Jump to content

Alex Sloane

Members
  • Posts

    69
  • Joined

  • Last visited

5 Followers

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Human • Maestro • Bard 1 Medium • Neutral Good • Humanoid AC: 16 | HP 17/17 | Fort +4 Ref +5 Will +7 | Resistance: None | Speed 25 feet | Class DC 14 Shortbow +5 1d6 P, Shortsword +5 1d6 P/S Deception +7, Diplomacy +7, Medicine +6, Nature + 5Natural Medicine: You can apply natural cures to heal your allies. You can use Nature instead of Medicine to Treat Wounds. If you’re in the wilderness, you might have easier access to fresh ingredients, allowing you to gain a +2 circumstance bonus to your check to Treat Wounds using Nature, subject to the GM’s determination. , Occultism +3, Performance +7, Society 3, Stealth +5, Survival +6, Thievery +2, Lore +3 Mehri can't help but laugh after Jack's comments, "Aww, I'm disappointed. But dancing's not for everyone, I get that. I learned because it feels nice to move around more fluidly when I'm not just walking everywhere and having to kneel down to grab whatever herbs or plants for whatever salve or tincture we must make." As they coast away and out of earshot for Jeht and his goons, Mehri sighs, "Gods above, I did not expect them to act like that. Apparently they are not particularly good at taking the hint that I am not interested in them. Genuinely everyone here is like family to me, and I could never imagine someone like Jeht." She shakes her head as she groans. Mehri had big dreams - dreams that Jeht simply wasn't a part of. Mehri looks at Jack, "We can get something to eat after meeting with my dad. I wouldn't mind a small drink after all of that. I don't normally drink, but I need something to relax given that I'm feeling so tense. What about you, Jack? Do you have any plans for the night?" She walks, keeping an eye on her bag of herbs and medicinal plants. Despite everything and despite her saying she was tense, Mehri kept a fairly upbeat personality and tone, barely showing any disruption. Actions:
  2. Human • Maestro • Bard 1 Medium • Neutral Good • Humanoid AC: 16 | HP 17/17 | Fort +4 Ref +5 Will +7 | Resistance: None | Speed 25 feet | Class DC 14 Shortbow +5 1d6 P, Shortsword +5 1d6 P/S Deception +7, Diplomacy +7, Medicine +6, Nature + 5Natural Medicine: You can apply natural cures to heal your allies. You can use Nature instead of Medicine to Treat Wounds. If you’re in the wilderness, you might have easier access to fresh ingredients, allowing you to gain a +2 circumstance bonus to your check to Treat Wounds using Nature, subject to the GM’s determination. , Occultism +3, Performance +7, Society 3, Stealth +5, Survival +6, Thievery +2, Lore +3 Mehri felt rather uncomfortable being looked up and down by folks who she had made it clear to that she had no interest in. Almost all the folks here were more like siblings or cousins to her that she had to look after rather than someone she wanted to spend her life with. Keeping her more vulgar thoughts to herself, Mehri turns to Jack, "You know Jack, maybe I'll take you and your siblings up on potentially learning to climb trees quickly If I can learn to climb a tree before the count of three, I might be able to find a strong man in one. In the meantime though, would you care to accompany me to the first aid tent? I need to deliver these herbs Vharak left here to my dad. Then maybe we can go have a treat or maybe treat ourselves to some dancing." She laughs happily at the idea as she picks up the small bundle of herbs. Mehri moves to whisper into Shayla's ear, "I'm sure you can handle yourself, but if they give you any trouble, don't be afraid to find us. We can get his dad to set his britches on fire." She states with a wink before heading toward the first aid tent - hoping Jack would follow just to have someone to talk to. Actions:
×
×
  • Create New...