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DarkOne7141981

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  1. Belyr's Status Male Chaotic Good Half-Elf (Shoreborn) Cleric, Level 3, Init 3, HP 20/24, Speed 40 ft. base, 30 ft. in Armor 50 ft. base, 40 ft. in Armor AC 19, Touch 13, Flat-footed 16, CMD 15, Fort 4, Ref 5, Will 6 (+1 vs Fear), CMB +2, Base Attack Bonus +2 MW Scimitar +6 (1d6+4, 18-20/x2) MW Breastplate (+6 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 12, Int 10, Wis 16, Cha 13 Condition Longstrider (+10 to movement speed) Aid (+1 to hit and vs Fear) 2+0/3+1 Domain Level 1 Spells Available 2+0/2+1 Domain Level 2 Spells Available Belyr Cooper "Damn it! Make way!" yells Belyr as he does his best to shuffle across the bridge and past Bill to slash at the vicious vine again! Mechanics Move to V40 and attack.
  2. Quentin's Status Male Neutral Human Investigator, Level 5, Init 11, HP 45/45, Speed 30 ft. AC 21, Touch 15, Flat-footed 16, CMD 18, Fort 5, Ref 10, Will 5, CMB +3, Base Attack Bonus 3 MW Cold Iron Rapier +9 (1d6+5, 18-20/x2) Light Mace +8 (1d6, 20/x2) Sickle +8 (1d6, 20/x2) Mithril Shirt (+4 Armor, +5 Dex, +2 Deflect) Abilities Str 10, Dex 20, Con 14, Int 17, Wis 10, Cha 8 Condition None Extracts Used 1st level - 0/4 Daily Extracts 2nd level - 0/2 Daily Extracts Inspiration - 0/4 Daily Uses Spent Mutagen (+2 Natural AC, +4 DEX, -2 WIS, 40 Minutes) Quentin Fitzgerald The size of the feast dwarfs Quentin, and he is unable to make a sizable dent in it. He does eat until full, however, before sitting back and listening to the others talk. "Different varieties of genies can be worse than just mercurial - efreet can be downright nasty. And too often people mistake them all for 'djinn' of one kind or another. Seeing what he really is ahead of time would be a good idea," he concludes, mostly to himself.
  3. Quentin's Status Male Neutral Human Investigator, Level 5, Init 11, HP 45/45, Speed 30 ft. AC 21, Touch 15, Flat-footed 16, CMD 18, Fort 5, Ref 10, Will 5, CMB +3, Base Attack Bonus 3 MW Cold Iron Rapier +9 (1d6+5, 18-20/x2) Light Mace +8 (1d6, 20/x2) Sickle +8 (1d6, 20/x2) Mithril Shirt (+4 Armor, +5 Dex, +2 Deflect) Abilities Str 10, Dex 20, Con 14, Int 17, Wis 10, Cha 8 Condition None Extracts Used 1st level - 0/4 Daily Extracts 2nd level - 0/2 Daily Extracts Inspiration - 0/4 Daily Uses Spent Mutagen (+2 Natural AC, +4 DEX, -2 WIS, 40 Minutes) Quentin Fitzgerald Quentin spends a sizable amount of time with the crew, helping where he could and enjoying the games of chance when they played. He seems to be enjoying his time, in spite of his slight build and mousey appearance - he's not a natural sailor, but he has a good time. In the port Quentin makes it a point to try the local cuisine and see the sights, though he is back at their lodging early enough to be up with the sun the next morning. During the caravan to Mar'Qedir Quentin quietly treks along with the others, conserving his energy and keeping out of the sun underneath then new silken desert clothing he purchased in Port Hadr. He smiles at the grand quarters in the mansion, apparently looking forward to some peace and quiet before their work begins in earnest. "I'll go see the city with you all," he volunteers cheerfully as the others discuss plans. OoC
  4. Quentin's Status Male Neutral Human Investigator, Level 5, Init 11, HP 45/45, Speed 30 ft. AC 21, Touch 15, Flat-footed 16, CMD 18, Fort 5, Ref 10, Will 5, CMB +3, Base Attack Bonus 3 MW Cold Iron Rapier +9 (1d6+5, 18-20/x2) Light Mace +8 (1d6, 20/x2) Sickle +8 (1d6, 20/x2) Mithril Shirt (+4 Armor, +5 Dex, +2 Deflect) Abilities Str 10, Dex 20, Con 14, Int 17, Wis 10, Cha 8 Condition None Extracts Used 1st level - 0/4 Daily Extracts 2nd level - 0/2 Daily Extracts Inspiration - 0/4 Daily Uses Spent Mutagen (+2 Natural AC, +4 DEX, -2 WIS, 40 Minutes) Quentin Fitzgerald Quentin boards the boat in silence, carrying his haversack and equipment to their room professionally. He notes everyone speaking but only nods politely in their directions as he walks past them. Once his equipment is secured he makes his way back to the weather decks and greets their employer with a smile and a wave. OoC Ready to go.
  5. I will review and make corrections. Thanks! Edit: I took off the cold-iron part and adjusted the GP. If nothing else needs changing I'm good to go!
  6. I'm hoping for a confirmation that my purchases are good, but otherwise I'm ready to play!
  7. Belyr's Status Male Chaotic Good Half-Elf (Shoreborn) Cleric, Level 3, Init 3, HP 20/24, Speed 40 ft. base, 30 ft. in Armor 50 ft. base, 40 ft. in Armor AC 19, Touch 13, Flat-footed 16, CMD 15, Fort 4, Ref 5, Will 6 (+1 vs Fear), CMB +2, Base Attack Bonus +2 MW Scimitar +6 (1d6+4, 18-20/x2) MW Breastplate (+6 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 12, Int 10, Wis 16, Cha 13 Condition Longstrider (+10 to movement speed) Aid (+1 to hit and vs Fear) 2+0/3+1 Domain Level 1 Spells Available 2+0/2+1 Domain Level 2 Spells Available Belyr Cooper "Callisto, return to me your good fortune!" prays Belyr out loud as he strikes again at the plant-creature! Mechanics I see no reasonable way to flank, especially as we don't know how deep the water is...
  8. - 's level 5 gear is purchased. Do you mind reviewing it and my math to be sure everything is acceptable? Thanks!
  9. Belyr's Status Male Chaotic Good Half-Elf (Shoreborn) Cleric, Level 3, Init 3, HP 20/24, Speed 40 ft. base, 30 ft. in Armor 50 ft. base, 40 ft. in Armor AC 19, Touch 13, Flat-footed 16, CMD 15, Fort 4, Ref 5, Will 6 (+1 vs Fear), CMB +2, Base Attack Bonus +2 MW Scimitar +6 (1d6+4, 18-20/x2) MW Breastplate (+6 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 12, Int 10, Wis 16, Cha 13 Condition Longstrider (+10 to movement speed) Aid (+1 to hit and vs Fear) 2+0/3+1 Domain Level 1 Spells Available 2+0/2+1 Domain Level 2 Spells Available Belyr Cooper "It was only a scratch, but it burns!" responds Belyr as he steps around to make room for his allies and fails to strike the plant with his scimitar. "I'll be fine, but watch yourselves!" Mechanics Belyr had 6 temporary HPs before the hit and only took 8 damage, so he's doing alright for now. I'm assuming the attack left the plant within reach to attack it back. Belyr will use 5-ft steps to try and get into a flanking position, if possible. Without a map I'm not sure, so I will leave it up to the DM to manage, . Ugh...natural 1 on the roll to hit...
  10. I'll be buying Quentin's gear this weekend in real life. Good to buy consumables once the party arrives at the adventure site.
  11. Quentin's Status Male Neutral Human Investigator, Level 5, Init 11, HP 45/45, Speed 30 ft. AC 21, Touch 15, Flat-footed 16, CMD 18, Fort 5, Ref 10, Will 5, CMB +3, Base Attack Bonus 3 MW Cold Iron Rapier +9 (1d6+5, 18-20/x2) Light Mace +8 (1d6, 20/x2) Sickle +8 (1d6, 20/x2) Mithril Shirt (+4 Armor, +5 Dex, +2 Deflect) Abilities Str 10, Dex 20, Con 14, Int 17, Wis 10, Cha 8 Condition None Extracts Used 1st level - 0/4 Daily Extracts 2nd level - 0/2 Daily Extracts Inspiration - 0/4 Daily Uses Spent Mutagen (+2 Natural AC, +4 DEX, -2 WIS, 40 Minutes) Quentin Fitzgerald Quentin nods and steps back, content to fade into the scenery as the others continue to speak. Once he's confirmed the pier from which they will depart he excuses himself to get some last minute items and meets them about an hour before the gangplank goes up. OoC I will be purchasing gear this weekend in real life. In-character Quentin is good to go.
  12. Quentin's Status Male Neutral Human Investigator, Level 5, Init 11, HP 45/45, Speed 30 ft. AC 21, Touch 15, Flat-footed 16, CMD 18, Fort 5, Ref 10, Will 5, CMB +3, Base Attack Bonus 3 MW Cold Iron Rapier +9 (1d6+5, 18-20/x2) Light Mace +8 (1d6, 20/x2) Sickle +8 (1d6, 20/x2) Mithril Shirt (+4 Armor, +5 Dex, +2 Deflect) Abilities Str 10, Dex 20, Con 14, Int 17, Wis 10, Cha 8 Condition None Extracts Used 1st level - 0/4 Daily Extracts 2nd level - 0/2 Daily Extracts Inspiration - 0/4 Daily Uses Spent Mutagen (+2 Natural AC, +4 DEX, -2 WIS, 40 Minutes) Quentin Fitzgerald "Is there a fund we can use to purchase equipment - specifically consumables - to help us better prepare for this task, Lady Amina? It doesn't need to be large, but I would consider some basic elemental defenses to be necessary when dealing with genies..." asks Quentin as he signs and begins to think through his intended purchases. OoC I appear to have failed to purchase new gear at level 5...real life and all. Is it a problem if I get that corrected with the assumption that we have enough time to allow the Mystic Pearl to get items Quentin wants, ?
  13. Belyr's Status Male Chaotic Good Half-Elf (Shoreborn) Cleric, Level 3, Init 3, HP 22+6/24, Speed 40 ft. base, 30 ft. in Armor 50 ft. base, 40 ft. in Armor AC 19, Touch 13, Flat-footed 16, CMD 15, Fort 4, Ref 5, Will 6 (+1 vs Fear), CMB +2, Base Attack Bonus +2 MW Scimitar +6 (1d6+4, 18-20/x2) MW Breastplate (+6 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 12, Int 10, Wis 16, Cha 13 Condition Longstrider (+10 to movement speed) Aid (+1 to hit and vs Fear, + some temporary HPs - included above) 2+0/3+1 Domain Level 1 Spells Available 2+0/2+1 Domain Level 2 Spells Available Belyr Cooper "It doesn't know we've seen it. Move forward carefully and prepare yourselves for battle," says Belyr as he continues to move forward a bit more quickly. Mechanics Standard action to cast Longstrider and then move action to continue down the bridge to about V36.
  14. My life is busy busy busy lately. I'm not upset at the slower pace of posts, as long as we keep coming back and slowly but surely move forward.
  15. Quentin's Status Male Neutral Human Investigator, Level 5, Init 11, HP 45/45, Speed 30 ft. AC 21, Touch 15, Flat-footed 16, CMD 18, Fort 5, Ref 10, Will 5, CMB +3, Base Attack Bonus 3 MW Cold Iron Rapier +9 (1d6+5, 18-20/x2) Light Mace +8 (1d6, 20/x2) Sickle +8 (1d6, 20/x2) Mithril Shirt (+4 Armor, +5 Dex, +2 Deflect) Abilities Str 10, Dex 20, Con 14, Int 17, Wis 10, Cha 8 Condition None Extracts Used 1st level - 0/4 Daily Extracts 2nd level - 0/2 Daily Extracts Inspiration - 0/4 Daily Uses Spent Mutagen (+2 Natural AC, +4 DEX, -2 WIS, 40 Minutes) Quentin Fitzgerald Quentin scowls a moment at the suggestion of just assaulting the djinn. When the others speak up and reject the idea he shrugs and settles in to listen to their employer. At the suggestion of more discussions with genies he nods and smiles. "I am getting more and more interested. While I prefer nonviolent options, if we have to go to battle I'm ready. When do we leave? I'd like to drop by the Mystic Pearl and see if anything leaps out at me that might help us," he says before waiting to see if the others have more to add.
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