Green Pocketer
Class: Rogue
Ancestry: Gourd Leshy (reflavored as an empty tree stump head instead of a pumpkin one)
Background: Criminal
HP: 18
Perception: +6 Low Light Vision
Speed: 25 ft.
AC: 18
STR 0 (10)
DEX 4 (18)
CON 2 (14)
INT 0 (10)
WIS +1 (12)
CHA +2 (14)
Trained Equip. and Language
Trained-Simple Weapons
Trained-Unarmed Attacks
Trained-Shortsword
Trained-Rapier
Trained-Sap
Trained-Shortbow
Trained-Light Armor
Trained-Unarmored Defense
Languages: Common and Sylvan
Feats
Ancestry
Ageless Spirit (Occultism)
Leshy Superstition(reaction)
Skill
Experienced Smuggler
Bon Mot[one-action]
Class
Tumble Behind
Skills
+7 Acrobatics T
+0 Arcana U
+0 Athletics U
+0 Crafting U
+5 Deception T
+5 Diplomacy T
+5 Intimidation T
+1 Medicine U
+4 Nature T
+3 Occultism T
+2 Performance U
+1 Religion U
+3 Society T
+7 Stealth T
+4 Survival T
+7 Thievery T
+3 Underworld Lore T
+3 Fey Lore T
Inventory
10 Arrow (1 bulk)
Backpack (0,8 bulk)
Bedroll
Gappling Hook
1 Replacement Picks
Rope (50 ft)
Thieves' Tools
Torch
Coin Pursue with 7 Cp and 26 Sp
Caltrops (L bulk)
Dagger
Leather Armor
Shortbow
Rapier
2 Throwing Knifes.
History:
Green is a young Leshy spirit, summoned into his current form by a cunning druid operating beneath the bustling port city of Cassomir in the ancient nation of Taldor. This human druid's sought to establish a covert smuggling and thieving operation. Reeling from a recent betrayal, the druid was in search of a more loyal ally. When the man crafted a body, seeking a spirit with with wonder for exploration and shiny trinkets, Green answered the call, and getting the second name "Pocketer."
Over the years, the druid imparted the intricacies of the trade, ensuring Green learned the ins and out of the trade and how to avoid drawing unwanted attention. The pair navigated the treacherous waters of their illicit business, dealing with rivals and establishing a somewhat modest but efficient organization.
One day, Pocketer received a direct request from the Boss to acquire a special trinket. After painstakingly completing the task, the overjoyed druid sent Pocketer to go on a low errand outside the city "to lay low for a while". Upon his return, the Leshy found their hideout in shambles, bearing signs of a fighte. The only trace of his friend a solitary rapier.
Left with no orders to follow, Green took up the weapon and left the city, embarking on a journey to explore the world and pursue his instinctual desire to collect trinkets and valuables without a clear purpose.
Appearance:
Green is 1 meter tall, wieghting 80 kg thanks to his body being made out from rough bark, adorned with patches of moss and small mushrooms. His limbs resemble tree trunk, ending on 5 digits made of multiple tangled roots.
His most remarkable feature is his hollow, tree-stump head. Within it, two luminous yellow orbs serve as his eyes, always observing his surroundings with a mischievous glint.
Personality:
Green Pocketer is a clever, resourceful Leshy with a curious and mischievous personality with instinct to search and "pocket" things. While he excels in stealth and observation, Green doesn't shy from more ruthless actions, thought he knows his limitations on direct confrontation and prefers achieving his objectives without fights.
Green was quite sad when his druid summoner dissapered together, but a his innate curious nature leads him to seek out new places and trinkets. Green Pocketer's instincts also push him to be on the move, never staying on the same place for too much, else he might find himself disappearing like Boss.