The Basics
Rules System: Level Up Advanced 5th Edition
Theme: Dungeoncrawl
Starting Level: 1st
Flavor: Castle Whiterock will have a very old-school mega-dungeon feel, the kind that Gary Gygax and Rob Kuntz used to run for each other back in the days when the spells in the PHB were named after actual player characters and random tables controlled all aspects of an adventurer’s life.
Plot Hook: A few days march from the town of Cillamar, in the Kingdom of Morrain, lies a many-centuries-old ruined castle, named Whiterock. Rumors speak of it being held in the past by monks, orcs, gnomes and even dragons. But the ruin has sat quietly undisturbed for generations, and Cillamar has grown into a thriving mining and trade town since. But is all truly as quiet as it seems within the ruins of the ancient castle?
Adventure Summary: In the course of adventuring in the 15 levels and 14 sublevels of Castle Whiterock, the heroes will uncover secrets from the castle's history as they seek out fortune and glory. In order to best the dungeon, the party will have to explore many strange locations, such as orcish mines, underwater ruins, a forested demiplane, a “tower” carved from a giant stalactite, a duergar fortress, and the volcanic heart of the mountain. Along the way, they will have the opportunity to partake in several sub-quests that could net them extra wealth and XP.
Perhaps they will find powerful allies and lost artifacts to help them against Benthosruthsa, the great red dragon dwelling at the bottom of the dungeon. It’s also likely they will make powerful enemies. Many of the adversaries of Castle Whiterock don’t stand around waiting for the heroes to come to them – they go looking for the heroes!
Are you brave enough?
GM Info: Hi there! It's Billy Watford. I’ve been GMing (DMing, Storytelling, what have you) for these last 35+ years, and gaming a touch longer. I’ve run what feels like hundreds of adventures via Paizo, WotC, TSR, and many others over the years and have currently many games running here on Myth-Weavers.
My GMing style focuses more on what makes a good story, and less on things like exploiting the loopholes in rules to their fullest. I like characters that are cards to begin with, but I LOVE characters that develop over the course of a game. Don’t make me deal with two-dimensional characters that have one annoying trait they exploit over and over, and I won’t have to make a tarrasque show up. Deal? Deal.
What kind of player am I NOT looking for?
People who have played this adventure before (Sorry), and Power Gamers (not sorry) and rules lawyers (really not sorry).
What kind of players AM I looking for?
Ooh, this one is good. I am not really looking for players at all. I am looking for a cast of characters. I’m looking for someone who’s committed to not only a good plot progression (characters or players that stifle the plot make me want to scream), but character development. I want to see your character grow into their role. I want to see selfish street rat become swashbuckling hero! I want to see bored pencil-pushing acolyte become punishing wrath of an angry god! LET’S DO THIS.
I’m also looking for people who can follow basic rules of grammar. That being said, I can be pretty lenient about mistakes. BUT...for the love of god, in a system like this, where you can edit minutes, days, weeks later...take a little pride.