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The Empyrean Vale is the name it was given in the books, named for the fabled celestial giant that once called it home. No one alive today remembers when it was commonly called this though. Now it's the Vale of the Fateless, a place of new beginnings.
Several generations ago, the King-Priest of Carysand declared that those who enter the Vale become invisible to the judgement of the gods. The original inhabitants were exiles and criminals fleeing their pasts, their families or debts or the hand of justice. Those who succeed in their flight may not be pursued. As long as they remain in the Vale, their pasts are irrelevant.
The Vale exists on the southern edges of the Holy Kingdom of Carysand but such is the might of the King-Priest's decree that the many smaller governments on the edge of the Vale still honor this. It is a place of second chances. Those who go against the decree and pursue a bounty or a grudge into the Vale find themselves very much in need of the Vale's protection as they will be executed if they should ever return.
Why the King-Priest made this declaration that day is a mystery to all but, perhaps, the current King-Priest. Since that decree, many have decided that those born in the Vale, born from exiles, are considered to be fateless themselves. They have no destiny. Some consider this superstition and ignore it entirely while others consider the Valeborn, the fateless ones, to be less than 'human,' and treat them quite poorly.
The Valeborn themselves are as mixed in outlook at any other sentient beings. Some consider their lack of fates to mean they don't matter to the world. Others consider it freeing, choosing to see it as being free to choose their own paths without celestial interference. Many still think it all a sham and choose to not believe in any of it at all.
Our story began in Empyrean's Rest, a mid-sized town near the center of the Vale. A mysterious new predator has been ravaging the countryside with it's insatiable appetite. The beginnings of a famine have set in and the remaining livestock in the area is being herded closer to town with people abandoning their homes, hoping to protect themselves and their animals until the creature can be brought to heel.
Meanwhile, the Lady Illuvia Xanathel and Ser Gavan Sunsetter have come to town. Construction of large manor house has begun and the pair, recently exiles themselves, have arrived from Carysand with mysterious intentions that seem to be leading towards a coup to the local order.
Update: With the famine resolved, the source being destroyed and some indebted merchants from outside sending food into the Vale to help, the party is free to focus on their own problems. They've recently woken up an ancient druid who was imprisoned before the Vale was created and has a lot questions she wants answered. You'll be joining during a fun interlude though as our party is about to go out onto a pirate hunt!
What we're looking for:
This party of six is approaching the end of it's first main story arc, a halfway point to the game's larger story. With the end of this arc, we have one - possibly two - players who are retiring their characters. This leaves us with an open spot coming up that I've decided to go ahead and get filled. Don't worry though! I plan to introduce you right away, or quickly as I can reasonably make it fit.
The party is currently level 6
Starting Stats: Standard Array - 15, 14, 13, 12, 10, 8
Allowed Classes: All 1st party classes except Artificer
Allowed Races: All characters will be made using Tasha's Custom Lineage and flavored to be the race you want it to be.
Allowed Sources: Core Rules + Xanathar's + Tasha's. Other first party content may be allowed on a case by case basis.
I will allow you to start with one uncommon magic item but it cannot be numeric power enhancer. So no +1 weapon/focus/etc but a bag of holding would be fine. Also 2 standard healing potions. We'll talk about other magic items since the party has picked up a few by now.
I do not allow PCs to fly as it does not fit in this game. This includes magic items, the fly spell and some subclass abilities. If you want a subclass that eventually flies, I am open to working with you for a suitable replacement to that ability. The only exception to this is wild shaped druids as I feel the natural limitations of those flying forms prevents it from causing the types of things I don't want to see in a game.
You are good characters. If we still used the traditional alignment chart, only those three choices ending in 'good' would be appropriate for you. I don't get into the nitty gritty specifics of that but I want characters who are generally good people and generally aren't prone to having other people solve problems for you. I'd love for you to want to actually play the game!
The game's official posting requirement is 2 posts every 3 days. I'm not typically very anal about enforcing it though so long as we are generally sticking to that rate. This game is over a year old now and has only had one or two small lulls where I had to spur the game on to keep it going. It's moving great and we all want to keep it moving great! As always, communication is the biggest key here. If you are waiting for Bob to post before you post and he hasn't posted in two days, politely mention that you're still with us and waiting for Bob. How awkward would it be if Bob was waiting for you while you were waiting for Bob? Now the game is dead! Thanks Bob.
On that same note, we all know how life can be. If things are hectic for a few days or something came up and you need to focus on that, we understand. Grab your phone and shoot us a quick message during your next poop break, "Hey guys, stuff happened, gonna be slow for the next week. Sorry." And if it's during combat, maybe just ask someone to act for you (i'd rather another player do it than do it myself out of fairness.)
So now for what we're looking for in-character! This game is heavily leaning towards social and combat with a medium lean on exploration. A character who wants to interact with other people and will take story threads or just personal threads and engage with is ideal. Some of the best moments and stories I've ever had in D&D came from players latching on to something themselves and wanting to push towards that goal.
The next arc of the story will involve a lot of discovery as we seek to unlock the origins of the Vale and what happened all those years ago. We'll also be dealing with a werewolf pandemic as well as a strange apex lycanthrope who has recently decided to cull his own kind There's going to be a death knight, an ancient druid who recently woke, an underwater dungeon (They know this IC already, it's not a spoiler) and whatever else you guys decide to get caught up in.
We don't publish our backstories in this game. They stay on their sheets and in a private section so that the nature of our characters can come out naturally through gameplay rather than just reading each other's sheets. So I'm going to explain the current cast of characters vaguely. We have:
-A human moon druid
-A half-something(no one knows) sorlock
-A dwarven 'bard'
-A half-orc half-elf life cleric
-A drow blood hunter/paladin
-A human fighter
So Saint, how do we apply? Well, I don't like to entirely judge new players by their ability to make fancy character sheets with seventeen page long backstories. Instead, post in the character creation thread (linked below) what kind of character your interested in playing, stick with the bullet points for now. Also tell me what kind of player you are. How do you like to post? Do you prefer to get straight to the point in your post or are you more of a wordy writer (there's no wrong answer here) Which pillars of game (exploration, social, combat) are most interesting to you usually?
If there is anything I, the GM, need to know to better accommodate you (triggers, language, etc) you can include that information in a private tag. This will not affect my decision. I am a very inclusive GM who insists on a well behaved, inclusive table. Things like PVP or just general OOC bullying are never tolerated.
Finally, if there is one thing I want you to know about me as a GM is I'm your biggest fan. I want you to win and to look awesome doing it. I won't always make it easy but I am never out to get my players or to punish them for a bad choice. Stuff happens, characters can die, but it won't be spiteful.
https://www.myth-weavers.com/index.php?/topic/9179-character-creation-again-new-guys-here/
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