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About This Game

Carryover from the old site

Game System

Pathfinder 2e
  1. What's new in this game
  2. Rakle

    Ooc

    I have several APs and Modules that I could look into running. I have the high level PF2 module (level 16+). I might read it, and see if it can be used for PbP.
  3. I also do not mind what you run, an adventure path would be fun. We all will be happy with your choice.
  4. omegoku

    Ooc

    Are you thinking of playing an existing adventure like this one? Or a longer adventure path? Or something homebrewed? I am happy to play any of them to be honest! If you already own an adventure or path, or whichever one you are most interested in running. I would be happy to give it a go.
  5. Rakle

    Ooc

    I've been mulling over some ideas for new campaign. Any thoughts or ideas?
  6. omegoku

    Ooc

    I would be happy to play a new game with new characters, same players. (With some new recruits too) But I also know DMing is hard work! I think the group worked pretty well together. Whatever happens, thanks to everyone for the fun game, especially @Rakle for running it!
  7. farothel

    Ooc

    I haven't checked the remastered rules either. All my games still use the original rules. I'm also a GM for a game, so I understand the work that it involves.
  8. If that is the case, would you consider a new game with new characters? Same players.
  9. Rakle

    Ooc

    At this point, I'm not planning to extend this campaign. Two of the party members haven't been on MW in the last month. The 2e game rules have changed so much since I launched this game. When I started recruiting, the Secrets of Magic and the APG were the only books that added new classes and other player options. Four more books with new character options were release since the start of the game, and now the remastered rules have started rolling out. Getting new players would require a complete overhaul to the build rules. The existing PC would probably need to be rebuilt. It might be better to have the group ride off into the sunset.
  10. farothel

    Ooc

    I can agree with my co-players. It's rare to finish a game, so I'm up for continuing with Paim in something.
  11. Thank you for running, you make an awesome DM, and thank you guys guys for some excellent characters. I hope the DM has something else planned, it is so rare to start and finish a game.
  12. omegoku

    Ooc

    Thanks for running the game ! A lot of fun, and my first game of pathfinder to get to the end! Lots of interesting enemies and situations. Dom felt over his head throughout and had to rely on his sword arm and his allies a lot! I hope our group can play together again!
  13. Day 5 7 am Dom picks up the mirror, and marches back to the room with shaft. It takes some work, but the crew is able to get the mirror up to its framework. As soon as it is inserted, a surge of power fires into the ground. "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaa" A bone chilling scream that's a mix of pain and frustration shakes the house. The ghost of Ioseff rises once again from the ground. He raises to unleashes dark magics at the group Suddenly black and blood-red colored tendrils appear out of the ground. The tendrils pierce his body in dozens of places, and then coil around him. Ioseff's screams in pain, and hopelessly struggles against his bindings. Then a gigantic mouth slow rises out of the ground. The tongue/tendrils pull the squirming spirit of Ioseff into the gaping mouth. Ioseff unleashes one last pathetic scream "aaaaaaaaaaaaaaaa" before Tchekuth swallows his soul. The mouth disappears back into the ground. As Ioseff's soul is consumed, a surge of energy is released . Returning to the house, the house feels older. It feels like a house that has been abandoned for over six decades. A quick search of the house and grounds reveal no traces of haunts or curses. The nosoi that had been gathering around the outside of the manor grounds have departed for other places. The remainder of day is spent searching the house for valuables. Once the group is ready, a message is sent Carmenia for transportation back to Kintargo. This should be an interesting report to write.... Ooc: Thanks everyone for playing. We started Oct 13, 2021, so almost 30 months to complete the tale
  14. omegoku

    Ooc

    Dom is on 69/78, so he is fine to continue.
  15. farothel

    Ooc

    you added the 22 healing I did in the first round, after the mental damage?
  16. Ginni is on 18/49.
  17. farothel

    Ooc

    it's dead, that's what counts. How is everybody for hitpoints? Paim might have to take her healing tools out before we move on.
  18. Dom - Human Fighter 5 HP: 69/78 | AC: 24 | Speed: 30ft | Hero: 1/3 | Spell Slots: 1/1 Perception: +11 | Fort: +12 | Ref: +9* | Will: +11* StatisticsStr +4 Dex +0 Con +3 Int 0 Wis +2 Cha +3 Languages: Common, Dwarven Attacks: -Longsword of Striking +1 +14/+9/+4 Damage: 2d8+4 Slashing • Versatile (P), Crit Specialization -Hatchet +1 (2) +14/+10/+6 Damage: 2d6+4 Slashing • Agile, Sweep, Thrown 10ft -Warhamer +14/+9/+4 Damage: 2d8+4 Bludgeoning • Shove -Unarmed Strike +14/+9/+4 Damage: 2d4+4 Bludgeon • Agile, Finesse, Non-lethal, Unarmed Spells: Cantrips: Disrupt Undead, Electric Arc Lv 1 Spells: Nettleskin | Equipment Consumables: -Potion moderate healing Armour: -Full Plate Coins : 7gp | AbilitiesClass: -Attack of Opportunity -Shield Block -Reactive Shield -Sudden Charge -Bravery -Aggressive Block -Intimidating Strike Ancestry: -Natural Ambition -General Training Skill: -Titan Wrestler -Intimidating Glare -Quick Repair -Assurance (Athlethics) Other: -Toughness -Fleet -Sorcerer Dedication -Basic Sorcerer Spellcasting | SkillsAcrobatics: +7 (T) Arcana: 0 Athletics: +14 (E) Crafting: +7 (T) Deception: +3 Diplomacy: +10 (T) Lore (Warfare): +7 (T) Intimidate: +12 (E) Medicine: +9 (T) Nature: +2 Occultism: 0 Performance: +3 Religion: +9 (T) Society: 0 Stealth: 0 Survival: +2 Thievery: 0 Dom lowered his weapon and put his borrowed shield on his back. "Well done everyone. This place is one horror after another. I can carry this mirror." He went to lift the mirror and carefully carry it.
  19. Day 5 6:32 am Ginni smashes the creature with a chunk of bone the rips a huge gash out of the creature. Then Paim tears a large chunk out of the creature. It shudders for a moment or two before collapsing in death. The room is now free of guardians. Sitting before you is a five foot tall by one foot wide mirror of black glass. The mirror radiates stong magic. The group has found the void mirror. Time to return it to its rightful place... Ooc: Combat is over. Ginni's crit and Paim's hit were just enough to take it out. Stats Hoog: Hero pt 1 Paim Hero pt 1 Galgalion: Hero pt 0 Dom: Hero pt 2 Ginni: Hero pt 2
  20. Rakle

    Ooc

    Sorry no crit. It had a 24 AC, so a 32 was needed for the crit with a flank.
  21. omegoku

    Ooc

    38 damage would be awesome!
  22. farothel

    Ooc

    potential critical hit with the flanking bonus (I hope). 38 damage would be magnificent.
  23. Ancestry: Gnome (Sensate) Class: Druid(Medic) AC: 22 (24 shield) | HP: 58/58 | Perception: +13 | Conditions: none battle medicine: Paim Knowing hey will have to finish things quickly, Paim the Bear moved to the other side of the critter so it would have to divide its attention between her and Dom and then attacked with her jaws. OOC exploration: perception action 1: move (done on map) into flanking position (so AC -2 on the critter) action 2: attack action 3: attack AC: 22; HP: 68/58 (10 temp HP) attack +14; damage: 2d8+5 piercing (jaws) or 1d8+5 slashing (claws)
  24. Dom - Human Fighter 5 HP: 69/78 | AC: 24 | Speed: 30ft | Hero: 1/3 | Spell Slots: 1/1 Perception: +11 | Fort: +12 | Ref: +9* | Will: +11* StatisticsStr +4 Dex +0 Con +3 Int 0 Wis +2 Cha +3 Languages: Common, Dwarven Attacks: -Longsword of Striking +1 +14/+9/+4 Damage: 2d8+4 Slashing • Versatile (P), Crit Specialization -Hatchet +1 (2) +14/+10/+6 Damage: 2d6+4 Slashing • Agile, Sweep, Thrown 10ft -Warhamer +14/+9/+4 Damage: 2d8+4 Bludgeoning • Shove -Unarmed Strike +14/+9/+4 Damage: 2d4+4 Bludgeon • Agile, Finesse, Non-lethal, Unarmed Spells: Cantrips: Disrupt Undead, Electric Arc Lv 1 Spells: Nettleskin | Equipment Consumables: -Potion moderate healing Armour: -Full Plate Coins : 7gp | AbilitiesClass: -Attack of Opportunity -Shield Block -Reactive Shield -Sudden Charge -Bravery -Aggressive Block -Intimidating Strike Ancestry: -Natural Ambition -General Training Skill: -Titan Wrestler -Intimidating Glare -Quick Repair -Assurance (Athlethics) Other: -Toughness -Fleet -Sorcerer Dedication -Basic Sorcerer Spellcasting | SkillsAcrobatics: +7 (T) Arcana: 0 Athletics: +14 (E) Crafting: +7 (T) Deception: +3 Diplomacy: +10 (T) Lore (Warfare): +7 (T) Intimidate: +12 (E) Medicine: +9 (T) Nature: +2 Occultism: 0 Performance: +3 Religion: +9 (T) Society: 0 Stealth: 0 Survival: +2 Thievery: 0 Dom pressed his attacks. He could feel the creature struggle under the weight of the blows! Action 1 : Attack Action 2 : Attack Action 3: Raise Shield
  25. Ginni and Ghostie Sheet: Ancestry: Gnome Background: Occult Librarian (Secrets of Magic pg. 29) Class: Sorcerer (Hag) Name: Ginni Gigglebox Albino Raven Familiar Ghostie Raven Creature -1 Tiny Animal Source Bestiary 2 pg. 221 2.0 Perception +5; low-light vision Skills Acrobatics +5, Thievery +5 Str -3, Dex +3, Con +0, Int -4, Wis +3, Cha +0 Cunning - A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. They are also quite adept at stealing objects. A raven can't use Thievery to Palm an Object, Disable a Device or Pick a Lock, but it can use Thievery to Steal light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks. AC 15; Fort +2, Ref +7, Will +5 HP 21 Speed 10 feet, fly 40 feet Melee Single Action beak +7 [+2/-3] (finesse), Damage 1d6 piercing Familiar Abilities (4) Flier 25' Darkvision Fast Movement Tough HP: 18/49 From the last round TP This round Ginni sustains the spell and continues to attack, she also sends in some chunks of masonry for good measure. Actions Standard:
  26. Day 5 6:32 am Dom smashes the creature twice. It shudders at the first strike. Then Hoog hits it twice before raising his shield. Gal fires an arrow deep into creature. Ginni misses with her mystical hammer. Paim transforms into a bear and tries to bite. The creature is starting to look rather damaged. Annoyed by Dom, the creature tries bite and claw him. It fails to get past his defenses. Then it absorbs the last two glowing purple brains and lightly heals. It looks ready to brain blast everyone again... Ooc: Party can act. Ginni can also add her 2 remaining actions from last round to this post Stats Hoog: Hero pt 1 Paim Hero pt 1 Galgalion: Hero pt 0 Dom: Hero pt 2 Ginni: Hero pt 2
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