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When Our Mortal Bodies Lie in Death
(Art Credit: "Funeral in Carpathia" by ImTdeviantarts on deviantart.com)
"Long is the way and hard, that out of hell leads up to light."
~John Milton
"Eternally that stifling reek arises,
Blotting the dome with smoky, terrible towers,
Black, strangling trees, whispering obscene things
Amongst their branches, clutching with maimed hands,
Or oozing slowly, like blind tentacles
Up to the gates; higher than that heaped brick
Man piled to smite the sun. And all around
Are devils."
~Stephen Vincent Benet
- What's new in this game
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Chapter 3: That Stifling Reek Arises
Whitleyrr replied to Whitleyrr's topic in When Our Mortal Bodies Lie in Death's THE GAME
The trinity of companions, overheated, exhausted, bruised and beaten, resolutely marched forward. The trust they placed in skill and steel bolstering their courage if not assuaging their doubt. Courage and doubt often danced together, though, as any veteran would tell you if they were telling the truth. Fear has little to do with right action; one may precede the other, but in the courageous, it is not a determinant of future action. When Dalin shoved at the door it opened on greased hinges, eerily quiet, and thudded softly against the vestibule wall. The layout of the manse was an open one, with a central outdoor courtyard and two stories of outdoor hallways punctuated by doors surrounding it on all sides. In the center of the courtyard was a fountain, but the pool was dry save for a disturbing red stain in one area, and the fountain itself was broken. It was lined with red and yellow tiles featuring beautiful geometric patterns. Some were broken but most were intact; wealth had once resided here, whatever such may mean in this infernal place of dust and stone and ash. The dust itself was churned up, as if recently a large company had gone from here. Looking around, the courtyard could have held over a hundred, but likely not much more, not comfortably. The ground floor had three doors in each of the side hallways, and two on the hallway on the opposite side of the fountain. Four stairwells provided access to the upper story in each corner, which layout was the same. In the back of their minds niggled the thought: this whole thing, this house, this realm, it didn’t…fit. Something here was not right. Or was it them? Was all of this as it should be and they were the ones who made it not right? Anxiety crept in like melting snow in a warm blanket. -
Fate: Dice Rolls Here
Whitleyrr replied to Whitleyrr's topic in When Our Mortal Bodies Lie in Death's THE GAME
Oh, poor Alban, the pampered life not suite for the trials of the road! -
General OOC Thread
Whitleyrr replied to Whitleyrr's topic in When Our Mortal Bodies Lie in Death's Whispers: OOC Chat
Closer to hundreds. But you’re right on with the mind trick. How much of this is as it seems. No worries, I’m in the same boat after some travel last week and catch up this week! Yes, now you’re there “overnight”. -
General OOC Thread
ariel replied to Whitleyrr's topic in When Our Mortal Bodies Lie in Death's Whispers: OOC Chat
Another quick question... I assume we've been in here more than 8 hours, so Ren's "Aid" spell is done? -
- Human Shadow Sorcerer AC: 14 | HP: 38/38 | Initiative: +4 | Passive Perception: 11 (Darkvision 120ft) | HD: 5/5 | Inspiration 0/1 Exhaustion: 1 | Concentrating: Physically exhausted though he is, stained with dust and ash, Alban's spirit was not cowed. "We are bound in this dark business by experience, magick and blood," he intoned, "drawn by greater fate than some mere trick. I have come to believe this business will be finished together, stand or fall." He would make sure he was standing. "Come, delay only serves to let Vadim - and whatever he has wrought - fester." He drew himself upright, brushed the dust from his robes and exerted his power to make them flare briefly. "You will lead Dalin, with axe and shield. I will stand behind the former, and you will take her left flank Jozelle, to offer the shield bite of its own." Alban knew little other than tricks and deception, finding his way by with honeyed words rather than direct force, but he was outmatched by Vadim King in this. He could only hope their coterie would provide sufficient cover. "This is a land of destruction, let us guide its natural path." OOC Stat Block Imperial (variant) Human Sorcerer 5 Languages Common, Elven Background Noble Background Feature Position of PrivilegeThanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. StrSave +0 Athletics +0 11 DexSave +4 Acrobatics +4 | Sleight of Hand +4 | Stealth +7* 18 ConSave +6* No skills associated. 16 IntSave +1 Arcana +4* | History +4* | Investigation +1 | Nature +1 | Religion +1 12 WisSave +1 Animal Handling +1 | Insight +1 | Medicine +1 | Perception +1 | Survival +1 12 ChaSave +8* Deception +8* | Intimidation +5 | Performance +5 | Persuasion +11** 20 Proficiency Bonus +3 Saving Throws Con, Cha Speed 30 Tools Calligrapher's Tools Spell Attack Bonus +8 | Spell Save DC 16 | Spell Slots L1 4/4 ; L2 3/3 ; L3 2/2 Sorcery PointsSubtle Spell - 1 point Extended Spell - 1 point Magical Guidance - 1 point When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success. 5/5 | ShadowTouched L1 0/1 ; L2 1/1 Actions Dagger +7 to hit for [1d4+4] piercing damage | Light, Finesse, Thrown 20/60 Light Crossbow +7 to hit for [1d8+4] piercing damage | Loading, Two-handed, 80/320 Mind Sliver DC16 INT Sv for [2d6] psychic damage | V, one creature, 60ft | -1d4 next saving throw Frostbite DC16 CON Sv for [2d6] cold damage | VS, one creature, 60ft | disadvantage next weapon attack roll Chill Touch +8 to hit for [2d8] necrotic damage | VS, one creature, 120ft | can't regain hitpoints until the start of your next turn, if undead disadvantage on attacks targeting you Bonus Actions Reactions ShieldAn invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. [Hit by an attack / targeted by Magic Missile]
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- Human (Rogue/Monk) AC: 16 | HP: 39/39 | Initiative: +9 | Passive Perception: 13 Jozelle's posture is as immaculate as ever. Despite the temperature and the long march, she remains focused. That focus is direct at being very troubled at the sight before them. "We passed the mage's test by facing our fears, our... regrets. Can we do so again?" She says the last question with uncertainty, unsure if she can face it. "I... would prefer to go together. There is a time for stealth and swiftness, and a time for... someone to catch us should I fall." The last sentence is a slip, switching from 'catch us' to 'should I fall' enough to give away her own doubts and trepidation. Mechanics Main Hand: Rapier Off Hand: Torch Action: - Bonus Action: - Move: - Manipulate: - HD: 4/4d8
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General OOC Thread
PureChance replied to Whitleyrr's topic in When Our Mortal Bodies Lie in Death's Whispers: OOC Chat
I've a suddenly even more hectic week coming up next week, so probably won't be able to make any proper IC posts till Tuesday 21st - sorry. I may be able to squeeze a short one in but don't count on it. -
Chapter 3: That Stifling Reek Arises
ariel replied to Whitleyrr's topic in When Our Mortal Bodies Lie in Death's THE GAME
Dalin Ghillison (Barbarian, 5th level) AC: 14 | HP: (70+5=75)/70 | Rages: 3/3 | Passive Perception: 12 The dwarf was distracted, or at least, trying to distract herself. She was studying the ground, the tracks they'd been following. She looked at the house then lifted a hand to damply scrub at her eyes. "Yah, mind games... I hate to say it, but doesn't this all feel a bit like heading into that mage's house? What was his name... Krusty? There was something twitchy about that place and I got the same feeling here. What if this whole thing started with a lie... a hollow promise of reward?" The thoughts were runnning deeper than she wanted them to. Her body was resolute, but her mind was tiring. She shook her head as if she could shake the thoughts loose. She looked up directly at her companions. "So, what's the plan? Head straight in? Knock on the door? Sneak around the back?" Perhaps if they talked about it a bit, she could summon the courage to actually step forward. -
General OOC Thread
PureChance replied to Whitleyrr's topic in When Our Mortal Bodies Lie in Death's Whispers: OOC Chat
Excellent question. I'd somewhat imagined some lovecraftian perspective trick, where an army wide trail somehow perfectly fits into a pair of double doors. Though I guess it could be a mundanely large pair of double doors that the devils just marched two abreast out of - there were 10s, rather than hundreds, at hethton right? -
General OOC Thread
ariel replied to Whitleyrr's topic in When Our Mortal Bodies Lie in Death's Whispers: OOC Chat
Just to clarify... we've been following, more or less, the trail of the passing army? Does it somehow directly come from the house, or did it kind of peeter out to a more focused trail of a single person (or few persons)? Or... is it a kind of blurry magic going on and it would hard for Dalin to say? -
Fate: Dice Rolls Here
Peacemonger replied to Whitleyrr's topic in When Our Mortal Bodies Lie in Death's THE GAME
Will post this evening. For now, a Con Save -
- Human Shadow Sorcerer AC: 14 | HP: 38/38 | Initiative: +4 | Passive Perception: 11 (Darkvision 120ft) | HD: 5/5 | Inspiration 0/1 Exhaustion: 1 | Concentrating: As they strode on through the incalescent night, the ruddy light that offered no respite, Alban's limbs grew increasingly leaden - each thought and action fighting the stifling pressure around them. Still his demand for satisfaction drove him onward, until at the very edges of his sight he caught a glimpse of some uncanny manse, all at once familiar and strange. "More mind games," he cursed, "though we shall see if they have the taste of our patron or Vadim King's own enchantments. Perhaps they are yet one and the same." He wiped sweat and ash from his brow, leaving grey streaks in a mockery of the Redeemers mark of absolution. Grit had worked its way into his robes and boots alike, scratching incessantly and contributing to his dishevelment. Even within the confines of the grave he had not appeared so undone. "Whatever is within we will see the end of this business soon I believe. Do not forget the strength and sacrifices that bought us to this point. We are not doomed to the past. We cannot be." So he dragged himself forward, resolute in this land of ruination. Gods, Men and Devils be damned, he would have what he deserved. OOC Stat Block Imperial (variant) Human Sorcerer 5 Languages Common, Elven Background Noble Background Feature Position of PrivilegeThanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. StrSave +0 Athletics +0 11 DexSave +4 Acrobatics +4 | Sleight of Hand +4 | Stealth +7* 18 ConSave +6* No skills associated. 16 IntSave +1 Arcana +4* | History +4* | Investigation +1 | Nature +1 | Religion +1 12 WisSave +1 Animal Handling +1 | Insight +1 | Medicine +1 | Perception +1 | Survival +1 12 ChaSave +8* Deception +8* | Intimidation +5 | Performance +5 | Persuasion +11** 20 Proficiency Bonus +3 Saving Throws Con, Cha Speed 30 Tools Calligrapher's Tools Spell Attack Bonus +8 | Spell Save DC 16 | Spell Slots L1 4/4 ; L2 3/3 ; L3 2/2 Sorcery PointsSubtle Spell - 1 point Extended Spell - 1 point Magical Guidance - 1 point When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success. 5/5 | ShadowTouched L1 0/1 ; L2 1/1 Actions Dagger +7 to hit for [1d4+4] piercing damage | Light, Finesse, Thrown 20/60 Light Crossbow +7 to hit for [1d8+4] piercing damage | Loading, Two-handed, 80/320 Mind Sliver DC16 INT Sv for [2d6] psychic damage | V, one creature, 60ft | -1d4 next saving throw Frostbite DC16 CON Sv for [2d6] cold damage | VS, one creature, 60ft | disadvantage next weapon attack roll Chill Touch +8 to hit for [2d8] necrotic damage | VS, one creature, 120ft | can't regain hitpoints until the start of your next turn, if undead disadvantage on attacks targeting you Bonus Actions Reactions ShieldAn invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. [Hit by an attack / targeted by Magic Missile]
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Fate: Dice Rolls Here
PureChance replied to Whitleyrr's topic in When Our Mortal Bodies Lie in Death's THE GAME
Exhaustion (DC10) Not so much our noble it seems, clearly used to slightly finer life and different constitutional challenges (like too much wine)! -
Fate: Dice Rolls Here
ariel replied to Whitleyrr's topic in When Our Mortal Bodies Lie in Death's THE GAME
Dalin's CON save... Edit: The wee bear is ok! -
Chapter 3: That Stifling Reek Arises
Whitleyrr replied to Whitleyrr's topic in When Our Mortal Bodies Lie in Death's THE GAME
The party pressed on, despite the heat, despite their weariness, despite the odd nightfall. But it was not long before their persistence was rewarded. In the distance, at first a speck in the rusted twilight of this infernal plane, then growing into a shape they recognized was a house. Nay, a manse of sorts. It was incongruent with the landscape in strange ways. Dalin saw elements of her old trader’s lounge in it; Alban saw echoes of Vincent’s house; Jozelle thought the architecture was reminiscent of the lordling’s hall where she had danced the night away before slipping Midnight’s Tears into his cup. They all agreed it was a mansion and they all agreed on what it looked like. But the details seemed at once personal and…off, and familiar to all. The house grew from a slight rise in a hillside, and behind it burned the mountains. Darkness hung like a pall, as dark as this place could get it seemed. The gate to the manse was unguarded, though windows looked down from a second story on the entranceway. Aside from the distant rumble of violent mountains, it was eerily silent. Naturally, the trail led to the front door. -
Fate: Dice Rolls Here
Whitleyrr replied to Whitleyrr's topic in When Our Mortal Bodies Lie in Death's THE GAME
Everyone, please make a CON saving throw, DC 10, or be inflicted with Level 1 EXHAUSTION, meaning you take disadvantage on ability checks until the condition is removed. -
General OOC Thread
Whitleyrr replied to Whitleyrr's topic in When Our Mortal Bodies Lie in Death's Whispers: OOC Chat
In the event they do not show back up, we’ll just go with the idea that Ren stayed behind in the village to help the fight. -
Chapter 3: That Stifling Reek Arises
ariel replied to Whitleyrr's topic in When Our Mortal Bodies Lie in Death's THE GAME
Dalin Ghillison (Barbarian, 5th level) AC: 14 | HP: (70+5=75)/70 | Rages: 3/3 | Passive Perception: 12 Dalin eyed her companions thoughtfully, focusing on them was helping her ignore the terrible terrain. She was sure there wasn't a single square of flesh on her body that wasn't flooded with sweat. Wet tendrils of damp hair clung to her temples. She pulled a waterskin from her pack and passed it around. "Just a mouthful or two, we gotta make it last." "Aye, it's getting cooler now, probably good to push on. No good place to stop anyway. I say though, if we do come across a safe-ish place to rest or if we're still moving when the heat comes back... we stop for proper down time. Won't do no good if we come across Vadim and we can't lift our arms." She looked to Jozelle. "Alban and I can see... so maybe stay between us if it gets much darker?" She was, after all, a traveller, a caravaneer, and if nothing else, she would help get these people get to where they wanted to go. -
General OOC Thread
PureChance replied to Whitleyrr's topic in When Our Mortal Bodies Lie in Death's Whispers: OOC Chat
Given last time we saw her she had summoned a flock of holy spirits and waded into battle, to me it makes most sense that she just stayed with the village defence force instead of coming through the portal with us. Gods know they need a little miracle to survive. Although they did visit within the last 24hrs so maybe just a busy time? since in the Rime of Frostmaiden they (also) let people know they were withdrawing. Would be good to know either way -
General OOC Thread
Peacemonger replied to Whitleyrr's topic in When Our Mortal Bodies Lie in Death's Whispers: OOC Chat
It looks like tbgg dropped their other games, so likely this one too. If that's the case will Rin be NPCed or should we act as if she got separated and didn't make it into the portal? -
- Human Shadow Sorcerer AC: 14 | HP: 38/38 | Initiative: +4 | Passive Perception: 11 (Darkvision 120ft) | HD: 4/4 | Inspiration 0/1 Concentrating: For better or worse, their journey continued. "Do devils sleep?" Alban wondered aloud, eyes combing the horizon. "Whichever the answer, I see no other option than to continue our pursuit." By now the entirety of his clothing was coated in a fine grey dust. "If Vadim sleeps, we will finally have chance to gain on him. If he does not, we cannot afford his lead to lengthen. I know not how time passes here, but if we wish to return to anything more than this blasted hellscape we cannot tarry. Nor could we survive doing so." His tongue snaked over chapped lips, thick and heavy in his mouth. "I have seen no trace of water yet, and whilst you are admirably prepared Dalin I presume your supplies are not endless." For now, his body could endure the demands of his desires, but at some point it would fall short and stumble despite his enhanced blood. He prayed that it would not be in hell. OOC Stat Block Imperial (variant) Human Sorcerer 5 Languages Common, Elven Background Noble Background Feature Position of PrivilegeThanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. StrSave +0 Athletics +0 11 DexSave +4 Acrobatics +4 | Sleight of Hand +4 | Stealth +7* 18 ConSave +6* No skills associated. 16 IntSave +1 Arcana +4* | History +4* | Investigation +1 | Nature +1 | Religion +1 12 WisSave +1 Animal Handling +1 | Insight +1 | Medicine +1 | Perception +1 | Survival +1 12 ChaSave +8* Deception +8* | Intimidation +5 | Performance +5 | Persuasion +11** 20 Proficiency Bonus +3 Saving Throws Con, Cha Speed 30 Tools Calligrapher's Tools Spell Attack Bonus +8 | Spell Save DC 16 | Spell Slots L1 4/4 ; L2 3/3 ; L3 2/2 Sorcery PointsSubtle Spell - 1 point Extended Spell - 1 point Magical Guidance - 1 point When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success. 5/5 | ShadowTouched L1 0/1 ; L2 1/1 Actions Dagger +7 to hit for [1d4+4] piercing damage | Light, Finesse, Thrown 20/60 Light Crossbow +7 to hit for [1d8+4] piercing damage | Loading, Two-handed, 80/320 Mind Sliver DC16 INT Sv for [2d6] psychic damage | V, one creature, 60ft | -1d4 next saving throw Frostbite DC16 CON Sv for [2d6] cold damage | VS, one creature, 60ft | disadvantage next weapon attack roll Chill Touch +8 to hit for [2d8] necrotic damage | VS, one creature, 120ft | can't regain hitpoints until the start of your next turn, if undead disadvantage on attacks targeting you Bonus Actions Reactions ShieldAn invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. [Hit by an attack / targeted by Magic Missile]
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- Human (Rogue/Monk) AC: 16 | HP: 39/39 | Initiative: +9 | Passive Perception: 13 Jozelle says very little. Though he expression remains calm and collected, no amount of mental fortitude or dissonance can keep the body from showing signs of weakness. Her her is far messier, her pale skin flush red from the heat. It is a good thing she travels light, else she may not have been able to keep up. Finally she speaks "That Vadim retreats in their moment of victory gives hope that following him matters. That he eludes us is... frustrating." The poetic language ends with the last word. "Do we rest? Do we press on?" Mechanics Main Hand: Rapier Off Hand: Torch Action: - Bonus Action: - Move: - Manipulate: - HD: 4/4d8