyah stops and looks at something at her feet. You recognize the amulet from Sylvania. Why was it here though?
  13. I was going to help eat him after turning face into wolfhead. He's a goliath, after all, too much to finish by yourself. Barkvin is nicely offering to bbq him, too.
  14. Niko isn't actually eating him guys. Just tearing him to bits.
  15. Murdain Shattershield Class: Psion 7 | AC: 14 | HP: 70/70 | Prof: +3 | Init: +3 | PP: 16 | Speed: 30ft ConditionsBlessed |0/3 ☠ 0/3| 7/7d8 HD| 0/2 LR| 4/4 SR| 0/1 LR| 10/10 |💼 InventoryA crowbar A set of dark common clothes including a hood A belt pouch Cloak of Elvenkind, Thieves' tools, Woodcarver tools, 1x dagger(focus) Explorer's pack(backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. 50 feet of hempen rope strapped to the side Rapier, light crossbow, 20x bolts Harmonica 2x Healing potion(Minor)(Chargen2+1)(1 used) Ball bearing bag 1gp Chalk/coal 1cp Flasks x 5 10cp Bag of caltrops - 1gp(used, but will re-collect) Insect Repellant 1sp Oil Flask x5 5sp(1 used) Parchment x5 5sp Net x3 3gp Scroll Case 1gp Alchemist Fire x 0(5d8 Fire, nonmagic, Dex15 for half, 5x5 radius) (used) 7 gp, 25sp, 7cp Potion of Heroism x1(1 used) Potion of Ghost Form x1 Studded Leather Armor x1 Horse(Glutton) with saddle x1 (MIA) Wolfskull 'Staff' of Cone of Cold. DC15. Staff of Healing, 10 Charged, 1d6+4 per Dawn. Cure Wounds 1-4, Lesser Restore 2, Mass Cure 5. Displacer Beast Armor: Stealth +1 ~"Dont burn him yet. There is something... In the corpse. It needs to be removed. It's to do with Sylvania."~ Murdain sent a thought to Barkvin. ~"And I am taking the skull. Last one I can ask about my mother. I am not surrendering it."~ OOC/Mechanics Action: Bonus Action: Free Action: Move: Reaction: Object Interaction: OOC:
  16. Name | Class Cleric 6 | AC: 19 | HP: 33/57 | Prof: +3 | PP: 13 | Saves: Str +3 / Dex +2 / Con +3 / Int +1 / Wis +8 / Cha +3 | Luck: (2/2) | Channel Divinity: (2/2) Special Abilities darkvision, Warcaster, Disciple of Life, Turn Undead, Preserve Life, Blessed Healer | Attacks: Mace | +5 | 1d6+2 bludgeoning, Light Crossbow | +4 | 1d8+1 piercing (80/320) Prepared Spells | Spell DC: 15 | Spell Attack +7 | Hit Dice d8 (6/6) | Death Saves: 0/0 Cantrips: Light, Spare the Dying, Sacred Flame (2d8 radiant DEX save), Word of Radiance (2d6 radiant CON save) Level 1 | (4/4) | Bless C (+d4), Cure Wounds (1d8+7 healing), Healing Word (1d4+7 healing), Inflict Wounds (3d10 necrotic) Level 2 | (0/3) | Hold Person C (WIS), Zone of Truth, Lesser Restoration, Spiritual Weapon (1d8+4 force), Prayer of Healing (2d8+8 x6), Blindness Deafness (CON) Level 3 | (2/3) | Beacon of Hope C, Mass Healing Word (1d4+9 x6), Daylight, [Aura of Vitality C (2d6+5 for 1 minute)], Revivify, Spirit Guardians C (WIS 3d8 radiant), Remove Curse Barkvin follows Nikoletta up as she goes to tear apart the corpse of Indominous. He did not help her or hinder her. He was just there for her. He wanted to go and help bury the dead, but they could wait. He was waiting on his friend. She had been there for him, he would do no less for her. He stands quietly for the long moments until her howls calm and he approaches gently, "Aye, Niko are ye okay?" He thinks for a moment. "Shall I burn it?" He offers holding out the arm in the black sleeve and pulling off the black glove revealing a glowing human looking hand. With her permission he will cast burning hands and burn the remains, without starting a forest fire. Mechanics MOVE: approaches Nikoletta ACTION: If Niko consents he will cast burning hands and burn up the remains of Indominous. BONUS ACTION: none REACTION: none. CONCENTRATION: none OOC: none Free 1 level bump whenever plus benefits of a long rest. Need to add arm stats
  17. Murdain Shattershield Class: Psion 7 | AC: 14 | HP: 70/70 | Prof: +3 | Init: +3 | PP: 16 | Speed: 30ft ConditionsBlessed |0/3 ☠ 0/3| 7/7d8 HD| 0/2 LR| 4/4 SR| 0/1 LR| 10/10 |💼 InventoryA crowbar A set of dark common clothes including a hood A belt pouch Cloak of Elvenkind, Thieves' tools, Woodcarver tools, 1x dagger(focus) Explorer's pack(backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. 50 feet of hempen rope strapped to the side Rapier, light crossbow, 20x bolts Harmonica 2x Healing potion(Minor)(Chargen2+1)(1 used) Ball bearing bag 1gp Chalk/coal 1cp Flasks x 5 10cp Bag of caltrops - 1gp(used, but will re-collect) Insect Repellant 1sp Oil Flask x5 5sp(1 used) Parchment x5 5sp Net x3 3gp Scroll Case 1gp Alchemist Fire x 0(5d8 Fire, nonmagic, Dex15 for half, 5x5 radius) (used) 7 gp, 25sp, 7cp Potion of Heroism x1(1 used) Potion of Ghost Form x1 Studded Leather Armor x1 Horse(Glutton) with saddle x1 (MIA) Wolfskull 'Staff' of Cone of Cold. DC15. Staff of Healing, 10 Charged, 1d6+4 per Dawn. Cure Wounds 1-4, Lesser Restore 2, Mass Cure 5. Displacer Beast Armor: Stealth +1 "Other? So you still have your other one?" Murdain finished with the ropes. "Listen, bad time, but I really need a favor after all this. There a girl who really needs the help of a cleric. Its not urgent, but..." He glanced away. "Good work, Kirit. Thanks, Hjalmyr. Now we j-" Its at this point he sees Nikoletta and what she's up to, and Aaliyah staring at her. "....Ah." Murdain breathed out, but Kirit was already ahead of him, pulling Aaliyah-Cliora away. As for the dwarf... He sheathed his knife and approached the howling wolf, slowly, so to not disturb her. Kneeling down before the corpse of Indomitus, he looked at the mangled carcass with mixed emotions. Anger, grief, hate... In the end, he never did learn anything. But this man, too, was behind his family's collapse - and another whose life he didnt take. Maybe that was a victory, as well, even if over himself. He had to search the carcass - if logic was anything to go by, there had to be another amulet here - Sylvania was like that, and he saw no reason for it to be wrong. A surge turned inward... But that could be later. For now, he turned his attention to the howling wolf with the bloodied muzzle, and shut his eyes for a moment, concentrating. No words should intrude on grief like this. No words, but... A revenge, completed, was poison to the one who'd finished it. He knew that well. So for now, all he could do... ~Warmth. Comfort. Very simple concepts. That was all he'd sent, all he'd shown. His dearest memory.~ He'd knelt in the cooling blood and mud, waiting and hoping for her to return. OOC/Mechanics Action: Bonus Action: Free Action: Move: Reaction: Object Interaction: OOC:
  18. Hjallmyr takes a moment to catch his breath now that the fire was under control. All in all, that had gone much smoother than he expected. He tries to ignore the sounds of Niko devouring Indominus as best he can, and makes his way over to the loot pile. He quickly looks over the items for anything of historical significance, and scans for anything magical. “Good job, everyone. It is always a pleasure to work with efficient allies. Should we rest here while I identify the magical items, or would you like to do that back in town?”
  19. Name: Kirit | Class: Fighter 6 AC: 16+0| HP: 67/72 | Hit dice: 4/4d10 SR Abilities: SDice: 0/4d8 0/1d6 | Action surge 0/1 | 2nd Wind 0/1 LR Abilities: Luck 0/2 | Adamant 0/1 Attacks Extra attack, and off-hand attack Rapier +7 1d8+3 Magic short sword +8 1d6+4 Light crossbow 80/320 +6 1d6+3 | Saves Str +3 | Dex +4 | Con +4 | Wis +1 | Int -1 | Cha +0; | Maneuvers Precision attack | Menacing attack | Trip attack | Parry | Riposte | DC 14; Kirit picks Aaliyah up and leads her away from Niko. "We don't need to see that. Animals eat other animals, that's all. We all do what we need to, to survive." But he doesn't sound very convinced ------- Kirit nods at the suggestion. "Costs me nothing, that's the main thing." He points with the sword, and excavates a narrow trench. After he checks the bodies for anything of interest, he drags each one in, and then swipes the air with Praetorian to cause the displaced earth to fall atop them. OOC ...
  20. With your combined efforts, you quickly put the fire out, leaving only smolders. It's been quite rainy the last two weeks so it's very unlikely things will spark back up without more magical carnage to fuel it. Eventually, Niko's wolf exhausts itself and she's left on the hill with the torn to pieces body of Indominus. The main who turned her husband, who ended her time as a loving wife and mother and set her upon this journey of vengeance. The hills here are calm now, eerily quiet as the battle that had just raged had spooked the local wildlife into hiding. "That's a useful trick," Tel says to Kirit. "I don't suppose you can be assed to help an old man with some graves. One large communal one would suffice. Bad men, this lot, but all men deserve to be judged only by my Lady."
  21. Name: Kirit | Class: Fighter 6 AC: 16+0| HP: 67/72 | Hit dice: 4/4d10 SR Abilities: SDice: 0/4d8 0/1d6 | Action surge 0/1 | 2nd Wind 0/1 LR Abilities: Luck 0/2 | Adamant 0/1 Attacks Extra attack, and off-hand attack Rapier +7 1d8+3 Magic short sword +8 1d6+4 Light crossbow 80/320 +6 1d6+3 | Saves Str +3 | Dex +4 | Con +4 | Wis +1 | Int -1 | Cha +0; | Maneuvers Precision attack | Menacing attack | Trip attack | Parry | Riposte | DC 14; Kirit runs to obey Murdain, knocking down the tent, rolling up the canvas as much as possible and generally stamping on the flames. He grasps Praetorian's handle and points the blade at the surrounding earth. Moving it like a rake over and over he covers the smoldering pile in wet earth, rock and soil. OOC Cast Mold Earth to bury the tent somewhat, using excavator effect on all the surrounding 5 foot cubes: If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away.
  22. "Excelsior, I believe, was his name. He kept my other holy symbol in his pouch, away from me," Tel responds, gratefully backing away from the fire even once it begins to come under control. "It would seem the cycle has plans for me yet still. As harrowing as this has been, I'm afraid there are graves to be prepared now." The old man looks exhausted but also resigned to the reality he was going to be digging a grave for the dead werewolves.
  23. I look forward to my whacky astral adventures. Just wait till I return, riding on a dreadnought with an army of gith who have pledged themselves to me.
  24. Name Aaliyah | Class Warlock/Sorc | Level: 1/6 | AC: 16| HP: 58/58 | Prof: +3 Stats: Str 8 / Dex 14 / Con 14 / Int 12 / Wis 10 / Cha 18 Special Abilities: Luck: [o][o] Attacks: EB | +7 | 1d10+4(x2) CantripsWarlock 2: Eldritch Blast, Mage Hand Sorcerer 5: Presti, Sorcerous Burst, Shape Water, Message, Poison Spray Spells Known (6)Warlock 2: Hex, Burning Hands Sorcerer 6: 1: Tasha's Brew 2: Misty Step, Scorching Ray, Alter Self, Rimes Binding Ice. 3: Fireball: Magic Items: Healing Potion [o][o][o] Spell DC: 15 | Spell Attack +7 Sorc Points: 5/6 Spells (Sorc lvl1) [o][o][o][o] (lvl2) [o][o][x] (lvl3) [o][o][o]l (War lvl1) [x] "um..." Aaliyah watches Niko lose her humanity and descend into violent madness and sinks to the grass to watch in horror. "Momma?"
  25. Class: Wizard 6 | AC: 15 | HP: 42/42 | Prof: +3 | Init: +2 | PP: 11 | Speed: 30ft Saves: Str: -1 / Dex: +2 / Con: +1 / Int: +9 / Wis: +4 / Cha: +0 | Luck: 2/2 | Death: 0/0 Spell DC: 16 | Spell Attack: +9 | Spells Prepared: 11 | Spell Slots -- Lvl 1: 3/4 Lvl 2: 0/3 Lvl 3: 0/3 With the battle over, Hjallmyr hurries to get the fire under control. He rushes over to the nearest flames and starts neutralizing them little by little with prestidigitation. “Water is not my specialty, but I can still snuff the flames out. Start at the outer edges of the blaze down wind to keep it from spreading, and work your way inward if you’re going to help. We need to contain it before the wind takes it too much.”
  26. Name Nikoletta Vandal | Class BH/Pal | Level: 7 | AC: 15| HP: 63/84 | Prof: +3 Stats: Str 18 / Dex 12 / Con 14 / Int 08 / Wis 10 / Cha 14 Special Abilities: Luck: [o][x] Eyeless [o] Aroooo:[0] The Die: 1d6 Attacks: Greatsword | +7 | 1d12+4 slash - Bow | +4 | 1d8+3 Spells: Misty Step/Levitate/Dispel Magic/Bless [o][o][o][0] Magic Items: Healing Potion [o][o] Niko was gone. In that moment she may as well even be dead. Indominus fell and she wasn't far behind him, descending on his body like an enraged beast. Her claws ripped and they tore. Her sword had been discarded during her rush. His throat was torn out, her wolf electing to use its teeth for the task. She will continue her rage until nothing about his body is recognizable as once humanoid or she exhausts herself. At which time she just starts howling.
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