[img2=200]https://www.myth-weavers.com/attachment.php?attachmentid=70290&d=1495853670[/img2]
Name: GADc-002(General All-Terrain Devastation combatant)
-calls himself 'God2' or 'Gerald'
[U]Primary Function;[/U] Survival in hostile environments
[U]Secondary function;[/U] Devastator Combatant field test[/indent]
Personality
Unit GADc-002 was designed to be cold and calculating, with enough brain-power to be resistant to enemy attempts to deter or detect him. His development phase was cut short, and thus his skillset leaves room for improvement. Post-maturation, there was mental modification made by a different scientist aimed toward further development of his innate offensive capabilities; again not improving his psychological self. The result is a very quiet, curious, and 'innocent' being- much of human emotion is lost upon him, and almost all subtleties and nuances are completely missed. He does not have vocal chords- instead the PSI amp interfaces with his thoughts, giving him the ability to communicate via telepathic message. He is able to understand and write the English language, and the survivors that initially found him wandering taught him ASL in order to reliably communicate.
The times he is most human are when he 'descends'; which is what he calls the feral condition that occasionally is triggered by using his draining abilities.
Background
Gerald, called GADc-002 in the lab he was created in, began his lifecycle as a recon-destined Bioroid in a distant worldline. This worldline had weaponized the mind along with their genetic upheaval; creating devices known as Psi-Amps that would magnify the psionic potential of a user to higher levels.
GADc-002 (shorthand as God2) was the first Bioroid to not berserk when retrofitted with a Psiamp- his predecessor's violent and dangerous rejection of the unrefined technology a decade prior caused the project to halt. God2 was the second iteration of the project, but it seemed that the bioroid was doomed to hang in a stasis tank until the space was needed for another project and he was simply tossed aside.
Over the course of the decade of pause, the head scientist of the Devastator project had been assassinated. The world was at war; a war that looked to consume every corner of the known existence. On one side there were the psi-amped humans, fighting a loosing battle against insurmountable odds. The other side was an enemy from beyond human space- unknown and non-euclidean, these organic conquerors were hell bent on dissolving the human mind to create the perfect slave-race. After all, they were remarkable adapters. The conquering force had underestimated humanity- their technology, when salvageable, greatly boosted defensive efforts.
The conquerors' upper hand crumbled as the humans mastered the psionic technologies, and took them to levels that the progenitors could not have conceived of; but it was not long until the humans began to fight amongst themselves. Seeing this, the Conquerors decided to change their game to a long-term goal, becoming watchers. Humanity never really stood a chance.
As the infighting became more serious, and nudged by carefully placed technological 'jumps' from the Conquerors, the planet itself began to change. Pollution became rampant as factories churned out weapons and armor; natural resources depleted as more and more supplies were consumed. There was really no return at this point; Humanity so fractured and segmented to the point where they could not even rally against a common enemy. One independent PSIentist stumbled upon the abandoned laboratory in the government sub-systems of a ruined country and saw hope; Fittingly titled as 'God2'.
Building the Psi amp was not difficult- the things were pretty common. Psi-created Radiation was rampant- the use of psionic superweapons had turned the environment into an enigma of its own- and so the Psientist, Dr. Vanhouven, did his best to modify the existing Bioroid to heal itself by siphoning excess psi energies. He may have tinkered too far, for when he activated the 'roid, it nearly killed him. However, Gerald, AKA god2, lived.
A few years of action saw god2 replicated; his sense of independence created a tendency to disobey orders he deemed beneath him. Subsequent models had a weaker mentality and were more susceptible to controlling. Of course, before Dr. Vanhouven's team could roll out Godsub2, there was a global cataclysm. A daring group of defenders attempted to strike at one of the Conqueror's forward bases- the resulting use of a final, desperate psionic superweapon. This one was an attempt to open a reality rift which would suck the offenders out of orbit; fanatical and far removed from any approved practices, it definitely destroyed the Conqueror vessels, the moon, and then began to grow from there. Chunks of the world began to simply disappear- swapping with either nothing or strangely miss-matched chunks of another reality.
Of course, GADc-002 knew nothing of this. He had broken free of his creator's will far before the final day, wandering the desolate wastes and exploring for his own... something. An unnatural hunger drove him- both fueling his wanderlust and something darker. Instinct drove him to survive. He was discovered by a group of survivors that had found a way to stabilize a small area enough that they could keep the dimensional abnormalities to a minimum, but even that was tenuous at best. The world continued to fall apart, and the group knew it was only a matter of time before they too would disappear.
Amid this misery, the group had found a small thread of hope with GAD2- whom they gave the name 'Gerald'. Though odd, and occasionally unable to comprehend sorrow or happiness, he began to develop a bond with the group; they taught him how to perform maintenance on his amp; something he had been desperately needing, and helped him improve his already (mostly) impeccable control over his abilities. Over the course of a few months, the group dwindled. Less would come back from scouting missions, and the atmosphere deteriorated at an alarming pace. Not having his survival capabilities activated; (not even knowing they exist), the bioroid began to deteriorate. The last thing recorded in his memory is stumbling into one of the 'Reality Shifts'.
Attributes: ST 10| DX 12 | IQ 14 | HT 10 |[ooc=Will 18]Will +4, [20][/ooc] / Perception 14 | Speed 5.5/ Move 5| FP 10 / HP 10
Language(Spoken/Written): American Sign Language (Native/None), English (None/Native)
[/left][/spoiler] --- [spoiler=Advantages][left]Unusual Background: Psionic Hellworld [50]
Hard to Kill 2 [4]
Reduced Consumption 2: (requires 1/3 as much food and water, or 1 meal/day) [4]
[fieldset=Psi Amp (Psionic Gadget)][list][*]Absolute Direction (3D Spatial Sense) [6] [*]Awareness 5 [11] [*]Combat Reflexes [9] [*]Compartmentalized Mind 1 [30] [*]Danger Sense [9] [*]Increased Dexterity 2 [24] [*]Increased Intelligence 4 [48] [*]Psi-Vampire Talent 2 [6] [*]Telespeak 4 [27][/list]
[u][b]170 Points[/b][/u]
[U]Included modifiers;[/U]
Unique [-25%]; Can be stolen (Must be forcefully removed, will not work for thief) [-5%]; Psionic [-10%][/fieldset][fieldset=Psionic Abilities]
[list][*]Psi Sense 1 (Vague Sense: psionic activity) [8] [*]Gecko Grip [1] [*]Insider Glance (Armory) [1] [*]Insider Glance (Electronics) [1] [*]Insider Glance (Repair) [1] [*]Blood Healing [1] [*]Steal Life 4 [34] [*]-Detect Life (Alternate of Steal Life) [ooc="[6]"]24/5[/ooc] [*]-Drain HT 5 (Alternate of Steal Life) [ooc="[6]"]29/5[/ooc] [*]-Drain ST 5 (Alternate of Steal Life) [ooc="[6]"]29/5[/ooc] [*]TK Grab 10 (Short Range; 20 yards; -43%) [33][/list]
[u][b]98 Points[/b][/u]
[u]Included Modifiers;[/u]
Psionic [-10%][/fieldset][/left]
[/spoiler] --- [spoiler=Disadvantages][left][list][*]Bioroid [-5] [*]Disturbing Voice [-10] [*]Low Empathy [-20] [*]Truthfulness [-5] [*]Self-Destruct (Bioroid) [-10] [*]Social Stigma (Telepath)[-5] [*]Uncontrollable Appetite (Life Energy, CR12) [-15] [*]Unhealing (Partial; Life Drain) [-20] [*]Unusual Biochemistry [-5] [*]Uses Psionics Whenever Possible [-1] [*]Attentive [-1] [*]Chummy [-1] [*]Literal [-1] [*]Unclaimed Quirk [-1]
[/list] [u][b]-100 Points[/b][/u][/left]
[/spoiler] --- [spoiler=Skills][left][u]See Sheet below for numbers:[/u]
Psi Power Skills: 76pts [list]
[*]Awareness (15) Per+1 [8]
-Deep Scan (Awareness) (15) Per+1 (bought up from Awareness-5) [6]
[*]Detect Life (17) Per +1 (+2 Psychic Vampirism Talent) [8]
[*]Steal Life (20) Will +2 (+2 Psychic Vampire Talent) [4]
-No Contact (Steal Life) (20) Will+2 (bought up from Steal Life -7) [8]
[*]Drain HT (20) Will +2 (+2 Psychic Vampire Talent) [4]
-Painful Draining (Drain HT) (19) (Technique, Default Drain HT -1) [1]
-Far Draining (Drain HT) (16) (Technique, Default Drain HT -5) [2]
[*]Drain ST (20) Will +2 (+2 Psychic Vampire Talent) [4]
-Painful Draining (Drain ST) (19) (Technique, Default Drain ST -1) [1]
-Far Draining (Drain ST) (16) (Technique, Default Drain ST -5) [2]
[*]Telespeak (15) IQ+1 [8]
-Multiplicity (Telespeak) (12) (Technique, Default Telespeak -5) [3]
- Send Senses (Telespeak) (13) (Technique, Default Telespeak -4) [3]
-Universal (Telespeak) (12) (Technique, Default Telespeak -5) [3]
[*]TK Grab (15) IQ+1 [8]
-Mass TK Grab (TK Grab) (9) (Technique, Default TK Grab -7) [2][/list][b][u]Other Skills:[/u][/b] (78pts)[list]
[*]Acrobatics (15) DX+3 [16]
-Body Sense (15) (defaulting off Acrobatics and then +3 for Absolute Direction) DX+3 [1]
[*]Armory/TL10 (Small Arms) (14) IQ+0 [2]
[*]Battlesuit/TL10 (14) DX+2 [8]
[*]Climbing (15) DX+2 (+1 from Gecko Grip) [2]
[*]Electronics Operation/TL10 (Psychotronics) (14) IQ+0 [2]
[*]Electronics Repair/TL10 (Psychotronics) (16) IQ+2 [8]
[*]Engineer/TL10 (Psychotronics) (15) IQ+1 [8]
[*]Fast Draw/TL10 (Ammo) (13) DX+1 [1]
[*]Guns/TL10 (Pistol) (17) DX+5 [8]
-Guns/TL10 (Rifle) (16) (Pistol -2) [2]
[*]Hiking (14) HT+4 [1] (Bonuses from absolute direction & equipment)
[*]Judo (13) DX+1 [8]
[*]Mathematics/TL10 (Applied) (13) IQ-1 [2]
[*]Navigation (Land) (16) IQ-1 (+3 absolute direction) [1]
[*]Scrounging (14) Per+0 [1]
[*]Survival: Woodlands (13) Per-1 [1]
[*]Survival: Plains (13) Per-1 [1]
[*]Survival: Jungles (13) Per-1 [1]
[*]Soldier/TL10 (14) IQ+0 [2]
[*]Stealth (12) DX+0 [2][/list]
[u][b]154 Points[/b][/u][/left][/spoiler] --- [spoiler=Loadouts][left][U]General Scout Loadout[/U]
-Ranger Exoskeleton; Near miss indicator
Gauss Pistol- Smartgrip, Power Holster, HUD link, APDS rounds
Gauss Rifle- Hyper-spectral scope, HUD link, Smartgrip,
-Armored Sunglasses: (+HUD)
[/left][/spoiler]
[url=https://drive.google.com/file/d/1bWJT2-89tWtpBB77lO0FFEXJmd7vAkYC/view?usp=sharing]Character Sheet (With page references)[/url][/center]
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