About This Game
Game System
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Detailed Description
Some notes about this game:
The Game system is basically:
D20 Modern
with some info and game mechanics from:
D20 Apocalypse
D20 Future
Some D&D spells
D20 Traveller (mostly maps, planets, and touches of Traveller cultures)
And literary help/ideas from Farscape/Star gate/ and others
The intro to the original game:
2018 Apr 30: A(pocalypse) -47 minutes:
You look out the window. Just as the news said, another wave of flaming meteors is streaking out of the sky. It also said that the first 2 waves appeared to have been targeting military bases, one of which was some miles south by southeast of you. But this time, a few of the meteors seemed to be getting a little closer to your city.
'Why isn't the military fighting back?' you wonder. Almost as soon as you ask yourself the question, you answer. "They never thought they'd be attacked this way."
You think about packing up an emergency kit and leaving. But why? They, the enemy, can drop meteors anywhere. Thinking for a minute longer, you decide it's better to get ready to run. Best to move to a small town because they'll probably bomb cities before the towns.
Then you see a dot with flame trailing behind it, but this one is moving from the ground toward the sky. A second later, 2, 3, then 4 more join the first. "Yes, it's about time they started shooting back."
As the missiles streak upward, none of them intercept the meteors. You watch for a few minutes hoping to see the enemy get nuked, but nothing seem to happen.
Slumping your shoulders, you move to prepare an emergency kit. As you begin rummaging for items, you chastise yourself for being less prepare than the military.
A -30 seconds:
Some time later, you glance out the window again. Just as before, the next wave of meteors is falling. Every 23.5 minutes between waves. But this time, you see 20+ missiles already streaking toward the sky. You watch for a couple of minutes hoping to see something good. You're about to give up the watch when you see a small flash of light in the sky. Then a series of small flashes followed by a flash so large and bright that it lights up the whole sky. The flash spot appears as big as the sun and nearly as bright. You can even feel its heat on you face and hands. Almost as quickly as it appeared, the light from the blast is fading. Then the searing pain hits you. Not on your hands and face, rather, it's like your brain is on fire, searing as if the blast was inside your head. And almost immediately after that, you feel blissful nothingness as you blackout.
A + x hours:
The throbbing headache forces you to open your eyes. You're on the floor. You can feel it under you. Lifting your head, you look around. It's dark. It must be night now. How long were you out? It's darker than normal for night. There should be light from the street lamps, from the digital clock on the table, from 10 other sources in this room that use electricity. But nothing.
Feeling around, you find the wall, and stand up. There's the window next to your hand. Looking out, you see no lights. For an instant, you fear that you're blind. But then you see the twinkle of a star, then another and many more as they come into focus. Knowing you're not blind, you also realize that the power is out, everywhere for as far as you can see.
No, wait. There is one light on the side of that hill just outside of the city. Then you see by the light of the dying flames that it is the wreckage of a plane crash, a large passenger plane.
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You're in a house, apartment, store, large or small office building, somewhere inside a building (your choice), in the city of Boise, Idaho, North America.
From here, each of you may have slightly different starting points/paths, though I would prefer it if you all come together soon after the Apocalypse. That being said, if any of you really want to go off on your own, I won't stop you. But be warned; I will not pull punches just because you're by yourself.
This is NOT a sandbox game, but it's also not a structured, one-path-only game. In this game, you will find many places to go and things you can do. There are many, many plot lines/modules ranging from 'pure post-apocalypse' to 'taking the war to the enemy'. Many events will be happening on a time-line and many others will be triggered by the players.
The first event will be the characters surviving the first days/weeks of the apocalypse.
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You will begin play as first level characters from the D20 Modern Core Rulebook. (SRD is online. Let me know if you need help.)
Make your character's attributes using the point buy system with 30 points.
You may take 1, 2, or 3 points of mutations along with an equal number of flaw points. You may take it at character creation or hold it till shortly after the apocalypse.(You might want to save those till after you see what random mutation you may get from the apocalypse.)
When you reach second level you will be able to include classes from the D20 Apocalypse Book as well as the Core Rulebook.
Surviving the first day or 2 in-game, should get you to second level.
Books: Phase 1: (When you start playing.)
D20 Modern Core Rulebook
D20 Apocalypse Book (For mutations and some of the tables. No class levels from this book for making first level characters.)
Phase 2: For second level classes and higher, you may include the D20 Apocalypse Book.
Phase 3: At sometime in your character's future, if your character goes in that direction, I may open up:
D20 Future book.
Also, when you meet the requirements, you may take advanced classes as outlined in the books.
Other D20 Modern books on a case by case bases.
There is a Formal Applications Thread in the Game's Forum
OGMW Game Link
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