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farothel

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Posts posted by farothel

  1. image.jpeg.a7481a41d1d5d3c341abb56a5a4796ed.jpeg

    Chalia Gremaris Elven Fighter 3

    HP: 42/42 | AC: 20 (21 with shield) | speed: 25 (30) | hero: 3/3

    Perception: +8 | Fort: +8 | Ref: +8 (+10) | Will: +8

    conditions: none

     

    "I'm registered locally, but as an independent," Chalia said, "you can use my registration untill such time as we've done the paperwork for the group thing."

     

    OOC

    exploration activity: scouting (gives a +2 to initiative)

  2.  

     

    image.jpeg.ee455f4cccbfc0425229b5aa298f767f.jpeg

    Statblock

    Lummobella Ironback
    Female Chaotic Good Bard (Dwarven Scholar)

    Level 1, Init 1, HP 12/12, Speed 30'
    AC 14, Touch 11, Flat-footed 13, CMD 12, Fort 4, Ref 4, Will 5, CMB +1, BAB 0   
    Silversheen MC Dwarven Dorn-dergar  +2 (1d10+1, x2) Reach Weapon (variable), Bludgeon
    Shortbow +1 (1d6 x3), 60' (Pierce)
    Whip +1 (1d3+1, x2) 30' range (Slash), disarm, nonlethal, reach (15'), trip
    Studded leather (+3 Armor, +5 max Dex)
    Abilities Str 13, Dex 12, Con 12, Int 14, Wis 16, Cha 12
    Condition Darkvision 60' 
     

    Bella stopped with singing as soon as the last of the ghouls fell down. She then looked around for buckets and a well/river/body of water.

    "I guess we best try to stop that fire, or at least prevent it from spreading."

    Then she remembered that there was someone else in there as well.

    "Hello," she called out, "we mean you no harm. All the ghouls are dead... well, dead again. You can come out now."

     

     

    OOC

     

  3. Halgana Kragminerimage.jpeg.aa786f9590e7f358cc58d347f44ab2d1.jpeg

    HP: 104/104; AC: 20; Fort: +9, Ref: +9, Wil: +7 (+9);

    Greataxe +2: +15/+10, 1d12+8, warhammer: +12/+7, 1d8+4

    Composite Shortbow (+3Str, MC): +10/+5, 1d6+3

    Dagger (silver, cold iron): +14/+9, 1d4+4

    Breastplate +2 (Mithral)

     

     

    Well, if a warpriest of Gozreh managed to get through, so could she. Repeating the name, she then moved on as the others had done.

     

    OOC

    I have for the coming 5 hours 2 weapons in my arm (warhammer right, battleaxe left).

  4. the bonus on skill is a potency bonus and your healing tools give an equipment bonus, so they stack. The bonus we get on our weapon is also a potency bonus, as is a fundamental rune, so they don't stack.

  5. image.jpeg.3f95306a23dfeb7a6f315970d6687d0e.jpeg

     

    Staktblock

    Vrilundass ‘Vri’ Arund
    Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft
    AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2
    silversheen, MC rapier +6 (1d6+1, 18-20/x2)
    cold iron dagger +5 (1d4+1, 19-20/x2)
    shortbow (20) +5 (1d6, x3)
    Studded Leather (+3 Armor, +3 Dex)
    Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15
    Condition None
    hero points: 0/1

    panache: 1/2

     

    "I had hoped to find more of these card things," Vri said as she held the one she had been given, "I'm not sure if these are one use or not, but it can't hurt to have spares. Well, there's always next room."

    She would go to the next doors and there she would check for an opening mechanism and after everybody had joined and was ready, she would try it.

     

    OOC

     

  6.   

    image.jpeg.8f5a72ecb6a0dce098db729e8a84b5dd.jpeg

    Statblock

    Rasan Rodrost

    Female CG Gnome Rogue (unchained) (counterfeit mage), Level 1, Init 3, HP 9/9, Speed 20
    AC: 18, Touch 15, Flat-footed 14, CMD 14, Fort 1, Ref 6, Will 1, CMB 0, Base Attack Bonus 1   
    MC Rapier: +6 (1d4, 18-20/x2)
    cold iron, silvered dagger +5 (1d3, 19-20/x2)
    Sling (10) +5 (1d3, x2)
    MC Studded Leather (+3 Armor, +3 Dex, +1 Size)
    Abilities: Str 11, Dex 16, Con 12, Int 14, Wis 12, Cha 12
    Condition: None

    "You will have to do better," Rasan said, "I can kill you and if I ever speak to Izoze, I can say that it was Rohkar who did it. Who is Izoze anyway?"

     

    OOC

     

     

  7. I'll be on holiday from tomorrow until next saturday. I'll normally have internet access (the hotel should have Wifi), but I might be slower to respond. So expect me only to put something up in the second week of the next round.

  8. I'll be on holiday from tomorrow until next saturday. I'll normally have internet access (the hotel should have Wifi), but I might be slower to respond

  9. Nera of the Screaming Arrow
    Female CG Catfolk Ranger (Guide), Level 1, Init 3, HP 12/12, Speed 30 (20 climb)
    AC 17, Touch 13, Flat-footed 14, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1   
    longbow (40 arrows) +5 (1d8, x3)
    handaxe +2 (1d6+1, x3)
    silvered, cold iron dagger +2 (+4) (1d4+1, 19-20/x2)
    studded leather, light wooden shield (+3 Armor, +0 Shield, +3 Dex)
    Abilities: Str 13, Dex 17, Con 12, Int 14, Wis 12, Cha 10
    Condition: None 
    image.jpeg.ea7041dda2a42e0247410bd5b26c3837.jpeg

     

    With the healing energy, Nera knew the kids would survive. She knew the basics of binding wounds, but this was faster, easier and more sure.

    "She's probably a halfling," she said, "I noticed something strange before, but I didn't connect all the dots at that time. The others probably are just kids."

    She looked at the halfling, lowering her shield and axe a bit, but still keeping them ready.

    "Start talking. What kind of scam is this?"

     

    OOC actions

    move: done on map

    standard: ready action. If any attacks me, I'll hit back.

     

  10. image.jpeg.a7481a41d1d5d3c341abb56a5a4796ed.jpeg

    Chalia Gremaris Elven Fighter 3

    HP: 42/42 | AC: 20 (21 with shield) | speed: 25 (30) | hero: 3/3

    Perception: +8 | Fort: +8 | Ref: +8 (+10) | Will: +8

    conditions: none

     

    Chalia introduced herself as well, before looking at the map to have an idea of travel time and issues they might encounter.

    "Good to know we have someone who knows the lay of the land. And we can always swing by after our mission, time permitting. I think we best go through Newvale again and then move further, skirting around those swamps, as they would most likely be impossible to cross with a wagon."

     

    OOC

    exploration activity: scouting (gives a +2 to initiative)

  11. Nera of the Screaming Arrow
    Female CG Catfolk Ranger (Guide), Level 1, Init 3, HP 12/12, Speed 30 (20 climb)
    AC 17, Touch 13, Flat-footed 14, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1   
    longbow (40 arrows) +5 (1d8, x3)
    handaxe +2 (1d6+1, x3)
    silvered, cold iron dagger +2 (+4) (1d4+1, 19-20/x2)
    studded leather, light wooden shield (+3 Armor, +0 Shield, +3 Dex)
    Abilities: Str 13, Dex 17, Con 12, Int 14, Wis 12, Cha 10
    Condition: None 
    image.jpeg.ea7041dda2a42e0247410bd5b26c3837.jpeg

     

    With the adults all dead, Nera moved closer, but didn't attack.

    "Surrender now and we will not harm you further," she called out to the kids, hissing to show a bunch of very sharp teeth. She held her weapon ready, just in case.

     

    OOC actions

    move: done on map

    standard: ready action. If number 4 keeps attacking, I will attack 4, otherwise, hold.

     

  12.   

    image.jpeg.8f5a72ecb6a0dce098db729e8a84b5dd.jpeg

    Statblock

    Rasan Rodrost

    Female CG Gnome Rogue (unchained) (counterfeit mage), Level 1, Init 3, HP 9/9, Speed 20
    AC: 18, Touch 15, Flat-footed 14, CMD 14, Fort 1, Ref 6, Will 1, CMB 0, Base Attack Bonus 1   
    MC Rapier: +6 (1d4, 18-20/x2)
    cold iron, silvered dagger +5 (1d3, 19-20/x2)
    Sling (10) +5 (1d3, x2)
    MC Studded Leather (+3 Armor, +3 Dex, +1 Size)
    Abilities: Str 11, Dex 16, Con 12, Int 14, Wis 12, Cha 12
    Condition: None

    "You know," Rasan said, "why do I have this feeling you're not sincere? Why are you here and what did you agree with this Rohkar guy?"

    She took out her cold iron dagger, setting the cage on the table.

    "You can't escape if I start stabbing through the bars of this cage, you know."

     

    OOC

     

     

  13. Halgana Kragminerimage.jpeg.aa786f9590e7f358cc58d347f44ab2d1.jpeg

    HP: 104/104; AC: 20; Fort: +9, Ref: +9, Wil: +7 (+9);

    Greataxe +2: +15/+10, 1d12+8, warhammer: +12/+7, 1d8+4

    Composite Shortbow (+3Str, MC): +10/+5, 1d6+3

    Dagger (silver, cold iron): +14/+9, 1d4+4

    Breastplate +2 (Mithral)

     

     

    Darhana isn't too sure, but if they are to proceed, they probably have to. When it's her turn, she offers her left upper arm as it would be easier to hide and she still held weapons in her lower arms, something she didn't really want to draw too much attention to. As she saw the symbol, she too tried to remember who it was associated with.

     

    OOC

    I have for the coming 5 hours 2 weapons in my arm (warhammer right, battleaxe left).

    If the cult is associated with undead, I have a +2 and a +4 for evil outsiders (if favoured enemy counts in this).

  14. image.jpeg.a7481a41d1d5d3c341abb56a5a4796ed.jpeg

    Chalia Gremaris Elven Fighter 3

    HP: 42/42 | AC: 20 (21 with shield) | speed: 25 (30) | hero: 3/3

    Perception: +8 | Fort: +8 | Ref: +8 (+10) | Will: +8

    conditions: none

     

    Chalia looked quite impressive with her full plate and her big sword and she hoped that this was perceived as competent.

    "And of course, if the job is still available, any information you have to make finding them easier."

     

    OOC

    exploration activity: scouting (gives a +2 to initiative)

  15. image.jpeg.a7481a41d1d5d3c341abb56a5a4796ed.jpeg

    Chalia Gremaris Elven Fighter 3

    HP: 42/42 | AC: 20 (21 with shield) | speed: 25 (30) | hero: 3/3

    Perception: +8 | Fort: +8 | Ref: +8 (+10) | Will: +8

    conditions: none

     

    With the next mission locked in, Chalia also went shopping. Getting a good horse, better armour and a compass for navigating in the wild, she also gets a good bow and some arrows, just in case they need a ranged option. While she's not the best archer, she has trained with bows and she's certain it will help, for instance in case they need to make a sound strategical and tactical retreat.

     

    OOC

    exploration activity: scouting (gives a +2 to initiative)

    shopping list in OOC

  16. I think it's cheaper to get 1 person tents instead of a 4 person tent (8sp x5 is 4gp and a 4 person tent is 5gp).

     

    Also I can contribute some money towards the cart (say 2gp), but I'm not sure if we're there yet.

  17. Nera of the Screaming Arrow
    Female CG Catfolk Ranger (Guide), Level 1, Init 3, HP 12/12, Speed 30 (20 climb)
    AC 17, Touch 13, Flat-footed 14, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1   
    longbow (40 arrows) +5 (1d8, x3)
    handaxe +2 (1d6+1, x3)
    silvered, cold iron dagger +2 (+4) (1d4+1, 19-20/x2)
    studded leather, light wooden shield (+3 Armor, +0 Shield, +3 Dex)
    Abilities: Str 13, Dex 17, Con 12, Int 14, Wis 12, Cha 10
    Condition: None 
    image.jpeg.ea7041dda2a42e0247410bd5b26c3837.jpeg

     

    Nera grabbed her shield as well and chopped at the next one, the one between her and Daergrim. Then she stepped back to avoid being flanked herself.

     

    OOC actions

    move: draw shield

    standard: attack 7 (with flanking)

    free: 5ft step (on map)

     

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