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CrimsonKnight16

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  1. Class: Wizard 6 | AC: 15 | HP: 42/42 | Prof: +3 | Init: +2 | PP: 11 | Speed: 30ft Saves: Str: -1 / Dex: +2 / Con: +1 / Int: +9 / Wis: +4 / Cha: +0 | Luck: 2/2 | Death: 0/0 Spell DC: 16 | Spell Attack: +9 | Spells Prepared: 11 | Spell Slots -- Lvl 1: 3/4 Lvl 2: 0/3 Lvl 3: 0/3 Hjallmyr pulls Kirit aside as discretely as possible. “I don’t want to upset Aaliyah, but the Book of Fate is widely regarded as a fairy tale. At the very best, it’s likely a wild exaggeration. It is said that the book contains the destinies of all things, and that one might write their own fate into it should they acquire it. The paradox, of course, being that if you believe such a thing is possible then it would already be written in the book to begin with. I have no idea why her mother would be searching for such a thing, and I thought it best to bring it up privately given that I don’t have the same relationship with her as the rest of you.”
  2. Hjallmyr starts making rubbings of the coins, and rough sketches of the rest of the loot. He labels each one with a brief description, along with the date and location they were found. “Fascinating. This currency hasn’t been used in about a hundred years. I wonder where he got it from. He called himself Clanbreaker, so perhaps he has been hunting in these lands for that long. But then why hasn’t he spent it in all that time…” He continued to mutter to himself as he perused the rest of the items. He snaps out of his focused trance for just a moment to identify the magic items. “Ah yes. Some of these are magic items. Wand of magic missiles, onyx dog, portable hole. Useful to be sure, but nothing of note from a historic perspective.”
  3. Hjallmyr takes a moment to catch his breath now that the fire was under control. All in all, that had gone much smoother than he expected. He tries to ignore the sounds of Niko devouring Indominus as best he can, and makes his way over to the loot pile. He quickly looks over the items for anything of historical significance, and scans for anything magical. “Good job, everyone. It is always a pleasure to work with efficient allies. Should we rest here while I identify the magical items, or would you like to do that back in town?”
  4. Class: Wizard 6 | AC: 15 | HP: 42/42 | Prof: +3 | Init: +2 | PP: 11 | Speed: 30ft Saves: Str: -1 / Dex: +2 / Con: +1 / Int: +9 / Wis: +4 / Cha: +0 | Luck: 2/2 | Death: 0/0 Spell DC: 16 | Spell Attack: +9 | Spells Prepared: 11 | Spell Slots -- Lvl 1: 3/4 Lvl 2: 0/3 Lvl 3: 0/3 With the battle over, Hjallmyr hurries to get the fire under control. He rushes over to the nearest flames and starts neutralizing them little by little with prestidigitation. “Water is not my specialty, but I can still snuff the flames out. Start at the outer edges of the blaze down wind to keep it from spreading, and work your way inward if you’re going to help. We need to contain it before the wind takes it too much.”
  5. Class: Wizard 6 | AC: 15 | HP: 42/42 | Prof: +3 | Init: +2 | PP: 11 | Speed: 30ft Saves: Str: -1 / Dex: +2 / Con: +1 / Int: +9 / Wis: +4 / Cha: +0 | Luck: 2/2 | Death: 0/0 Spell DC: 16 | Spell Attack: +9 | Spells Prepared: 11 | Spell Slots -- Lvl 1: 3/4 Lvl 2: 0/3 Lvl 3: 0/3 Hjallmyr moves to the edge of the hill, takes aim, and fires off a fiery, 2nd level chromatic orb.
  6. Class: Wizard 6 | AC: 15 | HP: 42/42 | Prof: +3 | Init: +2 | PP: 11 | Speed: 30ft Saves: Str: -1 / Dex: +2 / Con: +1 / Int: +9 / Wis: +4 / Cha: +0 | Luck: 2/2 | Death: 0/0 Spell DC: 16 | Spell Attack: +9 | Spells Prepared: 11 | Spell Slots -- Lvl 1: 3/4 Lvl 2: 1/3 Lvl 3: 0/3 Hjallmyr lets out a yelp that would embarrass his ancestors on both sides of his family tree as the Dragonborn crashes down right next to him. He’s so startled, he barely notices the terrifying new form of Indominus on the hill. Aaliyah also had a look in her eye for a moment that didn’t leave him wanting to take cover behind her anymore. He summoned a flaming sphere next to Indominus, rammed him with it, then rode the current of wild magic around him to the top of the nearby ridge. He made a mental note to ask Aaliyah about what had happened to her later, when she was less murderous looking. (OOC: Flaming sphere deals 5 damage to Indominus. DC 16 dexterity save for half.)
  7. Hjallmyr rolls to resist fear. He fails and uses his inspiration to reroll. Still fails. He uses a lucky die and succeeds.
  8. Class: Wizard 6 | AC: 15 | HP: 42/42 | Prof: +3 | Init: +2 | PP: 11 | Speed: 30ft Saves: Str: -1 / Dex: +2 / Con: +1 / Int: +9 / Wis: +4 / Cha: +0 | Luck: 2/2 | Death: 0/0 Spell DC: 16 | Spell Attack: +9 | Spells Prepared: 11 | Spell Slots -- Lvl 1: 3/4 Lvl 2: 2/3 Lvl 3: 0/3 Hjallmyr squeezes past Aaliyah to get a better view on the werewolves that are going around the hill. "Excuse me, I just need to get a little closer so I can... ah, there they are." He points a finger, firing off another fireball at the pack of minions. (OOC: On roll20 I can get the four werewolves with a red circle on them as well as the southern most one with the slow icon. 32 damage, DC 16 dex save for half.)
  9. Class: Wizard 6 | AC: 15 | HP: 42/42 | Prof: +3 | Init: +2 | PP: 11 | Speed: 30ft Saves: Str: -1 / Dex: +2 / Con: +1 / Int: +9 / Wis: +4 / Cha: +0 | Luck: 2/2 | Death: 0/0 Spell DC: 16 | Spell Attack: +9 | Spells Prepared: 11 | Spell Slots -- Lvl 1: 3/4 Lvl 2: 2/3 Lvl 3: 2/3 “Um… I’ll just see myself out then.” Hjallmyr misty steps behind Aaliyah, hoping she will protect him from the angry werewolf. He shoots a firebolt at Indominus through his awakened spellbook in order to stop any regeneration.
  10. Class: Wizard 6 | AC: 15 | HP: 42/42 | Prof: +3 | Init: +2 | PP: 11 | Speed: 30ft Saves: Str: -1 / Dex: +2 / Con: +1 / Int: +9 / Wis: +4 / Cha: +0 | Luck: 2/2 | Death: 0/0 Spell DC: 16 | Spell Attack: +9 | Spells Prepared: 11 | Spell Slots -- Lvl 1: 3/4 Lvl 2: 3/3 Lvl 3: 2/3 Hjallmyr waits until the others start their attack, then lets off a fireball on the three groups of enemies southwest of Niko, just barely not catching her in the blast. He then waves his hand over his spellbook, and a spectral tome emerges from it. The ghostly book overs next to Hjallmyr, emitting dim light. He was closer to the leader than he wanted to be, but he also didn't want to get separated from his allies. He could still misty step away if they tried to come at him, after all. Ho only hoped that he could thin their numbers before the rest of the group was overwhelmed. (OOC: Hjallmyr casts fireball for 31 damage, DC 16 reflex for half, and summons his Awakened Spellbook)
  11. “Whatever we are going to do, it would be prudent to do it quickly. Perhaps those of you who are more stealthy can sneak closer. Or, I can just start throwing fire now. The element of surprise will not be ours for long, I don’t think.”
  12. Hjallmyr silently wondered why his new allies were wasting time extorting the locals when their friend had just run off on her own to fight the werewolves. He didn’t particularly care for the payout— Moonforge was plenty generous with its wages— but he also didn’t fancy a confrontation with a bunch of experienced fighters loaded up with magic equipment, so he chose to keep his thoughts to himself and pretend to be engrossed in his spell book until everyone was ready to leave.
  13. Hjallmyr buys 3 healing potions before they leave.
  14. “Since I have time to prepare my spells, I can fully commit to combat magic. Their regeneration shouldn’t be a problem, as I still have multiple castings of fireball and flaming sphere available. If all else fails, I can also use firebolt. I can also counterspell and dispel magic if there are enemy spell casters, but that will mean less fireballs. I will also need protection. I can cast mage armor and shield myself in an emergency, but even then I doubt I can take many hits. I would also like to add that I do not think it is wise to simply ask them to leave. There will be a frenzy in a couple days regardless of where they are, so if they leave then we are just pushing the problem onto someone else. We need to stop their leader.”
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