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Grohn

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  1. I run into that problem frequently in the games I run.  Often times I see requirements for worshiping a particular deity that is changed to having a particular alignment.  Glad to see that you stick to AON.
  2. Sounds good.  I switched it back to Brew Potion on the character sheet.  Although I probably won't use it for a while, it is a better fit for him.
  3. Yes, base Alchemist with no archetypes.  In the PFS document, it said Brew Potion wasn't allowed and was replaced with the Extra Bombs feat so I stuck with that.  I'll switch it to Brew Potion if preferred.   Extracts are a part of the Alchemist class, described under Alchemy.  It is essentially where their "spells" come from.   Extract Excerpt An alchemist can create three special types of magical items—extracts, bombs, and mutagens. Bombs are explosive splash weapons, and mutagens are transformative elixirs that the alchemist drinks to enhance his physical abilities—both of these are detailed in their own sections below. Extracts are the most varied of the three. In many ways, they behave like spells in potion form, and as such their effects can be dispelled by effects like dispel magic using the alchemist’s level as the caster level. Unlike potions, though, extracts can have powerful effects and duplicate spells that a potion normally could not. An alchemist can create only a certain number of extracts of each level per day. His base daily allotment of extracts is given on Table 2–1. In addition, he receives bonus extracts per day if he has a high Intelligence score, in the same way a wizard receives bonus spells per day. When an alchemist mixes an extract, he infuses the chemicals and reagents in the extract with magic siphoned from his own magical aura. An extract immediately becomes inert if it leaves the alchemist’s possession, reactivating as soon as it returns to his keeping—an alchemist cannot normally pass out his extracts for allies to use (but see the “infusion” discovery below). An extract, once created, remains potent for 1 day before losing its magic, so an alchemist must re-prepare his extracts every day. Mixing an extract takes 1 minute of work—most alchemists prepare many extracts at the start of the day or just before going on an adventure, but it’s not uncommon for an alchemist to keep some (or even all) of his daily extract slots open so that he can prepare extracts in the field as needed. Although the alchemist doesn’t actually cast spells, he does have a formulae list that determines what extracts he can create. An alchemist can utilize spell-trigger items if the spell appears on his formuale list, but not spell-completion items (unless he uses Use Magic Device to do so). An extract is “cast” by drinking it, as if imbibing a potion—the effects of an extract exactly duplicate the spell upon which its formula is based, save that the spell always affects only the drinking alchemist. An alchemist can draw and drink an extract as a standard action. The alchemist uses his level as the caster level to determine any effect based on caster level. Creating extracts consumes raw materials, but the cost of these materials is insignificant—comparable to the valueless material components of most spells. If a spell normally has a costly material component, that component is expended during the consumption of that particular extract. Extracts cannot be made from spells that have focus requirements (alchemist extracts that duplicate divine spells never have a divine focus requirement). An alchemist can prepare an extract of any formula he knows. To learn or use an extract, an alchemist must have an Intelligence score equal to at least 10 + the extract’s level. The Difficulty Class for a saving throw against an alchemist’s extract is 10 + the extract level + the alchemist’s Intelligence modifier. An alchemist may know any number of formulae. He stores his formulae in a special tome called a formula book. He must refer to this book whenever he prepares an extract but not when he consumes it. An alchemist begins play with two 1st-level formulae of his choice, plus a number of additional forumlae equal to his Intelligence modifier. At each new alchemist level, he gains one new formula of any level that he can create. An alchemist can also add formulae to his book just like a wizard adds spells to his spellbook, using the same costs, pages, and time requirements. An alchemist can study a wizard’s spellbook to learn any formula that is equivalent to a spell the spellbook contains. A wizard, however, cannot learn spells from a formula book. An alchemist does not need to decipher arcane writings before copying them.   Yes, FCB spent on HP.
  4. I know, right?  It's great except for knowing what is to come. 😭
  5. Woops.  I guess it will be more of "Futurestory" than Backstory 😄
  6.   Name: Lepilliar Vernillion Class: Alchemist Race: Elf Gender: Male Alignment: NG Campaign Trait: Foster Child (Koya)   Stats STR: 12 DEX: 16 CON: 10 INT: 17 WIS: 12 CHA: 12   Description Lepilliar stands slightly over six feet tall with a lithe frame typical for many Eves.  Although his lengthy ears easily expose his Elven ancestry, the spark in his pale blue eyes and wry smile usually upon his face give hints of an attitude atypical for his race. He proudly wears a couple scars from early experiments upon his visage and common, working clothes to avoid future ones.  He is typically found in drab colors, slick with spills of unknown concoctions or bits of reagents used for his latest experiments.  Sometimes the smells can be off-putting... but he cleans up nice.   Personality An inquisitive nature dominates Lepilliar's attitude towards others and the world around him.  While frequently asking questions has aided his research, it has done little to help his personal life.  Regarded as annoying by some, others have been drawn to his cheery disposition.  He maintains a positive attitude even when faced with significant challenges.  Together with a heightened intellect and analytical mind he has been able to help many others in town and on his travels.   The choices he makes in life tend to rely on his gifts.  He takes each day and each challenge as it comes and avoids going against his motto.  "Research, hypotheses, and experimentation win the day."   Backstory Lepilliar's birth parents died over half a century ago while he was still quite young by Elven standards.  Running from the horror that befell his village, he was found by Koya Mvashti on her way back to Sandpoint.  Koya brought him back to Sandpoint where he was raised by her and her mother.  After years of adjusting to his new life, he worked up the courage to venture out with Koya and became fascinated by the sights and sounds and smells of the lands he visited.  So much so that he craved more.  Surely there with all of these wonders that he had not witnessed before he would be able to experience more if only he looked harder.   Koya decided it best to nurture his curiosity.  She gave him book after book explaining the mysteries of the world.  When they came across distant towns, she hired tutors to help satiate his thirst.  Soon he learned about the blending of natural materials with magical power.  No longer surrounded by the arcane arts found in Elven communities, Lepilliar felt as though this would be an opportunity to connect with his heritage.  Spurred by his own curiosity and the goods found during his travels, he toyed with tinctures, played with poisons, and messed with all manner of materials to unlock life's mysteries.   After the death of Niska, his adoptive grandmother, Lepilliar became concerned.  Death was boring deep into his mind.  Although he would likely live hundreds of years, he became acutely aware that those around him would not be able to share that time with him.  Quickly he turned back to his books began to search for ways of prolonging his time with Koya.  He was determined to travel far and wide, turn over every last stone, and spend every last coin he had to search for that solution.   Work in progress.
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