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PureChance

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Posts posted by PureChance

  1. As in just the favoured enemy & favoured terrain you mean? Compared to favoured foe and deft explorer?

    I agree the latter are more generically useful. I still think there's a place for the former options depending on the campaign and story style, but that requires a degree of cooperation with the GM. Especially for the favoured terrain as exploration is often a pillar that gets glossed over, especially with all the features that trivialise surviving the wilds (looking at you Outlander background, and to a lesser extent Goodberry). For it to be a fun feature I think it needs to have up and downtime, anything that's permanently on risks being forgotten rather than being "aha, my character has got this!"

    In general though, I'd agree putting the usefulness of a feature in the hands of the GM rather than the player is poor design.

    As for favoured enemy Vs favoured foe, I think the former has way more flavour, but again requires some kind of cooperation with the GM to make sure you're not picking something useless

  2. spacer.pngTaunus, Goblin Ranger


    Taunus levels a appraising gaze at the half-orc, ruby red eyes raking over their outfit as if assessing how best to categorise them. Their lack of obeisance earns enough points for Taunus to rule in their favour apparently, and the goblin chips in "None taken, almost all the best people I know are woods dwelling berry eaters." He pauses, then continues deadpan "The rest are obviously cave dwelling boar peepers."

    "As to the plan," he offers an exaggerated shrug, "as long as the colour of their money is true it seems a reasonable enough suggestion. Need iron to fix the village wall."

    He squints into the night, one crooked tooth denting his lower lip. "Not sure how we'll catch them though - caravan is pretty slow. If anyone can hazard a guess on where they're headed I might be able to find a shortcut through the woods but I'll have to negotiate cutting the contract with the caravan short. We're close enough to Yuvia it might not be a problem." It's probably to most he's spoken in one go for the past few days.


  3. spacer.pngRush

    Air Genasi Valkuryte Racer 


    AC: 19 (Splint, Shield) | HP: 43/43 () | HD: 5/5 | Speed: 35 ft. | Initiative: +0
    Senses: Passive Perception 17, Insight 17, Investigation 10. Darkvision 60ft.
    Str: 16 (+3) | Dex: 10 (+0) | Con: 14 (+2) | Int: 10 (+0) | Wis: 18 (+4) | Cha: 8 (-1)
    Languages: Common, Auran
    Spell Slots: L1 4/4 | L2 3/3 | L3 2/2


     

    Shortly after his request, the bowl seemed to start making its own way to Rush. Thordal groaned in embrassament at the Genasi's actions, even more so when someone not only humoured him but joined in reply! Rush assumed some kind of magic was involved - a sprinkling of cantrips was hardly unusual in Baldur's Gate, and he glanced around for who to thank. The fancy dressed elf sat nearby looked a likely candidate for a wizard, with the unique fashion sense and clear air of superiority. However just as he'd been about to shout his thanks a little halfling spoke up from near the olives, casting doubt on his assumptions. "If you're offering to buy us something more we wouldn't say no little lady," he yelled back, apparently having decided to make sure the ex-cafe adopted an atmosphere more appropriate for its brief tenure as de facto pub "feel free to float along whatever you think we need to keep going!"

    He catches the tail end of Thom's question as he returns to his seat, fingers already shuttling little green globes to his mouth. Anyone who happened to gaze just under the surface of his mind might find his thoughts like barracuda darting after shoals of silvered fish - or perhaps a particularly rowdy livestream chat depending on cultural touchpoint. "Never seen the like before, exciting though right?" he offered between olives.

     

    OOC

    Action: -

    Bonus Action: -

    Movement: -

    Reaction: -

    Object Interaction: -

    Actions & Resources

    Actions:

    Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8 + 3 bludgeoning damage.

    Club. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d4 + 3 bludgeoning damage.

    Javelin. Melee/Thrown Weapon Attack: +6 to hit, reach 5 ft., ranged 30/120 ft., one target. Hit: 1d6 + 3 piercing damage.

    Shocking Grasp . Melee Spell Attack (V,S): +7 to hit, Touch, one target. Hit: 2d8 Lightning damage.

    Sacred Flame . Cantrip (V,S): Creature you can see, range 60 ft., one target, no cover. DEX Save: 2d8 radiant damage.

    Toll the Dead . Cantrip (V,S): Creature you can see, range 60 ft., one target. WIS Save: 2d8/2d12 necrotic damage.

     

    Bonus Actions:

    -

     

    Reactions:

    -

     

    Class/Race Features:

    FeatherFall (1/1 Long Rest) .

    Levitate (1/1 Long Rest) .

    Wrath of the Storm (4/4 Long Rest) . You can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.

    Channel Divinity (1/1)

    • Turn Undead

    • Destructive Wrath

       

     

     

  4. spacer.pngTaunus, Goblin Ranger


    As trouble rides off into the night Taunus relaxes again, sliding the arrow back into his quiver and resting his crossed arms on his squatting knees. He turns his head over his shoulder to snipe back at Alfred "And I'm sure that's a nice little arrangement for you buttercup; bully boys for the mob boss. Perhaps if you lot spent more time on bread and circuses instead of taxes and levies you'd find a bit more loyalty from us 'subjects'." There's a clear inflection of disdain on the last word. "Didn't see any crown for the wolves, but they somehow found a way to send word come harvest time. I imagine it'll be the same whoever's in charge, so why should we care?"


  5. image.png.f43e797dc98446c97baef5b972307405.pngArtanis Brightblade

    Human Knight of Solamnia 


    AC: 21 (Plate, Shield +1) | HP: 38/38 (0 THP) | HD: 5/5 | Speed: 30 ft.
    Senses: passive Perception 11, Insight 13, Investigation 9
    Str: 18 (+4) | Dex: 8 (–1) | Con: 13 (+1) | Int: 8 (-1) | Wis: 12 (+1) | Cha: 16 (+3)
    Languages: You can speak, read, and write Common and Solamnic

    DR3 vs nonmagical bludgeoning, slashing, piercing. Brooch of Shielding. Force all attacks targeted at mount to target Artanis instead. Mount has Evasion


    My words,  | My thoughts,’  | My actions . . .


     

    As Vigdan follows Artanis down the stairs, the knight blushes. "Please, just call me Artanis," he corrects, "I'm not fancy born. Village I grew up it wasn't that different from Vogler, without the river though." As they head towards the quarter where they'd find most of the horse merchants he asks "Anything I can help with? Your personal matter that is?"

     

     

    OOC

    Action: Artanis is off to secure the draft horses - if he can - and a wagon. He'll only be buying from reputable dealers unless he sees some really abused animal to rescue, in which case he'll likely cause a scene.

    Bonus Action: 

    Movement: 

    Reaction: 

    Object Interaction: 

    Mount Action: 

    Mount Movement: 

    Actions & Resources

    Actions:

       Longsword (versatile). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage. Versatile damage: 9 (1d10 + 4) slashing damage.

       Javelin (range, thrown) [0]. Thrown Weapon Attack: +6 to hit, ranged 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

      RDA Javelin (range, thrown) [12]. Thrown Weapon Attack: +6 to hit, ranged 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, 1d4 fire damage.

      Lance (special). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 6) piercing damage, 1d4 Fire damage.

      Battlefield Presence.

    Bonus Actions:

       Rallying Mark

       Urgent Orders  

       Helpful Word

       Commanding Rally 3/3 (Long Rest)

    Class Features:

      Precise Strike. 3/3 (Long Rest)

      Leadership Dice (d6). 5/5 (Short Rest, 1/turn)

      Lead the Charge. When you roll initiative you gain temporary hit points equal to your Charisma modifier + your proficiency bonus (6 THP).


  6. spacer.pngRush

    Air Genasi Valkuryte Racer 


    AC: 19 (Splint, Shield) | HP: 43/43 () | HD: 5/5 | Speed: 35 ft. | Initiative: +0
    Senses: Passive Perception 17, Insight 17, Investigation 10. Darkvision 60ft.
    Str: 16 (+3) | Dex: 10 (+0) | Con: 14 (+2) | Int: 10 (+0) | Wis: 18 (+4) | Cha: 8 (-1)
    Languages: Common, Auran
    Spell Slots: L1 4/4 | L2 3/3 | L3 2/2


    Rush's callused fingers tapped a staccato rhythm on the otherwise neat tabletop as he watched The Polakka slip out the harbour, Captain Linus threading the needle between two Fist ships with a judicious Gust. "Coulda got out quicker if he'd gone the other side and stole their wind," he judged, turning back to his drink and the dwarf sat next to him. He took a quick sip of his custom Thunderball cocktail - a pint of 'White Lightning cider charged with a shot of black Chult vodka. It had taken a bit of persuading - or rather gold - to get Tender Henk serving such a monstrosity in his more respectable cafe, but Rush was flush off his latest voyage. Even if he was between ships.

    "I'm telling you Thordal," he continued their earlier conversation "I almost made it last time. Knocked another few seconds off before everything else got knocked off." The heavyset smith just shook his head with a chuckle. "You're a tree-brained idiot Rush. Denser than adamantine, though I'll grant your balls are made of the same. What kind of sailor curses out the Sea Bitch in the middle of a storm." A wide smile cracked the Genasi's face, showing pearly white teeth between pale blue lips set in an angular jaw. Changing subjects on a dime, he snapped out "I gotta new idea though. You know all these things falling from the sky? I reckon there might be something there to work with right? Fancy magic flying rocks..." The dwarf immediately shook his head, red beard jangling as the steel trinkets shook like wind chimes. "Nah-uh, ain't touching none of that. Not after what I heard happened to those divers. Have to find yourself some other smith. Not even for all the gold in Waukeen's sweaty pits." A frown rolled across Rush's brow, wrinkling the jagged geometric tattoos that broke up his face. It passed as quickly as it arrived though, blown away by the same invisible breeze that caressed the frosted tips of his white hair and set his obsidian earrings swaying against the popped collar of his deep blue captain's jacket. "Nevermind. Here, I thought we were getting some snacks?" He shot from his seat, rising above the webs of low conversation that had been growing as if a particularly industrious cave spider was working its way around the impromptu bar. "Can anyone pass over that bowl of olives there?" he shouted, gesturing towards the kitchen hatch. "Yeah, you'll do," he added, as someone had the misfortune of meeting his eye, "just grab it and send it hand over hand. Pass it on to that table there and they can keep going."

     

     

    OOC

    Action: -

    Bonus Action: -

    Movement: -

    Reaction: -

    Object Interaction: -

    Actions & Resources

    Actions:

    Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8 + 3 bludgeoning damage.

    Club. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d4 + 3 bludgeoning damage.

    Javelin. Melee/Thrown Weapon Attack: +6 to hit, reach 5 ft., ranged 30/120 ft., one target. Hit: 1d6 + 3 piercing damage.

    Shocking Grasp . Melee Spell Attack (V,S): +7 to hit, Touch, one target. Hit: 2d8 Lightning damage.

    Sacred Flame . Cantrip (V,S): Creature you can see, range 60 ft., one target, no cover. DEX Save: 2d8 radiant damage.

    Toll the Dead . Cantrip (V,S): Creature you can see, range 60 ft., one target. WIS Save: 2d8/2d12 necrotic damage.

     

    Bonus Actions:

    -

     

    Reactions:

    -

     

    Class/Race Features:

    FeatherFall (1/1 Long Rest) .

    Levitate (1/1 Long Rest) .

    Wrath of the Storm (4/4 Long Rest) . You can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.

    Channel Divinity (1/1)

    • Turn Undead

    • Destructive Wrath

       

     

     

  7. Is there a Lore thread I've missed? Because none of these names are ringing any bells for me, so I've just rolled with Taunus home town being an isolated forest village that got on by itself.

  8.  

    spacer.pngTaunus, Goblin Ranger


    Taunus watches the supposed prince give himself up without judgement, though speaks up when the loudmouth pretty boy cries out in defence, "Never met the Emperor, so don't know who's side he's on, or who's side you think I should be on. Doesn't matter what face the throne has, sole of the boot always looks the same. Besides, that guy was a knight, not a bandit according to your prince. Though I've never hear of this Aurellia neither. They've also never been out defending the village."

  9. spacer.pngWandile Dandala

    Bugbear Echo Knight 


    AC: 15 (Chain Shirt) | HP: 31/31 () | HD: 3/3 | Speed: 30 ft. | Initiative: +2
    Senses: Passive Perception 13, Insight 11, Investigation 11. Darkvision 60ft.
    Str: 18 (+4) | Dex: 14 (+2) | Con: 17 (+3) | Int: 12 (+1) | Wis: 12 (+1) | Cha: 12 (+1)
    Languages: Common, Undercommon,


     

    Wandile strolls doubtfully over to the field of food, glancing back to the tortoises. Animals had never really been his strongpoint, but he felt like he couldn't bow out the competitions now. Maybe best just to do it his way. He turns his back on the fields and steps up to the line of tortoises. "Alright then, which one of you thinks you're tough enough to take a bit of this!" he challenges them in common, slapping a tattoo'd bicep. None of them seem particularly impressed, though one at the end shows a little more interest in the noisy bugbear. "Right then, you're up. Never tried out for the cavalry regiments, but here we go!" He grabs the reins as he swings himself up atop the creature. "Hyah! Go on, git! We've a medal to win you lazy bugger! Call that racing? I seen faster snails! By the time you make it to the end, the other's will have eaten all the best leaves! Food is for winners, and second place is just first loser!"

     

    OOC

    Action: -

    Bonus Action: —

    Movement: -

    Reaction: -

    Object Interaction: -

    Actions & Resources

    Actions:

    Maul . Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 2d6 + 4 bludgeoning damage.

    Flail . Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 1d8 + 4 bludgeoning damage.

    Javelin [4] . Thrown/Melee Weapon Attack: +6 to hit, ranged 30/120 ft., one target. Hit: 1d6 + 4 piercing damage.

     

     

    Bonus Actions:

    Manifest Echo . magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you're incapacitated. Your echo has AC 14 + your proficiency bonus, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed.

    When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo's space. You make this choice for each attack.

    When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo's space.

    Echo Swap . You teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you.

    Second Wind . 1/1 (Short Rest) Regain hit points equal to 1d10 + your fighter level.

     

    Reactions:

     

     

    Class Features:

    Action Surge . 1/1 (Short Rest) You can take one additional action.

    Unleash Incarnation . 3/3 (Long Rest) When you take the Attack action, you can make one additional melee attack from the echo's position.

     

  10. Given last time we saw her she had summoned a flock of holy spirits and waded into battle, to me it makes most sense that she just stayed with the village defence force instead of coming through the portal with us. Gods know they need a little miracle to survive.

    Although they did visit within the last 24hrs so maybe just a busy time? since in the Rime of Frostmaiden they (also) let people know they were withdrawing. Would be good to know either way @tbgg

  11. spacer.pngTaunus, Goblin Ranger


    Taunus initially shrugs at the demands of the midnight man. He doesn't know who this Prince is, who this man represents, or why he should acre about either of them. Nobles never cared much to venture into the forest and to be entirely honest that suited him just fine. They left him alone, he ignored them. His eyes harden at the implicit threat to the rest of them though, even addressed to this Prince as it was. Laying the voice at this Aldenar's feet did not mean it was any less of the midnight man's doing. If a prince was even here. "Thrashdak," he cursed in goblin, spitting over the side of the wagon towards the bandit. "I would not take orders or threats from you, midnight man. Let your business with this prince remain between the two of you." Hand still on taut bowstring, he makes no effort to move from his perch above the wagon, his body as tense as his weapon. Mentally he begins to pick targets, stretching his senses.

  12. Alban Lord Stuart - Human Shadow Sorcerer Credit: KuraiGeijutsu

    AC: 14  | HP: 38/38 | Initiative: +4 | Passive Perception: 11 (Darkvision 120ft) | HD: 4/4 | Inspiration 0/1 

    Concentrating:


     

    For better or worse, their journey continued. "Do devils sleep?" Alban wondered aloud, eyes combing the horizon. "Whichever the answer, I see no other option than to continue our pursuit." By now the entirety of his clothing was coated in a fine grey dust. "If Vadim sleeps, we will finally have chance to gain on him. If he does not, we cannot afford his lead to lengthen. I know not how time passes here, but if we wish to return to anything more than this blasted hellscape we cannot tarry. Nor could we survive doing so." His tongue snaked over chapped lips, thick and heavy in his mouth. "I have seen no trace of water yet, and whilst you are admirably prepared Dalin I presume your supplies are not endless." For now, his body could endure the demands of his desires, but at some point it would fall short and stumble despite his enhanced blood. He prayed that it would not be in hell.

     


    OOC

     

    Stat Block

    Imperial (variant) Human Sorcerer 5

    Languages Common, Elven

    Background Noble Background Feature Position of Privilege


     Str 11 Dex 18 Con 16 Int 12 Wis 12 Cha 20

    Proficiency Bonus +3 Saving Throws Con, Cha

    Speed 30

    Tools Calligrapher's Tools

    Spell Attack Bonus +8 | Spell Save DC 16 | Spell Slots L1 4/4 ; L2 3/3 ; L3 2/2

    Sorcery Points 5/5 | ShadowTouched L1 0/1 ; L2 1/1


    Actions

    • Dagger +7 to hit for [1d4+4] piercing damage | Light, Finesse, Thrown 20/60
    • Light Crossbow +7 to hit for [1d8+4] piercing damage | Loading, Two-handed, 80/320
    • Mind Sliver DC16 INT Sv for [2d6] psychic damage | V, one creature, 60ft | -1d4 next saving throw
    • Frostbite DC16 CON Sv for [2d6] cold damage | VS, one creature, 60ft | disadvantage next weapon attack roll
    • Chill Touch +8 to hit for [2d8] necrotic damage | VS, one creature, 120ft | can't regain hitpoints until the start of your next turn, if undead disadvantage on attacks targeting you

    Bonus Actions

    Reactions

    • Shield [Hit by an attack / targeted by Magic Missile]

     

  13. Aside from whether or not we know if this prince (or any prince) is on the caravan, do we recognise the name at all or have any background on them? Looking for some kind of in game rationale as to why we wouldn't just shrug and let them search (beyond the fact that the bandits seem like the bad guys. But how knows, maybe the prince is an evil selfish noble and these are the glorious revolutionaries fighting for the common man)

     

    Edit: Oh does dropping the difficulty change the number rather than just reducing the number of required successes. That makes sense otherwise it would just be the same as an extra dice.

  14. Alban Lord Stuart - Human Shadow Sorcerer Credit: KuraiGeijutsu

    AC: 14  | HP: 38/38 | Initiative: +4 | Passive Perception: 11 (Darkvision 120ft) | HD: 4/4 | Inspiration 0/1 

    Concentrating:


     

    As they moved off in direction of the legion Alban drew forth a pale handkerchief to cover his nose and mouth against the smell, embroidered in the corner with a simple monogram. The heat was stifling as they grew closer to the molten rock, Alban sweating beneath his long robe. The Northern climes were mild at best, and his wardrobe largely reflected that. He wished he'd bought a waterskin. Still he strode after the dwarf, each step sliding a little back as they climbed the gravelly hill - a bleak mirror of his own inner journey, each step hard-won. If the pattern continued, it would be a tumble down the far side back to where he started, as when Cordelia fled.

     


    OOC

     

    Stat Block

    Imperial (variant) Human Sorcerer 5

    Languages Common, Elven

    Background Noble Background Feature Position of Privilege


     Str 11 Dex 18 Con 16 Int 12 Wis 12 Cha 20

    Proficiency Bonus +3 Saving Throws Con, Cha

    Speed 30

    Tools Calligrapher's Tools

    Spell Attack Bonus +8 | Spell Save DC 16 | Spell Slots L1 4/4 ; L2 3/3 ; L3 2/2

    Sorcery Points 5/5 | ShadowTouched L1 0/1 ; L2 1/1


    Actions

    • Dagger +7 to hit for [1d4+4] piercing damage | Light, Finesse, Thrown 20/60
    • Light Crossbow +7 to hit for [1d8+4] piercing damage | Loading, Two-handed, 80/320
    • Mind Sliver DC16 INT Sv for [2d6] psychic damage | V, one creature, 60ft | -1d4 next saving throw
    • Frostbite DC16 CON Sv for [2d6] cold damage | VS, one creature, 60ft | disadvantage next weapon attack roll
    • Chill Touch +8 to hit for [2d8] necrotic damage | VS, one creature, 120ft | can't regain hitpoints until the start of your next turn, if undead disadvantage on attacks targeting you

    Bonus Actions

    Reactions

    • Shield [Hit by an attack / targeted by Magic Missile]

     


  15. token_1-3.png.80b517fb3733af2d43343fa50882a4af.pngInquisitor Karlov Mikhail Ilyich

    Marked Half-elf Grave Cleric 2


    AC: 16 (Scale, Shield) | HP: 15/15 () | HD: 2/2 | Speed: 30 ft. | Initiative: +0
    Senses: Passive Perception 16, Insight 16, Investigation 12. Darkvision 60ft.
    Str: 11 (+0) | Dex: 10 (+0) | Con: 12 (+1) | Int: 10 (+0) | Wis: 19 (+4) | Cha: 12 (+1)
    Languages: Common, Elven, Dwarven, Abyssal, Infernal

    Encumbrance: 76.5lbs (55lbs/110lbs/165lbs)


     

    Karlov reads the subtle tells in the woman's stance as he would a child's picture book. Whilst there is an intention to deceive, it is born of desperation and not malice. This Willa - and all her band - are as desperate as the land would make them, posturing as animals to avoid a real fight. They knew this Adir though, and the loss hurts them. Perhaps it was on him they had pinned their hopes, or for him they had endured.

    "The Talons poison this land as much as the dead, and when all is mired in sin it is little wonder the world is dragged down too... " he mutters to no-one in particular, continuing louder "we are not here to continue such works".

    When Harken speaks of funeral rites he feels obliged to chime in. "If Adir is dead within those mists, his soul has been entrusted to the mercy of Kelemvor, and perhaps he is luckier for it than the rest of us to know peace - even if his body does not," he shares, louder for the benefit of Willa nd the halfling, as well as the wizard.

     

    OOC

    Action:

    Bonus Action: —

    Movement: —

    Reaction: —

    Object Interaction: —

    Concentration:

    Actions & Resources

    Actions:

    Mace . Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 + 0 bludgeoning damage.

    Toll the Dead . V,S: Wis Sv., 60 ft., one creature you can see. Failed Save: 1d8 Necrotic damage / 1d12 Necrotic damage if injured.

    Sacred Flame . V,S: Dex Sv. (no cover), 60 ft., one creature you can see. Failed Save: 1d8 Radiant damage.

     

    Bonus Actions:

    Spare the Dying . V,S: 30 ft., one living creature that has 0 Hit Points. The creature becomes stable.

     

    Reactions:

     

    Class Features:

    Eyes of the Grave: 3/4 (Long Rest)

    Detect Magic: 1/1 (Long Rest)

    Detect Poison and Disease: 1/1 (Long Rest)

    Channel Divinity: 1/1 (Short Rest)

    • Path to the Grave
    • Turn Undead
    • Harness Divine Power (1/1 Long Rest)
  16. spacer.pngTaunus, Goblin Ranger


    Taunus grunts in answer to the monk, clearly unsatisfied with the reply. Whether this is because he doubts the answer, the skill of the answerer, or is just unhappy is unclear. He continues to glare through the undergrowth along their route, as if willing something to appear.

    By the time the caravan eventually calls a halt the world is painted in monochrome. Little problem for his ruby-red eyes to still pick through the shadows, though the lack of colour is dull. He was about to give up his watch for the night - for even he needed to sleep occasionally - when his ride lurched to a halt, almost throwing him clear. He berated himself for not spotting the bandits in the trees before as the torches revealed the speaker. Taunus remained quiet, arrow still knocked against his bow. He watches their reaction as first the slightly pixie flew down with a story, and then the loudmouthed pretty boy spoke up in denial. Carefully, slowly, he pulls the last of the slack from his bowstring, ready to react if need be. He would defend the caravan without hesitation if blade was drawn, just like he'd stared done with the direwolves around his village.

  17. token_1-2.png.787bd575645206ea3ebb0c28bcc2ce92.pngKeryn Donnathlascen

    Moon Elf Rogue 


    AC: 14 (Leather) | HP: 24/24 () | HD: 3/3 | Speed: 30 ft. | Initiative: +5 (Dex&Cha)
    Senses: Passive Perception 12, Insight 14, Investigation 10. Darkvision 60ft.
    Str: 10 (+0) | Dex: 17 (+3) | Con: 14 (+2) | Int: 10 (+0) | Wis: 10 (+0) | Cha: 14 (+2)
    Languages: Common, Elven, Chondathan, Illuskan, Draconic, Thieves' Cant


     

    Keryn inclines his head towards the cleric of Kelemvor - his kind had little need for their services often, but with the current state of affairs as Hravin outlined it you never knew. He runs a meticulously clean hand through silken hair as he thinks on the question, listening to Io and Mishka's input. For all it was his suggestion, he too did not understand the details of the divine magic. "I don't see why the dead would be so cryptic," he mutters, "given we are not his enemy." He sighs, before continuing, "I agree though - 'Who killed you' and the like are unlikely to be productive, given his swift death and the direction of the blade. A list of enemies who would wish him dead may be more fruitful, though many delude themselves into believing none would wish their demise. What his business was out here seems like it would be telling as well." He paused, contemplative as he watched the cleric work. "Any questions about the cult would perhaps have to be worded carefully, given we don't know his allegiance. Perhaps something regarding ancestry and why he sought to change his name?" He nods towards Io, "Whatever is decided, I suggest our bard asks. Whilst I have learned some skill with words from court, I have not dedicated my life to it, though I am happy to add what little knowledge I can."

    Questions
    1. I would suggest changing Why to Who would want to kill you
    2. Perhaps something more open, such as "What was your business last night?" - in a live game I would suggest tailoring specificity of the questions based on how cryptic the GM's answers were to the first question, but that's not feasible in PbP. Maybe Gregorotto can give us a hint about how much of a dick dead dude will be?
    3. He was stabbed in the back wasn't he? In the kidney? I don't think this will be a productive question, partly in character people would be aware of this magic and might go to some efforts to hide their identity (or might anyway if stalking about stabbing people at night), and partly OOC it would make the investigation too straightforward
    4. I would have this rolled into (1)
    5. Seems good - maybe just call it the Cult of Zariel? Or devil-cult?

    Knocking out 3&4 would leave two questions open, I'd suggest leaving (5) blank in case he comes up with some tidbit we want to expand on (or replace it with the description of the killer if nothing else needs expansion) - most likely related to his answer about the Cult, and maybe for (4) either "Who or What are the traitor-bloods" or "Why did you change your name and abandon your family?"

    Simply leaving the family farm and Elturel would be fine, but why change his name when doing so unless wanting to escape something?

    OOC

    Action: "Help" (for advantage) Io with any persuasion check required, perhaps described as planning the exact phrasing of the questions to avoid (or encompass) hidden meanings.

    Bonus Action: -

    Movement: -

    Reaction: Absorb Elements if triggered

    Object Interaction: -

    Actions & Resources

    Actions:

    Rapier . Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 piercing damage.

    Booming Blade . Melee Weapon Attack: +1d8 Thunder damage if creature moves.

    Dagger [2] . Thrown/Melee Weapon Attack: +5 to hit, ranged 20/60 ft., one target. Hit: 1d4 + 3 piercing damage.

    Shortbow . Ranged Weapon Attack: +5 to hit, ranged 80/320 ft., one target. Hit: 1d6 + 3 piercing damage.

     

    Bonus Actions:

    Cunning Action . Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

    Steady Aim . You give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

     

    Reactions:

    Absorb Elements 1/1

     

    Class Features:

    Sneak Attack . Once per turn, you can deal an extra [2d6] damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. [You also gain an additional way to use your Sneak Attack; ... you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll]

    Fancy Footwork . During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.

  18. Alban Lord Stuart - Human Shadow Sorcerer Credit: KuraiGeijutsu

    AC: 14  | HP: 38/38 | Initiative: +4 | Passive Perception: 11 (Darkvision 120ft) | HD: 4/4 | Inspiration 0/1 

    Concentrating:


     

    Alban followed Jozelle's steps precisely through the melee, displaying surprising aptitude for such movements given certain assumptions about his noble background. Passing through the portal he stumbled, briefly, at the silence, but did not look back. His anger and his pride, his need to quench this devil driving him onward. The fine ash and volcanic stone crunched and squeaked beneath his boots, little puffs in the otherwise still air quickly dusting them a monochrome grey, matching eyes that scanned the horizon for any sign of the winged fiend. So self-absorbed he was that it takes him a few moments to notice the others talking, none taking the lead. "Hm?" he murmured, distracted. "No... The shadows obscure rather than reveal, and whilst ice may freeze water in time there is precious little of each here," he replied absentmindedly, bent upon his revenge. "Alien and foul as this realm may be, it seems land still. You've led, I believe, more than one caravan through the wilderness Dalin - do not balk because we have strode wilder still. It is too late for that." His voice is low despite its intense undercurrent, as if unwilling to disturb the heavy silence that blankets the area with sounds of life.

     


    OOC

     

    Stat Block

    Imperial (variant) Human Sorcerer 5

    Languages Common, Elven

    Background Noble Background Feature Position of Privilege


     Str 11 Dex 18 Con 16 Int 12 Wis 12 Cha 20

    Proficiency Bonus +3 Saving Throws Con, Cha

    Speed 30

    Tools Calligrapher's Tools

    Spell Attack Bonus +8 | Spell Save DC 16 | Spell Slots L1 4/4 ; L2 3/3 ; L3 2/2

    Sorcery Points 5/5 | ShadowTouched L1 0/1 ; L2 1/1


    Actions

    • Dagger +7 to hit for [1d4+4] piercing damage | Light, Finesse, Thrown 20/60
    • Light Crossbow +7 to hit for [1d8+4] piercing damage | Loading, Two-handed, 80/320
    • Mind Sliver DC16 INT Sv for [2d6] psychic damage | V, one creature, 60ft | -1d4 next saving throw
    • Frostbite DC16 CON Sv for [2d6] cold damage | VS, one creature, 60ft | disadvantage next weapon attack roll
    • Chill Touch +8 to hit for [2d8] necrotic damage | VS, one creature, 120ft | can't regain hitpoints until the start of your next turn, if undead disadvantage on attacks targeting you

    Bonus Actions

    Reactions

    • Shield [Hit by an attack / targeted by Magic Missile]

     


  19. image.png.f43e797dc98446c97baef5b972307405.pngArtanis Brightblade

    Human Knight of Solamnia 


    AC: 21 (Plate, Shield +1) | HP: 38/38 (0 THP) | HD: 5/5 | Speed: 30 ft.
    Senses: passive Perception 11, Insight 13, Investigation 9
    Str: 18 (+4) | Dex: 8 (–1) | Con: 13 (+1) | Int: 8 (-1) | Wis: 12 (+1) | Cha: 16 (+3)
    Languages: You can speak, read, and write Common and Solamnic

    DR3 vs nonmagical bludgeoning, slashing, piercing. Brooch of ShieldingWhile wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.. Force all attacks targeted at mount to target Artanis instead. Mount has Evasion


    My words,  | My thoughts,’  | My actions . . .


     

    Vigdan's suggestion of a trap is a sound one, as is his judgment of Lord Barakis, though if the man was a Vogler native this was perhaps not his first interaction with the family. For a moment he's torn, having previously been all too ready to answer Darrett's call for aid, and a frown furrows his otherwise youthful brow. He remembers how the Army had used distraction to soften and sweep through Vogler. If they leave as well now are they opening Kalaman to the same fate? The aide reassures him that the city still have enough defences though, and he figures such a military outpost would be better equipped than Vogler as well. He nods in agreement of the plan to travel by wagon, and through strategy had never been his particular strongpoint, a river crossing is a classic choke point. "Perhaps Lord Barakis' assault can yet be rescued and made successful. If we're a 'special taskforce', then I suppose any orders issued to that extent from someone who outranks Captain Barakis would supersede his own, especially if there was certain leeway in them," he doesn't quite suggest, stretching the limits of his Oath. It was an Oath to the Solamnic Order though, he thinks doubtfully.

     

    Artanis stands awkwardly to the side as tension grows between the guards, Michelle and Coltan, nervously gripping the worn hilt of Ser Brightblade's old longsword as if for inspiration. He's not quite sure where he stands on the matter - sure the guards are only doing their job, but doing it a little more overzealously than needed he'd say. Equally it's clear Ser Michelle is chafing at the restrictions. He's just grateful it's no longer his problem to deal with. "I'll go, uh, secure some draft horses then," he volunteers to escape the situation. "I'm sure Tiergan can manage it, but his pride might not. I can pick up your horse as well if you like Lady Fairla if you share where it was stabled? Ser Michelle was kind enough to lend stabling at the Folketh estate for the rest of us," he offers.

    "I'd rather not be dressing up as the enemy even if just in pretence, so I'll skip those lessons. I'm sure there's workarounds if need be like Coltan - I mean the Apprentice - suggested." Before he departs in a wake of sliding plate mail, he questions "Perhaps we should wait to be a little closer before we change though, given we're coming up behind our own troops. If there's anyone likely to charge first and ask questions later it's Lord Barakis. I'm not sure he's much of one for subtlety in a plan."

     

     

    OOC

    Action: Artanis is off to secure the draft horses - if he can - and a wagon. He'll only be buying from reputable dealers unless he sees some really abused animal to rescue, in which case he'll likely cause a scene.

    Bonus Action: 

    Movement: 

    Reaction: 

    Object Interaction: 

    Mount Action: 

    Mount Movement: 

    Actions & Resources

    Actions:

       Longsword (versatile). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage. Versatile damage: 9 (1d10 + 4) slashing damage.

       Javelin (range, thrown) [0]. Thrown Weapon Attack: +6 to hit, ranged 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

      RDA Javelin (range, thrown) [12]. Thrown Weapon Attack: +6 to hit, ranged 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, 1d4 fire damage.

      Lance (special). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 6) piercing damage, 1d4 Fire damage.

      Battlefield Presence.

    Bonus Actions:

       Rallying Mark

       Urgent Orders  

       Helpful Word

       Commanding Rally 3/3 (Long Rest)

    Class Features:

      Precise Strike. 3/3 (Long Rest)

      Leadership Dice (d6). 5/5 (Short Rest, 1/turn)

      Lead the Charge. When you roll initiative you gain temporary hit points equal to your Charisma modifier + your proficiency bonus (6 THP).

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