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Little_Rudo

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  1.   Privet Beccari Firbolg Druid Chaotic Good Hermit The Witch of the Pale Wood AC: 15 (Leather & Shield) | HP: 10/10 (1d8+2) | Speed: 30' Senses: Passive Perception 14, Insight 14, Investigation 11 Str: 11 (+0) | Dex: 14 (+2) | Con: 14 (+2) | Int: 12 (+1) | Wis: 18 (+4) | Cha: 12 (+1) Languages: Common, Druidic, Giant, Sylvan   "Neither, Sir..." The r rolls curiously on Privet's tongue as she realizes she does not know the knight's name... and, after a long moment, sighs and shrugs. "Neither. I am born of Falkovnia. The soil, the soot, the sky... they speak to me. They say the mists will not fall this next day. Perhaps." She seems to ever favor that word. Falkovnia, Barovia, all the domains are places ruled by many perhaps. Many terrible, horrible perhaps. Of course, to rage against them? One might as well rage against a river for flowing where it will. These wanderers are foolish. They will learn the ways and settle. Or they will die. When the companions speak of wandering into the mists, the young woman clucks and shakes her head. "No no no. Do not say such fool things, they make chickens laugh. The mists bring the dead to us and bring wanderers away. The dead are horrid, yes, but are they the worst that you can find in the mist? ...we shall see one day maybe, but for now, I will take a night of horror and many days of harsh living. The land provides if you ask." She says, firm and convinced.  
  2. Rad! I figured it would come down to whether or not you wanted the mist to be a surprise the players would have to overcome or something they could prepare for. Either way, if I guessed wrong, it'd be easy to just say that part of this pre-game is non-canon. :)
  3. Privet Beccari Firbolg Druid Chaotic Good Hermit The Witch of the Pale Wood AC: 15 (Leather & Shield) | HP: 10/10 (1d8+2) | Speed: 30' Senses: Passive Perception 14, Insight 14, Investigation 11 Str: 11 (+0) | Dex: 14 (+2) | Con: 14 (+2) | Int: 12 (+1) | Wis: 18 (+4) | Cha: 12 (+1) Languages: Common, Druidic, Giant, Sylvan   Setare's toothy smile and Amelia's firm commitment to fight are both met with a polite, passive nod from Privet. Her mouth twitches slightly, the faintest suggestion of a smile, as she looks to both them. "So you are the hunters, then. Not the cattle." She muses, hands gripping the straps of her knapsack, fingers rubbing the leather straps thoughtfully. Many wanderers do not even survive to find safe-haven. These are speaking of jumping right back into the danger. "You may wish to head to Lekar, then, near the Tors. The Talons make their base there. They hunt the undead, protect the innocents... all sorts of lovely things." That word, lovely, simmers sharply on Privet's tongue until she spats it out. If she carries anger or fear, though, it does not show in her meek demeanor. "Then you have safety in numbers, and some coin and food to spare. Become the sheep-dogs to the cattle. If that's your way." Pausing for a moment in thought, Privet raises her left hand, palm up. The air grows heavy as her wide eyes narrow. "Ceird draoithe." The wind around her stirs, causing her heavy dry hair to shift and her skirts and shawl to swish. In her hand, a flower blossoms as a sharp, sweet, refreshing smell fills their corner of the Inn. "No Mist through tomorrow, at the least. If you leave now you might have safe travels." She reasons, lowering her hand and gripping her shawl. "...perhaps." OOC Movement: — Action: Casts Druidcraft, specifically "You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours." Bonus Action: — Reaction: — Regarding Druidcraft and the Mists, if accepted, I will confirm with the DM whether or not Druidcraft's weather prediction can predict the mists themselves. For this thread, at least at this time, Privet believes that it does.  
  4. I'm a bit younger but only a bit. I got into D&D via Play by Post - started with an EZBoard Digimon RPG in my youth, which turned into an invite to someone's high fantasy EZBoard game when the LotR movies were coming out and making that big. I distinctly remember, as someone who didn't grow up a fan of fantasy, being confused why elves were so popular... because I could only picture the Santa's and Kiebler varieties. Oh, little Little_Rudo, how far we've come...
  5. I like these "unregulated, loose RP threads" as a way to find our character's voices before a game begins, heaven knows I need some time writing as a character to get into their head. I just get worried when they're a part of the game application process, since a) this type of interaction (a dialogue between PCs with minimal NPC or world interaction) is a very small part of how typical games go, so it's not a great barometer of how well a PC or PCs will work in the proper game, and b) the fact that they're dialogue-heavy mean they really strongly favor those who can post and respond a lot. Glad to have the option to participate, I'd just hate to lose out on being a game because of them when I don't think they're a great selection criteria.
  6. I feel just as awkward having Privet jump into a conversation as I do IRL. 😅
  7. Privet Beccari Firbolg Druid Chaotic Good Hermit The Witch of the Pale Wood AC: 15 (Leather & Shield) | HP: 10/10 (1d8+2) | Speed: 30' Senses: Passive Perception 14, Insight 14, Investigation 11 Str: 11 (+0) | Dex: 14 (+2) | Con: 14 (+2) | Int: 12 (+1) | Wis: 18 (+4) | Cha: 12 (+1) Languages: Common, Druidic, Giant, Sylvan "She's right, you know." After rather shamelessly listening in on Amelia and Setare's discussion, Privet had been inching her way closer, oddly silent considering she stands a fair bit taller than most. Of course, given her meek nature and that she has a good hunch, it is a fair bit less intimidating. Finally, at a pause, she steps up and speaks in a hushed tone, accent thick with local flavor. "Raging against the dead? You may as well rage against the early frost or a hungry wolf stealing a chicken when the gates are left open. That is just the way of our land. We build cellars and sturdy homes when we can. We hide and we defend in the monthly Mists. Then we continue living, for it is all we do." She takes a long sip of her brandy, easily taking the sour taste without a flinch as she takes in the pair of wanderers. So many here. Many young, but many armed and ready to fight, it seems. "You lot might just survive the next Mists. Interesting. If not, I hope your suffering is short." She raises her glass in a meager toast then downs the rest of the drink.
  8. She should be ready for your review now! Please let me know if I got anything wrong or should modify anything. I originally had a more detailed background, but I decided to go more high-level and aim for 'vibes' instead of granular details that ultimately won't matter much. I think it works better for our little tragi-witch. :)
  9. Privet Beccari Firbolg Druid Chaotic Good Hermit The Witch of the Pale Wood AC: 15 (Leather & Shield) | HP: 10/10 (1d8+2) | Speed: 30' Senses: Passive Perception 14, Insight 14, Investigation 11 Str: 11 (+0) | Dex: 14 (+2) | Con: 14 (+2) | Int: 12 (+1) | Wis: 18 (+4) | Cha: 12 (+1) Languages: Common, Druidic, Giant, Sylvan   Flickering lights in the window. Loud, if somber, conversations. Privet stares at the shadow of The Wightwatcher Inn as she approaches, a bundle of kindling under one arm and her white-wood staff in another. She has been to this place often in the past few months; it has given her a roof and some meals in exchange for tending the garden and helping in the kitchens, yet for the first time the place feels alive. "Curious." The tall woman's steps are silent as she approaches from the woods, pausing as she walks 'round the back of the Inn to drop her bundle beside the kitchen door. Meat would need the kindling for the dinner fires, but that could come later. With a practices flourish, Privet shakes the bright-but-faded blanket that had held the wood and twirls it dramatically to land on her shoulders, a comfortable shawl with bits of wood and dirt and other dirty things. This fits the haggard, mended and worn look of the young woman well. The woman's shadow seems menacing through the windows as she walks 'round the front, taking the entire doorway as she steps inside. She stands over seven feet, though narrow shoulders and pale skin make it clear she does not tower; she seems to shrink beneath the eyes of the many guests, now second-guessing her own decision to not go straight to the kitchen. Strangers. Wanderers. The Mists were not yet here, but their blessings had come early. "Curiouser." Walking to the bar, Kazzador is already halfway through pouring her a glass something dark and thick, an old favorite between the pair. With wide eyes, Privet watches those gathered as she takes a sip, then murmurs aloud. "...what tree did all these leaves fall from?"
  10. Privet Beccari Firbolg Hermit Druid AC: 15 (Leather & Shield) | HP: 10/10 (1d8+2) | Speed: 30' Senses: Passive Perception 14, Insight 14, Investigation 11 Str: 11 (+0) | Dex: 14 (+2) | Con: 14 (+2) | Int: 12 (+1) | Wis: 18 (+4) | Cha: 12 (+1) Languages: Common, Druidic, Giant, Sylvan  
  11. One further question. For better or worse, my character was raised in Falkovnia, and may or may not be a true native. I'm guessing from the Overview the characters that it's expected we would be people coming in from abroad. Is there anything I should try to do, or avoid, to make sure my characters can meet up with the party? Or just figure that out once we've been accepted? Privet is a bit of an oddball outsider even among her folk, so I don't expect her to have a huge advantage via being a local.
  12.   Privet Beccari Firbolg Druid 1 Circle of Spores Chaotic Good Hermit The Witch of the Pale Wood Character Sheet (D&D Beyond) Subclass Speculation I'm currently torn between Circle of the Land and Circle of Spores to show her unique connection to the land of Falkovnia. Let me know if you have thoughts! I feel Spores fits well for the concept of a Druid tied to a corrupted land, but I worry about picking a subclass that emphasizes one damage type (necrotic) that might be commonly resisted or immune during the campaign. Edit: On further consideration, Circle of Spores seems like the clear thematic fit. I'm fully open to reconsidering when we see the party's set up though! Description:  Privet is a tall, slender young woman who is sometimes seen wandering the Vigila Forest between the mist-falls. Though she stands over seven feet tall, none would say she towers over them; she is lanky and meek, trying to take up as little space as possible in spite of her frame. Her long green hair is near-dead, feels like hay and is forever tangled and mangled, resembling a bird's nest more than a maiden's mane. She is always wearing a simple dress, layered skirt and a number of shawls of Vistani make. Her only jewelry is a simple necklace with a wooden butterfly charm, a gift from her father on her birth day; she otherwise goes ungroomed and unadorned. The shirking part-giant woman has a demeanor as meek and mild as her stance. She was terribly shy even before being driven into the the forests she now calls home. Now, she watches strangers with wide eyes, always taking a half-step back when approached. She has taken to carrying a staff and a makeshift wooden shield, but she weilds neither expertly, seeming incredibly uncomfortable with the thought of bearing arms against another. She would much rather disappear into the mists and the shadows of trees to hide. She is most at ease in nature, speaking to the trees and the birds as easily as most would talk to their closest family, and the greater the crowd the more she longs for the wood. Plothook:  Privet Beccari is a strange, ethereal woman. She draws not just gifts but her very life from the natural forces of Falkovnia. While she is rooted (both figuratively and somewhat literally) in the land, her heart yearns to explore, to seek out the Mists and the lands beyond... but what would this mean for her? Her gifts? Her life? Regardless, she is both feared and desired as a witch by the common folk, able to bring healing and medicine but also the terrible force of nature in her hands. Backstory:  Somewhere far through the Mists, in another of the countless Domains of Dread, a Vistani caravan mourned. Their matriarch Suma had finally entered labor at dawn after a too-long pregnancy. Now, Suma wept silently as her husband and brothers dug their child's grave. Stillborn. A horror most mundane, but no less a horror for eager parents. As the men dug their dirt and sang their hymns, a voice called out: The Mists! They come! Shaking and sobbing, Suma stepped beside the hole, lowering the infant bundled in Vistani blankets into the hole. They had just a minute to shovel the dirt back onto the grave before clambering into their wagon, speeding away from the Mist's edge as it overcame the graveyard... Privet was plagued by many nicknames as a child: Witch. Foundling. But most importantly, she was Little Privet, youngest daughter taken in by the Beccari family. They were but one of a dozen farming families who made their lives in a commune near the Vigila Forest; an idyllic gathering that hid in cellars beneath their homes each Mist, cultivated the lands between, and worked hard to appease the Talons to leave them be and not force them to Morfenzi. The strange inhuman girl had been found in a hole in a coniferous tree in the wood; pale, wailing and very much alive, to the surprise of those soldiers who found her! They carried her to the commune hoping for answers, and found none, but the moment Irina Beccari saw the babe she refused to let her leave with the soldiers and no hope of a home. Irina and her husband Dmitri took Privet in as their own daughter, raising her with little mind that the strange girl was clearly not human and soon grew taller and stronger than even her eldest brothers. She was clearly of the living, and in Falkovnia, those alive were strongest together. Privet was certainly the strangest girl of the commune. Though the other families were wise enough to not say anything to anger Dmitri, for they needed all hands they could for each months' Mist-fall, they certainly spoke with their children about the youngest Beccari girl. Others gave her a wide berth, and while her brothers were rather protective of their youngest sister, there was enough work that she often had no other peers to play with. If this hurt the girl, though, she hid her pain well. She was fascinated by natural things: Talking to the chickens, tending the lone cow, and wandering the nearby Vigila Forest from dawn till dusk when time and chores allowed. Often her mother would have to call her name for minutes to draw her from beneath the boughs. There, where a thick fog often dwelled and the trees blotted out the sun, Privet felt truly safe and at home. She spoke to the trees; she was certain they heard her. The large coniferous trees felt strong beneath her fingers, and she could call to them, moving their branches and causing them to stir. Even their roots could make the ground tremble beneath her feet. She knew better than to touch the ring of pale trees, but they always spoke loudest to her, calling her... seeing them out of the corner of her filled her with both fear and awe of something she could not see. Mostly though, she wondered. She had been found here. She sometimes found old belongings and bones within the wood, different from the remains of undead she was used to finding elsewhere. Were these travelers like her? Did they belong to another realm? And was that realm where she belonged as well? She had to wonder. This is how Privet was, through childhood and into her young adult years. She never thought of marriage or schooling like other girls; her future was one of vague uncertainty, as were most young people in Falkovnia. Talk in the commune had turned over the years; neighbors were growing older, and as some of the children came to lead their households, they urged the commune to go to Morfenzi together, using their combined bargaining to convince the Talons to give them a more comfortable life than most. As each month passed with a fearful night hidden in cellars while the dead roamed and tore through their farms, ruining homes and farmland alike, the elders began to be worn down by these arguments for comfort. The Beccari were the last of the holdouts, and one evening Privet learned why; she heard her parents arguing... about her. They both wanted the comfort and safety of Morfenzi, the farmland was too destroyed to hold much value for descendants. But they feared what the Talons would think of a strange inhuman girl like Privet. Would she even be allowed to join? Or, when they met the tall pale girl with an odd affinity for the soil and the beast, would they see her as a monster and slay her? Rather than listen for their decision, Privet knew her only choice... she bundled her belongings and disappeared into the night, leaving for the depths of Vigila Forest, to give her parents no reason to hold the commune. The next morning her mother called for her to come home, and her cries carried hoarse and mournful long into the night. But Privet did not leave the woods. She had returned to her true home. Eventually, the cries stopped, and the woods welcomed their daughter home. Fears and Failures:  Buried Alive: Privet has always been afraid of dark, confined places. The monthly visits to the cellar while the undead roamed always terrified the girl; her tears and cries were the most emotive her family had ever seen her. She often has nightmares of being bound and buried by towering figures in the soil. She avoids small shadowy spaces whenever possible. Abandonment: While Privet seems aloof and shy, she is truthfully terrified... not necessarily of people, but of forming bonds and those bonds being broken. There was no hiding the Firbolg girl was not a true-born daughter of the Beccari family, but her mama and papa loved her like one of their own, her strange appearances and oddities and all. All it took was spreading rumors, her own panicking, the movement of the earth in response to her cries of fear... and that lifelong relationship burned away, leaving them no less fearful of her than the crowd, at least in her eyes. She now fears letting others close, lest they turn on her all the same. Rumors: The Podling: Those who know the horrors of Ravenloft well know of the Bodytaker Plant, a horrid organism that looks like vegetation, consumes people and births a 'podling' that grows into a terrible replication of the person. Some neighbors whispered that the orphaned babe from the woods must be a fresh podling, perhaps of the Montesori's daughter who left a letter claiming to have run away with a Vistani boy some moons ago. Of course, this rumor may have simply been the Montesori's own way of coming to terms with their daughter being stolen by such a heathenous people, but who can blame them? The Blight Witch: Those who were neighbors of the Beccari family before their commune was relocated still whisper of the strange happenings with the family's now-missing adopted daughter. Remember when Zorya's cow caught ill and died during the winter? Or thirteen chickens went missing the night of the Mist even though the barn they were locked away in was never breached? What of the meat spoiling the very day Privet's menses began? They speak in hush tone of the witch who walked among the family; the family themselves rarely speak of Privet, whether due to agreeing with the rumors after seeing the earth react to her fear, or out of shame for abandoning their Little Privet. Details:  Music: Privet's soul sounds like folk music and ancient, too-terrifying tales of mortality. Bayu Bayushki Bayu Green Man Pictures: Alternative Character Art:   Attire: Equipment:
  13. I'm roughing out some ideas. Regarding the zombie legions who come from the mists, what happens to people who die within Falkovnia? Is there the traditional zombie tropes of someone who dies rising as a zombie, possibly after being bit? Or are the undead seemingly a mindless horde of monsters? Edit: I ran with a different idea, so you're welcome to answer if you wish but no pressure if you'd rather leave this mysterious. :)
  14. It certainly doesn't have to, but that's what would get me to participate. I just don't play other systems these days, and I feel like this wouldn't be an awesome exposure to a new system. But you totally have my blessing to run this concept in another system if you wish! Your comment did help me draw the line between this idea and my love of rogue-likes. 😄
  15. Hey folks! This is an idea I've discussed in various game OOCs and even the old Game Planning sub-forum, so if you're a feeling a sense of déjà vu... hey yeah sorry 'bout that. But as time marches on it's an idea I keep revisiting, and I just wanted to gauge people's thoughts and whether it'd be viable. One of my favorite game ideas for over a decade is a game where players randomly generate significant aspects of their character, then create a character concept that brings all the elements together into a cohesive character to be played in adventures. I love it, generally there's at least enough people who love it to muster a game, but given this is the Weave and game survival rates are what they are they often don't last. But I love the concept and want to keep visiting it, so I just wanted to gauge if there's interest from people either looking to run or looking to play, or just chat about how this would work.   What would be randomized? I generally recommend level three as a starting level for such a game, to allow everyone to have a subclass. The DM (or myself, I'd be happy) should create tables that allow people to roll for the following: Race (and sub-race, if applicable) Class and sub-class Background Bonus feat at level 1 (usually from a curated list that removes feats that require prerequisites and/or particularly powerful feats) This may (or may not, DM's choice) make the Variant Human unallowed Random Magic Item The DMG has a lot of tables for magic items. It could be fun for players to get either a random consumable, or select a +1 magic weapon and determine special features for the weapon from the Special Features tables. Trinket The following things are things that fall in a gray area of if I feel it helps or hurts the player for these elements to be randomized. Some of these, like a character's sex/gender or alignment, may be something the player feels strongly about. I personally would leave this at the discretion of the player. Character Name (XGE has tables for both human and nonhuman random names) Gender/Sex Personality Traits, Ideal, Bond and Flaw (based on the tables for the background) Alignment Skill/Tool/Language Proficiencies granted by race, class, background, etc. The following are things I would very much advise against making random. Ability Scores. I strongly believe you can make a playable and fun character with any combination of mechanics... but if you roll an 8 in a Wizard's INT, for example, it's going to be very hard to have fun. I'd encourage Standard Array and acknowledge Point Buy would probably be desired for most. Custom Lineage/Ability Scores. I really appreciate these rules in Tasha's, but they do lean a bit against what I like about randomizing. That said, depending on what sources are allowed (see below), there may be plenty of races that allow for custom ability scores simply because they were published after these became the norm. What source books will be used? Obviously, people are going to be limited by what books we have, and we can't expect everyone to have access to everything. If a DM or a player has access to most/all of the material on D&D Beyond, they could make a campaign where people can make their characters and use that person's material, which may be easiest. Otherwise, the following options are possible: Basic Rules and/or PHB This is definitely the most limiting, but it's a fair bet anyone playing has these. PHB plus SCAG, Xanathar's, Tasha's, Volo's These are very common sourcebooks and have the most 'bang for the buck' in terms of character options. I strongly recommend requiring people to use the most recently published version of any given mechanic. Everything! If a player doesn't have a source book or a legal way to obtain the mechanics, a rule could be implemented allowing them to reroll until they roll for something they do have, using an honor system. What about setting? This would be entirely DM dependent. The one game like this that took off well, the DM did an excellent setting inspired by the TV show Quantum Leap and the comic series Exiles, wherein characters were drawn from different timelines and realities to work together. I rolled a Tiefling Bard with a Hermit background, and made her a Satyr from a Greco-Roman based realm. It worked really well, but I could also see it being fun trying to fit all character combinations in a more specific setting. What if players don't like what they roll? The biggest problem with people in the past was a) people rolling, not liking one or two things and just not applying, or b) only liking the character creation process and not being interested in actually playing the character. I'm not entirely sure how to best handle these. For the former, I recommend a Mulligan system - people can reroll 1 or a few aspects, but if they get to the end of creation and don't reroll anything, they are rewarded with something like a minor magical item. For the latter, it might be best to forego traditional applicants, and instead accept people who express interest in the game itself before they start rolling. I'm genuinely not sure what is best. What will the game be like? Again, this is very DM dependent. The above DM I referenced rolled randomly in the DMG to create a dungeon, then created an adventure around that. I love the idea but I'm not sure I (or another DM) could pull it off so well. Otherwise, I've recently gotten into Adventurer's League, and those modules are very simple - meaning they could easily be built upon to match the party if needed. Something to consider for whoever runs this. So whose going to run it...? 🤷‍♀️ I've traditionally not wanted to run this, simply because I wanted to play this concept so bad. But in a pinch, if enough people are interested and I can find a good module to accompany it, I could see giving it a go! That said, I'd definitely love for someone else to run it too, and would be more than happy to help write up the tables, etc.   Just wanted to get these thoughts out of my brain and into the open. :) Thanks for reading and feel free to give input!
  16. Man, I do love rolling for ability scores. I came in loving the game idea but no idea what character to make. My best set is 16, three 13s and two 12s, so very good across the board but no one shockingly high ability score. This has me thinking standard human and one of the classes that draws on a lot of ability scores versus one or two, which is going a long way to inspire the type of character I now have brewing. Cheers!
  17. I love rolling for ability scores! :) EDIT: Apologize, I missed "drop the lowest" on the first Set 1, please disregard that set.
  18. Hey! Just a heads up, I've removed my WIP Otrera of Phoberos application. While I dig the idea of a hero motivated so heavily by rage, the concept I had wasn't really jiving as a Greek mythical hero type, and I couldn't rework it into something I felt fit. If I come up with a concept in time that I can flesh out I'll work on that, but given my work schedule I likely won't be able to, and it looks like there's a good stable of characters as-is. Best of luck everyone!
  19. I have a concept nailed down for my character, but work got away from me this weekend, I'm hoping to have a proper write-up done next week. I typically ask if I can just use a D&D Beyond link as a sheet, but as I can't figure out how to add the supernatural gifts and piety, I'll borrow someone's sheet formatting. Looking forward to getting to dig in to my little ragey baby!
  20. Application Status: In Progress...   Application withdrawn due to timing issues. Good luck, everyone!  
  21. Thanks for the info! I've got a stew brewing, a Chaotic Neutral warrior who is driven by a bloodlust to avenge horrific harms against women. The cruel murder of her mother while she was still in the womb filled her with cries of vengeance and wrath with her very first breath. While she tempers her rage just enough to function in civilized society - the better for finding the right targets for her rage - once her rage is let loose she is a wild, terrible thing, and I fully expect her to struggle with how far does she go under Mogis sway. Does she fully give in to the bloodlust? Give up her ways and take up the mantle of some other, kinder deity? Wallow on lost paths for a time, unsure of where her fates will lead? We can find out together! Leaning Human, and unsure yet if I'll go Barbarian (likely Zealot) or Hexblade Warlock. The former is easily the most obvious interpretation, the latter could be really fun to play with as her spells and invocations show an anger and lust for vengeance that goes well beyond mortal ken.
  22. I adore Greek mythology, so I'm very glad I stumbled across this! As a shameless Wonder Woman fan, I'm digging through the Theros book for information on any Amazon-paralogues, and hope to submit a character of some sort this week. (Leaning Fighter, though Barbarian, Paladin and Monk are also in the mental running.)   Edit: Reading through the gods, I have some ideas. This is purely hypothetical, I'm not sold on the idea, but I thought it could be interesting to discuss. Let's say I lean towards a Barbarian (...or Fighter or Monk or Hexblade Warlock or...) of Mogis, God of Slaughter. I know we have another (excellent) application that is a Paladin of Ioras, Mogis' twin brother and rival. Given our characters are specifically working towards the glory of their gods, would it be assumed two such characters couldn't be selected, as it'd be difficult to have them both gaining piety without presumably tearing each other apart? I'm leaning towards an Amazon as a sort of vengeance-seeker, someone seeking retribution for the harms done to women, so I could see her being a more Chaotic Neutral-ish take on Mogis, and therefore more amenable to working together where there is a common cause. But I know the game is less character driven and I don't want to force a ton of focus to resolve these character conflicts. Just thinking aloud.
  23. I'm currently on Midnight Suns, a Marvel game by Firaxis (of the more recent X-Com games). During X-Com I would often turn my units into the Avengers so it seemed like a natural thing! But during previews, they announced that instead of the traditional X-Com gameplay they were going for a tactical card-based system, and those words turned me off. But word of mouth was really good when the game went on sale recently, I gave it a chance... and guys it's kind of great. Don't get me wrong, I'd prefer a more traditional tactical RPG combat system, but the card game system works far better than I thought it would, and it's more than made up for by the atmosphere and story elements. They really dig into the comic lore and have a lot of Fire Emblem-style support conversations with the characters. So much love went into this. I love it. I'm nearing the end of a first playthrough, and will likely replay again with the DLC once the final DLC character (Storm) comes out, likely next month. Initial sales weren't great but I'm hoping word of mouth makes this a cult classic and we get more in the future.
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