Jump to content

The_Dark_Star

Members
  • Posts

    29
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Kresh rushes to W3 as it was the first that he saw, he goes into a rage and strikes at the wolf!
  2. Hearing the twigs snap and the stench of something foul makes Kresh stand up from his post. He draws his long sword and readies his shield. "Wake up! Get up and arm yourselves, something approaches our camp!" Kresh shouts as loud as he can, as he moves towards the edge of the fires light to meet whatever is coming towards them.
  3. Kresh takes his post for the watch and lets his keen senses go to work, he listens to the sounds around the camp, checks the trees and bushes near the group before he sits down by his watch partner. "Ultonius, you had arrived earlier than me, tell me, what made you want to go on this mission?" He asked. Roll
  4. Ok, great cause he would be dead rather quickly if not haha. I also picked the three items, the two uncommon ones are a +1 to the rapier and a Cloak of Protection, the Rare item is a Mantle of Spell Resistance (he has many layers) which he would need to fight against magic users.
  5. For HP, mostly cause I rolled terribly haha, do we add our Con mod afterwards to each? I have also completed the character sheet and will change the HP when I get an answer.
  6. Sorry I was going to wait to see if I was accepted to do that, I'll do it asap!
  7. The dragonborn eats his fill and leaves with the others keeping to himself as they travel, humming tunes that were being sang in the arenas. "It's nice being out in the open, rather than in the halls of the arenas, in there all you could smell was the stench of others, sweat, pi**, sh*t, fear, terrible smells, could never get used to any of them. It was a blessing to actually be out fighting sometimes." He would say, referring back to his gladiator days. They travelled as far as they could for the day, he could see that some of them weren't ready for such ventures, but he didn't mind. He set himself up comfortably and readied a fire for the group. "Who wishes to take first watch? I'm still good," he said as he patted his chest. "I volunteer, if anyone wants to join me, say so, but I don't have a problem doing it on my own, more fun."
  8. Kresh awakens early in the day and lets the others sleep, in the time before they woke up, he tunes his viol and begins to play a little tune. As the others awaken, he puts his instrument away and welcomes into the next day. He doesn't speak of his dream from the night but wonders if the others had such a wonderful one. "Welcome everyone, the morning is bright and beautiful." He said to them, they were then greeted by their host and it was mentioned to get supplies for the journey. Kresh is thankful for the time and enters the shops and purchases himself a number of rations, for he doesn't know how long they will be outside of civilization for and dying of starvation would not be ideal. He purchases 4 days worth of rations (2 gp) and a shield (10 gp) for more protection. He then returns and waits for the others to get back from their shopping, sitting down, he once again takes out his viol, and plays an adventurous tune while he waits.
  9. I'm going to get working on my character sheet, easier for me! I will also post tomorrow, sorry, got distracted with some things, but back at it now!
  10. Stilgar Reborn Volo Kobold - Paladin 5 - Oath of Glory - Acolyte - 54 HP - 18 AC Basic Information Age - 33 Height - 2'7" Weight - 27 lbs. Description - Short little kobold, dark, dull red scales with a beige scaled belly. Two horns that shoot back passed his head and has a number of smaller ones that go down his spine, all the way to the tail. He has deep, warm brown eyes. Across the his neck is a scar that he keeps around as a reminder to himself about his past. He wears common clothing with studded armour underneath for protection, on his left hip sits a whip and inside of his shield is a dagger. The dagger itself is very well made, with markings along the blade and the handle being made out of the bone of some kind of creature that lives on his home planet. Personality - I see omens in every event and action. The gods try to speak to us, we just need to listen. Nothing can shake my optimistic attitude. Ideals - Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic) Charity. I always try to help those in need, no matter what the personal cost. (Good) Bond - I am in search of the chosen one that will lead my people to freedom of tyranny. Flaws - Once I pick a goal, I become obsessed with it to the detriment of everything else in my life. I am inflexible in my thinking. History - Born on a planet that was taken over by followers of Bahamut's rival, Tiamat. - Parents were part of the resistance and filled Stilgar's head with stories of a chosen one, that would lead his kind to take back their home. - Him, as well as several others took over a ship and escaped the planet, each then left on a different planet in order to find the chosen one. -
  11. 13 +1 14 14 14 14 14 +2 CHA 15 +1 16 16 +2 18 +2 20 20 +5 DEX 11 +1 12 12 12 12 12 +1 WIS 13 +1 14 14 14 14 14 +2 INT 10 +1 11 11 11 11 11 +0 STR 14 +1 15 +1 16 16 16 +2 18 +4 CON
  12. Step 1: Write at least 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged! Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game. Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves them but that they are not actually aware of yet. Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. Step 5: Describe at least three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.
  13. Gerald Kalderson lll Quick Summary Gerald was captured when he was a teenager by a wizard that delved in unknown magics, he experimented on him, nearly killing him many times, but in the end, the experiment worked. Gerald was able to created a echo of himself, like pulling a physical manifestation of himself from another timeline and bring it into this world. The wizard was not able to celebrate this victory, because Gerald used that echo to kill the wizard and freed himself. He then joined the army fighting the evil that was spreading through this world and use the powers that were given to him to slay all that wished to destroy this world. Physical Description Gerald stands at 6'0" height with a lanky, lean build, tanned olive skin, and icy green eyes. He has thick, snow white with strands of brown hair, and a well kept full beard. He has a commanding presence about him, someone that other soldiers look up to and rally around. His body is a story of war, covered in scars that came from magic, blades, arrows and all other manner of weapons, three scars stand out from all the others, one of which looks like lighting coming down from his left shoulder to his stomach, the top of his right ear has been cut clean off and five arrow holes on his back in the area of his heart. He wears his military uniform, brown and beige in colour, a simple shirt covered with a military jacket, pants, black boots and a red cape that he has pinned to his right shoulder and reaches down to his knees. Under this clothing is a set of studded leather armour to protect himself with weapons all around him. His jacket is covered in medals from his many achievements during his time in the war, showing that he is a high ranking soldier and deserves to be respected. His weapon of choice The Roses Thorn, a weapon given to him by Lord Harron of the southern regions as a token of appreciation for aiding in saving his kingdom, if it were not for the quick action and thinking of Gerald, it would have been lost to the enemy. The weapon is imbued with magic to counter magic resistance. Personality When Gerald sets his mind to something, he'll follow through with it no matter what it takes, and will destroy whatever gets in his way. He is very confident in his fighting skills and using his echo to give himself the advantage in every fight. He talks to his echo, often when he has to work through something because he trusts in himself the most and will only begin to listen to others if they have proven themselves, or are in a very high rank. He believes that the people should be free from Tyranny, anyone that rules through fear, torture, power deserves to meet the end of his blade. He also believes that he, above all others, has been given a higher calling, why would he have been given these powers if he wasn't? In and out of combat, Gerald is much loved by the people around him, he inspires them to be better, to fight harder and to bring victory to the side of good. They all know that he will sacrifice himself for them. One of the vices that he has, is that he needs to drink heavily in order to sleep at night, especially when he is not going to battle. The nightmares of his past, combined with the horrors of war that he has witnessed and partaken in keep him up and needs to be blackened out for him to get any sleep. It's different when he is going to battle, he has something to focus on, without that all his thoughts attack him. Like and Dislikes Likes - Spicy and sweet foods, mead, red wines, people who are loyal to the cause, healers, victory. Dislikes - Eating rations, dragons, tyrannical rulers, pacifists, bitter foods, watered down ale, dragon breath, draconians. Background Background: Gerald remembers all to well what happened to him when he was younger, he also remembers that he was the son of a loving family, a mother, father, younger brother and sisters all helped working on the family farm. Selling wheat to the nearby City of Morning Dew to help in the war effort and supply soldiers with resources to continue on their fight. One day a wizard showed up with a group of soldiers, burned the place to the ground, killed as many adults as possible and kidnapped as many of the kids as they could, one of them being a young teen Gerald. He was taken to the wizards lair, where he was experimented on for years, working with dark magics that the boy had never even heard of. When he wasn't being experimented on, he was forced into hard labour and suffered great abuse by the wizard and his minions. He would discover that they were working for the dragons that wished to rule Krynn and was working to create a new type of warrior. Gerald suffered greatly, and he had to watch many of the other children that were from his village die due to the experiment and abuse. But he survived, for some reason, he was able to live through this, seeing their deaths kept him alive for one reason, revenge. One faithful night, when he was nearly 20 and being subject to the dark magics of the wizard, something happened, he was able to see other versions of himself, doing other things within the room. He instinctually willed one of them to come to his reality and freed him of his bonds. He killed the guards that were there. Using this new power, he was able to escape the lair and ran until he reached a church where the monks took care of him until he woke up. Staying at the church, he learned about what was going on in the world and was angered and saddened that it was going on. He asked what he could do, and they said that many people were joining the military to fight for the side of good. As soon as he could, he was signing on to join the armies fighting and became a soldier. With his new ability, he was able to help in winning a number of battles, when it was seen, it was recognized as something significant, and he was placed into special military groups. These groups, assassination squads they were called, would covertly go into high ranking enemies homes and kill them when they were most vulnerable. Gerald's echo made him an excellent part of the group and he became well respected within the army. He did this for years, well into his late 30's when he figured that what they were doing was not enough, something had to change, they had to find a way to get to the real problem, the dragons. If the dragons could be killed, then they had a chance of actually winning, so using his rank and status, he had gotten approval to find and join a group of powerful people, that could change the tide of this war and find a way to kill the dragons. He now searches for that group, to win the war and free the people from the death grip of the dragons. Goals Character goal - Gerald wants to find a way that will allow the armies of good that will allow them to kill dragons and tip the scales in the favour of good. Personal goal - Want to plan, fight and kill a dragon! Secrets Rising through the military ranks, he has learned that the forces of good might have found something a material that could pierce through the scales of a dragon, and that someone named Huma is looking for that. Something that he doesn't know is that the wizard that was experimenting on Gerald is still alive, and he knows that his experiment works and is now attempting to make more soldiers with that power. So far, he has been able to make three and has completely indoctrinated them, one of which is his youngest sister. People he knows Targen Maljorn - A human assassin that joined the military at the same time as Gerald and has risen through the ranks with him, they are best friends and were part of the squad that infiltrated the homes of the enemy to kill them. He completely trusts Targen with his life and would do anything to protect him. Targen is now off on his own missions for the military, spying, assassinating, doing whatever he can to help them win. Arlena Hewitt - Gerald's love interest, she is a high ranking military officer, a powerful cleric that brings the best out of Gerald. She met him while he was brought into her building after he had suffered a lighting strike through his body. She healed him in time to keep him alive, but needed to keep doing so to heal his internal organs. During that time they talked, and she learned of his past, he was very open with her, he didn't know why, but he felt a warmth with her that he had never felt with anyone. He is courting her currently and when this war is over and they are both still alive, he wishes to marry her and start a family. Hagren Poldofo - The wizard that captured, tortured and experimented on Gerald, his loyalties to the dragons are strong because they offer him a great deal of wealth and power. His experiments are things that could change the course of this war, he is smart, a powerful magic user, has an army to use at his disposal and is one of the people that are able to speak to a dragon. He is not to be taken lightly, and wishes nothing more than to either kill, or take back Gerald, and make him his soldier. Mannerisms He often speaks to his echos, essentially talking to himself in order to figure out something else. He refers to all his echos as Junior. He calls the name of his sword whenever he draws it from it's sheath.
  14. Pre-game "The names Kresh Kimbatuul, gladiator turned mercenary. I search for glory!" Kresh says to the rest of the group and hands out the jerky to whoever wanted one, and even let Chipluck take another for their friend Jimbles. "It's great to see that we are all in agreement that having something in your stomach is always a good choice. So does anyone know why we were asked to come here? I know why is was, because I'm probably the mightiest warrior here." He said as he flexed his large muscles.
×
×
  • Create New...