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Novel272

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  1. I'm working on Birthrights and have a few questions. First, does a Purview's Innate Boon need to be bought or does it come with access to the Purview? Second, there's a 3-dot Relic Flaw that mentions "a specific type of Virtue" (Hero pg 211). Does that mean my pantheon's Virtue track, or the 1e virtues mentioned in the Deeds section (Origin pg 94-95)? Third, I'm building a bird Creature that can vary its size. Do I need to buy the Flight Quality, and does changing size require the Shapeshifter Flair?
  2. Concept: Blithe to Bleak and Back Again Short-term Deed: Try something new Long-term Deed: Figure out what "right action" means for her Band Deed: to be determined Paths: Origin: the Volkhv's Apprentice (primary) Skills: Athletics, Integrity, Occult Condition: Role: Mega-Disciplinary Creative (tertiary) Skills: Academics, Empathy, Technology Condition: Pantheon: Equinox Child (secondary) Skills: Culture, Medicine, Survival Condition: Skills: Academics 2, Athletics 3 (Acrobatics), Close Combat 1, Culture 3 (Art and Music), Empathy 1, Firearms 1, Integrity 3 (Self-Discipline), Medicine 2, Occult 3 (Rituals), Persuasion 1, Subterfuge 1, Survival 2, Technology 1 Attributes: Favored Approach Resilience Might 2, Dexterity 3, Stamina 3 (tertiary) Intellect 4, Cunning 3, Resolve 4 (primary) Presence 3, Manipulation 2, Composure 3 (secondary) Callings: Creator 2 (inspired, shaper) Innate Toolkit We Go All Night Healer 1 (rebuild) Damage Conversion Liminal 2 (outsider, change) Enforcing the BoundaryI Unobtrusive Visitor Purviews: Dvoeverie (innate) Earth (innate) Artistry Fertility Frost Cooler Heads Magic Working: Wonderment Techniques: Veil, Animation, Transfer Wound Passion Irresistible Impulse Birthrights: Drawing Gloves (Relic 1) Purviews: Artistry, Frost Motif: Beauty in the bleakest winter. Flaw: Kira gains a +1 Complication to Presence rolls at the end of each scene in which she uses this Relic in the way it was intended without fulfilling the Expression/Found Virtue. Restore to full functionality once Kira fulfills a Virtue while using it. Snowdrop Chain (Relic 1) Purviews: Fertility, Passion Motif: Spring always comes. Knack: The chain has the Hard (1) tag. Flaw: Ziva helped make this Relic, and it looks like Veles got his hands on it while she wasn't looking. Each time Kira uses it, it takes an influence action against her with her own traits to encourage Chaotic or Destructive behavior. If Kira indulges, she gains a point of Momentum. Anatoly Stone, Volkhv of Morena (Guide 3) Asset Skills: Medicine, Occult Guide Stunt (2s): Kira gains a +1 to her Defense against the next attack that targets her this scene, or a +2 Enhancement to the next action she takes to medically treat herself or someone else. Purview: Magic Aleksander, Tempest Bird (Creature 4) Dice Pool: 6 Qualities: Natural Weapon (Beak, Claws) Flairs: Shapeshifting (size), Weather Tyrant Finishing Touches Legend: 1 (Witness to the Change) Virtues: Found ( ) ( ) (X) ( ) ( ) Wayward Health [ ] Bruised [ ] Bruised [ ] Bruised/Injured [ ] Injured [ ] Maimed [ ] Taken Out Defense: 3 Movement Dice: 6 Extra Skills: Academics, Close Combat, Firearms, Persuasion, Subterfuge Extra Attribute: Dexterity 1 extra Knack (Unobtrusive Visitor) and 2 points of Birthrights Appearance Long-limbed, long-fingered, and always doing something, Kira possesses an average height, a dancer's build, and big, expressive eyes the color of lichen. She wears her thick brown hair long and loose, and only bothers with scrunchies when she notices it getting caught in more things than usual. All of her jeans and most of her shirts have paint splatters, clay stains, small burns, and other signs of creative expression forever joined to the fabric, and the fact that her shoes are almost unmarked is a good indication of how often she actually wears them. Personality Kira wears her heart on her sleeve, and if that heart changes faster than the weather, well, at least it's interesting to watch. Every feeling is vibrant and intense, rooted and running deep despite their mutability, and as much as Kira enjoys the ride she does try to keep it on track. She's warm to strangers, courteous to rivals, devoted to loved ones, and a stubborn optimist. In a World that likes to focus on what is scary and depressing, she chooses to find what is good and beautiful and show it to everyone who will look. It's important to acknowledge the shadows, but it's too easy to forget the sun. Background Kira grew up in Bayview, a community about an hour from Seattle. Her father and aunt were common presences in her life, taking her for a day in the city or a park a few times a year. She's never missed an equinox, and some of her earliest memories are of walking the great branches with Masha and talking to her drowsy Papa while he either fell asleep or woke up. And if her father was a bit forgetful, and her aunt often busy, well that was to be expected. It was why she had Anya, stern, stoic, and unflinching in his care. He taught her sorcery and first aid, helped her through bad dreams and meltdowns, and somehow found a good balance between accepting her oddities and teaching her control. Everything a young godling needs. And for her that was normal. Every kid thinks the way she grows up is normal. In school Kira was always the weird kid, distracted and distracting, smart enough to keep up but more interested in doodling than academics. She made friends easily enough, but keeping them was harder. Mood swings and deep emotions are hallmarks of the Bogovi, inevitable as the sunrise, but in the mortal World that kind of pattern results in a diagnosis and a therapist and a prescription that steals the color from everything. Kira can handle high and low, appreciate and even enjoy her extremes. She can't live flat. It took years to find a doctor who understood that. Now grown, Kira spends most of her time either in her studio or wandering through nature. Her community doesn't take her seriously, and Anya is the only person she told about her Visitation. Old habits die hard, and she wants to figure things out herself before letting anyone else in.
  3. Kyrana "Kira" Yarilovna Stone Daughter of Jarilo Legendary Title: Witness to the Change Origin: the Volkhv's Apprentice Role: Mega-Disciplinary Creative Pantheon: Equinox Child Short-term Deeds: Try something new Long-term Deeds: Figure out what "right action" means for her Band Deeds: to be determined Found ○○•○○ Wayward Attributes Physical Mental Social Force Might ••○○○ Intellect ••••○ Presence •••○○ Finesse Dexterity •••○○ Cunning •••○○ Manipulation ••○○○ Resilience Stamina •••○○ Resolve ••••○ Composure •••○○ Skills Academics ••○○○ Athletics •••○○ Close Combat •○○○○ Culture •••○○ Empathy •○○○○ Firearms •○○○○ Integrity •••○○ Leadership ○○○○○ Medicine ••○○○ Occult •••○○ Persuasion •○○○○ Pilot ○○○○○ Science ○○○○○ Subterfuge •○○○○ Survival ••○○○ Technology •○○○○
  4. "For every Legend dot you have or gain, you may invent a new Title that incorporates one of her keywords. ... The first Title (for Legend 1) is often related to a character's Visitation." (Hero, pg 191) So no, you do not have to use every keyword, and your first Title might not have to use them at all.
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