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Homebrew


HOMEBREW STUFF


 

GUNS

(Please reference guns from the "Advanced Firearms" section but with

these HOMEBREW modifications and prices listed below:) 

(SUBJECT TO CHANGE)

 

Handguns: 400gp  

Revolver (.357): 1d10(x4) (*40 ft) (6 Rds.) (Standard Action Reload) (4lbs)

SPECIAL: Can be used with Dragon's Breath: 2d6(fire)(15ft Cone)(DC15 Reflex Save for 1/2 damage) 

Semi-Automatic Pistol (9mm): 1d8(x2) (*30 ft) (10 Rds.) (*Extra Shot) (Move Action Reload) (3lbs)

                     

(*Effective Range of pistols reduced by 10-ft if dual wielding)

 

Rifles: 500gp 

Bolt Action (30-06): 2d8(19-20/x4) (120ft) (7 Rds.) (Full Round Reload) (10lbs)

Lever Action (.308): 2d6(x3)(100ft) (10 Rds.) (Standard Action Reload) (8lbs)

Semi-Automatic Rifle (5.56): 2d4(x2) (80ft) (20 Rds.) (*Extra Shot) (Standard Action Reload) (8lbs)  

 

Shotguns: 500gp       --> 12 Gauge: 1d8(x2) Scatter Shot OR 3d4(x3) Slugs w/ *Stopping Power)

--> Dragon's Breath: 2d8(fire)(Scatter Range)(DC15 Reflex Save for 1/2 Damage) 

Pump Action: (20ft Cone Scatter)OR(40ft Slugs)(5 Rds.)(Standard Action Reload) (8lbs)

Double Barrel: (15ft Cone Scatter)OR(30ft Slugs)(**Double Shot)(2 Rds.)(Standard Action Reload) (10lbs)

"Sawed-Off DBL"(10ft Cone Scatter)OR(20ft slugs)(**Double Shot)(***One-Handed)(2 Rds)(Standard)(6lbs) 

 

*Extra Shot:  As a standard action, you may fire 1 extra shot per round at -2 to hit (-4 to hit with off-hand if dual wielding)(First Range Increment Only)

**Double Shot: Fire both barrels at the same time at -4 to hit for twice the damage.   

*** One-Handed: Like One-handed Melee Weapons. These can be used one-handed in conjunction with a light weapon or pistol but not dual-wielded without penalty. (minus 5ft slug range for dual wielding)

 

SPECIAL: Shotgun Slugs have "Stopping Power", which means (within first range increment) they'll disrupt the charge action of any charging creature (within 1 size category).  ALSO: Critical Hits apply a Bull Rush equal to the Attack Roll and a failed save will render an opponent "prone".    

 

Accessories:

Scopes and Sights: 

Long Range: 2000gp (Bolt Action Rifle Only) (x3 range)  
Medium Range: 1000gp (Rifles Only) (-2 range penalty)
Short Range: 500gp (Pistols/Rifles/Pump Action Shotgun) (-1 range penalty)


Suppressors: (Add +15 to perception checks to hear the shot and +10 to discern the direction from which it came)
 

Rifle Suppressor: 500 gp (Good for 300 shots) (-2 to hit) (-20 to range)

Pistol Suppressor: 200gp (Good for 1000 shots) (-1 to hit) (-10 to range)

 

Ammo & Extra Clips and Magazines
 

9mm: 10rds/1gp

.357: 10rds/1gp

5.56mm: 10rds/1gp

.308: 10rds/1gp

30-06: 5rds/1gp

12ga: 5rds/1gp

Dragon's Breath: 1rd/4gp

 

Semi-Auto Pistol Clip: 20gp

Semi-Auto Rifle Magazine: 50gp

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