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herastor

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  1. Paaras AC: 18 | HP: 20/23 | Initiative: +4 | Passive Perception: 16Darkvision 60 ft | Movement: 40 ft StatsSTR 11 (+0) DEX 18 (+4) CON 13 (+1) INT 11 (+0) WIS 18 (+4) CHA 8 (-1) | SavesSTR +2 DEX +6 | SkillsAthletics +2 Acrobatics +6 Insight +6 Perception +6 Intimidation +1 | Ki: 2/3 Paaras grabbed Garrick's hand. His other hand tightened into a fist. From his throat, his voice rasped out with a hint of a growl. "They're lying about the helmet. Why would you lie to us?" Mechanics
  2. Eithne Black AC: 21 | HP: 77/91 | Initiative: +3 | Passive Perception: 21Darkvision 60 ft | Movement: 30 ftFlight 60 ft: 5/10 minutes remaining StatsSTR 13 (+1) DEX 16 (+3) CON 16 (+3) INT 16 (+3) WIS 23 (+6) CHA 14 (+2) | SavesSTR +2 DEX +4 CON +4 INT +7 WIS +10 CHA +3 Resolve Die 1d20+2 Resolve Check 1d20+12 Corruption Save 1d20+14 | SkillsStealth +6 Sleight of Hand +6 (Untrained) Nature +9 Animal Handling +9 Insight +9 Medicine +9 Perception +11 Survival +9 Deception +5 Persuasion +5 | Spell Slots1st: 3/6 2nd: 1/3 3rd: 2/3 4th: 1/2 Spell Gem: Snare (Used) Spell Scroll: Detect Poison and Disease Token: Feather Fall Hex: 1/LR Disguise Self: 1/LR Staff Charges: 4/10 | Hit Dice: 7/7 | Wild Shape: 0/2 Guiding Bolt: 0/3 | Weal/Woe: 3/3 The pain was horrible, but it kept Eithne focused. Focused on where she was and what she needed to do. She had to clear the path to the lord, no matter what. While Troben used his echo to suppress what ever the twisted man an his rag doll mockery of her friend, she focused on the insectoid that blocked his path. Mechanics Starry Form (Dragon): 9.6 min Owl Cloak: 7 rounds Bless: 7 rounds Empowering Orb: 7 rounds Resistance: 7 rounds Polymorph: 29.9 minutes Failed again, so I'll keep the damage Eithne took from before. She'll move 25 ft. to the west and cast at 3rd level on Cain. I'm assuming a 31 soft crits. If it doesn't, then I split up the damage. Either 60 radiant or 26. She'll use woe on an attack that she can prevent from landing on her or someone nearby with her reaction. Does disease damage require a concentration check?
  3. Paaras AC: 18 | HP: 20/23 | Initiative: +4 | Passive Perception: 16Darkvision 60 ft | Movement: 40 ft StatsSTR 11 (+0) DEX 18 (+4) CON 13 (+1) INT 11 (+0) WIS 18 (+4) CHA 8 (-1) | SavesSTR +2 DEX +6 | SkillsAthletics +2 Acrobatics +6 Insight +6 Perception +6 Intimidation +1 | Ki: 2/3 Paaras did lean in to look at the item. But as he did so, he found himself examining the helm less and its hawkers more. Mechanics
  4. Eithne Black AC: 21 | HP: 77/91 | Initiative: +3 | Passive Perception: 21Darkvision 60 ft | Movement: 30 ftFlight 60 ft: 5/10 minutes remaining StatsSTR 13 (+1) DEX 16 (+3) CON 16 (+3) INT 16 (+3) WIS 23 (+6) CHA 14 (+2) | SavesSTR +2 DEX +4 CON +4 INT +7 WIS +10 CHA +3 Resolve Die 1d20+2 Resolve Check 1d20+12 Corruption Save 1d20+14 | SkillsStealth +6 Sleight of Hand +6 (Untrained) Nature +9 Animal Handling +9 Insight +9 Medicine +9 Perception +11 Survival +9 Deception +5 Persuasion +5 | Spell Slots1st: 3/6 2nd: 1/3 3rd: 3/3 4th: 1/2 Spell Gem: Snare (Used) Spell Scroll: Detect Poison and Disease Token: Feather Fall Hex: 1/LR Disguise Self: 1/LR Staff Charges: 4/10 | Hit Dice: 7/7 | Wild Shape: 0/2 Guiding Bolt: 0/3 | Weal/Woe: 3/3 Nothing could have prepared Eithne for what came at her just as the Plague Lord ended his speech. Her answer was more resolute than her constitution. As she was infested with disease and felt her form twisting from the inside, the words that issued from her void said all that needed to be said. "No." An image of a distant memory formed in her head. A lonely shore with a beached dolphin on its sands, trapped there by the receding water. Pointing her staff, she shared that memory and enveloped the largest of their opponents in the same magic she used to change herself. Mechanics Starry Form (Dragon): 9.7 min Owl Cloak: 8 rounds Bless: 8 rounds Empowering Orb: 8 rounds Resistance: 8 rounds Whelp. Eithne loses the temp HP I forgot to roll last time and takes a total of 10 damage on her actual HP from the blast, the leprosy, and the poison air. In turn, she will move 20 ft, cast on the Bloat, and use the rest of her boosted movement to back up Troben. DC 17 WIS save. If it succeeds, the Bloat will take the form of a dolphin. A beached dolphin. If it doesn't, she'll skirt the Bloat's reach for a space near to where she'd at.
  5. Eithne Black AC: 21 | HP: 87/91 | Initiative: +3 | Passive Perception: 21Darkvision 60 ft | Movement: 30 ftFlight 60 ft: 5/10 minutes remaining StatsSTR 13 (+1) DEX 16 (+3) CON 16 (+3) INT 16 (+3) WIS 23 (+6) CHA 14 (+2) | SavesSTR +2 DEX +4 CON +4 INT +7 WIS +10 CHA +3 Resolve Die 1d20+2 Resolve Check 1d20+12 Corruption Save 1d20+14 | SkillsStealth +6 Sleight of Hand +6 (Untrained) Nature +9 Animal Handling +9 Insight +9 Medicine +9 Perception +11 Survival +9 Deception +5 Persuasion +5 | Spell Slots1st: 3/6 2nd: 1/3 3rd: 3/3 4th: 2/2 Spell Gem: Snare (Used) Spell Scroll: Detect Poison and Disease Token: Feather Fall Hex: 1/LR Disguise Self: 1/LR Staff Charges: 4/10 | Hit Dice: 7/7 | Wild Shape: 0/2 Guiding Bolt: 0/3 | Weal/Woe: 3/3 Eithne's palate was never going to be the same. Not with the aggressiveness of this stench. "I'll try to take out the big one. Succeed or fail, Remy and Baldric should break for the woman on the right. She's too tucked in over there to not have a nasty trick for us. Austin and Tiberion, take the left path. Troben and I will go down the center. If we can clump them up there, then blast away Austin." Mechanics Starry Form (Dragon): 9.8 min Owl Cloak: 9 rounds Bless: 9 rounds Empowering Orb: 9 rounds Resistance: 9 rounds Rolling a 1 on initiative and failing the poison save. I'll subtract the damage once the turn starts in earnest.
  6. The Toad gave them to us. 1 mighty healing, 1 empowering, and 1 restoration.
  7. I've been thinking on that. We should probably use the empowering orbs while we're at it. That sounds like a decent amount of buffs to go into the fight with. Eithne's plan requires her to have her concentration free. Otherwise, it'll be her duo of taking on her starry form (dragon this time) and activating her owl cloak.
  8. Eithne Black AC: 21 | HP: 87/91 | Initiative: +3 | Passive Perception: 21Darkvision 60 ft | Movement: 30 ftFlight 60 ft: 6/10 minutes remaining StatsSTR 13 (+1) DEX 16 (+3) CON 16 (+3) INT 16 (+3) WIS 23 (+6) CHA 14 (+2) | SavesSTR +2 DEX +4 CON +4 INT +7 WIS +10 CHA +3 Resolve Die 1d20+2 Resolve Check 1d20+12 Corruption Save 1d20+14 | SkillsStealth +6 Sleight of Hand +6 (Untrained) Nature +9 Animal Handling +9 Insight +9 Medicine +9 Perception +11 Survival +9 Deception +5 Persuasion +5 | Spell Slots1st: 3/6 2nd: 1/3 3rd: 3/3 4th: 2/2 Spell Gem: Snare (Used) Spell Scroll: Detect Poison and Disease Token: Feather Fall Hex: 1/LR Disguise Self: 1/LR Staff Charges: 4/10 | Hit Dice: 7/7 | Wild Shape: 1/2 Guiding Bolt: 0/3 | Weal/Woe: 3/3 Eithne breathed a sign of relief as the potion coursed through her. Honestly, the restoration orb felt wonderful as well. The air quality still served to ruin the moment. With a slightly lighter pack, a little bit of strategy needed to be decided. "The Plague Lord is certainly going to be prepared for us with guards and the like, just like the Frost Lord. I can possibly remove one of his guards from the fight and give our warriors a direct path to him. But how should be go about removing the other guards in a timely manner? We don't want to get stuck in a pincer movement." Mechanics Eithne takes a greater healing potion and uses her restoration orb to get back a 3rd Lv and a 1st Lv spell slot. Baldrick gets 2 greater healing potions. Tiberon gets a greater healing potion. Remy gets a healing potion. Vrod gets a healing potion.
  9. I could see the enemy HP totals. But I don't remember seeing the others. Thanks for the compliments. I've been messing around with stable diffusion and that's the first one of her that caught most of her details. Who knew that green skin was the step too far?
  10. Eithne Black AC: 21 | HP: 70/91 | Initiative: +3 | Passive Perception: 21Darkvision 60 ft | Movement: 30 ftFlight 60 ft: 6/10 minutes remaining StatsSTR 13 (+1) DEX 16 (+3) CON 16 (+3) INT 16 (+3) WIS 23 (+6) CHA 14 (+2) | SavesSTR +2 DEX +4 CON +4 INT +7 WIS +10 CHA +3 Resolve Die 1d20+2 Resolve Check 1d20+12 Corruption Save 1d20+14 | SkillsStealth +6 Sleight of Hand +6 (Untrained) Nature +9 Animal Handling +9 Insight +9 Medicine +9 Perception +11 Survival +9 Deception +5 Persuasion +5 | Spell Slots1st: 2/6 2nd: 1/3 3rd: 2/3 4th: 2/2 Spell Gem: Snare (Used) Spell Scroll: Detect Poison and Disease Token: Feather Fall Hex: 1/LR Disguise Self: 1/LR Staff Charges: 4/10 | Hit Dice: 7/7 | Wild Shape: 1/2 Guiding Bolt: 0/3 | Weal/Woe: 3/3 Eithne rose from the muck rotating her sore wrist as her void retreated. She might not have shared the warrior's choice of words, but she held to his sentiment. They were going to come for this boastful lord. It a few moments search, her arms were full of potions and healing orbs for everyone. "Take what you need. Just save the most potent orbs for just before the fight with our host." Mechanics
  11. Paaras AC: 18 | HP: 20/23 | Initiative: +4 | Passive Perception: 16Darkvision 60 ft | Movement: 40 ft StatsSTR 11 (+0) DEX 18 (+4) CON 13 (+1) INT 11 (+0) WIS 18 (+4) CHA 8 (-1) | SavesSTR +2 DEX +6 | SkillsAthletics +2 Acrobatics +6 Insight +6 Perception +6 Intimidation +1 | Ki: 2/3 "Then it appears you've been interacting with the followers of Zargon. The way back can be treacherous if you are not suitably robed, masked, and inclined. I think you know that though. What might be a mystery is the landscape beyond this ruin. The winds have turned it into miles of unfamiliar and disorienting dunes." Mechanics
  12. Eithne Black AC: 21 | HP: 70/91 | Initiative: +3 | Passive Perception: 21Darkvision 60 ft | Movement: 30 ftFlight 60 ft: 6/10 minutes remaining StatsSTR 13 (+1) DEX 16 (+3) CON 16 (+3) INT 16 (+3) WIS 23 (+6) CHA 14 (+2) | SavesSTR +2 DEX +4 CON +4 INT +7 WIS +10 CHA +3 Resolve Die 1d20+2 Resolve Check 1d20+12 Corruption Save 1d20+14 | SkillsStealth +6 Sleight of Hand +6 (Untrained) Nature +9 Animal Handling +9 Insight +9 Medicine +9 Perception +11 Survival +9 Deception +5 Persuasion +5 | Spell Slots1st: 2/6 2nd: 1/3 3rd: 2/3 4th: 2/2 Spell Gem: Snare (Used) Spell Scroll: Detect Poison and Disease Token: Feather Fall Hex: 1/LR Disguise Self: 1/LR Staff Charges: 4/10 | Hit Dice: 7/7 | Wild Shape: 1/2 Guiding Bolt: 0/3 | Weal/Woe: 3/3 Any pithy comments on the passing of the hated demon would have to wait as Eithne found herself dragged along during its ensuing rampage. An unfortunate side effect of being buried up to her wrist in its blubber. She shocked it again, hit it with more searing light, and hoped her wrist wouldn't snap. Mechanics Starry Form: 2.1 minutes remaining Owl Cloak Wings: 1 rounds Protection from Evil and Good on Vrod: 4.2 minutes Eithne will attack the dredge with another shocking grasp. After, she'll use her arrow attack. Does the advantage disadvantage even out in this case if she didn't move.
  13. Thanks :) I'm really inspired to make what remains of Mourne's life a living hell.
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