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hakootoko

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Posts posted by hakootoko

  1.  

    spacer.pngJohn Harcourt, aka Rescuer
    DCV: 6  Stun: 24/24  Body: 13/13  End: 28/40  Status: none


     

    "Hey, Superion. Ain't protecting people what it's all about? You ever need help getting people out of harm's way when you're taking care of a serious bad guy, you give me a call." Rescuer replies. "A kid tells me there was a super making fire. I knocked him out to stop him, but haven't hauled him out yet. You want him?"

    John is going back in for the burning man, Superion or not. From what the kid said, he doubts the guy is going to burn up.

     


    OOC:

  2.  

    spacer.pngJohn Harcourt, aka Rescuer
    DCV: 6  Stun: 24/24  Body: 13/13  End: 28/40  Status: none


     

    After the bed crashes through the hole, he turns back to the woman. "I was kind of hoping that bed would fill the hole," he says sheepishly, "But at least it'll make for a softer landing. Not that we'll need one."

    He picks her up and nimbly leaps over the hole, then escorts her down the fire escape to safety.


    OOC:

  3.  

    spacer.pngJohn Harcourt, aka Rescuer
    DCV: 6  Stun: 24/24  Body: 13/13  End: 28/40  Status: none


     

    Entering the apartment, he sees the hole in the woman's dining room just outside her bedroom. He wastes no time in jumping across to get to her. "Let me help you up, Ma'am," he says, gently lifting her out of bed and into a standing position at her nearby walker. Then bracing himself between the headboard and the wall, he shoves the bed through the door and into the hole.


    OOC: Either the bed is large enough to block the hole, or the bed will fall through and provide a slightly softer landing should they end up falling in its direction. Your choice.

  4.  

    spacer.pngJohn Harcourt, aka Rescuer
    DCV: 6  Stun: 24/24  Body: 13/13  End: 28/40  Status: none


     

    John gets a fresh air tank and heads back in and up to the third floor. The 'burning man' should be lying on the floor between those two staircases. But he also keeps his mind peeled for conscious people worried and panicking; there have to be more in here that need his help.

    Things are getting worse in here by the minute, but at least the concrete emergency stairwells are holding. If the floor in between collapse, it's all over, and he knows only too well.


    OOC:

  5. I should have elaborated more, I guess. My intent had nothing at all to do with dishonesty.

    What's on the Roll20 screen is transitory. Once minis have been moved again, some people will honestly misremember where they were before. It's not a problem when you're in the middle of a session and something happened only 30 minutes ago. Enough people will remember it clearly enough to sort it out. Sort of like how the characters will remember it because it happened to them only seconds ago. Yet when someone goes afk for several days and comes back to the game to refresh their memory by reading old posts, they may not remember whether a particular bad guy has vanished because he died or because he ran away, for example. Sometimes I find myself a bit lost in PbP action scenes, and then I go back and re-read a few pages of old posts before I make my next one. These are the sorts of things I want a 'permanent record' for.

    Rolling physical dice on your desk is no different than the old skool rolling of dice behind the GM's screen. I don't know if you have (and I'm definitely not accusing anyone), but I have fudged a few dice rolls as a GM. Not so many. I've learned to be wary of overdoing it from seeing other GMs fudge so many dice rolls that it's obvious to everyone at the table.

    On another note, you could cheat with the die roller on oMW. I regularly pointed this out to people I gamed with not so they could use it, but so they could notice it when it happened. I don't recall ever seeing anyone do it on purpose, but I saw people do it by mistake from time to time. (This happened when you edited a post and added a new die roll to it, above dice you already rolled. It would change the results of all the dice rolled below the edit.)

     

  6. I like using Roll20 to move minis around and get a feel for the layout of the battle. I use it live for my Friday evening game. In another MW game I'm in, the GM screen shots Roll20 every time he posts, so there's a permanent record of where we were that round.

    Ditzie was more convenient for PbP, but nothing lasts forever...

  7.  

    spacer.pngJohn Harcourt, aka Rescuer
    DCV: 6  Stun: 24/24  Body: 13/13  End: 28/40  Status: none


     

    John carries the boy out of the building and drops him off at the first aid station. Walking up to the chief he says "The boy I just brought out says there's an arsonist in there. Maybe a super-arsonist. Have you got police on the way? Either way, I'm going back in to see if I can find more survivors."

    He regrets that he never laid eyes on the burning man. He's not going to be able to identify him among all the survivors... If he is a super, burning man will likely survive the way and someone will carry him out. Hopefully the boy can pick him out.

    He's briefly concerned about his own apartment next door, but he shrugs it off as not being able to do everything at once. It's the job of the folks with hoses to keep it from spreading. He'll do what he's best at, and bring more people out alive.

     


    OOC:

  8. Looks like no one owns any rope. I was hoping once we got one person across, we could use a rope to make it easier for others.

  9. Mental Awareness itself is defined as "Detect; class (5cp)", so I'm upgrading to "Detect; large class (10cp)". That's where the 5cp difference comes from.

    I took +5 OMCV in just Mind Scan, because the penalties are so large (p79). Just searching a building for a particular mind is at -6. It was worth losing 2d6 to offset some of those penalties, because I'm not even trying to achieve the higher levels of effect.

  10.  

    spacer.pngJohn Harcourt, aka Rescuer
    DCV: 6  Stun: 24/24  Body: 13/13  End: 28/40  Status: none


     

    "Don't worry, kid. I'll get you out of here," John says to the boy, picking him up, carrying him down to the first floor and towards the exit. He knows this creep is gonna keep spreading fire unless he's taken out, so he slams the burning man's mind once as he moves.

     


    OOC: OMCV 6. Hit. 17 Stun, minus his MD

  11. So what I have as "See Mind" on the character sheet is as follows:

    Mental Awareness (p62, Sense Group: Mental, Sense Modifiers: Sense, Sense Type: Passive, Sense Range: LoS, 5cp) perceives mental powers and mental power users. It's cost is "Detect, a class of things" for 5cp. I first expand that to "a large class of things: mental powers and minds" for +5cp. Then I add Discriminatory +5cp, Increased Arc of Perception: 360 degrees +5cp, Targeting +10cp, Fully Penetrative (Exception: Teak) +10cp.

    Line of Sight (p44) says: "Powers allow an attacker to affect any target he can perceive clearly with an unaided Targeting Sense, without suffering the Range Modifier. If there’s some question whether or not the attacker can perceive a target “clearly,” the GM may require a successful PER Roll, impose a Range Modifier, or some similar reasonable effect." It would be a bit much to never have a penalty and see through anything, so perhaps we could apply a range penalty for every obstruction after the first? Then looking through two walls would be at a lower perception skill.

     

  12.  

    spacer.pngJohn Harcourt, aka Rescuer
    DCV: 6  Stun: 24/24  Body: 13/13  End: 34/40  Status: none


     

    John had been satisfied just guiding the kid out safely before confronting the burning man. But not now. With his senses already tuned in to the boy, he can see the 'mind' following him, though he'll have to trust what the boy is saying about the burning man setting the building on fire. All he can see through the wall is one mind pursuing another.

    Starting to move down the stairs to the second story so he can tag up with the boy at the other stairwell, John lashes out at the burning man's mind in an attempt to slow him down.

     


    OOC: 1/2 phase followed by 1/2 phase attack? OMCV 6. Hits DMCV 7 or less. 16 Stun, minus his MD

  13. You're right, I forgot to specify on the character sheet what blocks the Detect. I had suggested 'silk' or 'teak', and you were fine with those. So I'll add 'teak' as a substance his See Mind can't see through. That means sometimes a wall of teak will block it.

    I do have Mental Awareness. 'See Mind' is an Enhanced Sense built the same way Mental Awareness is, but with a wider scope. Mental Awareness is a Detect with a 'class of things' (psychic powers) for 5cp. My 'See Mind' is a Detect with a 'large class of things' (minds and psychic powers), plus a few Sense Modifiers: 360 degrees, discriminating, penetrating, and targeting.

    Overall, I was picturing his Mind Scan in the multipower as a way to find a specific person in a crowd or a building, and his more expensive See Mind as used for as his targeting sense for attacking people. Also, in the rules under Mind Scan, he can't use it to target people for attack because it's in the multipower with his attack. p79: "Mind Scan costs END only when making an MCV Attack Roll. However, even though it doesn’t cost END to maintain, it’s still a Constant Power, and the character must keep it “turned on;” for example, if it’s in a Multipower, he cannot switch the slots."

     

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