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QuirkyJoe

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Everything posted by QuirkyJoe

  1. Hello fellow adventurers! Are you ready to plunge into the fiery depths of Avernus and join a daring band of heroes on a quest to save a city from infernal doom? We're is looking for brave souls to join our current party on their perilous journey in . Current Party Line-Up: Kahlyn Ahlorsath - Played by rogueblade0729, Kahlyn is a valiant Triton Paladin (Level 6), wielding holy might to vanquish the denizens of darkness. Acwan - Portrayed by TricksterArcane, Acwan is a crafty Human Wild Magic Armorer (Artificer 6/Barbarian 4), a master of both arcane gadgetry and raw, untamed power. Callous - Brought to life by Quint Essence, Callous is a fearsome Tiefling Biter (Barbarian 4/Fighter 3), a terror on the battlefield who revels in the thrill of close combat. Current Quest: Our party is currently in Elturel, a city on the brink of ruin, teetering on the edge of being dragged into the infernal abyss. The next leg of our journey will take us into the very heart of Hell — Avernus itself — as we seek a means to break the diabolical chains pulling Elturel toward its doom. We Need YOU! We're looking for a couple more adventurers to bolster our ranks. Ideal candidates are those who enjoy rich role-playing, tactical combat, and are ready to face the challenges of the Nine Hells. We encourage creativity and a good sense of camaraderie. If you're interested in joining , please reply to this message or send a DM to QuirkyJoe. Let us know about your character concept and why they would be a perfect fit for this infernal adventure! Dare to descend with us and become legends in the making. Hell awaits!
  2. Sorry, sajison & wapsii. Was convinced I'd responded to both of you sometime last week. If you're still interested, we'd appreciate having you. As mentioned, the group is fairly deep into the tomb at this point, so the dangers are real.
  3. Thanks for your interest! 😁👍 Apart from (unless you've an existing character that's a higher level), what specifics are you interested in, ? Adventure so far, what the module's all about, etc.? Let me know more & I'll fill in the blanks as best I'm able.
  4. 🌟 Join Our Adventuring Party in the Heart of the Tomb of Annihilation! 🌟 Are you ready to embark on an epic journey through the treacherous depths of the Tomb of Annihilation? Do you seek glory, treasure, and the thrill of adventure? Look no further! Our intrepid band of heroes is in need of reinforcements as we delve deeper into the heart of this deadly labyrinth. Currently, our party consists of: 🛡️ omegoku as Morgan, a 6th level Dwarf Gloomstalker, master of stealth and survival. 🗡️ Stiehle as Stiehle, 11th level Human Rogue (8) / Fighter (3), a cunning and versatile combatant. 🔮 TricksterArcane as Isaeros Winterbright, a 10th (?) level Elf Wizard, wielding powerful arcane magic to overcome any challenge. Together, we've braved countless dangers, overcome deadly traps, and faced fearsome foes. But the most perilous trials still lie ahead as we navigate the remnants of this, the final chapter of our harrowing adventure! Our current posting rate averages 1x per week, allowing for immersive storytelling and strategic planning. Whether you're a seasoned veteran or a newcomer to the realms of D&D, there's a place for you in our party. So gather your courage, sharpen your blades, and prepare to explore the depths of the Tomb of Annihilation like never before! Reply to this ad or message QuirkyJoe on Mythweavers to join the adventure today! Fortune favors the bold! 🗝️💎🏹
  5. Dear DM & Fellow Adventurers, I hope this message finds you well. I wanted to take a moment to share with you all that I will be withdrawing from our play-by-post game due to personal reasons. It's a decision I've not taken lightly, but one that I feel is necessary at this time. I want to express my deepest gratitude to each and every one of you for the incredible adventures we've shared together. Your creativity, camaraderie, and dedication to our characters and the story have made this journey truly unforgettable. While I'm sad to say goodbye, I take comfort in knowing that our paths may cross again in the future. Until then, I wish you all the best in your ongoing adventures within the realm of tabletop gaming and beyond. Thank you for the memories and may your dice always roll in your favor. Warm regards, QuirkyJoe
  6. Dear DM & Fellow Adventurers, I hope this message finds you well. I wanted to take a moment to share with you all that I will be withdrawing from our play-by-post game due to personal reasons. It's a decision I've not taken lightly, but one that I feel is necessary at this time. I want to express my deepest gratitude to each and every one of you for the incredible adventures we've shared together. Your creativity, camaraderie, and dedication to our characters and the story have made this journey truly unforgettable. While I'm sad to say goodbye, I take comfort in knowing that our paths may cross again in the future. Until then, I wish you all the best in your ongoing adventures within the realm of tabletop gaming and beyond. Thank you for the memories and may your dice always roll in your favor. Warm regards, QuirkyJoe
  7. argh Is there a nicer way to roll? Feel like it's super messy.
  8. Paavu "" Akannathi (Twilight Scout) Passive Insight: 12 | Passive Investigation: 12 | Passive Perception: 12 Darkvision: 300' HP: 33/33 AC: 16 (Studded Leather) / 18 (w/ Shield) Speed: 30' Conditions: None Equipped: Light Crossbow Ability ScoresSTR +1 DEX +4 CON +1 INT +2 WIS +2 CHA -1 | AttacksLight Crossbow +7, 1d8+4 Moon-Touched Scimitar +7, 1d6+4 Shortsword +7, 1d6+4 Sneak Attack 2d6 | Saving ThrowsSTR +1 DEX +4 CON +1 INT +2 WIS +5 CHA +2 | Skill ChecksAcrobatics +10 Animal Handling +2 Arcana +2 Athletics +4 Deception -1 History +5 Insight +2 Intimidation -1 Investigation +2 Medicine +5 Nature +8 Perception +2 Performance -1 Persuasion -1 Religion +2 Sleight of Hand +7 Stealth +10 Survival +8 | Special FeaturesRacial: Goliath Little Giant You’re proficient with Athletics and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born You have resistance to cold damage and naturally acclimate to high altitudes even if you’ve never been to one. This includes elevations above 20,000 ft. Stone’s Endurance When you take damage, you can use your reaction to reduce the damage taken by 1d12+1. You can use this trait 3 times per long rest. Class: Cleric Eyes of Night (used Feb. 25) You have darkvision out to a range of 300 feet. As an action, you can share this darkvision with up to 2 willing creatures you can see within 10 ft. of you, lasting for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again. Vigilant Blessing As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. Class: Rogue Cunning Action You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action. Steady Aim As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn. Skirmisher You can move up to half your speed as a reaction when an enemy ends its turn within 5 ft. of you without provoking opportunity attacks. | SpellsWisdom +5 Spell Attack 13 Save DC Cantrips: Guidance Light Spare the Dying 1st Level Spells: Bless Cure Wounds Faerie Fire Shield of Faith Sleep Opting for the relative silence of the crossbow, Paavu loads a bolt and attempts to permanently silence the undead monster. Active: Vigilant Blessing (on Vithka) As an action, you give one creature you touch advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. Active: Eyes of Night (on Johnny & Vithka) You have darkvision out to a range of 300 feet. As an action, you can share this darkvision with up to 2 willing creatures you can see within 10 ft. of you, lasting for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again. Maps Map that we found Places we've been (current to Jan 5/24) Images Initiative Light Crossbow Light Crossbow (Adv) Damage (Reg) Damage (Sneak) Using the bonus action for Steady Aim (adv on roll).
  9. All good. Appreciate you moving the game along (with the others who are moving the game along, too *wink*).
  10. Paavu "" Akannathi (Twilight Scout) Passive Insight: 12 | Passive Investigation: 12 | Passive Perception: 12 Darkvision: 300' HP: 33/33 AC: 16 (Studded Leather) / 18 (w/ Shield) Speed: 30' Conditions: None Equipped: Light Crossbow Ability ScoresSTR +1 DEX +4 CON +1 INT +2 WIS +2 CHA -1 | AttacksLight Crossbow +7, 1d8+4 Moon-Touched Scimitar +7, 1d6+4 Shortsword +7, 1d6+4 Sneak Attack 2d6 | Saving ThrowsSTR +1 DEX +4 CON +1 INT +2 WIS +5 CHA +2 | Skill ChecksAcrobatics +10 Animal Handling +2 Arcana +2 Athletics +4 Deception -1 History +5 Insight +2 Intimidation -1 Investigation +2 Medicine +5 Nature +8 Perception +2 Performance -1 Persuasion -1 Religion +2 Sleight of Hand +7 Stealth +10 Survival +8 | Special FeaturesRacial: Goliath Little Giant You’re proficient with Athletics and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born You have resistance to cold damage and naturally acclimate to high altitudes even if you’ve never been to one. This includes elevations above 20,000 ft. Stone’s Endurance When you take damage, you can use your reaction to reduce the damage taken by 1d12+1. You can use this trait 3 times per long rest. Class: Cleric Eyes of Night (used Feb. 25) You have darkvision out to a range of 300 feet. As an action, you can share this darkvision with up to 2 willing creatures you can see within 10 ft. of you, lasting for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again. Vigilant Blessing As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. Class: Rogue Cunning Action You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action. Steady Aim As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn. Skirmisher You can move up to half your speed as a reaction when an enemy ends its turn within 5 ft. of you without provoking opportunity attacks. | SpellsWisdom +5 Spell Attack 13 Save DC Cantrips: Guidance Light Spare the Dying 1st Level Spells: Bless Cure Wounds Faerie Fire Shield of Faith Sleep Paavu winces at the axebeak's response. She's known others within her former clan who could converse with beasts, but that skill wasn't one she'd acquired and she was certain from the expressions on the faces of her companions that none of them were too pleased with the brash response the creature gave. There was a good chance they'd all be discovered in short order. Focusing once more on her crossbow, she ensured that the weapon was loaded, the string set, and the trigger at the ready. They couldn't afford any more mistakes right now. There was no telling what they'd come across and whether they'd be outnumbered. Active: Vigilant Blessing (on Vithka) As an action, you give one creature you touch advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. Active: Eyes of Night (on Johnny & Vithka) You have darkvision out to a range of 300 feet. As an action, you can share this darkvision with up to 2 willing creatures you can see within 10 ft. of you, lasting for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again. Maps Map that we found Places we've been (current to Jan 5/24)
  11. Passive Insight: 13 | Passive Investigation: 11 | Passive Perception: 10 HP: 51/51 AC: 16 (Half Plate) / 19 (w/+1 Shield) Speed: 30' Conditions: None Equipped: Nothing Ability ScoresSTR +4 DEX +1 CON +1 INT +1 WIS +0 CHA +1 | Attacks+1 Rapier, +8, 1d8+7 Sneak Attack 4d6 | LanguagesCommon, Elvish, Goblin, Orc, Thieves’ Cant | Saving ThrowsSTR +4 DEX +4 CON +1 INT +4 WIS +0 CHA +2 | Skill ChecksAcrobatics +1 Animal Handling +0 Arcana +1 Athletics +10 Deception +8 History +1 Insight +3 Intimidation +8 Investigation +1 Medicine +0 Nature +1 Perception +0 Performance +5 Persuasion +8 Religion +4 Sleight of Hand +1 Stealth +1 Survival +0 | Special FeaturesThieves’ CantPHB, pg. 96 You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly. Cunning ActionPHB, pg. 96 You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action. Cunning Action: 1 Bonus Action Steady AimTCoE, pg. 62 As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn. Steady Aim: 1 Bonus Action Roguish ArchetypePHB, pg. 96 Swashbuckler Fancy FootworkSCAG, pg. 47 During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn. Rakish AudacitySCAG, pg. 47 You add your CHA modifier (+2) to your initiative rolls. You don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 ft. of it, no other creatures are within 5 ft. of you, and you don’t have disadvantage on the attack roll. Ability Score ImprovementPHB, pg. 96 Feat Alert Uncanny DodgePHB, pg. 96 When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. Uncanny Dodge: 1 Reaction EvasionPHB, pg. 96 When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. RACIAL TRAITS LanguagesBR, pg. 31 You can speak, read, and write Common and one extra language. Goblin Ability Score IncreaseBR, pg. 31 Two different ability scores of your choice increase by 1. Strength Score Charisma Score SkillsBR, pg. 31 You gain proficiency in one skill of your choice. Athletics FeatBR, pg. 31 You gain one feat of your choice. Moderately Armored FEATS MANAGE FEATS Fighting InitiateTCoE, pg. 80 You learn one Fighting Style option of your choice from the fighter class. Dueling When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. AlertPHB, pg. 165 You gain a +5 bonus to initiative, you can't be surprised while you are conscious, and other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you. Moderately ArmoredPHB, pg. 168 Increase your Strength or DEX score by 1. You gain proficiency with medium armor and shields. Strength Score "Fairly certain I haven't, Kat, but you remember what the past few weeks have been like for us. All manner of strangeness, of tiny kingdoms emerging within ruins and nearby hills..." Georg shakes his head rather tiredly, then -- as though internally considering much the same as Lotham and prioritizing in-town searches as opposed to those that might lead to situational danger -- responds to the group at large, saying, "Shrine ought to be pleasant enough. Shall we head off, then?" To Mercedes, he adds, "Well, that's your call, honestly. We know that the goblins were kind enough to wreak havoc within Phandalin proper, and suspect that they've spent enough time in the area to pluck other stones and precious oddities for whatever devious gains they've a mind to. I've no doubt that you can handle yourself. Still, safety in numbers," capping his final statement off with a quite series of raised eyebrows. That which is known Stones have been taken from all over Phandalin -- Miner's Exchange, Shrine of Luck, Barthen's well. Gwyn says the cornerstone was a Netherese fragment. She's knowledgeable on the topic. The stone would've been suffused with magic, and it's possible that it's leaking magic and affecting things around it.
  12. Thanks! Been using Midjourney Alpha & practicing combining various prompts generated by ChatGPT (usually 4). Been a good way to go back & forth and see what works better (generic vs intensive, detail-laden descriptions). It's pretty stellar. :)
  13. Paavu "" Akannathi (Twilight Scout) Passive Insight: 12 | Passive Investigation: 12 | Passive Perception: 12 Darkvision: 300' HP: 33/33 AC: 16 (Studded Leather) / 18 (w/ Shield) Speed: 30' Conditions: None Equipped: Light Crossbow Ability ScoresSTR +1 DEX +4 CON +1 INT +2 WIS +2 CHA -1 | AttacksLight Crossbow +7, 1d8+4 Moon-Touched Scimitar +7, 1d6+4 Shortsword +7, 1d6+4 Sneak Attack 2d6 | Saving ThrowsSTR +1 DEX +4 CON +1 INT +2 WIS +5 CHA +2 | Skill ChecksAcrobatics +10 Animal Handling +2 Arcana +2 Athletics +4 Deception -1 History +5 Insight +2 Intimidation -1 Investigation +2 Medicine +5 Nature +8 Perception +2 Performance -1 Persuasion -1 Religion +2 Sleight of Hand +7 Stealth +10 Survival +8 | Special FeaturesRacial: Goliath Little Giant You’re proficient with Athletics and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born You have resistance to cold damage and naturally acclimate to high altitudes even if you’ve never been to one. This includes elevations above 20,000 ft. Stone’s Endurance When you take damage, you can use your reaction to reduce the damage taken by 1d12+1. You can use this trait 3 times per long rest. Class: Cleric Eyes of Night (used Feb. 25) You have darkvision out to a range of 300 feet. As an action, you can share this darkvision with up to 2 willing creatures you can see within 10 ft. of you, lasting for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again. Vigilant Blessing As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. Class: Rogue Cunning Action You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action. Steady Aim As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn. Skirmisher You can move up to half your speed as a reaction when an enemy ends its turn within 5 ft. of you without provoking opportunity attacks. | SpellsWisdom +5 Spell Attack 13 Save DC Cantrips: Guidance Light Spare the Dying 1st Level Spells: Bless Cure Wounds Faerie Fire Shield of Faith Sleep Paavu is also ready to follow the others. Before they continue on, she shares the gift of Selûne with Vithka and Johnny so that they ought to be better prepared for whatever may happen next. Active: Vigilant Blessing (on Vithka) As an action, you give one creature you touch advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. Active: Eyes of Night (on Johnny & Vithka) You have darkvision out to a range of 300 feet. As an action, you can share this darkvision with up to 2 willing creatures you can see within 10 ft. of you, lasting for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again. Maps Map that we found Places we've been (current to Jan 5/24)
  14. Passive Insight: 13 | Passive Investigation: 11 | Passive Perception: 10 HP: 51/51 AC: 16 (Half Plate) / 19 (w/+1 Shield) Speed: 30' Conditions: None Equipped: Nothing Ability ScoresSTR +4 DEX +1 CON +1 INT +1 WIS +0 CHA +1 | Attacks+1 Rapier, +8, 1d8+7 Sneak Attack 4d6 | LanguagesCommon, Elvish, Goblin, Orc, Thieves’ Cant | Saving ThrowsSTR +4 DEX +4 CON +1 INT +4 WIS +0 CHA +2 | Skill ChecksAcrobatics +1 Animal Handling +0 Arcana +1 Athletics +10 Deception +8 History +1 Insight +3 Intimidation +8 Investigation +1 Medicine +0 Nature +1 Perception +0 Performance +5 Persuasion +8 Religion +4 Sleight of Hand +1 Stealth +1 Survival +0 | Special FeaturesThieves’ CantPHB, pg. 96 You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly. Cunning ActionPHB, pg. 96 You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action. Cunning Action: 1 Bonus Action Steady AimTCoE, pg. 62 As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn. Steady Aim: 1 Bonus Action Roguish ArchetypePHB, pg. 96 Swashbuckler Fancy FootworkSCAG, pg. 47 During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn. Rakish AudacitySCAG, pg. 47 You add your CHA modifier (+2) to your initiative rolls. You don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 ft. of it, no other creatures are within 5 ft. of you, and you don’t have disadvantage on the attack roll. Ability Score ImprovementPHB, pg. 96 Feat Alert Uncanny DodgePHB, pg. 96 When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. Uncanny Dodge: 1 Reaction EvasionPHB, pg. 96 When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. RACIAL TRAITS LanguagesBR, pg. 31 You can speak, read, and write Common and one extra language. Goblin Ability Score IncreaseBR, pg. 31 Two different ability scores of your choice increase by 1. Strength Score Charisma Score SkillsBR, pg. 31 You gain proficiency in one skill of your choice. Athletics FeatBR, pg. 31 You gain one feat of your choice. Moderately Armored FEATS MANAGE FEATS Fighting InitiateTCoE, pg. 80 You learn one Fighting Style option of your choice from the fighter class. Dueling When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. AlertPHB, pg. 165 You gain a +5 bonus to initiative, you can't be surprised while you are conscious, and other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you. Moderately ArmoredPHB, pg. 168 Increase your Strength or DEX score by 1. You gain proficiency with medium armor and shields. Strength Score Georg shakes his head at Lotham's question. "I don't believe so, my friend. If any of us had, I'm sure we'd be having an easier go of things at the moment." Spying the return of the others, Georg first checks in with Kat to make sure his other long-time ally is well, then eagerly awaits an update from the trio. That which is known Stones have been taken from all over Phandalin -- Miner's Exchange, Shrine of Luck, Barthen's well. Gwyn says the cornerstone was a Netherese fragment. She's knowledgeable on the topic. The stone would've been suffused with magic, and it's possible that it's leaking magic and affecting things around it.
  15. All good -- hope you / everyone's doing well. :)
  16. Noooooooo!!!! Well, a better result this go 'round. :) Thanks for the PWT, lemonstyx.
  17. Paavu "" Akannathi (Twilight Scout) Passive Insight: 12 | Passive Investigation: 12 | Passive Perception: 12 Darkvision: 300' HP: 33/33 AC: 16 (Studded Leather) / 18 (w/ Shield) Speed: 30' Conditions: None Equipped: Light Crossbow Ability ScoresSTR +1 DEX +4 CON +1 INT +2 WIS +2 CHA -1 | AttacksLight Crossbow +7, 1d8+4 Moon-Touched Scimitar +7, 1d6+4 Shortsword +7, 1d6+4 Sneak Attack 2d6 | Saving ThrowsSTR +1 DEX +4 CON +1 INT +2 WIS +5 CHA +2 | Skill ChecksAcrobatics +10 Animal Handling +2 Arcana +2 Athletics +4 Deception -1 History +5 Insight +2 Intimidation -1 Investigation +2 Medicine +5 Nature +8 Perception +2 Performance -1 Persuasion -1 Religion +2 Sleight of Hand +7 Stealth +10 Survival +8 | Special FeaturesRacial: Goliath Little Giant You’re proficient with Athletics and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born You have resistance to cold damage and naturally acclimate to high altitudes even if you’ve never been to one. This includes elevations above 20,000 ft. Stone’s Endurance When you take damage, you can use your reaction to reduce the damage taken by 1d12+1. You can use this trait 3 times per long rest. Class: Cleric Eyes of Night You have darkvision out to a range of 300 feet. As an action, you can share this darkvision with up to 2 willing creatures you can see within 10 ft. of you, lasting for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again. Vigilant Blessing As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. Class: Rogue Cunning Action You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action. Steady Aim As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn. Skirmisher You can move up to half your speed as a reaction when an enemy ends its turn within 5 ft. of you without provoking opportunity attacks. | SpellsWisdom +5 Spell Attack 13 Save DC Cantrips: Guidance Light Spare the Dying 1st Level Spells: Bless Cure Wounds Faerie Fire Shield of Faith Sleep Paavu took up her crossbow, loading it, then followed after the others. The arrow slits on the bunker likely had someone on the opposite side watching them, and perhaps it was possible that -- like her -- these individuals stationed here could see equally well, though she doubted they had the same measure of blessing as she did. Gods-touched, she was, whereas the dwarves stationed up here could not be considered in a similar measure. Such was the way of opposing sides -- someone had to be right, someone wrong, and Paavu firmly believed that she and her allies were among the "right", their cause being noble (their cause often bringing death)... Stealth Active: Vigilant Blessing (on Vithka) As an action, you give one creature you touch advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. Maps Map that we found Places we've been (current to Jan 5/24)
  18. for flip's sake ohmygosh #dyingontheinside
  19. Paavu "" Akannathi (Twilight Scout) Passive Insight: 12 | Passive Investigation: 12 | Passive Perception: 12 Darkvision: 300' HP: 33/33 AC: 16 (Studded Leather) / 18 (w/ Shield) Speed: 30' Conditions: None Equipped: Nothing Ability ScoresSTR +1 DEX +4 CON +1 INT +2 WIS +2 CHA -1 | AttacksLight Crossbow +7, 1d8+4 Moon-Touched Scimitar +7, 1d6+4 Shortsword +7, 1d6+4 Sneak Attack 2d6 | Saving ThrowsSTR +1 DEX +4 CON +1 INT +2 WIS +5 CHA +2 | Skill ChecksAcrobatics +10 Animal Handling +2 Arcana +2 Athletics +4 Deception -1 History +5 Insight +2 Intimidation -1 Investigation +2 Medicine +5 Nature +8 Perception +2 Performance -1 Persuasion -1 Religion +2 Sleight of Hand +7 Stealth +10 Survival +8 | Special FeaturesRacial: Goliath Little Giant You’re proficient with Athletics and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born You have resistance to cold damage and naturally acclimate to high altitudes even if you’ve never been to one. This includes elevations above 20,000 ft. Stone’s Endurance When you take damage, you can use your reaction to reduce the damage taken by 1d12+1. You can use this trait 3 times per long rest. Class: Cleric Eyes of Night You have darkvision out to a range of 300 feet. As an action, you can share this darkvision with up to 2 willing creatures you can see within 10 ft. of you, lasting for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again. Vigilant Blessing As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. Class: Rogue Cunning Action You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action. Steady Aim As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn. Skirmisher You can move up to half your speed as a reaction when an enemy ends its turn within 5 ft. of you without provoking opportunity attacks. | SpellsWisdom +5 Spell Attack 13 Save DC Cantrips: Guidance Light Spare the Dying 1st Level Spells: Bless Cure Wounds Faerie Fire Shield of Faith Sleep Paavu was quite confident in Vithka's abilities to lead them across the unforgiving tundra. While it helped that the landmark should be something which was quite visible, everything tended to be covered in snow and ice for the most part, and distances (especially in the near constant darkness) could easily be misjudged. The world seemed set against them, and it would take all of them to reach their destination. The goliath determined to help where and when she could. Survival: 1d20+8 Survival Active: Vigilant Blessing (on Vithka) As an action, you give one creature you touch advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. Maps Map that we found Places we've been (current to Jan 5/24)
  20. Passive Insight: 13 | Passive Investigation: 11 | Passive Perception: 10 HP: 51/51 AC: 16 (Half Plate) / 19 (w/+1 Shield) Speed: 30' Conditions: None Equipped: Nothing Ability ScoresSTR +4 DEX +1 CON +1 INT +1 WIS +0 CHA +1 | Attacks+1 Rapier, +8, 1d8+7 Sneak Attack 4d6 | LanguagesCommon, Elvish, Goblin, Orc, Thieves’ Cant | Saving ThrowsSTR +4 DEX +4 CON +1 INT +4 WIS +0 CHA +2 | Skill ChecksAcrobatics +1 Animal Handling +0 Arcana +1 Athletics +10 Deception +8 History +1 Insight +3 Intimidation +8 Investigation +1 Medicine +0 Nature +1 Perception +0 Performance +5 Persuasion +8 Religion +4 Sleight of Hand +1 Stealth +1 Survival +0 | Special FeaturesThieves’ CantPHB, pg. 96 You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly. Cunning ActionPHB, pg. 96 You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action. Cunning Action: 1 Bonus Action Steady AimTCoE, pg. 62 As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn. Steady Aim: 1 Bonus Action Roguish ArchetypePHB, pg. 96 Swashbuckler Fancy FootworkSCAG, pg. 47 During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn. Rakish AudacitySCAG, pg. 47 You add your CHA modifier (+2) to your initiative rolls. You don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 ft. of it, no other creatures are within 5 ft. of you, and you don’t have disadvantage on the attack roll. Ability Score ImprovementPHB, pg. 96 Feat Alert Uncanny DodgePHB, pg. 96 When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. Uncanny Dodge: 1 Reaction EvasionPHB, pg. 96 When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. RACIAL TRAITS LanguagesBR, pg. 31 You can speak, read, and write Common and one extra language. Goblin Ability Score IncreaseBR, pg. 31 Two different ability scores of your choice increase by 1. Strength Score Charisma Score SkillsBR, pg. 31 You gain proficiency in one skill of your choice. Athletics FeatBR, pg. 31 You gain one feat of your choice. Moderately Armored FEATS MANAGE FEATS Fighting InitiateTCoE, pg. 80 You learn one Fighting Style option of your choice from the fighter class. Dueling When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. AlertPHB, pg. 165 You gain a +5 bonus to initiative, you can't be surprised while you are conscious, and other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you. Moderately ArmoredPHB, pg. 168 Increase your Strength or DEX score by 1. You gain proficiency with medium armor and shields. Strength Score Georg shakes his head, looking over at Lotham. If anyone were to have a specimen, surely it would be the outwardly-nervous sage. Lotham was entirely too well-mannered and studious to keep a secret... that required extensive practice. That which is known Stones have been taken from all over Phandalin -- Miner's Exchange, Shrine of Luck, Barthen's well. Gwyn says the cornerstone was a Netherese fragment. She's knowledgeable on the topic. The stone would've been suffused with magic, and it's possible that it's leaking magic and affecting things around it.
  21. Passive Insight: 13 | Passive Investigation: 11 | Passive Perception: 10 HP: 51/51 AC: 16 (Half Plate) / 19 (w/+1 Shield) Speed: 30' Conditions: None Equipped: Nothing Ability ScoresSTR +4 DEX +1 CON +1 INT +1 WIS +0 CHA +1 | Attacks+1 Rapier, +8, 1d8+7 Sneak Attack 4d6 | LanguagesCommon, Elvish, Goblin, Orc, Thieves’ Cant | Saving ThrowsSTR +4 DEX +4 CON +1 INT +4 WIS +0 CHA +2 | Skill ChecksAcrobatics +1 Animal Handling +0 Arcana +1 Athletics +10 Deception +8 History +1 Insight +3 Intimidation +8 Investigation +1 Medicine +0 Nature +1 Perception +0 Performance +5 Persuasion +8 Religion +4 Sleight of Hand +1 Stealth +1 Survival +0 | Special FeaturesThieves’ CantPHB, pg. 96 You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly. Cunning ActionPHB, pg. 96 You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action. Cunning Action: 1 Bonus Action Steady AimTCoE, pg. 62 As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn. Steady Aim: 1 Bonus Action Roguish ArchetypePHB, pg. 96 Swashbuckler Fancy FootworkSCAG, pg. 47 During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn. Rakish AudacitySCAG, pg. 47 You add your CHA modifier (+2) to your initiative rolls. You don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 ft. of it, no other creatures are within 5 ft. of you, and you don’t have disadvantage on the attack roll. Ability Score ImprovementPHB, pg. 96 Feat Alert Uncanny DodgePHB, pg. 96 When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. Uncanny Dodge: 1 Reaction EvasionPHB, pg. 96 When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. RACIAL TRAITS LanguagesBR, pg. 31 You can speak, read, and write Common and one extra language. Goblin Ability Score IncreaseBR, pg. 31 Two different ability scores of your choice increase by 1. Strength Score Charisma Score SkillsBR, pg. 31 You gain proficiency in one skill of your choice. Athletics FeatBR, pg. 31 You gain one feat of your choice. Moderately Armored FEATS MANAGE FEATS Fighting InitiateTCoE, pg. 80 You learn one Fighting Style option of your choice from the fighter class. Dueling When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. AlertPHB, pg. 165 You gain a +5 bonus to initiative, you can't be surprised while you are conscious, and other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you. Moderately ArmoredPHB, pg. 168 Increase your Strength or DEX score by 1. You gain proficiency with medium armor and shields. Strength Score "You, Lotham, are altogether too excited about this." "Say we were talking about a barrel of mead at the tavern and it was leaking. It would make a tremendous mess, but one that could be cleaned. How... no, where does a person even start to think of 'cleaning' magic? Where would you even think to start?" "Thinking on it more, mead could cause rot in the boards underneath, if they weren't properly protected against it. 'Leaking magic' sounds horribly unstable." "Ah... but we're just thinking out loud at this point, right? ...erm, right?" That which is known Stones have been taken from all over Phandalin -- Miner's Exchange, Shrine of Luck, Barthen's well. Gwyn says the cornerstone was a Netherese fragment. She's knowledgeable on the topic. The stone would've been suffused with magic, and it's possible that it's leaking magic and affecting things around it.
  22. Paavu "" Akannathi (Twilight Scout) Passive Insight: 12 | Passive Investigation: 12 | Passive Perception: 12 Darkvision: 300' HP: 33/33 AC: 16 (Studded Leather) / 18 (w/ Shield) Speed: 30' Conditions: None Equipped: Nothing Ability ScoresSTR +1 DEX +4 CON +1 INT +2 WIS +2 CHA -1 | AttacksLight Crossbow +7, 1d8+4 Moon-Touched Scimitar +7, 1d6+4 Shortsword +7, 1d6+4 Sneak Attack 2d6 | Saving ThrowsSTR +1 DEX +4 CON +1 INT +2 WIS +5 CHA +2 | Skill ChecksAcrobatics +10 Animal Handling +2 Arcana +2 Athletics +4 Deception -1 History +5 Insight +2 Intimidation -1 Investigation +2 Medicine +5 Nature +8 Perception +2 Performance -1 Persuasion -1 Religion +2 Sleight of Hand +7 Stealth +10 Survival +8 | Special FeaturesRacial: Goliath Little Giant You’re proficient with Athletics and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born You have resistance to cold damage and naturally acclimate to high altitudes even if you’ve never been to one. This includes elevations above 20,000 ft. Stone’s Endurance When you take damage, you can use your reaction to reduce the damage taken by 1d12+1. You can use this trait 3 times per long rest. Class: Cleric Eyes of Night You have darkvision out to a range of 300 feet. As an action, you can share this darkvision with up to 2 willing creatures you can see within 10 ft. of you, lasting for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again. Vigilant Blessing As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. Class: Rogue Cunning Action You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action. Steady Aim As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn. Skirmisher You can move up to half your speed as a reaction when an enemy ends its turn within 5 ft. of you without provoking opportunity attacks. | SpellsWisdom +5 Spell Attack 13 Save DC Cantrips: Guidance Light Spare the Dying 1st Level Spells: Bless Cure Wounds Faerie Fire Shield of Faith Sleep The goliath takes great care to study the tracks as best she can, conferring with Vithka and the others should she recognize something important. Survival Active: Vigilant Blessing (on Vithka) As an action, you give one creature you touch advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. Maps Map that we found Places we've been (current to Jan 5/24)
  23. Paavu "Night Hunter" Akannathi (Twilight Scout) Passive Insight: 12 | Passive Investigation: 12 | Passive Perception: 12 Darkvision: 300' HP: 33/33 AC: 16 (Studded Leather) / 18 (w/ Shield) Speed: 30' Conditions: None Equipped: Nothing Ability ScoresSTR +1 DEX +4 CON +1 INT +2 WIS +2 CHA -1 | AttacksLight Crossbow +7, 1d8+4 Moon-Touched Scimitar +7, 1d6+4 Shortsword +7, 1d6+4 Sneak Attack 2d6 | Saving ThrowsSTR +1 DEX +4 CON +1 INT +2 WIS +5 CHA +2 | Skill ChecksAcrobatics +10 Animal Handling +2 Arcana +2 Athletics +4 Deception -1 History +5 Insight +2 Intimidation -1 Investigation +2 Medicine +5 Nature +8 Perception +2 Performance -1 Persuasion -1 Religion +2 Sleight of Hand +7 Stealth +10 Survival +8 | Special FeaturesRacial: Goliath Little Giant You’re proficient with Athletics and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born You have resistance to cold damage and naturally acclimate to high altitudes even if you’ve never been to one. This includes elevations above 20,000 ft. Stone’s Endurance When you take damage, you can use your reaction to reduce the damage taken by 1d12+1. You can use this trait 3 times per long rest. Class: Cleric Eyes of Night You have darkvision out to a range of 300 feet. As an action, you can share this darkvision with up to 2 willing creatures you can see within 10 ft. of you, lasting for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again. Vigilant Blessing As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. Class: Rogue Cunning Action You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action. Steady Aim As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn. Skirmisher You can move up to half your speed as a reaction when an enemy ends its turn within 5 ft. of you without provoking opportunity attacks. | SpellsWisdom +5 Spell Attack 13 Save DC Cantrips: Guidance Light Spare the Dying 1st Level Spells: Bless Cure Wounds Faerie Fire Shield of Faith Sleep "...don't you mean the past few years," Paavu said somewhat saltily before cheerfully (well, for a goliath) adding, "Morning, all." "He's quite entertaining, though. I like his stories. Better a pleasant drunk than an unpleasant one." She slides a few bowls of food and places several mugs upon the table, each filled with the best swill Allie and Cori have available, offering the extras to her companions. "Got to get as much food into you as you can. Wild game isn't always easy to come by on the journey, and you'll be thankful for the energy you have in reserve. Besides..." She temporarily withdraws into herself, recalling the tales of the red yeti and finding herself greatly preferring the Speaker's outlandish stories by far. "...we need to be prepared for whatever we find. Invisible foes are deadly foes." Active: Vigilant Blessing (on Vithka) As an action, you give one creature you touch advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. Maps Map that we found Places we've been (current to Jan 5/24)
  24. ^^^ Agreed, especially when it's cohesive and you get a sense that it's either the same art directors looking for consistency throughout or when it's a select group of artists with the supernatural capability of executing similar pieces.
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