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AdellRazh

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  1. — HP: 74/74 AC: 25 SP: 25/32 Fort: +7 Ref: +12 Will: +7 Perception: -1 Illusions CL: 13/15 AC: 24+size Attack: +20 Damage: 27 any Save DC: 26 "Oh hooo?” Spark’s smile stretches wider, her eyes taking on a very different sort of gleam from the enthusiastic shimmer she’d shown before; something wild and malicious. Her smile twists into a smug grin, looking down her nose at Biara with all the predatory glee of a cat watching a mouse between its paws. The demon has, apparently, said exactly what Spark wants. Spark doesn’t engage the demon’s staring contest, though she does match her gaze, lingering on the silence between them for a bit. As Lusinga casts his blur, the shifting of his shoulder as he snaps his fingers disturbs Spark, who looks away from Biara and towards her master. When she looks back, that predatory grin has almost completely vanished, replaced by a not entirely innocent smile. “I’ll have to test that later, then.” Lusinga falls in behind the Bitter Titans, hoping to hop across planes and get their adventure underway before Spark gets distracted and falls into another spat with the new Realmwarden.
  2. — HP: 74/74 AC: 25 SP: 25/32 Fort: +7 Ref: +12 Will: +7 Perception: -1 Illusions CL: 13/15 AC: 24+size Attack: +20 Damage: 27 any Save DC: 26 Sighing as Spark starts arguing with the… young? demonness, Lusinga turns to the rest of the party. “Allow me to offer my own protection.” Lusinga snaps his fingers, and each member of the party becomes abruptly… indistinct, their outlines shifting disquietingly off of their actual location. Then he snaps his fingers again, and the effect vanishes. “For the sake of actually looking like people, I’ve invested a little more into this. Snap your fingers to activate your blur. It should also protect you from specifically targeted magic — other than effects within the party. Snap again to turn it back off, and, as you’ve seen, I can turn on or off each blur within earshot.” OOC Blur + Complex Illusion (Mass) + Spell Disruption + Programmed Illusion + Selective + sustaining the effect without concentration 6sp total The Programmed Illusion riders are A) When Lusinga or Spark snaps their fingers, if all visible copies of this spell are on, toggle this effect off. Otherwise, toggle this effect on. B) When the creature this effect is attached to snaps their fingers, toggle this effect.
  3. — HP: 74/74 AC: 25 SP: 31/32 Fort: +7 Ref: +12 Will: +7 Perception: -1 Illusions CL: 13/15 AC: 24+size Attack: +20 Damage: 27 any Save DC: 26 Sitting atop Lusinga’s shoulder, Spark listens to Biara’s explanation, tilting her head to the side — shifting it the faintest degree with each added word. When Biara finishes, looking pleased with herself at the smug threat she caps at the end of her exposition, Spark interjects. “Those are your rules, you said?” The diminutive, doll-like fairy pipes up from her perch atop her master’s shoulder. “Rules, yes?” Lusinga, having heard this particular speel before, whispers caution to his familiar. “Spark…” His familiar, however, presses on, undaunted. Leaning forward, she plants her tiny chin on a tiny fist. “What happens if these rules are broken? You said "heavens protect you," if you were stolen. Would the thief be smote by some divine or demonic force?” Her tiny blue eyes stare at Biara, seeming for all her tiny size like the arms of a scale as she weighs the demoness's response.
  4. — HP: 74/74 AC: 25 SP: 31/32 Fort: +7 Ref: +12 Will: +7 Perception: -1 Illusions CL: 13/15 AC: 24+size Attack: +20 Damage: 27 any Save DC: 26 Spark leans forward to get a better look at Lusinga’s mask, whispering towards it, "Can you… illusion an air bubble? Would that work?" Lusinga contemplates Eosi’s question as well as Spark’s, then replies to the elemental lad. "Hmm. Perhaps a charm to that effect on little Spark. Familiars are vulnerable things, and I would be loath to have to replace her. I, on the other hand… well." A cheeky smile is palpable through Lusinga’s mask in what he says next, "I shall handle whatever comes. I am very good at what I do." "As for your question, Miss Olympia. Not to worry. I’ve not the schooled feet of a master of the art, such as yourself, but what paltry showman cannot tap out a tune with his feet when the situation demands it of him? And I have made it my life’s goal to never evoke such a dread insult as paltry showman."
  5. — HP: 74/74 AC: 25 SP: 31/32 Fort: +7 Ref: +12 Will: +7 Perception: -1 Illusions CL: 13/15 AC: 24+size Attack: +20 Damage: 27 any Save DC: 26 “Ah!” la Veritas spreads his arms as he sees Eosi and Olympia return to the group. “It seems our improvised party has assembled! A joy to see you joining us, Olympia. I’ve heard tales of the beauty of your battle dance. I look forward to seeing it. Eosi, always a pleasure. Your presence is always a comfort, if for no other reason than Spark seems to enjoy annoying you more than me.” He offers the diminutive elemental a bow, hand over the chest with another flared out to emphasize the dramatic sweep. Spark clings to the fabric of his shoulderpad, managing to maintain her perch through the motion. Straightening, la Veritas continues addressing Eosi. “I’ve heard tell you’ve caught a new ward. Quite the entertaining contrast the two of you make; fire-haired, childish abyssal woman and icy boy wise behind his apparent years.” He tilts his head, noting that said abyssal has not yet joined the group. “Will she be coming with us, then? Have you managed, once more, to surround yourself with beautiful women as you set out to rescue yet another?” He chortles. "Nothing like breaking in a new hire to add some spice to a mission."
  6. I have created a Discord. Will throw captaincy over to Saber once they get in.
  7. His familiar is Spark. Nothing could protect him from that. Did a Discord server end up getting made? I believe we're waiting on posts from and .
  8. To explain: Lusinga is a projected component of a larger illusion (in Spheres terms, what is called a Figment). The illusion itself cannot be damaged outside of extraordinary circumstances. Lusinga, however, is an extremely accurate representation of a creature. While Spark is concentrating on his figment, or when she has applied the appropriate talents, he will respond to stimuli in the way a creature would be exprected to. So, if you stabbed him, he would bleed. If Biara grabs his arm, he will burn (or at least the negative energy equivalent). This will be reflected as physical damage on the illusionary Lusinga's form in the same fashion as would be experienced by a real creature, even though no actual damage has been dealt. If Biara failed to disbelieve when landing the attack, she'd even roll damage normally, sending it off to nowhere. Spark could make Lusinga immune to Negative Energy (and thus ignore the damage he takes). Indeed, she could make him immune to all damage, but that would disincetivise creatures from attacking him, and him getting punched in the face so she doesn't have to is the whole point. Plus, when she Create Reality's him into a creature, giving him immunity to anything is quite difficult.
  9. You'll find Lusinga to in fact be perfectly mune to negative energy (and probably cross with you if you burn him with that arm).
  10. The standard answer to that would be that telepathy is not fundamentally different from other forms of communication. You are able to relay the same sort of data as you could via speech, so someone could learn someone else's history through telepathy, but only via the telling of stories (a wibbly and imprecise art if ever there was one). If you want to actually delve into someone's mind and glean their actual memories, you should look into the Mind sphere. Related to this, my understanding of wraith possession and talent sharing (of which Biara uses a variant) is a sort of relaxed mind-meld. The Wielder and Biara can draw upon each other's knowledge, but do not actually gain it (as, mechanically, they do not retain knowledge of talents when possession/wielding ends). GETE provides a nausteatingly more complicated version of the same idea. Each ancillary has its own list of skills, feats, and talents. When the GETE acts through them, they use a combination of the GETE's skills, feats, and talents, and the ancillary's. If the GETE then moves to a different cohort, the first ancillary loses access to the GETE's abilities, and the GETE does not get to carry that ancillary's abilities over to the next cohort. Horrifyingly, this even extends outwards from the GETE's collective bodies, as they can possess non-follower creatures and thus apply their abilities to those possessed creatures and utilise those creatures' statblocks. GETE isn't a more powerful character than anyone else, but Doc really did choose a mechanical hell to be trapped in for the duration of this game. I am, appropriately, haunted by it.
  11. Out of curiousity, is GETE having multiple ancillaries that can be traded out to fill rolls a normal feature of the Leadership sphere/Collective archetype, or is it something you worked out with the GM?
  12. — HP: 74/74 AC: 25 SP: 31/32 Fort: +7 Ref: +12 Will: +7 Perception: -1 Illusions CL: 13/15 AC: 24+size Attack: +20 Damage: 27 any Save DC: 26 Rising from her seat, Spark steps gracefully over onto Danika’s proffered hand. As much distaste as she has for space, she is ever receptive to being doted on. As Danika weaves her little tale, Spark watches her, entranced by her beauty. As fond of singing her own praises as Spark is, Danika is one of the very few guild members that Spark has hesitated to compare herself against. Her self-obsession has found itself reliably overawed by proximity to Danika’s glittering magnetism. Spark’s weakness for beautiful things finds a deadly alliance in her perhaps greater weaknesses for mysteries, stories, and treasure. Her eyes widen, glittering with starlight that is part reflected off Danika, and part the fairy’s own proclivity to accent her own expressions with illusions. Mouth hanging open with eagerness, she is left looking a little gormless when Danika’s persuasion concludes. It takes a beat — spent contemplating eldritch realmspaces and an entire Scrooge McDuck swimming pool of gold — before Spark comes to her senses, snapping her jaw shut. She looks down from Danika, her dislike of treeless space brought into sharp conflict with her many glittery loves, eyes flickering back and forth as she weighs them against each other. With one side rapidly pulling ahead, she turns away, releasing an annoyed growl, flapping her arms and stamping her foot in frustration — the impacts barely detectable on Danika’s palm — as she realises she has lost. Folding her arms across her chest and turning her nose up in a direction where hopefully no one but Lusinga can see the thick red blush filling her face — and, Danika can quite easily see, extending to the tips of her long, pointed ears — Spark lets out a defeat huff. “W~e~ll,” she does her best to salvage her defeat by putting on airs, “since Master would obviously be helpless without me, and since you say you need both of us sooo badly, I guess I don’t mind coming along.” Lusinga la Veritas leans down towards Spark, giving out a slow, cheerful laugh. “Hard to say no when a pretty girl asks you to do something, isn’t it, Spark? Not used to being on the rec-” “Shut up!” Spark, her expression switching from put-on imperiousness to panic, swings one of her billow sleeves up and down, hurling a cartoony star at la Veritas’s mask. It boinks off with an equally and adorably cartoony sound effect, producing another chuckle from the owl-faced magician. La Veritas extends a finger to the little fairy, who grabs hold of it with some more grumbling, letting him lift her up onto his shoulder. “Well, then. It seems you’ve one-” an irritable punch from Spark dents the side of his cowl, “two additions to your team. A few more, do you think?”
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