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ThWatcher

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  1. As the group comes down the hall, Jayne catches sight of them and thinks to herself, 'That looks like work come our way.' They are half way to the cantina when she realizes that her plate is not quite empty. She starts chewing and swallowing a little bit faster. As Ravek approaches, she finishes her present bite thinking, 'I thought so. Extra work. But, I signed the contract. If there's extra work, it's my own fault.' In response to Ravek's message, she glances to Arrdzu, wondering why he wasn't included. 'Maybe they have something else planned for him.' She says, "Sure," Then she glances at Paddy before including him in her reply. "We'll be right there."
  2. But!?, doesn't a dead world mean there's no one there to buy your cargo?
  3. Jayne, as she prefers to do, has taken her shower before bed. She likes to keep her sheets clean and sweat free as long as possible before 'linen day'. Sometimes she wishes she didn't have sweat glans, but all in all, she's pretty happy with her body the way it is. Feeling glad the walls are thin, she jumps out of bed, splashes some water on her face, and quickly dresses. She stops short of getting fully dressed when she sees the order for vacc suits. Instead, she wears only the vacc suit under garments that are designed to prevent chafing and blistering. After performing a preliminary suit check, she exits her room, locking her door behind her. Entering the flow of air near the cantina, she catches the aroma bacon, eggs, and toast, she is happy to find that there is also fruit. Sitting at a table, she looks up and replies to Arrdzu. "Sure, join me." She continues to eat while listening to Arrdzu's words of wisdom.
  4. Jayne replies to Arrdzu's and Paddy's comments. "That's pretty much what I thought." She pauses a moment more before adding, "I'm heading for bunk. I'll see you guys tomorrow." She takes her drink and heads off down the hall. Reaching her room, she keys the unlock code and enters. setting her drink on the desk, she sits down to relax a few moments before moving in to other things
  5. Good to have you back. I can sympathize somewhat. As a kid in 5th grade, I took a knee to the side of my head. Resulted in a cracked skull and a concussion. Spent 2 week in a hospital, the first 10 days were flat on my back, not even a pillow. But that was almost nothing compared to what you must be going through. Get well soon.
  6. I haven't heard anything directly, but Rob has been posting every other day or so on the game.
  7. Shaa arrives at the inner door and is looking through the window into the air lock as Baby is opening the outer door. As Baby is opening the door, she is asking in English, "Do you understand the language I am speaking in?"
  8. The race is Leviathan, patterned after the Leviathan Race on the Farscape series. The Leviathan race jump-space travel is based on the Traveller game mechanics system. I also have some ships in this game use a Warp FTL system like in Star Trek system. The 2 systems, when in FTL, can not interact with each other. If you watch a ship beginning 'Jump' travel, you can not tell which direction it is going and you can not track it. That ship can not change direction till the 'Jump' to the destination is complete. If you watch a ship begin 'Warp' travel, you can tell which direction it is going and you can even track it with the right sensors. The ship can change direction or exit 'Warp' at any time during the 'Warp' travel.
  9. Baby interrupts Katt's conversation with the two Elves. "Excuse me captain, but there is a being approaching. It is about half your height and does not appear to be of the elfish race. Also, the suit and weapon(s) do not look similar to anything I have seen the elves wearing." Baby shows, on a monitor, a view of the area near the airlock. Audio is also provided. *See post above. The elves speak up, saying, "That 'person' has been visiting our city for a while now. She says she is a sage and wishes to learn about our people. Our priests have indicated that as far as they can tell, she has been truthful in her dealing with us." Baby patiently awaits instruction from Katt.
  10. Most of your race knows about these living ships, but do not usually use them as; 1. The ships do not normally grow weapons. 2. They tend to get scared easily and may perform an FTL jump(1 to 5 parsecs) in a random direction to get to safety. (Once they enter the FTL jump, they can't exit early or change direction till the 6-day jump has ended.) {They can make shorter jumps when doing a 'planned jump' of shorter duration/distance.} 3. After making a 'scared-jump', they need at least a few hours to recharge before making another jump. (Planned jumps don't require as much recharge time after the jump.) 4. They can not end a jump early, no matter what duration/distance they planned.
  11. It is looking like it. But I'll check and see what I can find out.
  12. That was what I was thinking, but didn't want to speak out of turn in case it was different in this universe.
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