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DarthAnthrax

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  1. Just making a bump here for you , since I finally got around to set this up
  2. Just making a bump here for you , since I finally got around to set this up
  3. Make a new topic in this section and post your application there
  4. The game takes place in the time period after the ending of KOTOR II, but before the beginning of TOR. I´ve edited the game description to include this. Unless made from very long-lived species, characters are unlikely to have been alive around the events of KOTOR II. I would make a decision to offer a discount on Bekar'gam on a character-by-character basis.
  5. I began to prep this game a while back, and accidentally set it as recruiting back then, and a few people began to join up.
  6. I think I´m beginning to have a final list of requisitions. I´ll include a short motivation for each item, and feel free to comment. Volkite Serpenta (10 Req) - Taking the weaker, smaller pistol version here, hoping to use it as a backup against hordes and primarily against more armored targets or structures, so I figure the bigger Blast isn´t necessary. Also , would I be correct in assuming these are powered by some kind of charge packs? Cartograph (5 Req) - Probably useful in general, and whether we attempt to recover or destroy the facility, having maps of it is probably a good idea. Hopefully we can also get the ship to update its data with some fresh scans before we drop Camo Cloak (20 Req) - Boosts Concealment a bit, and since it looks like I´ll be one of the main ranged combatants, it con hopefully help me take some good firing positions, and provide some protection once there Auto-Sense Goggles (10 Req) - Even though I don´t think we have any artillery or other support units to call upon in this mission, they still have many useful features besides guiding indirect fire Bolter Clip of Metal Storm Rounds (Free) - Useful against hordes Bolter Clip of Kraken Rounds (15 Req) - Useful for taking out heavy targets without getting in range of the Serpenta Extra Bolter Clips of Regular Ammo (x2 N/A) Extra Bolt Pistol Clips of Regular Ammo (x2 N/A) Extra Volkite Serpenta Charge Pack (x2, N/A?) This leaves 20 unused Req. I can probably spare it if someone else needs it, but otherwise I might use them to pick up an Auspex or another clip of Kraken rounds.
  7. While I would be ok with either option, I´d personally prefer to start from scratch and build our renown up
  8. I guess the basic thing is that since there is no listed benefit for having it/restriction for not having it, I´m just having a hard time seeing why this is an item in the first place. I understand what the item is meant to be, it´s just to me it´s utterly pointless since I have no idea what I can carry around without it. It just seems to me like it´s an item that gives a purely narrative benefit (as well as an implied but never specified mechanical one) but still has a mechanical cost. I can accept if that is the case (though I don´t like it), but I was confused as to whether this is the case or not. Also, I don´t really get stuff like the medicae pouch. If you are just requisitioning the webbing (which I think is meant to be the case), can you then just say that you have such a pouch, and get the benefits? Or is that a separate requisition? Thanks for trying to have it make sense to me, but it starts to feel like I just have to settle for this being an extremely poorly written item (IMO) that I´m just supposed to requisition without thinking too much about it.
  9. I´m feeling really dense now, but I guess it´s the emphasized part that confuses me, because I can´t find anywhere what those "normal" limits are. And also, if the webbing is just the place to add all the pouches, and stuff you requisition already comes with pouches...why is this an item that you can requisition in the first place and not standard issue? If it is an item that everyone needs... ...and if it is not, then what is the advantage? I get what you are saying it does, but from what I can see, it offers no such advantage at all. I really think (and hope) I am missing something here, as this feels like it shouldn´t be this complicated to get...
  10. Ah, that changes a lot :) I would still like someone to clarify my questions regarding Astartes Combat Webbing, so I know if I have to requisition a lot of pouches or none at all Can we actually use Demo Charges? I totally agree they would be useful, but from the rules it seems you need the Demolitions skill to use them, and I can´t see a way for anyone to have that at Rank 1.
  11. This is just me speculating, but it would seem reasonable that you only consider the actual damage dice used when seeing if the weapon jams. But still, yeah, that´s a pretty high rate for jamming. Probably safest to get a higher-quality craftsmanship version.
  12. Thanks, I had missed that there were errata available. Seems like they also put in some serious nerfs on many weapons
  13. Ok, so I have a few questions regarding Astartes Combat Webbing. I love when they include stuff like this in military games, but there are some things that confuses me: Is the requisition cost for the webbing itself, and then you can add unlimited amounts of pouches, or is the cost for a single pouch (my guess)? In case the cost is for a single pouch, can we then consider ourselves to have pouches for all the standard issue gear (sidearm, grenades, knife)? Otherwise that will eat up pretty much all requisition. Is a pouch like this needed to carry more ammunition than can be loaded into your weapons without resorting to a backpack supply? Also, regarding requisition in general, should we try to make a summary somewhere of what we want to requisition? I have some ideas of what I´d like to requisition personally, and also for some stuff that I think the team should have. Personal Requisitions 1 Bolter Clip of Metal Storm rounds (Free as a Tactical Marine) 2 Bolt Pistol Clips of Stalker Rounds (5 Req) 1 Clip Pouch for Bolter Clips (3 Req) 1 Clip Pouch for Bolt Pistol Clips (3 Req) Squad Requisitions Magnoculars (3 Req) Cartograph (5 Req) Auspex (12 Req)
  14. Elyas Zelman - Dark Angel WS 42 ♦ BS 57 ♦ S 63 ♦ T 47 ♦ A 48 ♦ I 55 ♦ P 45 ♦ W 47 ♦ F 40+25 when dealing with other Space Marines Movement 5/10/15/30 ♦ Carry/Lift/Push 900/1800/3600 Armor Body 9, All Other 7 ♦ Wounds 23/23 ♦ Fate 3/3 ♦ Pain Suppressor Doses 6/6 Awareness 50 ♦ Scrutiny 22 ♦ Command 50 Elyas had been quiet during most of the exchange with the revered Horus so far, instead taking the time to study his soon-to-be-brothers-in-arms. He had no doubts that they were brave and competent soldiers - they were the astartes, after all - but he also knew many of the other legions conducted their warfare in their own specific ways, including his own. It was interesting to see them act, to see what questions they asked and what intelligence they seemed to value. The mission itself seemed to be straightforward enough, and resistance sounded as expected. Which itself was quite expected, as you don´t put an inexperienced squad - and that was what they were, despite their individual prowess - on complex and overwhelmingly difficult missions. No, he expected that this mission was merely a trial, an opportunity to see if a squad like this could form and work together. If they could, they would be a fearsome force indeed, being able to draw on the experience and tactical knowledge form all legions in the most efficient way possible - in the field. Sensing the briefing was coming to a close, he turned his eyes towards Horus, nodding softly in understanding, and then took a quick look out across the rest of the gathered soldiers. "I guess the only remaining questions then are: How long until we make planetfall, and which way to the armory?"
  15. Elyas Zelman - Dark Angel WS 42 ♦ BS 57 ♦ S 63 ♦ T 47 ♦ A 48 ♦ I 55 ♦ P 45 ♦ W 47 ♦ F 40+25 when dealing with other Space Marines Movement 5/10/15/30 ♦ Carry/Lift/Push 900/1800/3600 Armor Body 9, All Other 7 ♦ Wounds 23/23 ♦ Fate 3/3 ♦ Pain Suppressor Doses 6/6 Awareness 50 ♦ Scrutiny 22 ♦ Command 50 Elyas almost lowered his head in shame when he heard the others begin to talk about accolades and honors. Such talk was exactly why he had always felt most at home among his own kin in the first legion. Deeds and recognition was secondary to duty and service and no matter who or what was behind an operation, the only name that mattered was the name in which they all carried out their orders - the name of the Emperor. He was about to open his mouth about his opinions, but as he heard the doors open he reflexively snapped into a position of attention. As the imposing figure walked into the room, he offered a small nod of the head as a sign of recognition. He knew who the man was, of course, and he had the utmost respect for the Lupercals prowess as a warrior, a thing that was matched by very few. While many of the other legions and their primarchs had maintained a certain distance to the Dark Angels, Horus had never forgot them. And now, he had brought together a force of astartes form across all the legions, to serve a greater cause. He looked down at the crest on his pauldron - the spread wings crowned by a flame - and smiled to himself. While many of the other assembled seemed to have various understandings of what they were asked to do - especially the Luna Wolf seemed to be describing the exact opposite of what their assignment would entail - he understood very well the task ahead of them. After all, such operations had been his life for almost as long as he could remember.
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