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Overview

About This Game

A doom metal album of a game. A spiked flail to the face. Rules light, heavy everything else. One day all will blacken and burn. Just as the Two-Headed Basilisks have predicted. The world is dying, time is short. How will you face these last days? Robbing graves for soil-stained wealth, or facing down the apocalypse with a faint hope it can be fought?

Game System

Mörk Borg

Detailed Description

MÖRK BORG is a game within the OSR--Old School Renaissance. It is a depressive, overbearing, manic, crazed thrashing against the End of the World. However, unlike most OSR games, this one is rules-light. MÖRK BORG also seems to not overly care about the idea of balance once gameplay begins. In this sense, it is much like Dungeon Crawl Classics, in the idea that balance comes from randomness.

Your Warning
This game will focus on dark themes and could be triggering for some folk. While they will stay within the boundaries of the site guidelines, and faded-to-black when necessary, they will not be shied away from. Embrace your demons, ride the darkness, and see where we end up.

Community

OSR
  1. What's new in this game
  2. Eh, no worse than a gm who can't keep their shit together. But we've spoken about this privately before so it's all good. You do what you need 😊 We'll catch you on the weave elsewhere. Thanks for your initial interest even if i did a crappy job lol.
  3. I think it best that I withdraw. I don't wish to be one of those ghosting players who comes back after a time expecting everyone else to rejoice. Good luck to all for the Game moving forward.
  4. Cool, good to hear. I believe Vedast is taking a break for the moment. I haven't heard from xqbitor in ages so I'm going to just have his character wander off. That leaves us with 2 PCs... I think I'll need to try recruiting again.
  5. Hey everyone. No i didn't forget about this game. Between winter depression and getting sick a couple times i just haven't had the energy for running this at the moment. I want to continue running it, but i know i May have scared off people by not being around. Who's still here with me?
  6. Huh, that's neat: is a one-person black metal album that was just released two days ago (I watch Black Metal Promotion on YouTube). This is likely not something any of you would enjoy. It's pretty standard for sounding like second-wave black metal; nothing groundbreaking for the genre. I just thought it was a neat coincidence. 🙃 Happy holidays!
  7. "I don’t think it matters either way. If that thing don’t see us, I bet it can smell us.” Qilnach then snatched up the bow and arrows, knocks one and heads down the stairs.
  8. The creature--a heap of flesh without a true sense of life--lumbered back from whence it came. Trickles of orange energy fell upward from the stone slab carving on the floor. More soon joined until a full circle of bright light filled the room. The circle beckoned the monster and with one final step, it was subsumed by energy--becoming one. There were none to witness its passing or mourn the loss. Only the vaults. And the Dragons.
  9. OOC If you're wondering why you can see so far, it's due to how Visibility works. Right nowThere are ways to reduce Visibility. a torch gives Visibility 3; your current Tile + 2 Tiles in every direction you can see beyond your Tile (which has clear line of sight). To confirm, "right" means exploring toward that dead-end? Tizian shrugged with disinterest. "Anywhere but standing still is fine," he said like his throat was full of gravel. "Plungin' to the Deeps! The intrepid adventurerrrrrs! Plungin' for that Knowledge! The greedy adventure-ture-ture-ture-ture-turerrrrrrrrrrrrrrrrrrs!" Poltroon sang as Urm suggested exploring more of the current level. His flute was nowhere to be seen.
  10. "Down again..." Urminor looked and sounded very upset. "Is there truly no way out of this place!" It was a rhetorical question, of course. More like an exclamation, really. No one could answer answer anything here. He looked left and then right with equal disgust. "Left or right? We can flip a coin. Heads - right, tails - left." Urminor glanced at others, produced a coin, threw it up, caught and showed everyone else. "Luck says right. Can as well follow?" If no one had any objections, he turned to the right staircase and began his descent. OOC"Right" would be east on the map, towards the other discovered corridors.
  11. Vardøger den Visitant - Soul Departed One The beast-that-had-been-Vardøger took a few minutes arranging the bones, tying them into a sort of necklace using what was left of Helza's hair. Finished with its grisly task, the thing seemed hesitant, in an odd way, expressing a sense of lamentation. Finally, however, it turned back the way it had come: perhaps satiated; perhaps summoned back to the pit from which it had emerged. Oddly, a drop of liquid fell from one of its eyes. Had the stone not sizzled where it splashed on the floor, it might have been called ... a tear. OOC
  12. The group took pause to look about the alcoves behind each flayed statue. Closer inspection revealed them to be carved from marble in exquisite, lifelike detail. They would likely howl and scream if not made of stone. Everyone was reminded of the six-armed demon woman statue in what was colloquially known as Limbo. Behind the middle statue a small bow made of wood and a leather quiver was found. The wood hadn't been smoothed or carved, ending up more like a gnarled branch with a string. Despite its strange form, testing the string proved it would function. The quiver held eight lonely arrows, most of which were straight. Behind the statue furthest from the stairs was a money pouch with a decent few coins inside. From behind the group came a noise. An unmistakable boom. Me ... Looking at each other, everyone decided it was best to keep moving. The door opened without resistance into a turn to the right. The torchlight flickered and caught all the worked edges of the stone walls, floor, and ceiling, making their shadows dance. It was the same construction of dark stone as the previous level--seemingly built at random by crazed cultists. As the light spilled around the corner a long tunnel was revealed. After several steps there was another long hall just to their right, ending in an oddly shaped dead-end. Satisfied for the moment, the group advanced to the end of the current hallway. "You've done it! You've done it!" sang Poltroon, pausing every few seconds to play a tune on a flute he suddenly had. He danced in a crouch, looking quite stupid. Katla got red in the face and her lips drew tight but she said nothing. "You've fouuuuuuuuuuuuund--the stairs!" he sang(?), dropping to his knees to play a flute solo. It was of...middling quality. Katla seemed like she was fighting off a heart attack due to embarrassment, hand completely covering her face. Indeed, this room held two sets of stairs; one on either side of it, both heading down. In the center of the wall betwixt them was a large placard made of thin stone. It was similar to marble but with an array of light browns instead. Carved into its surface was some kind of picture but it was next to impossible to make it out due to a lack of paint within the shaped recesses. There had to be a way to see it. While pausing to look at the stone plinth, Urm caught sight of something behind it. Pulling it out from a small hole in the wall he found a small bag with three unlit and unused torches as well as firesteel. What do you do now? OOC The bow is ranged, dealing d6 damage. You have 8 arrows and a leather quiver of scrutable quality. The pouch holds 22 silver coins. The plinth is made of limestone, if you were curious. The bag holds 3 items (currently the torches). The firesteel is likely a paired piece of steel and a flint striker on a leather cord or something. Let's go with that. I don't see anything like flint on the item list.
  13. Weird. I couldn't see anything when i was trying to add into them and it threw me off. I hope it's not my internet at home messing up... I'll try again tonight for a quick update.
  14. Are the maps loading for any of you? I haven't added anything yet but none Will load for me...
  15. Got it. Just wanted to make sure because Scavenging and Revealing a Tile both come with a chance for danger. As long as you're okay with that, I'll do rolls for stuff and pause for something interesting. Nobody wants to get an update of "It's another empty room, now what?" seven times in a row. 🤣
  16. Can Scavenging be a default mod? :) I mean, we are moving carefully and look around for traps anyway. And, yes, I think more maps are in order. Urminor was moving forward.
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