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Guardian3404

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  1. Grommash - Dwarf Artificer AC: 16 | HP: 49/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 As Gundin's metal form began to show signs of necrotic rust, his mechanical eyes surveyed the damage with a hint of concern. In a moment of silent communication, Gundin's gaze met Grommash's, who was already prepared with a rag and oil in hand. Understanding passed between them, a testament to the bond forged through countless trials. OOC: Cast mend if needed. Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.
  2. Grommash - Dwarf Artificer AC: 16 | HP: 49/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 As Gundin followed Bhalgurn to lend his ever-helpful hand, Grommash popped his head down and found himself torn between competing curiosities. With his spectacles changing lenses, he observed the wisps dancing around his companion, noting their interactions with keen interest. His mind buzzed with questions—what were these ethereal apparitions, and how did they relate to the mysteries surrounding Kutaeg and the rocking chair? Yet, amidst the allure of the dancing lights, Grommash's gaze fell upon the storage containers lining the cellar. His eyes widened at the sight of a workbench, a treasure trove of materials and potential discoveries. His inner hoarder yearned to catalogue and explore every item, but caution prevailed. Before indulging his impulses, Grommash knew he must first ensure that these dancing lights posed no harm to his companions. With a resolute nod, he focused his attention on the wisps, his analytical mind probing their nature and intent. OOC: He is seeing if they seem to be harmful to Bhalgurn but also investigating the workbench for anything that catches his eyes. Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.
  3. Grommash - Dwarf Artificer AC: 16 | HP: 49/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 Grommash, deeply engrossed in examining the cellar door, seemed to momentarily tune out the world around him, including Bhalgurn's suggestions. His mind was a whirlwind of thoughts, primarily focused on devising reasons to deny the haunting nature of their surroundings. However, where Grommash's attention faltered, Gundin's comprehension shone, despite his lack of organic senses. The mechanical construct, understanding Bhalgurn's intent through some unfathomable means, turned its attention toward the entranced Kutaeg. Gundin paused, a moment of hesitation that almost seemed contemplative, as if the machine were weighing its options or considering the potential consequences of its actions. Then, with a determination that belied his metallic form, Gundin reached forward to lift Kutaeg from the clutches of the rocking chair, which seemed to hold the bard in an unnatural grip. Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.
  4. Must be bitter sweet to end the IRL game after so long. has been running a Roll20 game for years and we wont let him end it.
  5. Grommash - Dwarf Artificer AC: 16 | HP: 49/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 With a decisive nod, Grommash motioned Gundin towards the trap door, the mechanical companion responding to the unspoken command. As Gundin approaches, Grommash's fingers traced the lines of his thoughtful gaze, investigating the surroundings with a keen eye. Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.
  6. Grommash - Dwarf Artificer AC: 16 | HP: 49/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 Puzzlement settled over Grommash's features, a rare occurrence for the seasoned dwarf, but one that stirred excitement within him. Scratching the top of his balding head, he turned to Bhalgurn, explaining the arcane patterns he discerned. A sinister grin crept over his face as he suggested, half-jokingly, "We could see if Gundin can yank or slap him out of this trance." The mischievous twinkle in his eye revealed a readiness for experimentation, a trait that had guided him through countless forges and fantastical realms alike. The prospect of unraveling the mysteries before them, even at the risk of jest, fueled the old dwarf's sense of adventure. Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.
  7. Question for the DM. Not sure how to utilize Guidance in MW. I think its in character to say Grommash would annoyingly be over the shoulder of the others doing normal activities unless he is occupied or quick action is required.
  8. Grommash - Dwarf Artificer AC: 16 | HP: 49/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 As Kutaeg, seemingly entranced, was drawn into the rocking chair, Grommash took a step back, his scruffy chin feeling the tug of contemplation. In the midst of his pondering, Gundin, ever vigilant and attuned to mystical anomalies, knelt down to meet Kutaeg's eyes. With a metallic snap of his fingers, a low groan escaped Grommash, a signal that the unusual occurrence was beyond his immediate comprehension. Without the need for words, Gundin, anticipating the need, produced a contraption crafted by Grommash himself. A marvel of ingenuity, the contraption mirrored the effects of Detect Magic, a tool designed to unveil the hidden forces at play. Grommash, holding the contraption in his hands, activated it with a deliberate gesture. The device hummed to life, its enchanted mechanisms resonating with the pulse of magic in the room. As Grommash swept the contraption over the scene, his eyes narrowed with the focus of a craftsman. The hidden threads of magic, once concealed, were now laid bare before him. In this melding of technology and mysticism, Grommash sought to unravel the enchantments that surrounded Kutaeg and the rocking chair. The air hummed with possibilities as the dwarf, armed with his own creation and a keen mind, delved into the mystical tapestry that woven itself around the unsuspecting dwarf in the enchanted seat. OOC: If its ok I want Grommashs spells to be more contraptions he has made. Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.
  9. not sure what happened to my spells. Guess I will have to take a look at them again.
  10. Grommash - Dwarf Artificer AC: 16 | HP: 49/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 In the eerie room where the rocking chair seemed to dance to an otherworldly tune, Grommash stood in contemplative silence. His keen, intellectual mind refused to bow to the notion of ghosts, seeking instead a reasonable explanation for the mysterious motion. As if sensing his internal debate, Gundin nudged him gently, urging him into the room. With a shake of his head, Grommash extended his hand into the air, as if grasping for an answer that eluded him. In a seamless motion, Gundin responded by placing a pair of spectacles into his outstretched hand. These were no ordinary glasses; they boasted an array of lenses, each of different sizes, shapes, and colors. The interplay of colors and shapes revealed a tapestry of possibilities, and in this moment, Grommash, with his intellect and the aid of Gundin's ingenious invention, sought to unveil the truth that danced just beyond the realm of ordinary perception. Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.
  11. Glad to hear the swift recovery. Tis the season.
  12. Grommash - Dwarf Artificer AC: 16 | HP: 49/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 The sea breeze carried the sound of waves crashing as Grommash winced, watching Gundin get a few dings on his jump. "Eh, going to have to buff those out!" he yelled over the tumult of the ocean. As Gundin began ascending the cliff, Grommash's gaze turned upward. Above, Bhalgurn scaled the precipice with the agility of a mountain goat. Determination etched on his face, Grommash rolled up his already rolled-up sleeves, ready for the challenge that lay ahead. With a gruff determination, he started the climb, each foothold and handhold a testament to his resilience. Gundin, ever dutiful, followed suit, the mechanical companion replicating Grommash's movements with an eerie precision Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.
  13. Now that we are all on the same ledge can we daisy chain ourselves together with the rope? With one string one up from and one in the back?
  14. Don't have time to get a post in but I will roll an attempt for Gundin.
  15. dang nabbit young whipper snappers. Added my roll here so you can include mine in your response.
  16. Ah, good catch. Someone might end up having to toss a dwarf
  17. Grommash - Dwarf Artificer AC: 16 | HP: 59/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 The first jump proved a miscalculation, and Grommash found himself dangling from the rope, the weight of failure palpable in the sea-spray mist that stung his face with each drop. Gundin, ever reliable, initiated a slow, steady pull, hoisting Grommash up from the precipice. The relentless waves below seemed to mock his brief descent. Before any of the other dwarfs could utter a word, Grommash shot them each a stern glance, a silent plea for them to hold their comments. The air was thick with the consequences of his misstep, but Grommash was not one to dwell on defeat. With a determined resolve, he dusted off his hands and pulled up his sleeves, the sleeves that bore the scars of many a forge and adventure. OOC: If he can get within 15ft of the landing he will try to use his Boots of the Winding Path to teleport the remaining distance. Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.
  18. Grommash - Dwarf Artificer AC: 16 | HP: 59/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 With a glint of competitive spirit, Grommash watched as Bhalgurn successfully made it across, but he wasn't one to be outdone. Standing at the precipice of the ship's drop door, he performed a ritual of readiness, spitting into each hand. The wind carried his gruff determination as he backed up, creating the space he needed for the leap. Gazing at Gundin, who held the other end, Grommash shared a nod of understanding. Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.
  19. Grommash - Dwarf Artificer AC: 16 | HP: 59/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 Amidst the banter about a game that seemed as elusive as a shadow in the night, Grommash found himself scratching his head, the concept lost on him like a cryptic rune. Games were foreign terrain to a dwarf whose youth had been spent in the forge rather than the play yard. Unfazed by the chatter, he reached back to Gundin, expecting a simple provision of rope.However, the mechanical companion, with its unyielding precision, only met Grommash's request with a look of emptiness and a mechanical shrug. The realization that he, the meticulous artificer, wasn't prepared for every occasion, sparked a momentary fury. Whirling around, he delved into the tools that Gundin had so diligently gathered, cursing under his breath as he rummaged.Yet, no matter how he tossed and cussed, no extra rope revealed itself. Grommash, undeterred, pivoted to his own ingenuity. His mind whirred with the gears of creation as he considered a contraption, a marvel that would undoubtedly solve their rope predicament but would require hours, if not days, to bring to life. When the other glanced over they would notice the elaborate scheme he was scribbling down. Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.
  20. Grommash - Dwarf Artificer AC: 16 | HP: 59/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 The gunship's landing stirred an infectious excitement in Grommash's eyes. As the vessel settled on the unfamiliar terrain, Gundin, ever methodical, diligently gathered the tools strewn about by the exuberant artificer. Grommash, barely containing his impatience, activated his teleportation boots, flickering in and out of existence in a light blue mist as he inspected their surroundings from every available window. His weathered face lit up with a childlike wonder at the sight of what appeared to be the remnants of an ancient, battered lighthouse. Despite the planet's heavier gravity, Grommash's teleportation boots allowed him to effortlessly survey the landscape, his eyes dancing between windows. "She looks beaten and battered, but lighthouses of all manners are meant to weather the storm. Perhaps this is as good a place as any to make camp," he mused, the words trailing off as his imagination wandered toward the potential technologies concealed within the deserted tower. His attention snapped back to the present, and a mischievous glint sparked in his eyes. "Gundin makes for a great scout if you're too afraid to step out," he teased, winking and grinning, a playful smirk aimed at Bhalgurn. Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.
  21. Hey all, back in action. Let me catch up and I should be good to go.
  22. Grommash - Dwarf Artificer AC: 16 | HP: 59/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 Grommash's eyes grew wide with a mixture of awe and trepidation as he watched Bhalgurn take the controls of the ship, guiding it on an aggressive descent through the planet's turbulent atmosphere. Deep down, he knew that this daring maneuver was far from the most efficient or optimal way to navigate their craft, but a sense of curiosity and adventure burned within him. He yearned to push the limits of their vessel, to see just how far it could go, and to test the boundaries of their collective ingenuity. As the ship hurtled through the atmosphere, a tension hung in the air, and Grommash's anticipation grew. But just as the first alarm was about to flash, Gundin, the ever-vigilant mechanical companion, acted without command. With swift precision, it silenced the warning, and a thin, mischievous grin began to creep over Grommash's weathered face. For a moment, he reveled in the thrill of the risky descent, the exhilaration of pushing their craft to its limits. However, his reverie was short-lived as other cautionary warnings began to sound. The reality of their situation quickly sobered him, and he refocused his attention on the task at hand, knowing that in this fantastical journey through the unknown, a balance had to be struck between daring exploration and responsible caution.     Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.    
  23. Grommash - Dwarf Artificer AC: 16 | HP: 59/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 Amid the confines of their ship, Grommash was a whirlwind of activity, his aging but agile frame moving with the grace of a practiced artificer. His teleporting boots allowed him to traverse the ship with ease, while Gundin's extra appendages proved invaluable in managing multiple tasks simultaneously. To an outsider, it might have seemed as though Grommash was performing four jobs at once, his hands deftly operating various controls and sensors, his eyes darting between windows that offered glimpses of the dying planet below. As the ship cruised through the planet's atmosphere, the rest of the crew could hear Grommash's voice, a constant stream of muttered calculations and observations. He was like a conductor orchestrating a complex symphony of data, melding what he saw from the sky with the readings from the ship's sensors.  Occasionally, Grommash's excitement or frustration bubbled over, causing his fellow crew members to jump in surprise. He'd shout in triumph when a particularly promising location was identified, or he'd grumble in irritation when his logical calculations hit a snag that needed further refinement. The fusion of science and intuition in Grommash's work was a testament to his skill and dedication, and as he worked tirelessly to find the most suitable place to establish their settlement on this enigmatic, dying planet, his comrades couldn't help but admire his unwavering commitment to the task at hand. In the face of the unknown, Grommash was the steady hand guiding them towards a new beginning.     Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.    
  24. Grommash - Dwarf Artificer AC: 16 | HP: 59/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 Grommash's gruff exterior belied the sense of wonder that washed over him as he gazed upon the stark, barren landscape of this new, desolate planet. The celestial dichotomy of eternal day on one side and perpetual night on the other captured his attention, and he found himself darting from one window to another, his eyes transfixed by the cosmic spectacle. His thoughts raced as he mulled over the myriad possibilities that this dying world held. With a fervent curiosity, he began to analyze the data displayed on various computer screens, eager to uncover the secrets that lay hidden beneath the planet's desolation. "Signs of water," he muttered to himself, his voice tinged with anticipation. "Perhaps following the old river beds or searching for remnants of lakes. We might discover ancient structures, clues to this world's history." However, Grommash's attention flitted between the screens and the mesmerizing view outside. It was a good thing that Gundin, his unwavering mechanical companion, remained diligently focused on the task at hand, picking up where Grommash's wandering mind left off. "Mmmm, Must watch for storms. In a climate like this, one can never predict what fury nature might unleash."      Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.    
  25. Grommash - Dwarf Artificer AC: 16 | HP: 59/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 In the midst of their intricate work, Bhalgurn was so engrossed in the enchanting process that he remained unaware of Grommash's proximity. Grommash, with eyes wide and hands rubbing together in anticipation, stood beside him, exuding an aura of impatient excitement. While the others delved deep into their tasks to decipher their celestial location, Grommash, a master of his craft, began to produce an assortment of tools from his sturdy armor. These tools, seemingly endless in variety, spilled forth like a treasure trove of arcane instruments. Grommash meticulously measured and calculated various aspects of their celestial surroundings, all under the expansive canopy of stars. It was an archaic approach in a world where advanced machines could perform these calculations effortlessly, yet Grommash persisted, loudly declaring numbers and explanations, occasionally lapsing into what some termed as "mansplaining," firmly believing that his insights provided valuable guidance to the group. As he went about his calculations, he left a trail of tools and devices in his wake, a cluttered path that Gundin, the steadfast mechanical companion, dutifully followed. With methodical precision, Gundin collected and organized the scattered tools, simultaneously securing Grommash's essential travel belongings, understanding that the practicalities of their journey were far from the forefront of Grommash's thoughts. Amidst this orchestrated chaos, as Bhalgurn voiced a question, Gundin, ever efficient, was completing the cleanup, a silent signal to the others that Grommash, despite his seemingly disorganized approach, was indeed prepared and ready to embark on their adventure.   Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.    
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