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About This Game

If you're in this game, click on(to the right) 'The Remains of Earth' and/or 'Phoenix Among the Stars' to find the threads to post in for your Character(s).

Game System

D20 Modern

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07/01/2023

Detailed Description

Some notes about this game:

The Game system is basically:
D20 Modern
with some info and game mechanics from:
D20 Apocalypse
D20 Future
Some D&D spells
D20 Traveller (mostly maps, planets, and touches of Traveller cultures)

And literary help/ideas from Farscape/Star gate/ and others

 

The intro to the original game:

2018 Apr 30: A(pocalypse) -47 minutes:

You look out the window. Just as the news said, another wave of flaming meteors is streaking out of the sky. It also said that the first 2 waves appeared to have been targeting military bases, one of which was some miles south by southeast of you. But this time, a few of the meteors seemed to be getting a little closer to your city.

'Why isn't the military fighting back?' you wonder. Almost as soon as you ask yourself the question, you answer. "They never thought they'd be attacked this way."

You think about packing up an emergency kit and leaving. But why? They, the enemy, can drop meteors anywhere. Thinking for a minute longer, you decide it's better to get ready to run. Best to move to a small town because they'll probably bomb cities before the towns.

Then you see a dot with flame trailing behind it, but this one is moving from the ground toward the sky. A second later, 2, 3, then 4 more join the first. "Yes, it's about time they started shooting back."

As the missiles streak upward, none of them intercept the meteors. You watch for a few minutes hoping to see the enemy get nuked, but nothing seem to happen.

Slumping your shoulders, you move to prepare an emergency kit. As you begin rummaging for items, you chastise yourself for being less prepare than the military.

A -30 seconds:

Some time later, you glance out the window again. Just as before, the next wave of meteors is falling. Every 23.5 minutes between waves. But this time, you see 20+ missiles already streaking toward the sky. You watch for a couple of minutes hoping to see something good. You're about to give up the watch when you see a small flash of light in the sky. Then a series of small flashes followed by a flash so large and bright that it lights up the whole sky. The flash spot appears as big as the sun and nearly as bright. You can even feel its heat on you face and hands. Almost as quickly as it appeared, the light from the blast is fading. Then the searing pain hits you. Not on your hands and face, rather, it's like your brain is on fire, searing as if the blast was inside your head. And almost immediately after that, you feel blissful nothingness as you blackout.

A + x hours:

The throbbing headache forces you to open your eyes. You're on the floor. You can feel it under you. Lifting your head, you look around. It's dark. It must be night now. How long were you out? It's darker than normal for night. There should be light from the street lamps, from the digital clock on the table, from 10 other sources in this room that use electricity. But nothing.

Feeling around, you find the wall, and stand up. There's the window next to your hand. Looking out, you see no lights. For an instant, you fear that you're blind. But then you see the twinkle of a star, then another and many more as they come into focus. Knowing you're not blind, you also realize that the power is out, everywhere for as far as you can see.

No, wait. There is one light on the side of that hill just outside of the city. Then you see by the light of the dying flames that it is the wreckage of a plane crash, a large passenger plane.

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You're in a house, apartment, store, large or small office building, somewhere inside a building (your choice), in the city of Boise, Idaho, North America.

From here, each of you may have slightly different starting points/paths, though I would prefer it if you all come together soon after the Apocalypse. That being said, if any of you really want to go off on your own, I won't stop you. But be warned; I will not pull punches just because you're by yourself.

This is NOT a sandbox game, but it's also not a structured, one-path-only game. In this game, you will find many places to go and things you can do. There are many, many plot lines/modules ranging from 'pure post-apocalypse' to 'taking the war to the enemy'. Many events will be happening on a time-line and many others will be triggered by the players.

The first event will be the characters surviving the first days/weeks of the apocalypse.

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You will begin play as first level characters from the D20 Modern Core Rulebook. (SRD is online. Let me know if you need help.)
Make your character's attributes using the point buy system with 30 points.
You may take 1, 2, or 3 points of mutations along with an equal number of flaw points. You may take it at character creation or hold it till shortly after the apocalypse.(You might want to save those till after you see what random mutation you may get from the apocalypse.)
When you reach second level you will be able to include classes from the D20 Apocalypse Book as well as the Core Rulebook.
Surviving the first day or 2 in-game, should get you to second level.

Books: Phase 1: (When you start playing.)
D20 Modern Core Rulebook
D20 Apocalypse Book (For mutations and some of the tables. No class levels from this book for making first level characters.)

Phase 2: For second level classes and higher, you may include the D20 Apocalypse Book.

Phase 3: At sometime in your character's future, if your character goes in that direction, I may open up:
D20 Future book.
Also, when you meet the requirements, you may take advanced classes as outlined in the books.
Other D20 Modern books on a case by case bases.

There is a Formal Applications Thread in the Game's Forum

  1. What's new in this game
  2. "Yes, I am well versed in the four main dialects of Earth"
  3. Shaa arrives at the inner door and is looking through the window into the air lock as Baby is opening the outer door. As Baby is opening the door, she is asking in English, "Do you understand the language I am speaking in?"
  4. The race is Leviathan, patterned after the Leviathan Race on the Farscape series. The Leviathan race jump-space travel is based on the Traveller game mechanics system. I also have some ships in this game use a Warp FTL system like in Star Trek system. The 2 systems, when in FTL, can not interact with each other. If you watch a ship beginning 'Jump' travel, you can not tell which direction it is going and you can not track it. That ship can not change direction till the 'Jump' to the destination is complete. If you watch a ship begin 'Warp' travel, you can tell which direction it is going and you can even track it with the right sensors. The ship can change direction or exit 'Warp' at any time during the 'Warp' travel.
  5. "It would give me something to take my mind off this." Pointing at her belly. "Sha, go meet our guest. Baby, when Sha gets to the airlock, you may let her in."
  6. Does the race of Living Ships have a name, a designation, or what do we call them?
  7. Baby interrupts Katt's conversation with the two Elves. "Excuse me captain, but there is a being approaching. It is about half your height and does not appear to be of the elfish race. Also, the suit and weapon(s) do not look similar to anything I have seen the elves wearing." Baby shows, on a monitor, a view of the area near the airlock. Audio is also provided. *See post above. The elves speak up, saying, "That 'person' has been visiting our city for a while now. She says she is a sage and wishes to learn about our people. Our priests have indicated that as far as they can tell, she has been truthful in her dealing with us." Baby patiently awaits instruction from Katt.
  8. Most of your race knows about these living ships, but do not usually use them as; 1. The ships do not normally grow weapons. 2. They tend to get scared easily and may perform an FTL jump(1 to 5 parsecs) in a random direction to get to safety. (Once they enter the FTL jump, they can't exit early or change direction till the 6-day jump has ended.) {They can make shorter jumps when doing a 'planned jump' of shorter duration/distance.} 3. After making a 'scared-jump', they need at least a few hours to recharge before making another jump. (Planned jumps don't require as much recharge time after the jump.) 4. They can not end a jump early, no matter what duration/distance they planned.
  9. Back, apologies, seems like I wasn't getting notifications correctly, but that seems to be fixed now ready to start our adventures together. I amended my post to reflect what posted. any wayis Baby a ship that my race would recognise in anyway, and would it be affected by my abilities?
  10. Standing at half the height of a grown man, is a Grey, the alien of conspiracies and myth. Her big head is kind of beautiful in a strange way, like one of those sculptures that are meant to make you feel things. The eyes, vast and opaque, drink in the light and the gazes of the onlookers, offering back nothing but reflections like the void of deep space. She steps into the open, easily seen from the ship, and though she’s perhaps only a metre tall, She moves in a way that makes you nervous. She wears what appears to be some combat armour and a hostile environment suit, and at her hips swing two strange-pronged pistols, her hands are no way near, and she strikes a pose that she has learnt from a gold disk that was sent to the stars decades ago. Oolanni, despite her extensive travels and the many species she has encountered, harbours a keen interest in the planet Earth and its inhabitants — humans. With a mind like a sponge, thirsty for knowledge and firsthand experience of cultures, she decides it is time to quench this thirst. She is meticulous in her preparations, studying human languages and social customs through intercepted broadcasts and cultural databases her people have accumulated. There's a flutter of excitement within her — a feeling she keeps carefully shielded from her conscious thoughts, lest it overwhelm her with its intensity. She understands the significance of this meeting; it's not just a personal milestone but a potential bridge between her people and humanity. "Greetings Earthlings, I am Oolani, I come in peace... may I come aboard"
  11. It is looking like it. But I'll check and see what I can find out.
  12. Baby replies to Katt's question about the humanoid approaching the ship. "It appears to be about half the height of the Elf adults. Perhaps a child? But the suit and armor does not look like what I have seen the Elves wearing. And there is a faint electronic signature emanate emanating from it." Show OOC 8w_gremlin, assuming your character is approaching the ship, start in now with description and what it is attempting to do.
  13. "No. Supply is fine. Fresh made is better. And it might take that long in a earth rest.... Umm... what is that walking around outside?" To the elves, "what is that? It doesn't look like one of you?"
  14. 8w_gremlin, if you want to continue along the line of the post/plot you started with, back up a few minutes to Oolanni approaching the ship. I can describe what Oolanni sees and Baby(the ship) can report that a person is approaching. And we can take the story from there.
  15. Unless oolani has some sort of power to override, Baby wouldn't have let Oolani in... especially with Katt in her condition
  16. I did wonder if that was an intro to me. I'll post something soon.
  17. @8w_gremlin, In case you didn't see it, there is a post for you(Oolanni) on the Discovery of Elves, Thur., 3:05 PM.
  18. Baby replies, "I can do that. Give me 15 minutes to assemble them."
  19.  
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