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Nwise

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  1. Got the info shown only to me so sorry for the delay getting that out there. But dax did see my post! And now we know to kill the hags
  2. Kuz'Arak moves into the room, just as magenta begins tearing into Kajimara. Hearing the creature yelling about being controlled, the iruxi studies her movements hoping to divine the truth. Kuz'arak studies the creature and finds no signs of their being controlled by any sort of magic... "Dont fall for their tricks! They are under no compulsions, they only wish to lower our guard. Show these hags no mercy! Kajimara, knock her down!" Kajimara attempts to bite and then trip the creature that savagely clawed at her Actions Kuz'Arak 1: Stride 2: Sense motive Sense Motive Sense motive Hero point 3 Command animal Kajimara 1 Bite to hit1 damage1 2 Knockdown if bite 1 hit, otherwise bite second time to hit2 damage2 Remaining Vital Beacon 4d10 4d8 4d6 4d4 Kajimara's Training Day 1- Success! You need to make this check once a day for 10 days before she can be considered 'trained'. I'll try to have you do so at times like this for story. Also, at least at first, you can't be aided in this role. She has to come to respect you (at 7 successes). That -4 non-goblin penalty is because she pretends to not understand you. It goes down by 1 for every two successes. Crits count as 2 successes and crit fail subtract 1. Please remind me.
  3. Kuz'Arak moves into the room, just as magenta begins tearing into Kajimara. Hearing the creature yelling about being controlled, the iruxi studies her movements hoping to divine the truth. Actions Kuz'Arak 1: Stride 2: Sense motive Sense Motive Sense motive Hero point 3 Command animal Kajimara 1-2 stride Remaining Vital Beacon 4d10 4d8 4d6 4d4 Kajimara's Training Day 1- Success! You need to make this check once a day for 10 days before she can be considered 'trained'. I'll try to have you do so at times like this for story. Also, at least at first, you can't be aided in this role. She has to come to respect you (at 7 successes). That -4 non-goblin penalty is because she pretends to not understand you. It goes down by 1 for every two successes. Crits count as 2 successes and crit fail subtract 1. Please remind me.
  4. Yeah I've noticed lots of issues with links to character sheets that are using the "og.mythweavers" links. Make sure you update the link to your sheet with the link from the new site.
  5. With everyone running around in this place, doubt that an imprecise sense would give you the location of an invisible creature without using a seek action. You'd also need to spend an action to point them out
  6. Kuz'Arak curses under his breath as his allies continue to charge from one room to the next with him trailing ever so far behind. He quickly moves forward, ending up just behind Garion. Sensing that Kajimara might murder one of his allies if she doesnt at least get to bite something once before all the fun is over with, Kuz'Arak nods to her as he passes by her. "What are you waiting for lazy bones, fights in there now!" Kajimara charges into the room ending up in front of one of the hags, ready to bite in but unable to do so just yet! Actions Kuz'Arak 1-2: Stride 3 Command animal Kajimara 1-2 stride Remaining Vital Beacon 4d10 4d8 4d6 4d4 Kajimara's Training Day 1- Success! You need to make this check once a day for 10 days before she can be considered 'trained'. I'll try to have you do so at times like this for story. Also, at least at first, you can't be aided in this role. She has to come to respect you (at 7 successes). That -4 non-goblin penalty is because she pretends to not understand you. It goes down by 1 for every two successes. Crits count as 2 successes and crit fail subtract 1. Please remind me.
  7. Kuz'Arak rushes forward as the creature moves out of his sight. The smell of smoke and burnt flesh make the iruxi grimace. Kuz'Arak outstretches his hand towards the nightmare, "I think you need to chill out..." Kuz'Arak makes a motion with his hands and a rime of frost coalesce around the nightmare. Again Kuz'Arak nods to Kajimara next to him "You'll come to find them as friends yet. Allies even. Battle will forge a bond stronger than you know!" The Iruxi retorts at her last comment. And the warg most certainly ignores him, chasing after the nightmare Actions Kuz'Arak 1: Stride 2-3 Frost bite: Basic Fortitude save dc 27. On crit fail becomes weak 4 to bludgeoning Frostbite damage Kajimara Reflex save vs fire Free: Stride Remaining Vital Beacon 4d10 4d8 4d6 4d4 Kajimara's Training Day 1- Success! You need to make this check once a day for 10 days before she can be considered 'trained'. I'll try to have you do so at times like this for story. Also, at least at first, you can't be aided in this role. She has to come to respect you (at 7 successes). That -4 non-goblin penalty is because she pretends to not understand you. It goes down by 1 for every two successes. Crits count as 2 successes and crit fail subtract 1. Please remind me.
  8. In case that 36 crit the nightmare I rolled the crit damage since Hydraulic push doesnt just double. I already moved it back 5 feet, on a crit it will move back an additional 5 feet! Also if thats a crit, Kajimara will move to be adjacent to where it ends up, so instead of the last diagonal, she would be in front of it
  9. Kuz'Arak steps back behind Garion as the gnome makes his hasty retreat from the nightmare, "Quick thinking there, whatever you did! You certainly did not want to end up under that things hooves! Now to make a bit of space from this doorway.." Kuz'Arak makes a motion with his hands as a burst of water shoots at the nightmare, hoping to clear some room for his allies to squeeze into the room. As the burst of water pushes the creature back from the door, Kuz'Arak nods at Kajimara next to him "Alright, get in there and protect our friends Kajimara." The warg takes off barely waiting for him to finish his thought, leaping past Hamaar and Nalah Fort save for Kajimara Actions Kuz'Arak 1: step 2-3 Hydraulic push lvl 4 To hi Bludg damag In case of crit-Crit damage:15d6 Creature is moved back 5 feet Kajimara 1: stride 40 feet Remaining Vital Beacon 4d10 4d8 4d6 4d4 Kajimara's Training Day 1- Success! You need to make this check once a day for 10 days before she can be considered 'trained'. I'll try to have you do so at times like this for story. Also, at least at first, you can't be aided in this role. She has to come to respect you (at 7 successes). That -4 non-goblin penalty is because she pretends to not understand you. It goes down by 1 for every two successes. Crits count as 2 successes and crit fail subtract 1. Please remind me.
  10. Sorry dax, misunderstood and thought we were all moving towards the other room after healing. I've made Kuz'Arak's stealth roll so we dont waste that nat 20 on the recall of the Nightmare
  11. Kuz'Arak moves quietly towards the door following Nalah to take a peek for himself. He peers into the room and quickly makes his way back when Nalah motions back towards the group. Stealth Kuz'Arak nods as she describes the hag, his brow furrowing as he listens. When she begins to explain what the Nightmare is, he is quick to interject. "Ah, Nalah I believe you are mistaken... That is certainly a nightmare. I would not be mistaken seeing such a creature. It is quite a dangerous foe." Nightmare -Smoke: The nightmare continually exhales black smoke that creates concealment in an aura around it. - Flaming Gallop: Its hooves do flame damage to all in its path. - Fly - Darkvision - Resist Fire -Can use Plane Shift for self and rider Actions Remaining Vital Beacon 4d10 4d8 4d6 4d4 Kajimara's Training Day 1- Success! You need to make this check once a day for 10 days before she can be considered 'trained'. I'll try to have you do so at times like this for story. Also, at least at first, you can't be aided in this role. She has to come to respect you (at 7 successes). That -4 non-goblin penalty is because she pretends to not understand you. It goes down by 1 for every two successes. Crits count as 2 successes and crit fail subtract 1. Please remind me.
  12. Recall knowledge nature Studying the strange horse, Kuz'Arak realizes quickly what it is... "A Nightmare. Flaming harbingers of death. Spread out, it can trample over us easily if we stay together!" Kuz'Arak quickly reveals the information that he knows about the Nightmare, hoping that someone else will be able to identify the humanoid in the room Nightmare -Smoke: The nightmare continually exhales black smoke that creates concealment in an aura around it. - Flaming Gallop: Its hooves do flame damage to all in its path. - Fly - Darkvision - Resist Fire -Can use Plane Shift for self and rider Actions Remaining Vital Beacon 4d10 4d8 4d6 4d4 Kajimara's Training Day 1- Success! You need to make this check once a day for 10 days before she can be considered 'trained'. I'll try to have you do so at times like this for story. Also, at least at first, you can't be aided in this role. She has to come to respect you (at 7 successes). That -4 non-goblin penalty is because she pretends to not understand you. It goes down by 1 for every two successes. Crits count as 2 successes and crit fail subtract 1. Please remind me.
  13. Sorry about the delay all! Been absolutely slammed at work this last week and have had no time after work to check in and make a post. I've got healing up! Spent 20 and so long as everyone refocuses in the first 10, lay on hand to Hamaar and Nalah, then refocuses during the second 10 we should be all full with all focus points Also Dax, unsure what Kyros' total is in the last post. It looks like he has become a god at 833 out of 123 hit points 😅
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