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DarthAnthrax

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Everything posted by DarthAnthrax

  1. Just making a bump here for you , since I finally got around to set this up
  2. Just making a bump here for you , since I finally got around to set this up
  3. Make a new topic in this section and post your application there
  4. The game takes place in the time period after the ending of KOTOR II, but before the beginning of TOR. I´ve edited the game description to include this. Unless made from very long-lived species, characters are unlikely to have been alive around the events of KOTOR II. I would make a decision to offer a discount on Bekar'gam on a character-by-character basis.
  5. I began to prep this game a while back, and accidentally set it as recruiting back then, and a few people began to join up.
  6. I think I´m beginning to have a final list of requisitions. I´ll include a short motivation for each item, and feel free to comment. Volkite Serpenta (10 Req) - Taking the weaker, smaller pistol version here, hoping to use it as a backup against hordes and primarily against more armored targets or structures, so I figure the bigger Blast isn´t necessary. Also , would I be correct in assuming these are powered by some kind of charge packs? Cartograph (5 Req) - Probably useful in general, and whether we attempt to recover or destroy the facility, having maps of it is probably a good idea. Hopefully we can also get the ship to update its data with some fresh scans before we drop Camo Cloak (20 Req) - Boosts Concealment a bit, and since it looks like I´ll be one of the main ranged combatants, it con hopefully help me take some good firing positions, and provide some protection once there Auto-Sense Goggles (10 Req) - Even though I don´t think we have any artillery or other support units to call upon in this mission, they still have many useful features besides guiding indirect fire Bolter Clip of Metal Storm Rounds (Free) - Useful against hordes Bolter Clip of Kraken Rounds (15 Req) - Useful for taking out heavy targets without getting in range of the Serpenta Extra Bolter Clips of Regular Ammo (x2 N/A) Extra Bolt Pistol Clips of Regular Ammo (x2 N/A) Extra Volkite Serpenta Charge Pack (x2, N/A?) This leaves 20 unused Req. I can probably spare it if someone else needs it, but otherwise I might use them to pick up an Auspex or another clip of Kraken rounds.
  7. While I would be ok with either option, I´d personally prefer to start from scratch and build our renown up
  8. I guess the basic thing is that since there is no listed benefit for having it/restriction for not having it, I´m just having a hard time seeing why this is an item in the first place. I understand what the item is meant to be, it´s just to me it´s utterly pointless since I have no idea what I can carry around without it. It just seems to me like it´s an item that gives a purely narrative benefit (as well as an implied but never specified mechanical one) but still has a mechanical cost. I can accept if that is the case (though I don´t like it), but I was confused as to whether this is the case or not. Also, I don´t really get stuff like the medicae pouch. If you are just requisitioning the webbing (which I think is meant to be the case), can you then just say that you have such a pouch, and get the benefits? Or is that a separate requisition? Thanks for trying to have it make sense to me, but it starts to feel like I just have to settle for this being an extremely poorly written item (IMO) that I´m just supposed to requisition without thinking too much about it.
  9. I´m feeling really dense now, but I guess it´s the emphasized part that confuses me, because I can´t find anywhere what those "normal" limits are. And also, if the webbing is just the place to add all the pouches, and stuff you requisition already comes with pouches...why is this an item that you can requisition in the first place and not standard issue? If it is an item that everyone needs... ...and if it is not, then what is the advantage? I get what you are saying it does, but from what I can see, it offers no such advantage at all. I really think (and hope) I am missing something here, as this feels like it shouldn´t be this complicated to get...
  10. Ah, that changes a lot :) I would still like someone to clarify my questions regarding Astartes Combat Webbing, so I know if I have to requisition a lot of pouches or none at all Can we actually use Demo Charges? I totally agree they would be useful, but from the rules it seems you need the Demolitions skill to use them, and I can´t see a way for anyone to have that at Rank 1.
  11. This is just me speculating, but it would seem reasonable that you only consider the actual damage dice used when seeing if the weapon jams. But still, yeah, that´s a pretty high rate for jamming. Probably safest to get a higher-quality craftsmanship version.
  12. Thanks, I had missed that there were errata available. Seems like they also put in some serious nerfs on many weapons
  13. Ok, so I have a few questions regarding Astartes Combat Webbing. I love when they include stuff like this in military games, but there are some things that confuses me: Is the requisition cost for the webbing itself, and then you can add unlimited amounts of pouches, or is the cost for a single pouch (my guess)? In case the cost is for a single pouch, can we then consider ourselves to have pouches for all the standard issue gear (sidearm, grenades, knife)? Otherwise that will eat up pretty much all requisition. Is a pouch like this needed to carry more ammunition than can be loaded into your weapons without resorting to a backpack supply? Also, regarding requisition in general, should we try to make a summary somewhere of what we want to requisition? I have some ideas of what I´d like to requisition personally, and also for some stuff that I think the team should have. Personal Requisitions 1 Bolter Clip of Metal Storm rounds (Free as a Tactical Marine) 2 Bolt Pistol Clips of Stalker Rounds (5 Req) 1 Clip Pouch for Bolter Clips (3 Req) 1 Clip Pouch for Bolt Pistol Clips (3 Req) Squad Requisitions Magnoculars (3 Req) Cartograph (5 Req) Auspex (12 Req)
  14. Elyas Zelman - Dark Angel WS 42 ♦ BS 57 ♦ S 63 ♦ T 47 ♦ A 48 ♦ I 55 ♦ P 45 ♦ W 47 ♦ F 40+25 when dealing with other Space Marines Movement 5/10/15/30 ♦ Carry/Lift/Push 900/1800/3600 Armor Body 9, All Other 7 ♦ Wounds 23/23 ♦ Fate 3/3 ♦ Pain Suppressor Doses 6/6 Awareness 50 ♦ Scrutiny 22 ♦ Command 50 Elyas had been quiet during most of the exchange with the revered Horus so far, instead taking the time to study his soon-to-be-brothers-in-arms. He had no doubts that they were brave and competent soldiers - they were the astartes, after all - but he also knew many of the other legions conducted their warfare in their own specific ways, including his own. It was interesting to see them act, to see what questions they asked and what intelligence they seemed to value. The mission itself seemed to be straightforward enough, and resistance sounded as expected. Which itself was quite expected, as you don´t put an inexperienced squad - and that was what they were, despite their individual prowess - on complex and overwhelmingly difficult missions. No, he expected that this mission was merely a trial, an opportunity to see if a squad like this could form and work together. If they could, they would be a fearsome force indeed, being able to draw on the experience and tactical knowledge form all legions in the most efficient way possible - in the field. Sensing the briefing was coming to a close, he turned his eyes towards Horus, nodding softly in understanding, and then took a quick look out across the rest of the gathered soldiers. "I guess the only remaining questions then are: How long until we make planetfall, and which way to the armory?"
  15. Elyas Zelman - Dark Angel WS 42 ♦ BS 57 ♦ S 63 ♦ T 47 ♦ A 48 ♦ I 55 ♦ P 45 ♦ W 47 ♦ F 40+25 when dealing with other Space Marines Movement 5/10/15/30 ♦ Carry/Lift/Push 900/1800/3600 Armor Body 9, All Other 7 ♦ Wounds 23/23 ♦ Fate 3/3 ♦ Pain Suppressor Doses 6/6 Awareness 50 ♦ Scrutiny 22 ♦ Command 50 Elyas almost lowered his head in shame when he heard the others begin to talk about accolades and honors. Such talk was exactly why he had always felt most at home among his own kin in the first legion. Deeds and recognition was secondary to duty and service and no matter who or what was behind an operation, the only name that mattered was the name in which they all carried out their orders - the name of the Emperor. He was about to open his mouth about his opinions, but as he heard the doors open he reflexively snapped into a position of attention. As the imposing figure walked into the room, he offered a small nod of the head as a sign of recognition. He knew who the man was, of course, and he had the utmost respect for the Lupercals prowess as a warrior, a thing that was matched by very few. While many of the other legions and their primarchs had maintained a certain distance to the Dark Angels, Horus had never forgot them. And now, he had brought together a force of astartes form across all the legions, to serve a greater cause. He looked down at the crest on his pauldron - the spread wings crowned by a flame - and smiled to himself. While many of the other assembled seemed to have various understandings of what they were asked to do - especially the Luna Wolf seemed to be describing the exact opposite of what their assignment would entail - he understood very well the task ahead of them. After all, such operations had been his life for almost as long as he could remember.
  16. Elyas Zelman - Dark Angel WS 42 ♦ BS 57 ♦ S 63 ♦ T 47 ♦ A 48 ♦ I 55 ♦ P 45 ♦ W 47 ♦ F 40+25 when dealing with other Space Marines Movement 5/10/15/30 ♦ Carry/Lift/Push 900/1800/3600 Armor Body 9, All Other 7 ♦ Wounds 23/23 ♦ Fate 3/3 ♦ Pain Suppressor Doses 6/6 Awareness 50 ♦ Scrutiny 22 ♦ Command 50 Elyas watched the conversation proceed around him, preferring to listen and observe rather than join in. It seemed these people had finally begun to drift their conversation towards more productive topics, like their current assignment and how to prepare for it. He looked over at the Death Guard veteran, appreciating the truth of his words. No enemy - no matter how savage or primitive - should ever be underestimated, that path only lead to ruin. He had only minor experience with orks himself but he knew them to be savage and ferocious, and in their own ways, cunning. "I´d say our friend over there" - he pointed towards Madoc - "has the right idea. The worst thing you can do is underestimate them. If we stay alert and use the strengths we have, we will crush them with ease. But if we grow overconfident and start to ignore the power they possess, things will become much more complicated than they need to be"
  17. That fits pretty well into what I had planned for, being a versatile ranged specialist. I thought about spreading out and using a variety of weapons, but eventually decided to have the Bolter as my choice of arm. Will upgrade to a Storm Bolter asap though. And in doing so I decided that the bonuses from Bolter Mastery might be overkill, so I´ll switch my ability to Tactical Expertise.
  18. I had a few questions of varying nature, so I´ll just throw them out here :) First, just so I´m getting the right intel here, we are in a time period where the Dark Angels haven´t gone through their reorganization yet, right? So they would still wear black armor, and divisions like the Firewing would still be existing? And would they refer to themselves as "Dark Angels" yet? I think I read somewhere that came in pretty late. Next, a mechanical question that I was waiting to ask until we saw what the team would look like. I selected the Bolter Mastery special ability to make Elyas more powerful as an individual soldier, but after reading up a little on Squad Mode and how that works, I´m thinking maybe it would be more beneficial for the team if I switched that to the ability where I can share my chapter tactics with others, what do you think? Finally, just for the GM, I went ahead and completed my sheet by spending some of the leftover XP to pick up a few more skills.
  19. Elyas Zelman - Dark Angel WS 42 ♦ BS 57 ♦ S 63 ♦ T 47 ♦ A 48 ♦ I 55 ♦ P 45 ♦ W 47 ♦ F 40+25 when dealing with other Space Marines Movement 5/10/15/30 ♦ Carry/Lift/Push 900/1800/3600 Armor Body 9, All Other 7 ♦ Wounds 23/23 ♦ Fate 3/3 ♦ Pain Suppressor Doses 6/6 Awareness 50 ♦ Scrutiny 22 ♦ Command 50 "Quite the strange gathering indeed...soldiers from all legions and all kinds of tactical specialties...curious indeed. Though I guess command would not have pulled us away from active duty without good reason. I only hope it will be revealed soon..." Elyas had been pondering the reason for his summons ever since he received them. To pull a handful astartes from their respective deployments during an ongoing campaign of this magnitude...there had to be a very specific reason. He was familiar with the traits and tactics of the various legions, even though he had never actually served with someone outside his own legion directly. While most military units thrived on conformity, and dedicated units to fill various roles, a unit formed from a mix of everything the legions had to offer could be...interesting, to say the least. Standing up from his seat, he pulled back the hood of the dark green cloak he was wearing under his black armor, revealing his dark hair and piercing orange eyes. It was always interesting to see how new people reacted to them, and he was well aware of the eerie appearance they gave him. Even standing up though, he was still noticeably shorter than the others. Not by much, but enough to notice. "Elyas Zelman of the First Legion, Soldier of the Firewing. Pleased to meet all of you"
  20. Wow, didn´t think we´d be this many players. This is going to be fun :) Myself, I´m 37 years old from Sweden, working as a software engineer and have been interested in gaming, rpgs, scifi and fantasy since I was like 12. I have the most experience with the Star Wars Saga Edition RPG, though I have tried some other systems as well. Not super familiar with 40k, but getting into it more and more, and enjoying it. I´m currently playing Baldurs Gate 3, but once I´m done with that, I´m all set up for a massive 40k game spree - Chaos Gate, Inquisitor: Martyr and Rogue Trader. I´ve been on MW for a while, being active on and off, occasionally trying to run my own games, and before I got here I played on a site that was more dedicated to SW Saga Edition games. I´d consider myself a pretty experienced player, not so experienced as a GM, but I´m planning on trying to run another SW game once I get the forum set up properly. Also, once I feel like I´ve gotten a better grasp of the 40k universe I´ve been feeling like I could consider running a Dark Heresy game.
  21. I´ve added a small section on appearance and personality. Other than that, I only have some XP left to spend, and I was hoping that it would be possible to tweak the character a little bit after selection have been made, assuming I make the cut.
  22. There we go, I think I have gotten everything down, except that I have some XP left to spend. However I am of the nature that I will probably tinker with this up until selection, though I won´t change up the backstory and the basic nature of the character.
  23. I saw that we were allowed to do that, just haven´t gotten around to enter it in the sheet yet. I was planning to swap Fellowship and Ballistic Skill. I don´t mind being a highly intelligent soldier, and I hope to pick up several skills that can help outside of combat based on Intelligence (Demolitions, Logic, Tech-Use, several knowledge and tactics skills...) to represent proficiency with the various aspects of military intelligence as well as combat.
  24. So I´ve gotten most of the mechanics down, and are working on the fluff. Here is the basic outline of what I had in mind for the character, feel free to comment and offer suggestions, I´m not all that well-versed in the deeper parts of the lore. He was raised on a remote research station as the son of a guardsman and a scientist and showed a sharp intellect pretty early in life, and it was planned that he would follow in his mothers footsteps as a biologist. His youth was cut short though, as the station came under attack by a host of indigenous aliens. The station managed to hold them off long enough for a nearby strike force of Dark Angels to arrive, but most of its inhabitants were slain, including both Elyas parents. With nowhere else to go, and having shown great courage in the defense of the station despite his age, he was offered to join the legion. He would pass through his trials until he was sent back to his home to search for and eradicate any traces of the aliens, which he did, and as such became a neophyte of the Dark Angels. He continued to serve faithfully until he was accepted as being worthy of becoming a true marine. He would serve his legion well, often in roles outside of the traditional infantry line like a scout or saboteur. With an aptitude for military intelligence, he would eventually come to serve in the Firewing, the most hidden of the Dark Angel orders. While many skills that I want is unavailable at Rank 1, I imagine Elyas as serving a versatile tactical role. With bolter specialization and specialized ammo, he can operate well against many different foes, serving as long-range marksman or short-range devastator. I didn´t take it from start, since I wanted to add some skills for more diversity to him, but I plan to take the Astartes Weapon Specialization talent asap. Also, and hopefully there can be some way to incorporate a good reason for this, I would want to take the Guerrilla Training talent as an Elite Advance. I´m not looking to become a stealth master or anything, but the innate penalties of power armor makes any kind of stealth hard. I might also want to look at getting the Infused Knowledge talent to capitalize on having a pretty good Intelligence, but that is not exactly top priority. Edit: Oops, realized if I wanted you to take a look at this, I should probablt include an
  25. Elyas Zelman - Dark Angel WS 42 ♦ BS 57 ♦ S 63 ♦ T 47 ♦ A 48 ♦ I 55 ♦ P 45 ♦ W 47 ♦ F 40+25 when dealing with other Space Marines Movement 5/10/15/30 ♦ Carry/Lift/Push 900/1800/3600 Armor Body 9, All Other 7 ♦ Wounds 23/23 ♦ Fate 3/3 ♦ Pain Suppressor Doses 6/6 Awareness 50 ♦ Scrutiny 22 ♦ Command 50
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