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farothel

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  1. Themis Space Station (region 113)

    Layout

    The base started as a ring with six drydocks for building battleships, connected by a ring.  Now some of the drydocks were expanded to build fortress ships up to 5km in length and two of the six have been converted to Activated DarkMatter production facilities as these can be more easily seperated from the main base.  While the ring is mostly manufacturing and laboratories, inside the ring they build a giant sphere to house people.  When finished, it can hold about about 80 million people, but nowhere near that number live here yet.

    People

    Themis is colonised by Volethans.  Most are construction workers, finishing up the construction of the base as well as spaceyard workers, administrators and military staff.  Some families already live there, mostly from military personal and spaceyard workers stationed there.  As soon as more production will be started up (some products are easier constructed in zero-G, more workers and their families will move to the station. The maximum population is 80 million, but it will take years to get to this number.

    Government

    Currently the station is under military governance, although in a few years a civilian governor is slated to take over.  The base will have a local council to handle local affairs, and will send representatives to the ducal council as well as the parliament. It will also have local communities and they will handle local affairs, just like towns and cities in Bafatis.

    Religion

    The Mind is considered the most important thing, as for everything else the Mind can create a machine to do the work for it.  Some priests are on the base, mostly in the military, although a larger presence still has to be established.

    Resource

    Activated Dark Matter: While the base will build most ships for the Bafatis Space Navy as well as civilian ships, in its labs Bafatis scientists have created Activated DarkMatter, a form of matter that decays into regular matter releasing tremendous amounts of energy.  While its properties are not yet fully understood, it needs zero-G production facilities protected by the best armour and shields.  Two of the orginal six drydocks have been rebuild to produce this resource while scientists keep studying it.
    categories: exotic matter, fuel

    Desired Import

    Ores and Alloys: With all the construction that is going on in the base, they always need more material to build with.  Also the creation of the activated Dark Matter requires materials to begin with.

    picture

    image.jpeg.40890d8925ad673bd2387c85b1cc9fbc.jpeg

     

  2. image.jpeg.a7481a41d1d5d3c341abb56a5a4796ed.jpeg

    Chalia Gremaris Elven Fighter 3

    HP: 42/42 | AC: 20 (21 with shield) | speed: 25 (30) | hero: 3/3

    Perception: +8 | Fort: +8 | Ref: +8 (+10) | Will: +8

    conditions: none

     

    "Hold a moment," Chalia said as she dismounted and bound her mound to the wagon so it couldn't run off, "it's best to be prepared, just in case."

    She drew her big sword and then turned towards the guy. She was called many things, but subtle wasn't one of them.

    "Strange farmer who doesn't know the difference between a barn and a silo. Even I know that and I've never lived on a farm in my life. Care to elaborate on that?"

    She kept looking around for any ambushes, quite certain there would be one now.

     

    OOC

    exploration activity: scouting (gives a +2 to initiative)

  3. Halgana Kragminerimage.jpeg.aa786f9590e7f358cc58d347f44ab2d1.jpeg

    HP: 104/104; AC: 20; Fort: +9, Ref: +9, Wil: +7 (+9);

    Greataxe +2: +15/+10, 1d12+8, warhammer: +12/+7, 1d8+4

    Composite Shortbow (+3Str, MC): +10/+5, 1d6+3

    Dagger (silver, cold iron): +14/+9, 1d4+4

    Breastplate +2 (Mithral)

     

     

    Halgana wasn't sure how to proceed with this. They would have to be careful. While Lissala was rumoured to follow the rules, her followers might not.

    "I don't know. The weakest will probably be consumed by those vamps, if vamps there are around here. The strongest, might actually be turned into one. We'll have to be very careful with this."

    OOC

    I have for the coming 5 hours 2 weapons in my arm (warhammer right, battleaxe left).

  4. The Bafatis Dynasty (BAF)

    Round 8

    image.jpeg.c32df8b13de5202bb089870f083febaf.jpeg
     71 (Voletha), 113 (Themis)
    Duke Cinra Bafatis
    Diplomacy: 10
    Military: 6
    Economy: 10
    Faith:2
    Intrigue: 2

    Actions:

    1: [Diplomacy] Sway merchants in region 113 (Themis) (TN12, I have the DI) 19, succes

    2: [Diplomacy] Sway aristocracy in region 113 (Themis) (TN12, I own the region) 15, success

    3: [Economy] buyout TP113.1 (activated DarkMatter) (TN12) 18, success

    4: [Military] Raise Space Unit

    5: [Military] Raise Ground Unit

    Non-Actions:

    -contest all buyouts or takeovers unless otherwise specified

    -EMP decree vote: 3. Military Readiness Injunction

     

    Bookkeeping

    Military

    Units (cap 8): 5 Land, 3 Space

    1st mechanised infantry division
    3rd mechanised infantry division
    2nd armoured division
    1st Colonial Marines Division
    2nd Colonial Marines Division (New)
    1st Space Battle Group
    2nd Space Battle Group
    3rd Space Battle Group (New)

    Economic

    Treasure: 5/5

    Trade Posts Owned:

    66 TP1: Spellbooks

    69 TP3: Hematite

    93 TP1: Well-Fed Animals
    71 TP1: Industrial Machines

    71 TP2: Industrial Machines

    84 TP1: Lepkashramov Ikons

    107 TP1: Sheet Polymer

    Technology

    Xenolinguistic catalogue
    Dust hardening
    Wet Navy Ships
    Nuclear Fusion
    Bedalian Megadirigibles
    Arcane Amplification
    Algorithmic Imagination
    In Vivo Modification
    Aclaustrophobic Psychiatry

    Pseudogravity Engineering

    new stats

    stat increase: military +1
    Diplomacy: 10
    Military: 7
    Economy: 10
    Faith: 2
    Intrigue: 2

     

    Fluff:

    Economy:

    The first factories of Activated DarkMatter are completed and production has started. With more DarkMatter available, research into practical applications is switched into high gear.

     

    diplomacy:

    A functioning government is set up on Themis as the first elections for the local representatives are held and a governor is appointed. Also the representatives to go to the Ducal council are appointed.

    The space station is also integrated into the Bafatis trade network, with representatives of the various trade guilds taking office there.

     

    Military:

    Big news, a new ship has left the Bafatis' spaceyards. The new ship, called the BSS Jahir Bafatis, after the current Duke's grandfather, is a 2500m long fortress ship and the new flagship of the Bafatis Space Force. It sports the latest heavy guns and can carry fighters and ground troups. Together with it's escort ships this will be the new 1st Space Battle Group, while the ships that are the current 1st SBG will be transferred to a newly formed Group.

    There will also be a second Colonial Marine division, to be housed on the Themis space station.

     

    Org actions:

  5. image.jpeg.a7481a41d1d5d3c341abb56a5a4796ed.jpeg

    Chalia Gremaris Elven Fighter 3

    HP: 42/42 | AC: 20 (21 with shield) | speed: 25 (30) | hero: 3/3

    Perception: +8 | Fort: +8 | Ref: +8 (+10) | Will: +8

    conditions: none

     

    "Then chances are high it's those Highwolves again," Chalia said as she kept looking around, "Maybe it's time to do something permanent to those idiots before they become an even bigger problem."

     

    OOC

    exploration activity: scouting (gives a +2 to initiative)

  6. image.jpeg.3f95306a23dfeb7a6f315970d6687d0e.jpeg

     

    Staktblock

    Vrilundass ‘Vri’ Arund
    Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft
    AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2
    silversheen, MC rapier +6 (1d6+1, 18-20/x2)
    cold iron dagger +5 (1d4+1, 19-20/x2)
    shortbow (20) +5 (1d6, x3)
    Studded Leather (+3 Armor, +3 Dex)
    Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15
    Condition None
    hero points: 0/1

    panache: 1/2

     

    "Isn't it better to first do this door before we head into the next corridor, so we don't have things in our back when we have to make a sound strategical and tactical retreat," Vri asked, pointing to the door at the end of the corridor they were in. She would follow the group, but felt it was better to check that door first.

     

    OOC

     

  7. image.jpeg.a7481a41d1d5d3c341abb56a5a4796ed.jpeg

    Chalia Gremaris Elven Fighter 3

    HP: 42/42 | AC: 20 (21 with shield) | speed: 25 (30) | hero: 3/3

    Perception: +8 | Fort: +8 | Ref: +8 (+10) | Will: +8

    conditions: none

     

    Chalia let the others do the talking, but looked around just in case this turned out to be an ambush. It wouldn't be the first time that someone stopped some people on the road and while talking they were attacked and she didn't want this to happen to her company.

     

    OOC

    exploration activity: scouting (gives a +2 to initiative)

  8.  

     image.png.5248c381aaecbcba9b8ca9f631612e8e.png

    Statblock

    Darhana
    Female CG Half-elf Ranger (Guide), Level 1, Init 3, HP 10/12, Speed 40ft
    AC 17, Touch 13, Flat-footed 14, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1
    2-handed composite longbow (55) +5 (1d8, x3)
    Longsword +2 (1d8+1, 19-20/x2)
    dagger (cold iron) +2 (1d4+1, 19-20/x2)
    Studded Leather , light wooden shield (+3 Armor, +1 Shield, +3 Dex)
    Abilities Str 13, Dex 17, Con 12, Int 14, Wis 13, Cha 10
    Condition None

     

    Darhana takes aim and then fires at the skellie in front of them, aiming a bit higher to avoid Neskas.

     

    OOC

    attack skellie at the front

     

     

  9. Nera of the Screaming Arrow
    Female CG Catfolk Ranger (Guide), Level 1, Init 3, HP 12/12, Speed 30 (20 climb)
    AC 17, Touch 13, Flat-footed 14, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1   
    longbow (40 arrows) +5 (1d8, x3)
    handaxe +2 (1d6+1, x3)
    silvered, cold iron dagger +2 (+4) (1d4+1, 19-20/x2)
    studded leather, light wooden shield (+3 Armor, +0 Shield, +3 Dex)
    Abilities: Str 13, Dex 17, Con 12, Int 14, Wis 12, Cha 10
    Condition: None 
    image.jpeg.ea7041dda2a42e0247410bd5b26c3837.jpeg

     

    "Because they're not trying to rob and/or kill passersby," Nera said, "but do go on."

    She looked at the halfling, lowering her shield and axe a bit, but still keeping them ready.

     

    OOC actions

    move: done on map

    standard: ready action. If any attacks me, I'll hit back.

     

  10. image.jpeg.a7481a41d1d5d3c341abb56a5a4796ed.jpeg

    Chalia Gremaris Elven Fighter 3

    HP: 42/42 | AC: 20 (21 with shield) | speed: 25 (30) | hero: 3/3

    Perception: +8 | Fort: +8 | Ref: +8 (+10) | Will: +8

    conditions: none

     

    "I'm registered locally, but as an independent," Chalia said, "you can use my registration untill such time as we've done the paperwork for the group thing."

     

    OOC

    exploration activity: scouting (gives a +2 to initiative)

  11.  

     

    image.jpeg.ee455f4cccbfc0425229b5aa298f767f.jpeg

    Statblock

    Lummobella Ironback
    Female Chaotic Good Bard (Dwarven Scholar)

    Level 1, Init 1, HP 12/12, Speed 30'
    AC 14, Touch 11, Flat-footed 13, CMD 12, Fort 4, Ref 4, Will 5, CMB +1, BAB 0   
    Silversheen MC Dwarven Dorn-dergar  +2 (1d10+1, x2) Reach Weapon (variable), Bludgeon
    Shortbow +1 (1d6 x3), 60' (Pierce)
    Whip +1 (1d3+1, x2) 30' range (Slash), disarm, nonlethal, reach (15'), trip
    Studded leather (+3 Armor, +5 max Dex)
    Abilities Str 13, Dex 12, Con 12, Int 14, Wis 16, Cha 12
    Condition Darkvision 60' 
     

    Bella stopped with singing as soon as the last of the ghouls fell down. She then looked around for buckets and a well/river/body of water.

    "I guess we best try to stop that fire, or at least prevent it from spreading."

    Then she remembered that there was someone else in there as well.

    "Hello," she called out, "we mean you no harm. All the ghouls are dead... well, dead again. You can come out now."

     

     

    OOC

     

  12. Halgana Kragminerimage.jpeg.aa786f9590e7f358cc58d347f44ab2d1.jpeg

    HP: 104/104; AC: 20; Fort: +9, Ref: +9, Wil: +7 (+9);

    Greataxe +2: +15/+10, 1d12+8, warhammer: +12/+7, 1d8+4

    Composite Shortbow (+3Str, MC): +10/+5, 1d6+3

    Dagger (silver, cold iron): +14/+9, 1d4+4

    Breastplate +2 (Mithral)

     

     

    Well, if a warpriest of Gozreh managed to get through, so could she. Repeating the name, she then moved on as the others had done.

     

    OOC

    I have for the coming 5 hours 2 weapons in my arm (warhammer right, battleaxe left).

  13. the bonus on skill is a potency bonus and your healing tools give an equipment bonus, so they stack. The bonus we get on our weapon is also a potency bonus, as is a fundamental rune, so they don't stack.

  14. image.jpeg.3f95306a23dfeb7a6f315970d6687d0e.jpeg

     

    Staktblock

    Vrilundass ‘Vri’ Arund
    Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft
    AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2
    silversheen, MC rapier +6 (1d6+1, 18-20/x2)
    cold iron dagger +5 (1d4+1, 19-20/x2)
    shortbow (20) +5 (1d6, x3)
    Studded Leather (+3 Armor, +3 Dex)
    Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15
    Condition None
    hero points: 0/1

    panache: 1/2

     

    "I had hoped to find more of these card things," Vri said as she held the one she had been given, "I'm not sure if these are one use or not, but it can't hurt to have spares. Well, there's always next room."

    She would go to the next doors and there she would check for an opening mechanism and after everybody had joined and was ready, she would try it.

     

    OOC

     

  15.   

    image.jpeg.8f5a72ecb6a0dce098db729e8a84b5dd.jpeg

    Statblock

    Rasan Rodrost

    Female CG Gnome Rogue (unchained) (counterfeit mage), Level 1, Init 3, HP 9/9, Speed 20
    AC: 18, Touch 15, Flat-footed 14, CMD 14, Fort 1, Ref 6, Will 1, CMB 0, Base Attack Bonus 1   
    MC Rapier: +6 (1d4, 18-20/x2)
    cold iron, silvered dagger +5 (1d3, 19-20/x2)
    Sling (10) +5 (1d3, x2)
    MC Studded Leather (+3 Armor, +3 Dex, +1 Size)
    Abilities: Str 11, Dex 16, Con 12, Int 14, Wis 12, Cha 12
    Condition: None

    "You will have to do better," Rasan said, "I can kill you and if I ever speak to Izoze, I can say that it was Rohkar who did it. Who is Izoze anyway?"

     

    OOC

     

     

  16. I'll be on holiday from tomorrow until next saturday. I'll normally have internet access (the hotel should have Wifi), but I might be slower to respond. So expect me only to put something up in the second week of the next round.

  17. I'll be on holiday from tomorrow until next saturday. I'll normally have internet access (the hotel should have Wifi), but I might be slower to respond

  18. I'll be on holiday from tomorrow until next saturday. I'll normally have internet access (the hotel should have Wifi), but I might be slower to respond

  19. I'll be on holiday from tomorrow until next saturday. I'll normally have internet access (the hotel should have Wifi), but I might be slower to respond

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