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Overview

About This Game

After centuries of development Earth is a bustling world full of grand cities and carefully maintained parks. Gleaming arcologies rise a mile into the sky and their basements burrow deep into the ground. Carefully managed aquafarms provide food for the teeming billions, and robotic factories provide for all their material needs. All this is powered by solar power beamed from space and massive fusion plants on the ground. Corporations have grown larger and stronger, but they have not supplanted national governments. Those governments in turn still squabble among themselves for power and prestige, but a global war has been avoided for a century. And overall life is good for the majority of the world's citizens. That is until disaster strikes. Over a period of some years the moon begins to slowly shake itself apart. Scientists were at a loss to discover the cause, but the results are easy to discern as an increasing number of lunar fragments begin impacting the Earth. Under intermittent bombardment the underground systems of foundations and utility tunnels were strengthened and improved to house as many survivors as possible. Huge quantities of food and supplies were stored, but without the global aqua farms there was simply not enough for even that fraction of the population that managed to squeeze in. The underground enclaves were wracked by infighting, starvation, and strained life support equipment as the lunar bombardment reached its peak. Years later the surface and is a cratered ruin and the few surviving enclaves maintain a tenuous existence in their deep shelters. The remaining information networks of the old world link them to each other intermittently, but physical travel is nearly impossible. The world is ruined and things look bleak, but one ray of hope remains. Shortly before the lunar catastrophe leading physicists had discovered the math proving the existence of countless parallel dimensions, and experimental quantum portals had been opened to them. Now the survivors have managed to scale up that technology. Their most hardened survivors have been given the best remaining equipment and are ready to be sent out. Their mission is to find an inhabitable world and new home for humanity.

Game System

GURPS

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12/15/2023

Detailed Description

This is a GURPS game using the Infinite Worlds setting. However you will not be working for any of the established organizations, but rather a ruined world that is searching for a new home to call their own. As such players will be free to use whatever methods they deem necessary to explore the multiverse and overcome obstacles towards that goal. The game has been running for several years, but with the site transition and general attrition we're down to just three active players. As such I am looking for a 1-3 new players to fill out the roster.

 

Characters will be built on 300 points with up to 100 points of disadvantages. Please post your characters as new threads in the Characters folder of this game's forum. There are further details in the Character Creation thread.

Community

GURPS
  1. What's new in this game
  2. Good to hear that. I'm glad people had fun with it.
  3. If you get around to running a reboot please let me know- I would definately consider jumping on that bandwagon! Otherwise I echo the statements of the others- it was a fun game, through thick and thin, and I am happy it lasted as long as it did.
  4. I do hate to just end it like this. Kind of makes me want to run a reboot game.
  5. Yeah, echoing everyone else - sorry to see this end, but I was just not making time for it anymore. New job and parent stuff makes it a lot harder these days. Thank you so much for all of this, , it was a wonderful time.
  6. Thanks for sticking with me for so long.
  7. Thanks again for running this. It serves me well when folks ask "so how long does a MW game last?" An impressive feat.
  8. It was fun. I'm not sure when I will have time to run another GURPS game, but you can join my Discord server to see some of the other stuff I've been running.
  9. I'm sorry to hear that, but I agree that the action and interest seems to have waned considerably. I appreciate you running for us as long as you did. Hopefully we'll have a chance to game again soon.
  10. Alright, I think I am going to officially end this game. I'm not really sure what to do at this point, and people haven't posted in a while.
  11. Andreas Theriot ST 10 | DX 14 | IQ 16 | HT 11 | Will 16 | Perception 16 FP 11/11 | HP 10/10 | DR xx | Base Speed 6.25 | Base Move 6 Andreas nods. "You're the boss". "Have we got anything to swap with?"
  12. Emmanuel “Manny” Puno ST 12 | DX 13 | IQ 16 | HT 13 | Will 16 | Perception 17 FP 13/13 | HP 12/12 | DR xx | Base Speed 6.5 | Base Move 6 Manny nods and prepares to make friendly contact. He looks to Andreas and says, “So, we're traveling merchants having just gotten to the area looking for a place to swap?" he confirms.
  13. ST 13 | DX 14 | IQ 15 | HT 13 | Will 15 | Perception 17 FP 13/13 | HP 13/13 | DR xx | Base Speed 6 | Base Move 6 After a moment of indecision, which Jack hates, he speaks. "Right then. Manny, you and Theriot take point. Gerald, you and Wolfe go in for support. Bounce, Eukleides, and I will be cavalry. Keep your comms hot so we know what's going on." "Move out." Jack starts looking around for some high ground to surveil the area.
  14. So who is actually going in?
  15. ST 10 | DX 12 | IQ 14 | HT 10 | Will 18 | Perception 14Danger Sense Combat Reflexes Awareness: 210 degree vision Awareness, Deep Scan; extend 'vision' into and past solid matter. FP 8/10 | HP 10/10 | DR variable--- "Light" Armor Loadout --- -- Infantry Helmet: Skull DR +24 -- Hyperspectral Visor: Face + Eyes DR: +24 -- Nanoweave Tacsuit: Full body DR: +30 / +15* -- Ranger Exoskeleton: Body DR +0 / +20 (only vs swinging attacks, falling, and collision damage) -- Assault Boots: Foot DR: +9 (+18 vs damage from below) | Base Speed 5.5 | Base Move 5 Gerald kept quiet for the trip, not being one to socialize even at his best, and really only reacting when given a direct order. While the group discussed the approach to the encampment; Gerald was scanning the area around them. Trying to get a read on the life signatures in the area, he focused intently. After a few moments, the psiroid reported the number his senses were able to detect; relaying their general size, location, and movements to the others in the group.
  16. Andreas Theriot ST 10 | DX 14 | IQ 16 | HT 11 | Will 16 | Perception 16 FP 11/11 | HP 10/10 | DR xx | Base Speed 6.25 | Base Move 6 Andreas looks to Manny, not knowing which way to choose.
  17. ST 13 | DX 14 | IQ 15 | HT 13 | Will 15 | Perception 17 FP 13/13 | HP 13/13 | DR xx | Base Speed 6 | Base Move 6 Jack looks to Manny and Andreas. "I think it'd be best if we don't all go on in. We'll keep Eukleides back for sure as cavalry. Who would you like with you? At least one of the engineers, I imagine?"
  18. After some discussion the team heads north east towards the potential meeting spot. They pass the by now familiar expanse of buildings for another two days before arriving at what seems like an obvious landmark. It's a park stretching for several miles and filled with a some nicely contoured hills and small groves of trees. Like the rest of the city it appears to be kept in good condition by the robots. There are several pavilions and small sheds scattered around the park, and after exploring for a bit the scouts find one that appears occupied. A low build that might be the park offices, or might just be an event center. Now however it is a meeting point. They can see a sentry at one of the doors watching the surroundings, though they haven't spotted the scouts yet. Probably because they are on alert for large multistory robots instead of a few random humans.
  19. Affirmative. Jack's heeding Manny's suggestion as well-reasoned and saying "Go ahead!"
  20. So you are all heading to the north eastern meeting site?
  21. ST 12 | DX 14 | IQ 15 | HT 13 | Will 15 | Perception 17 FP 13/13 | HP 12/12 | DR xx | Base Speed 7 | Base Move 7 Jordan looked up from the algorithm she and Tamzin were compiling to flash a smile at Manny. "Do I get to be a rich Amercian socialite again?" She multi-tasked as the team pressed on, continuing to scan the garbled transmissions she was receiving. The algorithm should continue to adjust frequency and bandwidth as the group moved, and with some luck eventually those signals would be clear and comprehendible. At least for now, it gave them a vector.
  22. ST 13 | DX 14 | IQ 15 | HT 13 | Will 15 | Perception 17 FP 13/13 | HP 13/13 | DR xx | Base Speed 6 | Base Move 6 Jack strokes his mustache, and, if Manny had to guess, was doing it to hide a smile. "I like your logic, Puno. I was thinking that the smaller group would be easier to handle if things went south, but your way sounds a lot friendlier." "As for our 'story,' I'll leave that to you talky folk. Come up with something and I'll back your play."
  23. Emmanuel “Manny” Puno ST 12 | DX 13 | IQ 16 | HT 13 | Will 16 | Perception 17 FP 13/13 | HP 12/12 | DR xx | Base Speed 6.5 | Base Move 6 Manny encourages Andreas to take point on the initial inquiries into the sign system, both because he wants to get the measure of their new teammate's skills and because he himself is much more interested in anthropological documentation and having the extra manpower lets him satisfy his academic curiosity without leaving the important practical work undone. As Andreas reports his findings, he smiles and claps him on the shoulder in a collegial way. “Nice work, Andreas," he compliments. "For my part, I think we should first get our story straight - who we are and what we're doing here - and then make contact with the smaller group at the camp to learn the norms and communication styles of the locals. Once we've done that, we might even be able to accompany them to the market, and showing up at the market with known trusted people will lend us some extra credibility by association. That sound okay?" he asks everyone, but mostly Jack.
  24. Andreas Theriot ST 10 | DX 14 | IQ 16 | HT 11 | Will 16 | Perception 16 FP 11/11 | HP 10/10 | DR xx | Base Speed 6.25 | Base Move 6 Andreas performs a careful scrutiny of the various markings around the campsite. When complete, he will think for a moment, then report to leadership. "I believe these symbols indicate two areas of interest. There is a meeting place, I think, that way {he indicates North East}, not too far. In addition, I believe they indicate one of the 'markets' that we were looking for, to the north {he points}, but further away." "I am not positive I am interpreting these symbols correctly, but this is my best guess." "Do we want to potentially encounter a smaller group, or head directly for the market and just see what happens?" He will look to Leadership for direction.
  25. The team keeps walking and they keep finding more and more of the graffiti marking the walls. Eventually they find a camp that is obviously recent. There are still food wrappers with scraps of food in them, and the campsite seems to be in fairly good repair. Andreas's reading of the markings are still incomplete, but he thinks they are indicating a potential meeting site to the north east while the north indicates a larger more permanent market, but one farther away.
  26. ST 13 | DX 14 | IQ 15 | HT 13 | Will 15 | Perception 17 FP 13/13 | HP 13/13 | DR xx | Base Speed 6 | Base Move 6 Jack grunts. "Interesting, Bounce. Let's head north and see if things get clearer as we go. See if you can extrapolate from the strength of signal what sort of range we're looking at. You'll need a decent delta, so we'll take the rest of the day on that heading to give you that."
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