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Guardian3404

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  1. Grommash - Dwarf Artificer AC: 16 | HP: 49/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 As Gundin's metal form began to show signs of necrotic rust, his mechanical eyes surveyed the damage with a hint of concern. In a moment of silent communication, Gundin's gaze met Grommash's, who was already prepared with a rag and oil in hand. Understanding passed between them, a testament to the bond forged through countless trials. OOC: Cast mend if needed. Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.
  2. Grommash - Dwarf Artificer AC: 16 | HP: 49/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 As Gundin followed Bhalgurn to lend his ever-helpful hand, Grommash popped his head down and found himself torn between competing curiosities. With his spectacles changing lenses, he observed the wisps dancing around his companion, noting their interactions with keen interest. His mind buzzed with questions—what were these ethereal apparitions, and how did they relate to the mysteries surrounding Kutaeg and the rocking chair? Yet, amidst the allure of the dancing lights, Grommash's gaze fell upon the storage containers lining the cellar. His eyes widened at the sight of a workbench, a treasure trove of materials and potential discoveries. His inner hoarder yearned to catalogue and explore every item, but caution prevailed. Before indulging his impulses, Grommash knew he must first ensure that these dancing lights posed no harm to his companions. With a resolute nod, he focused his attention on the wisps, his analytical mind probing their nature and intent. OOC: He is seeing if they seem to be harmful to Bhalgurn but also investigating the workbench for anything that catches his eyes. Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.
  3. Grommash - Dwarf Artificer AC: 16 | HP: 49/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 Grommash, deeply engrossed in examining the cellar door, seemed to momentarily tune out the world around him, including Bhalgurn's suggestions. His mind was a whirlwind of thoughts, primarily focused on devising reasons to deny the haunting nature of their surroundings. However, where Grommash's attention faltered, Gundin's comprehension shone, despite his lack of organic senses. The mechanical construct, understanding Bhalgurn's intent through some unfathomable means, turned its attention toward the entranced Kutaeg. Gundin paused, a moment of hesitation that almost seemed contemplative, as if the machine were weighing its options or considering the potential consequences of its actions. Then, with a determination that belied his metallic form, Gundin reached forward to lift Kutaeg from the clutches of the rocking chair, which seemed to hold the bard in an unnatural grip. Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.
  4. Must be bitter sweet to end the IRL game after so long. has been running a Roll20 game for years and we wont let him end it.
  5. Grommash - Dwarf Artificer AC: 16 | HP: 49/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 With a decisive nod, Grommash motioned Gundin towards the trap door, the mechanical companion responding to the unspoken command. As Gundin approaches, Grommash's fingers traced the lines of his thoughtful gaze, investigating the surroundings with a keen eye. Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.
  6. Grommash - Dwarf Artificer AC: 16 | HP: 49/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 Puzzlement settled over Grommash's features, a rare occurrence for the seasoned dwarf, but one that stirred excitement within him. Scratching the top of his balding head, he turned to Bhalgurn, explaining the arcane patterns he discerned. A sinister grin crept over his face as he suggested, half-jokingly, "We could see if Gundin can yank or slap him out of this trance." The mischievous twinkle in his eye revealed a readiness for experimentation, a trait that had guided him through countless forges and fantastical realms alike. The prospect of unraveling the mysteries before them, even at the risk of jest, fueled the old dwarf's sense of adventure. Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.
  7. Question for the DM. Not sure how to utilize Guidance in MW. I think its in character to say Grommash would annoyingly be over the shoulder of the others doing normal activities unless he is occupied or quick action is required.
  8. Grommash - Dwarf Artificer AC: 16 | HP: 49/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 As Kutaeg, seemingly entranced, was drawn into the rocking chair, Grommash took a step back, his scruffy chin feeling the tug of contemplation. In the midst of his pondering, Gundin, ever vigilant and attuned to mystical anomalies, knelt down to meet Kutaeg's eyes. With a metallic snap of his fingers, a low groan escaped Grommash, a signal that the unusual occurrence was beyond his immediate comprehension. Without the need for words, Gundin, anticipating the need, produced a contraption crafted by Grommash himself. A marvel of ingenuity, the contraption mirrored the effects of Detect Magic, a tool designed to unveil the hidden forces at play. Grommash, holding the contraption in his hands, activated it with a deliberate gesture. The device hummed to life, its enchanted mechanisms resonating with the pulse of magic in the room. As Grommash swept the contraption over the scene, his eyes narrowed with the focus of a craftsman. The hidden threads of magic, once concealed, were now laid bare before him. In this melding of technology and mysticism, Grommash sought to unravel the enchantments that surrounded Kutaeg and the rocking chair. The air hummed with possibilities as the dwarf, armed with his own creation and a keen mind, delved into the mystical tapestry that woven itself around the unsuspecting dwarf in the enchanted seat. OOC: If its ok I want Grommashs spells to be more contraptions he has made. Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.
  9. not sure what happened to my spells. Guess I will have to take a look at them again.
  10. Grommash - Dwarf Artificer AC: 16 | HP: 49/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 In the eerie room where the rocking chair seemed to dance to an otherworldly tune, Grommash stood in contemplative silence. His keen, intellectual mind refused to bow to the notion of ghosts, seeking instead a reasonable explanation for the mysterious motion. As if sensing his internal debate, Gundin nudged him gently, urging him into the room. With a shake of his head, Grommash extended his hand into the air, as if grasping for an answer that eluded him. In a seamless motion, Gundin responded by placing a pair of spectacles into his outstretched hand. These were no ordinary glasses; they boasted an array of lenses, each of different sizes, shapes, and colors. The interplay of colors and shapes revealed a tapestry of possibilities, and in this moment, Grommash, with his intellect and the aid of Gundin's ingenious invention, sought to unveil the truth that danced just beyond the realm of ordinary perception. Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.
  11. Glad to hear the swift recovery. Tis the season.
  12. Grommash - Dwarf Artificer AC: 16 | HP: 49/59 | HD: 7/7d8 | Initiative: +1 | PP: 10 | Magical Tinkering: 2/2 | Flash of Genius: 3/3 | Bullets: 40/40 | DM Inspiration: 0/1 The sea breeze carried the sound of waves crashing as Grommash winced, watching Gundin get a few dings on his jump. "Eh, going to have to buff those out!" he yelled over the tumult of the ocean. As Gundin began ascending the cliff, Grommash's gaze turned upward. Above, Bhalgurn scaled the precipice with the agility of a mountain goat. Determination etched on his face, Grommash rolled up his already rolled-up sleeves, ready for the challenge that lay ahead. With a gruff determination, he started the climb, each foothold and handhold a testament to his resilience. Gundin, ever dutiful, followed suit, the mechanical companion replicating Grommash's movements with an eerie precision Mechanics Main Hand: Radiant Musket Off Hand: None Spell DC: 15, Spell Attack: +7 Level 1 Spells: 4/4 Level 2: 3/3 Action: None Bonus Action: None Move: None Manipulate: None. Free: Speech.
  13. Now that we are all on the same ledge can we daisy chain ourselves together with the rope? With one string one up from and one in the back?
  14. Don't have time to get a post in but I will roll an attempt for Gundin.
  15. dang nabbit young whipper snappers. Added my roll here so you can include mine in your response.
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