About This Game
Game System
Detailed Description
The Churn is a multi-dimensional setting where nearly anything that can be imagined can be found and explored. The setting uses FUDGE as a rule base. This is a rules light system with emphasis on fun over complexity.
The main backdrop of the setting is the space that lies between all other dimensions, The Churn. It is filled with many worlds that float through a colorful swirling fluid referred to as Foam. Some of these worlds contain portals to other dimensions. This vast and ever shifting plane is where your adventures begin. Foundation, the largest world within The Churn and main travel hub, will be the starting point for the party.
Players will assume the roles of members of one of the seven Adventuring Guilds of Foundation. These seven guilds form the backbone of all exploration and discovery within The Churn and the dimensions beyond. Skill sets and abilities of all kinds can be found among the members of all the guilds, but each does lean towards a unique role. Cooperation between the guilds is the norm, but fierce (and friendly) competition is encouraged. Foundation City is the home of the Grand Guildhall where all seven mingle and strategize together.
Brief descriptions of each Guild
The guilds are each represented by and named after a color. Every guild has a churn-world that hosts their own guildhall.
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Red: The Red Guild focuses on providing healing and care to all that need it. Medics, psychologists, and caregivers often hail from this guild. Their guildhall is one of the best places to receive healing care in all of The Churn. The Red Guild leader is an aven named Risha. The Red Guild symbol is a diamond with a line down the center.
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Orange: The Orange Guild values strength and the pursuit of glory above all else. Finding a worthy foe is a constant goal of an Orange guild member. (Note this doesn’t have to be physical strength.) The leader of the Orange Guild is a sentient tiger named Mertes. The Orange Guild symbol is a triangle with flattened corners.
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Yellow: The Yellow Guild in many ways considers itself an extension of the Protector Guild, but instead of waiting for threats to come to Foundation they seek them out. Many dangerous journeys beyond The Churn have a Yellow running them. They often work with the Orange and Red Guilds. The Yellow Guildleader is the rehabilitated evil paladin Morrin Nox. The Yellow Guild symbol is a narrow rectangle that resembles a tower shield.
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Green: The Green Guild works hard to document and collect samples of biological life across The Churn. Their churn-world is dedicated to creating a “backup” of every unique living thing. Very often members of the Green Guild travel with companion animals and plants that they have taken a fondness for while researching. The head of the Green Guild is a massive hyper intelligent plant called Rhizome-12 that spans the entire Green churn-world. The Green Guild symbol is a series of three circles in a diagonal line.
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Blue: The engineers and architects of the Blue Guild are known all across The Churn. Many journeys through the Foam start aboard the ships and vessels of this guild. The Blue Guild is proud to be the main designers and builders of the Grand Guildhall in Foundation City. The leader of the Blue Guild is the legendary Construct Robert. The Blue Guild symbol is a 4 spoke wheel.
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Indigo: Preservers of history and language, and master cartographers. Members of the Indigo Guild are always looking for new stories and ancient secrets to add to their vast library. Some take this goal to an extreme and consider taking valuable objects as part of “preserving” a culture while others aim simply to record and catalog. The Indigo Guild leader is an ancient turtlekin named The Knowledge Holder. The Indigo Guild symbol is a series of three diagonal lines that represents books and scrolls.
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Violet: The members of this guild study and codify all types of magic. Nearly all that is known about magic across The Churn can be found in the endlessly growing towers of the Violet guildhall. Sometimes they butt heads with the Indigo Guild over who has the right to claim magical artifacts. The head of Violet is an elemental named Daan Gust, but he hasn’t been seen or heard from in years. The interim head is the sorceress Alaida. The Violet Guild symbol is a 10 sided star that represents the Violet guildhall world.
This will be run under read-only privacy (players are invited, but posts are public to the whole site) so keep that in mind when deciding if you want to play.
Game closed due to lack of interest.
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