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Steel Warrior

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  • Public Game 聽路聽 Last active

    A game of gods and men, inspired by Ancient Greece.

  • Read Only Game 聽路聽 7 members 聽路聽 Last active

    Ongoing adventures that started in Lastwall. Then moved to Ustalav and now ...

  • Read Only Game 聽路聽 6 members 聽路聽 Last active

    The Blue Scarab adventuring company has recently completed exploring a couple of assigned research sites. They just finished auctioning off their loot when the dead have risen from their graves. Book 2 of the Mummy's Mask AP.

  • Open Game 聽路聽 3 members 聽路聽 Last active

    Five earthlings find themselves in a place called Glimmerspire. |The game is taking place within the Kingdom of Glimmerspire, set in a setting currently referred to as the Sundered World. The idea behind Sundered World is that everything and everywhere started as a single world and that every setting and plane are connected by the fact they started as a whole. This connection can result in 'stuff' bleeding through. That means that every legend and tale you have heard could be true to some degree (Merlin, dragons, bigfoot, and Nessie for example). In this case, the PCs are humans from Earth that have bled into Glimmerspire, with the hows, whys, and wheres unknown to them.|

  • Public Game 聽路聽 Last active

    Over 100 years ago Lord Acridia Bastion took control of a large chunk of Chrystal, he ruled for nearly twenty years. In that time he made many changes, most of which were bad and the people suffered. All this came about because he had had some mirror portals made that allowed him to move his troops around really quickly, the designer was one Ilyrana Sazorwyn. Ilyrana had made them to Acridia's specifications, they were flawed. Ilyrana had added a flaw that would allow troops from outside of the wall to enter, and that is just what happened. The forces of good were informed of the flaw by Ilyrana herself, she was watched morning and night so it took a while for her to make contact with her allies. Once the forces of good entered the portals they made quick work of the unsuspecting guards, as he lost more and more troops Acridia made a plea to his ally in the abyss. A portal was opened and a balor passed through, it killed Acridia and then went on a rampage. More demons poured through and undead now joined them, panic set in and a full-scale rout happened. Many died in the first hours, more in the next few days, and then the refugees stopped coming. Present day One-eyed Whalebone, the pirate, was disembarking with an eye for a change. He now had it on good authority that the gold Acridia left was still inside the city of Nortonia, he had an army of pirates with him to look for it. Captain Zmythe was tasked with the job of stopping him, the plan was to send out a party of capable adventurers to grab it before Whalebone got it. He has to oversee every village idiot that could carry a pitchfork, filtering them out he hopes to gather a decent party to stop the pirate.

  • Read Only Game 聽路聽 6 members 聽路聽 Last active

    (As one of the players put it, now better described as "Over the river, through the woods, across the frozen tundra, into the desert and delving the dungeon deep." But I like the name as an artifact title, so we're keeping it.) In the past, a large tribe of orcs was forced from their home by a seaborne invasion of giants. They were pushed into a resource-rich upper valley that humans, dwarves, and goblins had already scuffled over for ages. Last summer's war was just the latest among these cyclical conflicts. The party was tasked to escape the siege and bring reinforcements from the kingdom at large. They were successful, and this forced the orc warlord Grum to negotiate. His coalition was tenuous, and liable to shatter into factions without careful supervision. The group considered directing this sizable force at the giants instead, along with assistance from the human kingdom. The goal would be to drive the giants back to sea and reclaim Grum's original land for him. However, the other factions were unlikely to spill their own blood for this plan, so it was shelved. Instead, the group traveled down the river into the long-desolate lower valley. There used to be a bustling network of halfling communities here, along with a budding arcane university. That changed when the mages offered to work spells on the ley lines in the area, trying to form a weather control system over the valley. They succeeded, but it had dangerous side effects. The ley lines did not allow spirits to pass beyond them. This prevented the dead from resting, and kept generations of fey trapped inside their own sector of the criss-crossing ley lines. The halfling civilization rapidly collapsed in the face of this, and the university went defunct soon after without anything nearby to support it. The blight compounded, and the land here was dormant. Many trees were dead and petrified. Restless spirits walked the night. The group managed to undo this strangeness and return the valley to normalcy. This opened up lots of living space for the displaced tribes to share, relieving population pressure in the region. In the process, the group learned that one of the former faculty of the university, a necromancer named Hargreave, was still on the loose and plotting to become a lich--to what end, other than longevity, they are still not sure. They tracked him across the desert to a tomb complex called Shemura where he was fortifying a lair for himself. There, the group forced him to flee, acquiring much of his wealth and freeing unwilling minions of his in the process. Now, they are preparing to track him down again and put a permanent stop to his wicked ways. But a complication arose. From the notes and items they recovered, they found hints that their quarry may not be working alone...

  • Closed Game 聽路聽 6 members 聽路聽 Last active

    A group of either up and coming people or ex adventurers who have settled down and start up a shop. Using the Downtime system and very simplified combat to streamline gameplay.

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