Human • Maestro • Bard 1
Medium • Neutral Good • Humanoid
AC: 16 | HP 17/17 | Fort +4 Ref +5 Will +7 | Resistance: None | Speed 25 feet | Class DC 14
Shortbow +5 1d6 P, Shortsword +5 1d6 P/S
Deception +7, Diplomacy +7, Medicine +6, Nature + 5Natural Medicine: You can apply natural cures to heal your allies. You can use Nature instead of Medicine to Treat Wounds. If you’re in the wilderness, you might have easier access to fresh ingredients, allowing you to gain a +2 circumstance bonus to your check to Treat Wounds using Nature, subject to the GM’s determination. , Occultism +3, Performance +7, Society 3, Stealth +5, Survival +6, Thievery +2, Lore +3
Mehri can't help but laugh after Jack's comments, "Aww, I'm disappointed. But dancing's not for everyone, I get that. I learned because it feels nice to move around more fluidly when I'm not just walking everywhere and having to kneel down to grab whatever herbs or plants for whatever salve or tincture we must make."
As they coast away and out of earshot for Jeht and his goons, Mehri sighs, "Gods above, I did not expect them to act like that. Apparently they are not particularly good at taking the hint that I am not interested in them. Genuinely everyone here is like family to me, and I could never imagine someone like Jeht." She shakes her head as she groans. Mehri had big dreams - dreams that Jeht simply wasn't a part of.
Mehri looks at Jack, "We can get something to eat after meeting with my dad. I wouldn't mind a small drink after all of that. I don't normally drink, but I need something to relax given that I'm feeling so tense. What about you, Jack? Do you have any plans for the night?" She walks, keeping an eye on her bag of herbs and medicinal plants. Despite everything and despite her saying she was tense, Mehri kept a fairly upbeat personality and tone, barely showing any disruption.
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