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Tecumseh

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  1. I think we're waiting on some healing from Eabha. ping In the meantime, should we sort through any loot and interrogate the unconscious bandit?
  2. Enjoying the recap and trip down memory lane so far. I'd forgotten about some things, like the shopping trip to the blacksmith. As for Helge and Father Beacom, I got lucky with a couple key rolls. At first level the odds of success when casting as a cleric are about 50/50. (It might have been 55/45 for Helge because she had a +1 to the relevant stat.) But if that Lay on Hands hadn't worked, or if the Detect Magic hadn't found the hammer... I can imagine things would have gone in a very different direction.
  3. Otto Eckhart Otto pulls his axe out of the bandit leader's neck. "Such a waste," he murmurs, watching the man drain into the ground. He is curiously unbothered by the encounter, and seems to have something of an ambivalence to killing, at least if it's done in self-defense. He slaps Toktok on the shoulder as a reaffirmation of their survival. He turns to survey the scene and notices that Xan is down behind him. He rushes over to her and kneels down but - not being a healer - doesn't know what to make of the damage. "Eabha!" he calls out to the caravan with a tone of urgency. "Some help, if you please!"
  4. Otto Eckhart Otto yanks his axe out of the archer with a sickening SPLORCH. "...by the sword," he tells the dead man, who is too far gone to appreciate the wisdom. No longer charging, he now has a moment to set his feet and brace for impact. The bandit leader comes barreling in, thankfully on Otto's shield (left) side. The leader's attack isn't good enough to bypass Otto's armor. Why isn't he retreating? Otto wonders. What would lead him to directly attack a man in full armor? Toktok is charging the flank of the leader with a mighty battle cry, giving Otto an opportunity to strike a distracted opponent. He lands his blow but it doesn't cut deeply. OOC Round 4 Main: Make a Melee Attack Move: Screen an Ally (Toktok), this is probably pointless but I don't have another use for the Move Action
  5. The only specific rule about d20 die results in WWN is that a Nat 1 always misses and a Nat 20 always hits (p. 59). There aren't any critical hits, although they are a reasonably common house rule. Some people do max damage, or roll damage twice and take the better result, or have the hit apply some sort of status effect (like to AC, or knocked prone, or disarmed), etc.
  6. Tip of the cap to the bandit who rolled a Nat 20. Can't be mad about that. What weapon is he using? Does it bypass Otto's grand plate?
  7. I don't think we necessarily have to execute him. Give him a good fright, take his weapon and armor, and let him run off.
  8. Otto Eckhart Otto is grateful that his hand axe finds some purchase in a bandit. Not enough to finish the job, but Suibne takes care of that with a skillfully-thrown dagger. While technically still engaged with the bandit just to his right, Otto is far more alarmed by the bowmen and their instructions to, "Keep shooting!" Otto doesn't want to give them any practice lest their aim improve. With a not-very-terrifying cry, he shrugs off his attacker and charges straight for one of the bowmen and tries to plant his hand axe in him. "Yaaaaghhh!" Otto's momentum helps him deliver a savage blow, burying his axe deep within his victim. OOC Round 3 Move + Main: ChargeA combatant can make a wild charge before hurling a weapon or crashing into a foe, moving up to twice their normal move in a straight line before making a melee or thrown attack at +2 to hit. The charging attacker must be able to move at least 10 feet to get the requisite momentum and suffers a -2 AC penalty for the rest of the round. Charging takes both a Move and Main Action. southeast at Bandit 5 There are several things that are going on here. First, Otto is leaving Bandit 6 without using the "Make a Fighting Withdrawal" action. That gives Bandit 6 a free melee attack on Otto, but he's confident his armor will deflect it, including any Shock. Otto gets +2 to strike Bandit 5 but will have -2 AC the rest of the turn. Temporary AC will be 19. Good attack and damage rolls. That should do the trick.
  9. Awesome, thanks for confirming. Sure, a prisoner sounds good, although I don't know that the answers will detail anything more elaborate than a 'get rich quick' scheme. Otto is concerned about the bowmen because he is not technically immune to them. He might go straight after them.
  10. Sorry, follow-up question: Did Otto do Shock to any bandit? (Shock 2 vs. AC 15) Trying to figure out if his weapon is effective or if he needs to switch to a different one.
  11. Yeah, those snake eyes damage dice! Thanks for the updated map. Numbering the bandits is super helpful. Did Otto drop Bandit 7 with Shock?
  12. I did it again: I forgot to add my Attack Bonus. The rolls were so bad that it doesn't make a difference, but don't be like me!
  13. Should be able to as long as they were both Readied (which I presume they were). If one was Stowed then it would take an action to retrieve it, but I can't imagine that would be Stowed under the circumstances.
  14. WWN is one of my favorite systems, but my least favorite part is rolling 1d20 for combat. I know it's a nod to OSR gaming, but I dream of other possibilities. 2d6, 3d6, 2d10, I'm not picky.
  15. Well, folks, I took the bad rolls. Time for you to get the good rolls!
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