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About This Game

I'm a big fan of heroics but now I'd like to run something for the other crowd: villains. They could be a professional criminal or a good-natured rogue or an amoral anti-hero. I'm open to all kinds except for psychopathic killer types. The PCs will form a crew contracted to perform a job for a client. Typical crime story premise made infamous by certain TTRPGs. For system we're using Mutants & Masterminds (3e) and we'll be using an alternate-modern (2023) version of Marvel's NYC. PCs will be original characters not canon Marvel supervillains. System familiarity is preferred. This will be a one-shot, but if the crew survives has success maybe we can turn it into a campaign. Posting rate would be maybe 1-2 a week. Probably not more than 4-5 PCs. For tone, think Ocean's Eleven + Goodfellas: humorous with a lot of investigation, some twists, and a lot of combat/setting-based "opposition". Recruitment will go until we have a good crew (could be a few weeks or a few days).

Game System

Mutants & Masterminds 3e

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05/06/2023

Detailed Description

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“As far back as I can remember, I always wanted to be a gangster." - Henry Hill

Everybody's the hero of their own story, right? That means even the so-called 'bad guys' shine like diamonds when they take the stage. This is our tale: a down-on-their-luck crew of outlaws get a chance at the score of a lifetime. The job's impossible, but the prize is unbelievable and to pull it all off they'll have to do what most crooks never get right: Work Together. Introducing a Mutants & Masterminds Third Edition caper featuring Supervillains risking it all in one of the toughest spots in the multiverse - Marvel's New York City! This one isn't about having what it takes - it's about keeping everything you get.

 

  1. What's new in this game
  2. Oh, that’s too bad! It happens though, and I’d be happy to re-apply later.
  3. Unfortunately, I've decided to discontinue this game but I may re-recruit for a supervillain story at a future date. Apologies & good gaming.
  4. Unfortunately, I've decided to discontinue this game but I may re-recruit for a supervillain story at a future date. Apologies & good gaming.
  5. Unfortunately, I've decided to discontinue this game but I may re-recruit for a supervillain story at a future date. Apologies & good gaming.
  6. Unfortunately, I've decided to discontinue this game but I may re-recruit for a supervillain story at a future date. Apologies & good gaming.
  7. Unfortunately, I've decided to discontinue this game but I may re-recruit for a supervillain story at a future date. Apologies & good gaming.
  8. Unfortunately, I've decided to discontinue this game but I may re-recruit for a supervillain story at a future date. Apologies & good gaming.
  9. Unfortunately, I've decided to discontinue this game but I may re-recruit for a supervillain story at a future date. Apologies & good gaming.
  10. Unfortunately, I've decided to discontinue this game but I may re-recruit for a supervillain story at a future date. Apologies & good gaming.
  11. Unfortunately, I've decided to discontinue this game but I may re-recruit for a supervillain story at a future date. Apologies & good gaming.
  12. Unfortunately, I've decided to discontinue this game but I may re-recruit for a supervillain story at a future date. Apologies & good gaming.
  13. Unfortunately, I've decided to discontinue this game but I may re-recruit for a supervillain story at a future date. Apologies & good gaming.
  14. Unfortunately, I've decided to discontinue this game but I may re-recruit for a supervillain story at a future date. Apologies & good gaming.
  15. Unfortunately, I've decided to discontinue this game but I may re-recruit for a supervillain story at a future date. Apologies & good gaming.
  16. Unfortunately, I've decided to discontinue this game but I may re-recruit for a supervillain story at a future date. Apologies & good gaming. 
  17. On the Sensor Package: allowing any Sense-based power is too broad. Precognition being the main problem, but the Variable is covering too much ground. Rather see specific senses. Same with Communication - needs limitation to specific features. 
  18. No. You calculate raise Ability 1:1 then calculate the cost. Example: Super-Strength: Enhanced Trait 10, +10 Strength, 20pp
  19. That is where the +3 Strength, Close Attack 5 and Improved Critical: Unarmed are coming from. Each point of Strength requires 2 ranks since it costs two points to raise, and each rank of the advantages cost 1, totaling 12.
  20. "Artificial Musculature & Combat Computer: Enhanced Trait 12" what is the Enhanced Trait covering?
  21. Took me a while to get this together, but here's my application. First time I've actually used Baldr, but I have a weakness for M&M games, and have wanted to try a villain game for a while. Dusted off an old concept I got from the Heroes Handbook, tweaked to my liking. Let me know what ya'll think; I'm open to critiques.
  22. Cassandra Bai aka Exalt "The human body is a machine, and like any machine, it can be upgraded." APPEARANCE: • Height: 5' 6" • Weight: 160 lbs • Appearance: Cassandra's appearance, from her clothing to her physique and demeanor, is carefully chosen and honed to a razor's edge. Not so much out of arrogance or vanity, but because when you've already altered your biology as drastically as she has, what's the harm in straightening your teeth while you're there? She is attractive, and wears her hair long, though usually tied back. She doesn't wear much jewelry, and what she does wear is understated. She does wear a thin-rim pair of glasses, though she doesn't actually need them any longer. Her astigmatism and nearsightedness were some of the first flaws she corrected in herself. But she likes the look. She tends to wear well-tailored business attire when outside the lab, favoring stark colors like black or white, with splashes of red or other bold colors. A cursory examination of her body doesn't reveal the extent of her modifications; she went to great pains to remove the scars of her surgeries, and favors a more subtle look than the flashy cyberpunk aesthetic. More advanced diagnostics will turn them up, however. When she's "on-the-clock", so to speak, she tends towards dark colored clothing that masks her identity, but doesn't have a real costume yet. Her forays into supervillainy have been out of necessity, not megalomania; she only took on an alias recently, as a way to keep her real name more secret. BACKSTORY: Show this  Cassandra has always been bright. From a young age, she excelled in school, and got a scholarship to a prestigious college to pursue a degree in technology. She had always been interested in ways to use technology to aid and enhance human ability, and so after graduating accepted a position at Advanced Idea MechanicsA.I.M. seems like the easiest fit for this sort of thing, but I'm open to other suggestions if you have one that works better with your plans., focusing her attentions accordingly. However, shortly after graduation, she discovered that she had a rare degenerative disease that would eventually claim her life. Over time, it would spread to different organs and bodily systems, causing them to degrade and shut down. If she made it to 30, she'd be lucky. If she lived to 35, it'd be a miracle. She spent time with her family; her parents and older sister. She grieved with them for the life she could have had. And then she had an idea. Working for A.I.M., she was able to pull research notes on things like Extremis, as well as half a dozen other similar projects from scientists who would later be cherry-picked for the creation of Orchis. She then embarked on a dangerous plan, to replace her failing organs with synthetic replacements. It was an arduous process. The task she'd begun had few examples to follow, and she trusted no hands with it but her own. She had to create the technology and program it to perform the surgery on herself. After a great deal of blood, sweat and tears, the initial procedure was a success. Replacing her failing liver allowed her to claw back about two years. The next procedure did even better, introducing a synthetic variety of bone marrow to reverse some of the bone density loss, and adding another five to her prognosis. This worked better than she'd anticipated, giving her bones three times their normal strength. This introduced a possibility she hadn't considered beforehand. Rather than fighting just to restore her body, why shouldn't she strengthen it? Hone it, into something more. It would allow her to do her work better, and it's what she wanted to research to begin with. The next procedure was to mend her eyes, as her vision had begun to degrade. She introduced an adaptive polymer designed to replace her retina; in addition to restoring her vision, it could be made to perceive outside the visible spectrum, or even in the dark. The next augmented her failing nerves, increasing her response time to just beyond the human norm. Over the course of six months, Cassandra went from a frail and wasting figure, to one in the prime of her life. She kept the nature of her project a secret from both colleagues and family, in case something went wrong. But they were all ecstatic to see how much she'd improved. Her supervisors, however, were not pleased with her expense reports. They'd overlooked her exorbitant budget at first, out of sympathy for her desperate condition. But as she improved, prying eyes opened, and the pocketbook closed. She couldn't convince them to continue her funding without revealing what she'd been spending the money on, and she was afraid that, outside of her supervision, the techniques she'd developed would be replicated by less-skilled hands, to turn people into weapons. She soon took a leave of absence, taking her research with her. Shortly after, the side effects started. The human body is very good at maintaining itself on mundane materials; food, water, etcetera. But Cassandra was more than human now, and required more exotic sustenance. So, she turned to shadier markets. Her first theft was hardly so dramatic, to hear her say it. Using her enhanced abilities, she snuck into her lab and took a selection of equipment and computers home. The fact that she was able to lift an 800-pound machine by herself and load it into the truck was a welcome surprise. She used that to synthesize what she needed, and set her sights on next steps. A month later, she broke into a subsidiary of Horizon Labs to "borrow" some of their research on miniaturized energy reactors. She was beginning to outstrip her own metabolic processes, and needed to supplement them. And if she happened to take some samples of Reverbium to sell to a contact she knew? In for a penny, in for a pound. Fast-forward three years. Cassandra has augmented or enhanced most aspects of her physiology, removing flaws and adding features where she sees fit. She owes money to various shady figures, and favors to others. Her position at Advanced Idea Mechanics has quietly been terminated, though they keep sending her legal notices. She hasn't spoken to her parents face to face since she started the project. Exalt has become known in the supervillainous community as someone efficient, discreet, and willing to undertake most tasks that aren't outright heinous, provided the compensation is right. ABILITIES: (46) FIGHTING: 4 [8] AGILITY: 2 [4] DEXTERITY: 2 [4] STRENGTH: 2/5 [4] STAMINA: 2 [4] INTELLECT: 8 [16] AWARENESS: 3 [6] PRESENCE: 0 [0]   DEFENSES: (13) DODGE: 12 [10] PARRY: 12 [8] WILL: 10 [7] TOUGHNESS: 8/6*With Defensive Roll FORTITUDE: 10 [8]   ADVANTAGES: (9) • Attractive [1] • Defensive Roll 2 [2] • Improvised Tools [1] • Interpose [1] • Inventor [1] • Skill Mastery (Technology) [1] • Speed of Thought [1] • Uncanny Dodge [1] • Close Attack 5 [5] • Evasion [1] • Extraordinary Effort[1] • Fearless [1] • Great Endurance [1] • Improved Critical: Unarmed [1] • Improved Initiative [1] • Move-by Action [1] • Takedown 2 [1]   SKILLS: (31) • Acrobatics (Agl): 0 (+2) • Athletics (Str): 0 (+5) • Close Combat: Unarmed (Fgt): 6 (+15) [3] • Deception (Pre): 5 (+5) [2.5] • Expertise Science (Int): 7 (+15) [3.5] • Insight (Awe): 5 (+8) [2.5] • Intimidation (Pre): 0 (+0) • Investigation (Int): 7  (+15) [3.5] • Perception (Awe): 4  (+7) [2] • Persuasion (Pre): 5 (+5) [2.5] • Ranged Combat: Repulsor Lance (Dex): 6 (+8) [3] • Sleight of Hand (Dex): 0 (+0) • Stealth (Agl): 4 (+6) [2] • Technology (Int): 7 (+15) [3.5] • Treatment (Int): 2 (+10) [1] • Vehicles (Dex): 4 (+6) [2]   POWERS: (41) Bio-Energy Core (34) Removable-9 PP Biological Overclocking [16] | Activation (Move Action) | NotesSince the powers in this group are Sustained, and aren't Subtle, activating these powers can be noticed by onlookers. The effects are usually dramatic enough to be obviously superhuman, but even just Sustaining them reveals that Cassandra has something special running under the hood, so to speak. Her Energy Core glows faintly, and her temperature increases noticeably. When running really hot, she occasionally glows like someone with Extremis in the MCU. Enhanced Trait 8 (Evasion, Extraordinary Effort, Fearless, Great Endurance, Improved Initiative, Move-by Action, Takedown 2) Leaping 2; Leap 30 feet at 8 miles/hour Quickness 2; Perform routine tasks in -2 time ranks Speed 5; 60 miles/hour, 900 feet/round Implanted Weaponry Array [14] Artificial Musculature & Combat Computer: Enhanced Trait 12 [12] Strength +3, Close Attack 5, Improved Critical: Unarmed Hard Light Shield: Protection 6 [1*12PP, reduced to 1 by being part of an array] Toughness +6; Impervious 11, Subtle, Sustained, Distracting | NotesThis power is intended to represent focusing entirely on defense, leaving no power available for other offensive tasks. Imposing Distracting as a constant effect halves Dodge and Parry, keeping defenses withing Power Limit. Impervious protects against Damage rank 6 and below. Subtle is meant to represent that Cassandra can use this power without holding a glowing shield at all times; she can go from looking like a mundane human to being fully protected at a moment's notice, in the event she is tasked with protecting someone using Interpose, or if she expects to be suddenly attacked herself. Repulsor Lance: Ranged Damage 12 [1*12PP, reduced to 1 by being part of an array] Damage 12; Ranged, Unreliable (5 uses) | NotesUsing the repulsor lance is very taxing on the core's energy storage; after around 5 shots, the emitter is powered down to maintain enough energy to sustain vital systems. Sensor Package [13] Variable 2; Subtle, Limited (to Senses and Communication effects) | NotesUsing a combination of augmented retinas and nano-scale machinery implanted in her head, Cassandra is able to replicate a broad variety of sensory effects. This power takes a Standard action to reallocate points. Since it is Subtle, it is hard to tell that it's active. Maybe a strange shimmer in her eye, or other appropriate sign. It takes a DC 20 Perception check to notice. Her first action in strange situations is to run a scan of her surroundings. This Variable has a pretty strict limit on it. Only Senses and Communication effects, that are in-line with descriptors. Most common effects are things like Darkvision, Radio(including Accurate Extended Radio to simulate radar), Extended Vision/Hearing, maybe Danger Sense or Detect if we have to look for something strange. Detect Radiation, Detect Electricity, Detect Chemical Compounds with Acute to taste-test weird substances, etc. She is also able to make a Communication (Radio) effect, letting her do cool things like call a cell phone using only her brain. I know Variable effects can be a lot to manage, with potential to break things. I promise that isn't my aim, and I plan to use this responsibly. I'm happy to discuss feedback and direction on this power. Interface [2] Comprehend 2; Machines/Electronics, Distracting | NotesCassandra is able to interface directly with machines and computers, using only her mind. She has a small port hidden behind her right ear; using this, she is able to connect via wire directly with what she needs to interface with. Using a Communication (Radio) effect(such as from her Sensor Package power), she is able to do this over WiFi or similar protocols. Doing this is profoundly distracting, inundating her mind with digital input. Accordingly, it is Distracting to use. Onboard Computer [1] Feature 1; NotesThis Feature replicates the effects of a computer in terms of data storage and modification, but without the drawbacks of using Equipment Points. Using this combined with Interface and Sensor Package, Cassandra is able to do some wild, Shadowrun-style stuff when it comes to interfacing with computers. Subdermal Armor [4] Protection 4; +4 Toughness | NotesCassandra has injected a pliable material beneath her skin that, when struck, hardens into armor. This power is Permanent, meaning that it can't be noticed by onlookers; she's just supernaturally tough with no obvious cause.   Power Points: Abilities 46 + Defenses 33 + Advantages 9 + Skills 31 + Powers 41 = 160 OFFENSE:  • Movement (per round): 30' Normal // 900' Speed // 30' Leaping • Initiative +12 • Unarmed Attack [+15 to hit], DC 20 (Tough Resist), Physical Damage • Repulsor Lance [+8 to hit], DC 27 (Tough Resist), Energy Damage   COMPLICATIONS: • Motivation [Greed]: Cassandra's "lifestyle", for lack of a better word, has grown very expensive. She's almost constantly in the red, and needs to take jobs to keep running. • Reputation [Criminal]: Cassandra, or rather Exalt, is moderately known in both heroic and villainous circles.   • Responsibility [Client]: Exalt is known as a villain that will get things done. She prizes this reputation, and endeavors to complete any job she takes. • Addiction [Strange Appetite]: Not quite an addiction, but Cassandra requires rare and strange materials to keep her augmented body functioning properly. This includes things like medication she's formulated, and a special diet requiring a prodigious amount of calories, and the occasional tungsten-palladium milkshake. If deprived of these things, Cassandra's body won't be able to maintain itself, and the results could be fatal. (This complication grants Cassandra 5 extra points) • Identity [Secret]: Exalt's identity as Cassandra Bai is a closely guarded secret. She usually interacts with the villainous community digitally, and is good at covering her tracks. • Quirk [Conscience]: Cassandra may technically be a villain, but she isn't a monster. She'll accept corporate espionage or thieving jobs all day, but she won't take jobs specifically to hurt or kill someone without a very good reason. She's still convinced that, once she pays her debts and finishes her list of upgrades to her body, she'll be able to leave this life behind. • Relationship [Family]: Cassandra has a mother and father, as well as older sister. They haven't seen her in quite some time, though she tries to call when she can. They don't know anything about her "new job". • Weakness [Bio-Energy Core]: Cassandra has a small device in her chest, much like Tony Stark's Arc Reactor. If her Bio-Energy Core is removed, the majority of Cassandra's powers stop working. But this is the least of her concerns. The core powers the bulk of her enhanced biology at this point; her metabolism has long been insufficient. For every round spent in action time without her core, she must resist Affliction 5(Fatigued, Exhausted, resistible by Fortitude). Spending time at rest can relieve these conditions, but the Affliction must be resisted any time she is in action time without her core. (This complication grants Cassandra 5 extra points)
  23. Will do.  Any particular individual or organization I should name as the client, or is it anonymous through a third party?
  24. I'm finally breaking through some of my writer's block about his background, and I find myself in need of a bit of help in Marvel Comics lore.   The gist of White's powers is that he stole/acquired/bought an ancient Celtic artifact which contained a fragment of Taranis's (the Celtic thunder god) powers, and with the help of a more powerful entity transfered that power to himself, thus gaining his various weather-based powers.  I was initially thinking he might have gotten the artifact from a cultist following the Fomorians, but it doesn't really seem to be their style.  I know that at times, folks like the Kingpin would make deals to give other criminals superpowers in exchange for work.  Is that something that the "client" in this game would be able to offer White in exchange for this job?  I'm thinking that they gave him the artifact in exchange for a "future favor" and now that's being called in.
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