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mystic1110

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  1. The Muddy Mug, lived up to its name. Its patrons, clad in mud-stained clothes, carried the essence of the tanning vats with them. The tavern, a dimly lit refuge in the heart of Bethel Giruc, bore the weight of countless stories etched into its worn, wooden beams. Its patrons, a mix of tired tannery workers and mud-stained serfs, sought solace from the hardships of the day. The air was thick with the pungent aroma of ale and the faint tang of freshly tanned leather. The warmth of the hearth flickered, casting shadows that danced upon the walls adorned with faded tannery guild symbols. Whenever someone walks into the tavern the low hum of conversation would cease momentarily, and curious eyes turn towards the newcomers. The barkeep, a stout man with a weathered face, would glance up from polishing a mug with a dirty rag and offer a gruff nod. The room would quickly resume its murmur, and the newcomer would find an open table in the far drafty corner. A group of tanners, their faces pale by years of labor unseen by the sun, huddled over a table strewn with tankards. The clinking of mugs and hearty laughter echoed through the tavern. Nearby, a trio of serfs sat nursing their drinks, exchanging hushed whispers about the day's toil. Once a table of newcomers is gathered, enough for a server to make a tip, a barkeep walks up to take their order. "New faces in the Mug," he mumbled, wiping his hands on a leather apron. "Not from around here, are ya? Seasonal workers here to help out for the holiday?"
  2. Tancourt "WhisperWaves: Tancourt's Juiciest Gossip Unveiled!" written by Evelyn Muckrake. Dip: 5 | Mil: 1| Ind: 8 | Fai: 1| Int: 7 Expected Increase: Dip: +1 | Mil: 0 | Ind: +1 | Fai: 0 | Int: 0 Treasure in Vault: 3. Treasure Passive Treasure: 1 (9 TPs + 1 City) Units: 3. Regions: 2. Actions: Diplomacy – Attempt Colonize Region 012 (With Treasure) Diplomacy – Attempt to Dispense of the Flotsam (With Treasure) Industry – Buyout Ironstone 425 TP 1 (distance penalty Industry – Buyout Killer whales 432 TP 1 Intrigue – Investigate how can clones go undercover? Mysterious Disappearance Unleashes Tancourt's Fingers of Accusation In the heart of Tancourt, a veil of mystery descends as Knight Commander Etoile Kotter vanishes from her bedchambers without a trace. The Brotherhood of Black Banners issues a desperate plea for assistance, but suspicions in the mud-soaked realm already point toward the Myrkran population and the supposed cult of the Dark Shine. Tancourt, quick to find a scapegoat, interrogates assumed cult members, pushing for motives behind the disappearance. Their focus sharpens on the elusive figures Reannon Yal and Yashi Ausua, believed to be architects of the unfolding drama. Journalists from Tancourt, in pursuit of sensationalism, delve into Myrkran enclaves, probing where they're least wanted, yet the Myrkran community remains tight-lipped or genuinely uninformed about the accused figures. Adding more intrigue to the tale, Tancourt investigators receive a letter from an anonymous Kymtyr highborn, alleging a connection between the disappearance and a broader conspiracy. The mysterious letter implies a dark web of undercover operations and an insidious spread of the Dark Shine cult to distant cultures. Tancourt's thirst for ideological purity becomes evident as they question Merlyn living abroad, demanding answers about their ties to Myrkran and their potential involvement in the elusive cult. The disappearance unfurls into a tangled narrative of suspicion, insinuation, and the quest for elusive truths. Non-Actions: Tancourt's Artistic Purge: A Culture Clash Unveiled In a surprising move, the vigilant Tanners of Tancourt have taken a decisive stance against the Seekers of the Spheres, preemptively banning the "Book of Art." Suspicion looms over the Seekers, as Tancourt questions the motives behind this so-called artistic endeavor. In the mud-soaked streets of Tancourt, whispers of skepticism echo, painting the Seekers as potential instigators of a plot to sow discord among the hardworking tannery laborers. Tancourt, renowned for its dedication to toil and industry, sees no room for what they consider subversive messages of serf rights or any disruptive notions. Tech Outcasts: Tancourt Snubs Silicon Seekers In a stunning turn of events, Tancourt, renowned for its financial prowess, has sent shockwaves through the realm by cold-shouldering the desperate pleas of the beleaguered Disciples of Silicon. The Tanners, seated at the helm of financial acumen, have declared in no uncertain terms: "No assistance for the deranged mechanists!" Rumors of the Disciples' financial struggles reverberate through the muddy streets as some laud Tancourt's financial discernment with applause loud enough to warn others against potential dealing with the silicon hearted savants. Stay tuned for further updates as these curious tales unfold!
  3. Tancourt "WhisperWaves: Tancourt's Juiciest Gossip Unveiled!" written by Evelyn Muckrake. Dip: 4 | Mil: 1| Ind: 7 | Fai: 1| Int: 7 Expected Increase: Dip: +1 | Mil: 0 | Ind: +1 | Fai: 0 | Int: 0 Treasure in Vault: 3. Treasure Passive Treasure: 1 (7 TPs + 1 City) Units: 3. Regions: 2. Actions: Diplomacy – Attempt Colonize Region 012 Diplomacy – Attempt to Dispense of the Flotsam Whispers from Beyond and Journalistic Integrity Your dearest publisher finds herself at the center of an enigma that transcends the realms of the physical. The source, if it can even be called that, is far from tangible. A beckoning from the blazing sun high above in the sky to the crushing depths below. "Come," it says. "Dig deeper. Dispense of the Flotsam." These are the words that have invaded my thoughts, seeping into the corners of her consciousness. It's not a voice one hears with ears, but rather an intrusion into the very essence of one's being. The enigma is further deepened by the absence of a clear source. Who or what could be behind this cryptic summons? To what end should I, renowned for my well known quest for knowledge, being called upon? The answers, if they exist at all, remain shrouded in obscurity. Intrigue, curiosity, and perhaps a touch of apprehension. These are the emotions that this cryptic summons has ignited. For me, the journey to uncover the enigma's core is filled with uncertainties and challenges. Unraveling the mysteries of a mind that transcends the bounds of reality will be no small feat. But, I will do it, for you, dear reader. Industry – Buyout Crabs of Unusual Size TP1 Industry – Buyout Lake Pike TP2. Intrigue – Investigate the Identity of Reannon Yale and Yashi Ausua Pamphlets and Whispers Sow Seeds of Unrest In the wake of the lawful detainment of Panu, Brenn Tyr has become a hotspot of intrigue and shadowy dealings. A series of arsons has left investigators baffled, with suspicions cast upon shadowy figures that haunt the periphery of the Myrkran communities. The arson spree that has gripped Brenn Tyr in its fiery embrace has rattled the local populace. Buildings reduced to cinder, lives disrupted, and an atmosphere of unease have settled upon the region. These acts of destruction are more than random acts of chaos; they are a message, an unsettling one. In the midst of the chaos, pamphlets surfaced, laying claim to the fiery infernos that blazed through the night. These pamphlets purport to set the flames "to wake the Myrkran Sheep up." It's a cryptic message, one that hints at deeper conspiracies and motivations. The pamphlets have been found in the most likely of places, such as the sanctuaries of the Dark One shrines. They cast shadows of suspicion upon the Brotherhood's initial treatment of the Kymtyr, igniting unrest in the region. The repercussions of these incendiary messages ripple through the community, fueling anger and doubt. The names Reannon Yale and Yashi Ausua are whispered in the shadows, invoking dread and danger. These figures are not just enigmatic; they are believed to be dangerous instigators, masterminds behind the chaos and unrest. Their reputation for stirring discord and chaos is well-documented, and the Myrkran community is increasingly viewed with suspicion. Non-Actions: Tancourt's Compassionate Response: A Balanced Perspective on the Kymtyr's Plea Against the backdrop of the relentless battle against the enigmatic Carmine Blight, Knight Commander Kotter's plea for the release of Mormaer Gwaithor emerges as a heartfelt request, appealing to the sense of justice and empathy within all parties involved. However, the initial response from Tancourt has been far from conciliatory. Represented by the seasoned Sunpointer Truth Bash, the authorities in Tancourt express their dismay at the optics of labeling Mormaer Gwaithor's detainment by the Brotherhood as an injustice. In their eyes, it was a lawful action taken on behalf of the Brotherhood, driven by the circumstances at hand. However, Sunpointer Truth Bash, has revisited Tancourt's position, recognizing the potential for reconciliation and understanding. In a display of compassion, Tancourt suggests a resolution that bridges differences rather than deepening divides. While refusing to release Mormaer Gwaithor outright, they extend an olive branch. In an act of perceived mercy, they suggest that his release can be negotiated if he renounces his affiliation with the enigmatic Dark Shine and converts to the ideals of Romantic Chivalry. This evolving narrative sheds light on the transformative power of compassion and understanding. While the story unfolds, it reveals a Tancourt that is open to dialogue, reconciliation, and the pursuit of harmony, even in the face of complex and contentious challenges. Stay tuned for further updates as these curious tales unfold!
  4. Tancourt "WhisperWaves: Tancourt's Juiciest Gossip Unveiled!" written by Evelyn Muckrake. Dip: 4 | Mil: 1| Ind: 6 | Fai: 1| Int: 6 Expected Increase: Dip: 0 | Mil: 0 | Ind: +1 | Fai: 0 | Int: +1 Treasure in Vault: 2. Treasure Passive Treasure: 1 (7 TPs + 1 City) Units: 3. Regions: 2. Actions: Diplomacy - Establish Claim 414 (use Treasure) Tanner's Fall from Grace: Reginald Pemshatter's Desperate Bid for Redemption Once a Wealthy Tannery Tycoon, Now Reduced to Muddy Streets - Reginald Pemshatter's Fight for a Second Chance. In a shocking turn of events, Reginald Pemshatter, the affluent tannery magnate, finds himself stripped of his wealth, status, and even his own home. A bitter falling out with his longtime mistress, Matron Pemshatter, culminated in a devastating loss for Reginald. Matron claimed his house, his thriving tannery business, his serfs, and his substantial fortune, leaving him with nothing but his embarrassed wife and five daughters. Now cast onto the muddy streets of Tancourt, Reginald Pemshatter faces a dire predicament. His pride wounded and his reputation tarnished, he sees only one glimmer of hope in the form of his daughters. Pemshatter has been working tirelessly to secure suitable marriages for his five girls, banking on their unions to restore his lost prestige and power. In a daring gambit, Pemshatter has set his sights on Region 414, a place where fortunes can be made or shattered. He hopes that the region's leaders will take a liking to one of his daughters, potentially catapulting him back into the echelons of power. It's a risky play, reminiscent of the rise of Matilda Pidgeonsbriar, whose exploits in recent years have turned her into a formidable colonizer. Industry – Expedition south of 013 Tancourt's Audacious Rejection of the 30-Year-Old Myrkran Plea to "Let Sleeping Crabs Lie" Amid growing tensions, Tancourt's brazen defiance exposes its xenophobic fervor, as a dark cloud of suspicion descends upon Brenn Tyr. For an agonizing three decades, the voices of Myrkran refugees have resonated like an unsettling chant, beseeching their landlords to "Let Sleeping Crabs Lie" in the shadowy domain of the empty-shelled crabs. An elusive presence, entwined with enigmatic Rayjo transmissions, has cast an ominous pall over this corner of Brenn Tyr, shrouding it in a cloak of dread and secrecy. But now, a tempest brews on the horizon. Tancourt, renowned for its unyielding policies and thriving prosperity, emerges as an audacious challenger. What was once a nod of cautious understanding has transformed into an audacious confrontation. However, beneath the surface, darker motives lurk, invoking a xenophobic sentiment that threatens to engulf the region. In the heart of Bethel Giruc, a blazing tempest of words and emotions rages. Tancourt's defiance has ignited a powder keg of xenophobia. Discussions are no longer a mere exchange of ideas but a cauldron of intolerance, where questions about preserving the region's authenticity are overshadowed by a growing fear of outsiders. Industry – Buyout Lake Pike TP2. Intrigue – Investigate Carmine Blight, Specifically the Redstones from the Buds Conspiracy Unveiled: Sinister Secrets of the Carmine Blight and the Enigmatic Seeker In the eerie depths of the Carmine, a chilling confrontation reveals more than meets the eye. Is the Carmine Blight hiding ancient secrets? Are the Seekers part of a dark conspiracy? Brace yourselves for a mind-bending twist! In the heart of the enigmatic East, a clandestine rendezvous occurred as Tancourt's covert operatives locked horns with none other than the elusive Seeker, Olivier of Velentin. What lay hidden in the depths of the Carmine Blight had never been so tantalizing and terrifying. Olivier, an enigma himself, embarked on a journey into the Carmine, driven by motives concealed in shadows. Armed with a sinister sickle, he harvested crimson stones from the rosy buds that infest this eerie landscape. But beware, for Tancourt's curiosity knows no bounds! A shadowy mob from the relentless nation descended upon Olivier, their faces masked by fanaticism. Their goal: to unravel the cryptic mysteries shrouding the Carmine. What transpired beneath the crimson canopy was nothing short of surreal. The Tancourt mob, brimming with youthful vigor, dared to confront Olivier. Yet, as the blood-red petals fell, it became hauntingly clear that this Seeker was a master of an unholy art. The plot deepens as Olivier's affiliation with a sinister cult linked to the ominous Dark Sun comes to light. What sinister secrets do the Seekers harbor about the Carmine Blight? Is there a clandestine conspiracy lurking in the shadows? Tancourt, notorious for its relentless thirst for knowledge, refuses to back down. They send forth more serfs to probe the enigma that is the Carmine. As the region becomes a focal point of obsession, the search for answers plunges further into the abyss. Intrigue – Kidnap Scholar Panhu Gabura Myrkran Communities in Turmoil as Kymtyr Arrive in Brenn Tyr Whispers of Conspiracy and Threats: Myrkran Communities Shaken by the Arrival of the Enigmatic Kymtyr in Brenn Tyr. Deep within Brenn Tyr, the Myrkran communities are plunged into turmoil as an enigmatic group known as the Kymtyr makes a startling entrance, accompanied by bloodshed and suspicion. Whispers in the shadows breed fear and paranoia among the Myrkran, who now question the true intentions of these newcomers. Some are wary of the Kymtyr's humanity, wondering if their arrival with raised spears signifies a menacing ulterior motive. Adding fuel to the fire, Scholar Panhu Gabura emerges as a figure of controversy. His writings, shrouded in conspiracy theories and xenophobia, cast the Kymtyr in an even darker light. Gabura goes to great lengths to insinuate that a hidden agenda lies behind the Kymtyr's presence, suggesting they may be part of a broader, sinister plot to undermine Myrkran communities. In Tancourt, a sense of fear and doubt begins to permeate the minds of the locals. The once-welcoming Tanners, who extended a hand to Myrkran refugees, now find themselves questioning the wisdom of their generosity. The idea of violence, as proposed by Gabura's conspiracy-laden writings, sends shockwaves through the community. As tensions rise, Tancourt's citizens are left grappling with a sense of unease, and many are inclined to view the Myrkran and the Kymtyr through a lens of suspicion. For a community that has extended a hand of hospitality to Myrkran refugees, the idea of violence advocated by such a learned voice is deeply unsettling. They extend a polite invitation to Gabura for a spirited debate in Bethel Giruc, focusing on the contentious topic of a state's monopoly over the legitimate use of violence. Non-Actions: Stay tuned for further updates as these curious tales unfold!
  5. Tancourt "WhisperWaves: Tancourt's Juiciest Gossip Unveiled!" written by Evelyn Muckrake. Dip: 4 | Mil: 1| Ind: 5 | Fai: 1| Int: 5 Expected Increase: Dip: 0 | Mil: 0 | Ind: +1 | Fai: 0 | Int: +1 Treasure in Vault: 2. Treasure Passive Treasure: 1 (6 TPs + 1 City) Units: 2. Actions: Diplomacy - Finish Press Claim on 013 Exclusive: Pidgeonsbriar's Island Odyssey - Colonizer Bosses Natives and Faces Perils in Uncharted Territory! Pidgeonsbriar, Tancourt's intrepid explorer extraordinaire, is making headlines once again as she solidifies her grip on a mysterious island, all while facing an array of enigmatic dangers and leading her loyal Crab Goons in an adventure of a lifetime. Pidgeonsbriar, known for her captivating travelogues and daring exploits in far-off lands, has set her sights on a remote island shrouded in mystery. Clad in her signature adventurer's gear, she's been making waves as she takes charge and, some say, bossing around the island's native population. Despite her bravado, the island holds many dangers that have long confounded explorers. The initial expedition sent to the island vanished without a trace, leaving behind a chilling mystery. What could have caused the disappearance of these intrepid pioneers? Pidgeonsbriar, never one to travel lightly, has brought along her loyal cadre of Crab Goons. These companions are at her beck and call, providing her with both protection and a sense of authority as she navigates the challenges that the island presents. Back in Tancourt, the nation is abuzz with anticipation and concern for their beloved explorer. Pidgeonsbriar has garnered a devoted following with her tales of adventure and her uncanny ability to captivate the imaginations of her readers. The people of Tancourt wish her the best of luck in her ongoing odyssey. Industry - Buyout Tyr Sweet Thistle Trade Post 2 in 411 Industry - Buyout Apples Trade Post 2 in 414 (note that this action is a success as I forgot to account for Market and Carts). Intrigue - Kindap (use of Treasure) Olivier of Velentin Exclusive: Mysterious Stranger Olivier of Velentin - Assassin Turned Investigator Draws Tancourt's Curiosity! In an enigmatic turn of events, Olivier of Velentin, a man shrouded in mystery with a penchant for prayer to the Dark Moon, has emerged as a key player in the East of Brenn Tyr. His unusual background and deadly skills have raised eyebrows and questions, leading Tancourt and the Sunpointers to seek answers. Olivier of Velentin, with his distinctive long beard and deep blue robe, has made a mysterious entrance into the East of Brenn Tyr. While he remains tight-lipped about his training and history, his choice of weapon, a small sickle, hints at a deadly past. Rumors have circulated that Olivier honed his lethal skills as an assassin, practicing his deadly craft by dispatching bandits in the Rosewood. It was during these grim activities that he stumbled upon something deeply troubling in the East of Brenn Tyr. Perhaps the most intriguing aspect of Olivier's story is his nightly prayers to the Dark Moon, an uncommon practice that has raised eyebrows among both locals and outsiders. This connection to the celestial unknown has added an air of mystique to his presence. Olivier's arrival and his background have not gone unnoticed by Tancourt and its vigilant Sunpointers. Concerned about the mysteries he may hold and the possible implications for their nation, they have sought to bring him in for a series of polite but probing questions and inquiries Intrigue - Investigate Bertille the Blackheart Exclusive: Artemisia Sagebrush and Populus Aspen - Heroes in the Spotlight; The Search for Bertille the Blackheart Continues! In a thrilling tale of courage and daring rescue, Artemisia Sagebrush and Populus Aspen have become the toast of the town, invited to countless dinners in Bethel Giruc to recount their heart-pounding exploits. But as Tancourt seeks to locate the elusive kidnapper, Bertille the Blackheart, a web of intrigue and fame weaves around these unlikely heroes. Artemisia Sagebrush's audacious rescue of Populus Aspen from the clutches of kidnappers has captivated the hearts and imaginations of people far and wide. Her bravery in the face of danger and her skillful tactics have earned her a reputation as a true hero. Populus Aspen, the former kidnapping victim, has also found himself thrust into the limelight. His firsthand account of the harrowing experience with the bandits has left audiences on the edge of their seats. While Sagebrush and Aspen enjoy their newfound celebrity status, the search for the enigmatic Bertille the Blackheart is well underway. The bandit gang she led has seemingly vanished, leaving Tancourt authorities on a quest to uncover her whereabouts. What's truly remarkable is the stark contrast in the moralities and backgrounds of these three central figures. Sagebrush, Aspen, and Bertille represent a spectrum of values and choices, yet their interconnected destinies have turned them into unlikely celebrities. Known for its insatiable hunger for news and drama, Tancourt is abuzz with speculation about the future adventures and confrontations involving these captivating characters. A dinner featuring all three would undoubtedly be the talk of the town. Non-Actions: Tancourt continues to round up any Eclipsed Sun Cultists that journey into its territory as suspicions about them continue to spread. Exclusive: Tancourt's Unlikely Guests - Eclipsed Sun Cultists and Mormaer Gwaithor Invited to Matron Finchley's Prison Barge! In a surprising turn of events, the enigmatic Eclipsed Sun Cultists and Mormaer Gwaithor, once feared figures, are now enjoying the unexpected hospitality of Matron Finchley's prison barge in Tancourt. Just days ago, a peculiar group of individuals clad in dark robes with the unmistakable tattoo of an eclipsed sun on their foreheads arrived in Tancourt, heralding the impending storms with an uncanny ability to predict their arrival. These cultists, who previously raised eyebrows with their foreknowledge and habit of rescuing villagers before the tempests struck, became the center of both fascination and concern. As word of their presence spread, it didn't take long for the established religious leaders of Tancourt, notably the Sunpointers led by the ever-vocal Truth Bash, to voice their displeasure. The emergence of a competing faith, especially one boasting such predictive powers, did not sit well with the Sunpointers. They were quick to demand answers and summoned one of the Eclipsed Sun Cultists to reveal their secrets. Rather than hostility, what followed was a surprising twist of events. Instead of clashing with the Sunpointers, the Eclipsed Sun Cultists found themselves invited to the opulent prison barge of Matron Finchley. This barge, notorious for its spacious but often overcrowded brigs, now hosts these unusual guests with the utmost courtesy and kindness. Within the confines of their "rooms," the cultists and Mormaer Gwaithor are said to be receiving treatment beyond what any typical prisoner could hope for. Tancourt's prison barge, known for its austere conditions, is now providing these enigmatic figures with luxurious accommodations. Stay tuned for further updates as these curious tales unfold!
  6. Tancourt A Satirical Glimpse into the Lives of the Privileged by Spinster Hissfell Dip: 5 | Mil: 3| Ind: 10 | Fai: 1| Int: 6 Expected Increase: Dip: +1 | Mil: 0 | Ind: +0 | Fai: 0 | Int: +1 Treasure in Vault: 2. Treasure Passive Treasure: 1 (6 TPs + 1 City) Units: 2. Actions: Diplomacy - Press Claim on 013 - "Pidgeonsbriar's Rule: From Explorer to 'Duchess of Crabs,' Tancourt Takes a Shocking Turn! Crab Control: and Duchess of Crabs runs with Goons and Goons Assert Dominance, Natives Caught in Power Struggle!" Diplomacy - Establish Cultural Identity - Loose Lips (Increased Die-Roll for Slander) - "Tales on the Move: Tancourt and Bethel Giruc's Gossip Network Takes Flight and Scuttles! Muddy Whispers and Scurrying Secrets: Gossip's Grip Tightens in Tancourt and Bethel Giruc!" Diplomacy - Contribute to the Y'licis translation effort [3/5] - "Skyborne Shock: Tancourt Sailors Outraged by Disgusting 'Mud' Assault from Winged Pranksters! From Prank to Pandemonium: Tancourt Sailors Enraged by Filthy Gesture of Flying Strangers!" Intrigue - Kidnap Mormaer Gwaithor - "Ragged Horde Unleashed: East of Brenn Tyr Trembles as Disgustingly Overcrowded Host Arrives! Outrage Erupts as Immigrant Onslaught Hits East: Tancourt Aghast at Overwhelming Arrival! Tancourt Demands Truth: Immigrant Leader Summoned to Provide Answers!" Intrigue - Kidnap a Dark Garbed Eclipsed Sun Cultist (Unnamed Character, Non-Special) - "Shadowy Saviors Precede Storms: Cultists with Eclipsed Sun Tattoo Sweep Villagers to Safety! Cult of the Eclipsed Sun Rattles Tancourt: Dark-Garbed Prophecy-Bearers Stir Suspicion! Faith Feud: Sunpointers Challenge Eclipsed Sun Cult for Power and Secrets in Tancourt! Mysterious Cultists Usurp Sunpointers' Spotlight: Tensions Rise as Eclipsed Sun Followers Proclaim Prophecy!" Non-Actions: Refuse Request Repayment of Debt - "Outrageous Demands: Immigrants' Payment Request Ignites Backlash and Controversy in Bethel Giruc! Welfare Wars Heat Up: Tancourt Immigrants' Unwanted Plea for More Sparks Fury!" Hinder Disciples of Silicon Again - "Tricycle Trouble Returns: Peasants Push Back with Mud as Tancourt Parade Sparks Outrage!" Identity of Spinster Hissfell revealed as Gene Dampwood! No one in Tancourt reads "A Satirical Glimpse into the Lives of the Privileged" anymore. Instead they turn to "WhisperWaves: Tancourt's Juiciest Gossip Unveiled!" written by Evelyn Muckrake. Dip: 3 | Mil: 1| Ind: 5 | Fai: 1| Int: 4
  7. Tancourt A Satirical Glimpse into the Lives of the Privileged by Spinster Hissfell Dip: 4 | Mil: 3| Ind: 10 | Fai: 1| Int: 5 Expected Increase: Dip: +1 | Mil: 0 | Ind: +0 | Fai: 0 | Int: +1 Passive Treasure: 1 (5 TPs + 1 City) Actions: Industry – Introduce New Technology – Tabloid Dispatchers – "Pamphlets Unleashed: Tancourt's Animal Army Delivers News and Fake-News Across the Nation! Crabs, Rodents, and Birds: The Written Word Explodes Like Diarrhea in Tancourt's News Frenzy! From Mud to Manuscripts: Tancourt's Media Craze Rides on the Backs of Empty Shelled Crabs!" Technology: Tabloid Dispatchers. Requirements: Technology: Animal Husbandry and Poetry & Prose. Resources: Any animal smaller than a Pidgeon that is trainable in fluff. Mechanics: Successful Non-Secret Slander provides you or a nation you share an embassy with a +1 bonus on a single specified rolled action related to the Slandered nation in the same round. Diplomacy – Diplomatic Mission south past 411 – "Murderous Caves and Vague Warnings Ignored: Tancourt's Ruthless Explorers Stop at Nothing for Island Mud! Mud, Marriage, and Mayhem: Widow Strikesink Forces Brother Strikesink into Scandalous Wedding Scheme! Love vs. Legal Claims: Brother Strikesink's Harrowing Choice in Widow Strikesink's Scandalous Plan!" Diplomacy – Establish Claim on 013 – "Pidgeonsbriar's Thrilling Exploits: Tancourt's Adventuress Conquers Jungles and Captivates Natives! Baited Breath for Adventure: Pidgeonsbriar's Spellbinding Journeys Enthrall the Entire Nation!" Intrigue – "Silicon Disciples' Reign of Terror: Red-Eyed Animatronics Strike Fear Across the Countryside, Villagers Fight Back! Mud-Soaked Showdown: Sunpointer's Pitchfork-Wielding Rabble Clashes with Red-Eyed Animatronics in Fearful Battle! Silicon Menace: Three-Wheeled Animatronics Roam Free, Villages Tremble as Sunpointer's Brave Stand Against the Machines!" – Hinder the DOS Intrigue – Investigate – [Search for Axe - Fluff TBD] Non-Actions: Engage in Dealmaking – "Labor Strife in Tancourt: Immigrants Given Unruly Tasks to 'Earn Their Keep' at Red Herring Trade Post. From Charity to Exploitation: Tancourt's Controversial Move as Immigrants Tasked with Fetching Fish Heads!" – Ask People of Myrkran to Buyout TP 2 of 129. Reject the Seekers – "Dirt Cheap Demand Sparks Tension: Seekers' Quest for Mud Samples Raises Eyebrows in Tancourt! Beware of Free Mudpies: Tancourt's Tanners Wary of Mysterious Seekers' True Intentions! Seekers on a Mission: The Curious Case of Tancourt's Valuable Mud and Its Puzzling Attraction!" Introduce a Fashionista – "Tancourt's Mysterious Heiress: Matron Pemshatter Charms King-to-Be and Scribe with Richest Tannery Garb! Riches and Ruses Unveiled: Pemshatter's Thin Veil of Luxury Allures Young King and Scribe!
  8. Tancourt A Satirical Glimpse into the Lives of the Privileged by Spinster Hissfell Dip: 4 | Mil: 3| Ind: 8 | Fai: 1| Int: 5 Expected Increase: Dip: 0 | Mil: 0 | Ind: +2 | Fai: 0 | Int: 0 Actions: Industry – Buyout of Empty Shell Crabs TP 1 – "Tabloid Dispatchers' Bizarre Bet: Crabs Set to Revolutionize Gossip Delivery in Tancourt's Muddy Streets! Rumormongers' Shell Shock: Shell-Storing Sensations Take Center Stage as Muddy Messengers of Scandal!" Industry – Buyout of Phosphatic Mudrocks TP 1 – "Mud Market Madness: Tancourt's Fervor to Corner the Muddy Realm Ignites Youthful Ambition and Risky River Crossings!" Industry – Buyout of Greywood Bark TP 3 with SYP support – "Restless Matilda: Tancourt's Restless Lady Yearns for Freedom, Sets Sail to Conquer the Mountain Peaks!" Industry – Expedition East along the Coast of 412 (Using Tall Sails) – "From Confinement to Chaos: Matilda's Audacious Escape Uncovers Tancourt's Hidden Underbelly of Forbidden Desires and Sultry Yearnings!" Intrigue – Investigate the Presence in 013 – "The Mysterious Crabs of Brenn Tyr: Shadestone Hold Leaders Fear Dire Peril as Cryptic Rayjo Communications Unsettle Myrkran Communities! Dirty Refugees Speak of Danger: Tancourt's Disregard for Myrkran's Dire Warnings Sets Stage for Catastrophe! Gene Dampwood's Wisdom Rings True: Tancourt's Cooler Heads Urged to Safeguard Crabs Amidst Cryptic Peril!" Non-Actions: Support BBB Conversion Attempt – "Sunpointers' Reign of Judgment: Tancourt Embraces New Religion Centered on Failing Neighbors and Accusations! Chivalry or Chaos? Tancourt's Obsession with Complaints Soars as Sunpointers Seize Power and Piles of Food! Sunpointers' Manipulative Reign: Tancourt's New Religion of Complaining Serves as a Weapon of Judgment and Greed!" Support BBB Buyout Attempt – "From Piss to Politics: Shared Prosperity, Bethel Giruc's Win-Win Cow Trade Enhances Diplomatic Relations with Proper Human Nations!" Accept RAW Embassy – "Arabella Finchley: From Leather-Clad Dreamer to Pirate Queen Wannabe - A Scandalous Transformation! Pirate Maternity Scandal Unveiled: Arabella Finchley's Infamous and Supposed Half-Breed Baby Paves the Way for Whispers of Deception and Deadly Cover-Ups! The Machiavellian Matron: Mother Dearest's Twisted Plot of Bastard Legitimization."
  9. Tancourt A Satirical Glimpse into the Lives of the Privileged by Spinster Hissfell Dip: 4 | Mil: 3| Ind: 6 | Fai: 1| Int: 5 Expected Increase: Dip: 0 | Mil: 0 | Ind: +2 | Fai: 0 | Int: 0 Actions: Industry – Expedition North East of 413 over the River – "Tanner Dampwood's Desperate Plea: "Help Me, Gene!" The Secret Power Couple's Dynamic Revealed! Gene Dampwood, The Silent Savior Rises as Tanner's Incompetence Plunges Him into Chaos! Is Tanner Dampwood Jealous or Dismissive? The Truth Behind the Dampwood Power Struggle Exposed!" Industry – Expedition West over the Tidal Flats of 413 over the River – "Matilda's Triumphant Feast: From Sypressa to Eggs, Tancourt's Culinary Revolution Begins! Pidgeonsbriar's Culinary Crusade: Triumph in Sypressa to Uncharted Lands, Tancourt's Taste Buds Erupt!" Industry – Buyout of Cows TP 3 with Support of COW – "Leather Empire in Peril: Young Entrepreneurs' Cow Urine Experiment Falls Flat, Tancourt's Tanners Demand Stronger Solutions!" Industry – Buyout of Iron TP 3 with Support of BBB – "Iron Rush Turns Rusty Nightmare: Tancourt's Rainy Woes Spawn Lockjaw Crisis Amidst Increased Usage!" Intrigue – Investigate cause of the unseasonal wet hot winds from the southeast – "Weather Gone Wild: Tancourt's Terrifying Lightning Siege, Reducing Tanneries to Ash and Farmers to Crispy Victims!" Non-Actions: Accept Bruitmire Grove (an Embassy) from Sypressa. In exchange, Tancourt promises to gift Sypressa their next technological innovation as soon as it is discovered. – "Grove of Giants: Bruitmire's Gangly Trees Stretch Towards the Sun, Defying Mother Nature's Harsh Grip, Striving for Sunlight Amidst Eternally Overcast Skies!" Offer to MYR – "Compassionate Widow's Solution: Strikesink's Orphanages Provide Safe Havens for Mykran Children in Need! A Beacon of Hope: Mykran Families offered a Chance at Stability and Warmth! Widow Strikesink Extends Helping Hand: Mykran Parents can secure a Brighter Future for Their Children!"
  10. Tanner Dampwood grunts and fehs and then starts to try to gather the Tancourt group other than the Finchleys, who are their own mess, Truth Bash who was diligently cleaning the table, and Victor. Who knows where Victor ran off too - which was concerning, since Dampwood could already feel the effects of the few items of foreign food he ate on his digestion. Where was Dampwood's Husband Gene? Feh, better leave him out of it - he was always getting underfoot. And what about these other Merlyn? "We need Guides, Hounds or Large Rats. Feh, Children Games. Are we Children?"
  11. In an apothecary shop of Bethel Giruc, dimly lit by fat tallow candles, one could find Victor Blandheath. With his greasy hair and shifty eyes, Victor exudes an air of dubious intentions. Victor is not a Tanner, his connections towards the upper crust, emphasis on crust, of Tancourt society is through his procurement of various remedies and potions that allow the rich to live lives relatively free from the diseases that the mud generally carries, such as hookworm and the many causes of dysentery. His little fiefdom is built on keeping from shitting themselves to death. And yet, a man can dream, can they not, and years spent reading cheap tales scribed on leather, stories of daring adventures and blood-pumping pursuits fueled his wicked imagination. He yearned, quite, unreasonably, chiefly for it being beyond his station, for the thrill of hunting the most dangerous game. Lacking the courage and the means to pursue such forbidden endeavors has left him frustrated and bitter - making concoctions of debatable merit for his wealthier and more important clients. That is why he was here in Caler Myrfddin to begin with, he was on retainer in case any of the other notables needed any medicine after getting a tummy ache or other minor malady. Imagine Victor's surprise then at Zan Cuddlu's offer? The opportunity to hunt down a supernatural creature was Victor's chance to finally fulfill his dark desires in a societally acceptable way. Already thinking of victory - of seizing the reigns of the rumor mill, to be more than a peddler of shit potions - Victor started into the corridors of Caler Myrfddin, ready for the hunt.
  12. Tanner Dampwood was watching the Finchleys with Sir Rulman "The whole family is a bunch of hookworms. Feh. All this drama? Do not think it is accidental. They each just want all eyes on them." As the Hunt was announced, Dampwood raised a single eyebrow at Sir Rulman "A game of Tiggy?" Sunpointer Truth Bash keeps sitting on the high table, eyes wide at all this food that would otherwise go to waste. Let the children play he thinks, the adults need to make sure that each crumb is accounted for. The others of the Tancourt Entourage mill around, each talking with their respective partners, gossiping, scheming, but out of the spotlight. Let us not dwell on those that have not taken the stage at this hour. Back to the Finchleys, Arabella is in Gul Twir's arms and Tanner Finchley is in shock as he finds that he has a new eyebrow piercing courtesy of a fishhook. Matron Tanner drawls at him "Gregory you look positively fashionable". The Tanner turns red with fury towards Gul Twir but pauses as Arabella wakes and sighs. She looks into Gul Twir's eyes and says "You caught me", and she blushes. Matron Tanner covers her mouth to hold in a snarky retort, but lets her hand drop as the Hunt was announced, she looks down at her daughter held by Gul Twir and then at her husband, fishhook and all, and says "Well you two might as well settle your differences by catching our Host if we're going to be seeing more of each other during family reunions".
  13. As the tip of Merlyn Gul Twir's knife pressed against his chest, Tanner Finchley's eyes widened with a mix of fear and anger. His blustering demeanor faltered for a moment, replaced by a glimmer of uncertainty. But, in this instance, the wise might think of what the title of Tanner actually entails. In Tancourt it might be a sort of hereditary nobility, but at it's core, it is a job devoid of forgiveness. Think of the dark and pungent depths of the tannery, where the stench of decay and the hum of the worker's drudgery meld into a cacophony of despair. The master Tanner, strolls between his subjects, a figure engulfed in the gruesome alchemy of turning raw animal hides into supple leather. Even in a position of power, the Tanner is not removed from getting their hands dirty, as they navigate through the morass of blood-stained vats and piles of discarded carcasses. Their weary eyes, tinged with weariness and resignation, bear witness to the horrors that unfold within those grim walls. And so Tanner Finchley steels himself with a lifetime of transforming decaying flesh into a material of utility and the knowledge that if he steps back the gossip from the other onlookers will sink him into the thick soupy mud of Tancourt to be mummified in scandal and shame. And so, Tanner Finchley steps forward, the knife biting into the soft pink leather he wore - but it was leather nonetheless, it did not yet break the skin "You proper Knave! Laying hands on my daughter and now you think you can intimidate me with your pitiful knife?" Either Arabella could not bear the tension anymore, or her shiny black leather outfit was too small for her expansive chest making it harder to breath, but during this outburst her face turns bright red and she breathily exhales "Papa No!", and faints into the body of Merlyn Gul Twir. Matron Finchley, very much, expressively and conspicuously rolls her eyes and loudly and contemptuously proclaims "What Drama! A Sailor and a Tanner's daughter, in Love!"
  14. Tanner Finchley swells up with a surge of anger and indignation as the Crewfolk Merlyn brandished his knife before him and Matron Finchley. With a sneer curling his lips and a haughty glint in his eyes, he squealed in a voice that resonated with entitlement, "How dare you, you wretched scoundrel! Do you know who I am? Such insolence!". Making fists of his hands and hooking his arms such that the curled fingers point towards his face, he prepares to engage in the art of fisticuffs and to strike the sailor with all the force his privileged upbringing had endowed him with. Meanwhile, Matron Finchley, a woman as cunning as she was not motherly, maintained a composed façade despite the perilous situation. Her eyes flickered with a mix of calculated interest and icy disdain as she assessed the sailor's actions. With a voice laced with an air of condescension, she spoke, "Honestly Gregory, put your hands away, can't you see the strapping buck that our whore daughter has ensnared would pummel you." Arabella, for her part, red with embarrassment, just whimpers "Mama, please."
  15. "Feh" Tanner Dampwood grunted towards Sir Rulman "Behold the finest of Tancourt. Each Tanner is a King in their own Abattoir, but as a whole we are like flies on the carcass. Talk, talk, talk - that's all they do and who knows which one of us Speaks. Feh." Arabella squeals with delight as she is bitten, and blushes at the Merlyn's guess, she is about to reply when someone sternly yells "Ella!" Tanner Finchley and Matron Finchley are seen walking angrily towards the couple. They, like Dampwood, are wearing Pigskin, as tradition asks Tanners and their spouses to wear, but there's is pink leather made of the softest piglets, softer than calf, almost as soft as silk. What else to say about them? Whereas Arabella could be called beautiful for a human, if perhaps a bit jaundiced from lack of sunlight, her Parents are exaggerated angles. Sharp elbows are connected to sharp faces with sharp lips and sharp noses. Sharp hips hold sharp legs with sharp feet sticking out. They talk at once, contradictory. "Hands off my daughter your Cur!" "Honestly Ella, what have we told you about teasing the Help!" It is hard to tell which one said what. Truth Bash keeps eating as his listens and in between mouthfuls tells the host "I am too afraid to see the Sun Rise. I heard it from my cabin on your ship. I had to lock myself in the dark while it went screaming over the shade. It was awe inspiring."
  16. The Sunpointer's appetite is almost piggish, but finding air and caesuras between ingestion, he asks the host how is it to live underneath the Sun unshielded. To have it staring at you at all times, to have it yelling revelations at you unceasing. The Merlyn must surely be of the fittest minds to not have gone mad. It is almost holy. Arabella is amused by her partner's story. "Hogwash? How scandalous! You are a Maverick. Please, we should test this! We can play a game. Have some of my blood and see what you can tell about me."
  17. As the Sunpointer happily waddled towards the honored place at the table, ready to feast, famished from the lack of multiple breakfasts at sea, the others melded into the larger group of the Court of Ruin into what they do best, which was to wheedle and inveigle - but most importantly to get the scoop. Arabella Finchley, a young woman dressed in glossy black cowhide, sidles towards an unsuspecting Merlyn and asks if it is true that they drink blood, and what type of blood they prefer, and in what quantity, what age, ect. Tanner Dampwood, a fat grim man dressed in tough pigskin belying his no nonsense approach to life and his belly, walks towards Sir Rulman l'Ours to firmly shake his hand and ask about the current political situation between the brotherhood and the holds, since business is, after all, the practice of industrial curiosity. Matron Pemshatter, a concerningly thin woman dressed in leather seemingly made out of dog pelts, some with ears still attached to appear as a feathery leathery sort of wings on her shoulders, smilingly came towards the Witches and started asking them if they can perform some spells for her edification.
  18. While the entire cast and chorus of Tancourt paid the correct and right greeting to the High Lord Merlyn, each, or at least each group, introducing themselves as personages that should be considered highly placed, influential, important, it is doubtless that the entire leather clad rabble seemed apt to a particular type of simpering blarney key characteristic of the lickspittle. One, of the number did stand out though, that being Sunpointer Truth Bash, a well-fed man, dressed in bleached lambskin, who, after presenting himself, gestured towards the heavens with his index finger, and exclaimed that he had seen the Sun on their journey towards Caler Myrfddin and that the Sun had told him that the Merlyn are surely Sun-Watched but should beware the Monsters of the Red-Eye. There was a note of fanaticism about the man, but the warning was given fairly and with more of the man's hefty weight on the tone of admiration for the dryness and opulence of the Merlyn's hall.
  19.   Thankfully Caler Myrfddin’s emissaries came to Tancourt with their own hoods. Rain dripping past their eyes, running down their horns, as they tried to figure out who was in charge. One can imagine that one of their number called over to a peasant who had seemingly been flutily digging a trench in the mud. The peasant would’ve been dressed in leather, pig’s skin, their hood large over their tallow colored blanched face. The emissary would’ve asked, where is your lord? Where is the King? And, wonder what they would’ve thought when the peasant replied that he just worked for a Tanner. They all just worked for Tanners. Then who to invite to the Feast? Oh, no need to worry about that, the peasant would’ve replied. Being seen in Tancourt, the rumors and hearsay would spread like a flu. The gossip spreaders who mattered would come to the feast, because the feast will have to be reported on, and they were all afraid of missing out. Even if they weren’t Hissfell herself, they will need to pretend they might be if they ever wanted to take the front page. One imagines that the emissary was incredibly confused and disgusted. What was this place? It wasn’t madness, it was just grimy. By the time they would make it back to their dinghy, they would find that the peasant spoke true. The rumors had brought a veritable who-is-who of Tancourt to wait for them. These personages did not seem more impressive than the peasant. They were dressed in waxed leather, and if the stitching was tighter, more elaborate, or the wax finer or the leather skin and hoods were made of more expensive heifer – who except those that live in the mud would notice? Instead, wealth and importance could maybe ascertained by the company’s weight. Not all of them were morbid, but one could easily see who was well-fed. Regardless, the full cast of those who would journey towards Caler Myrfddin was: Tanner Finchley and Matron Finchley.    And their Daughter Arabella Finchley Tanner Hound and Matron Hound Widow Strikesink    And her hated brother-in-law Tanner Strikesink Tanner Dampwood    And his husband Gene Dampwood Reginald Pemshatter    And his mistress Matron Pemshatter Matilda Pidgeonsbriar Apothecarist Victor Blandheath Sunpointer Truth Bash
  20. Tancourt A Satirical Glimpse into the Lives of the Privileged by Spinster Hissfell Dip: 3 | Mil: 2| Ind: 5 | Fai: 1| Int: 5 Expected Increase: Dip: +1 | Mil: +1 | Ind: +1 | Fai: 0 | Int: 0 Actions: Industry – Raise City – "Bethel Giruc: The Muddy Mirage Revealed! No Hidden Passages, Just Crowded Streets and Regular Beggars! Ghosts? More Like Drunkards! Secret Societies Exposed as Bloated Gentlemen in Desperate Need of Warmth! Ignore the Rumors, Bethel Giruc is Nothing But a Mud-Ridden Joke!" Military – Raise Unit – "Widow Strikesink's Sinister Orphanage Scheme: Exploiting Innocent Children for a Vengeful Tannery Takeover! Shocking Revelation Raises Doubts About Tanner Strikesink's Untimely Demise! Are There Dark Secrets Lurking Behind Widow's Charitable Facade? The Stitched Fate of the Orphans Hangs in the Balance!" Military – Raise Unit – "Sunpointer's Delusions Unleash Mob Mentality: Hysteria Grips Tancourt as Red-Eyed Monsters Roam the Streets! Is Truth Bash Leading a Foolish Witch Hunt? Madness Takes Hold as Pitchfork-Wielding Rabble Descends on Bethel Giruc! Separate Fact from Fiction in this Bizarre Tale of Paranoia and Unfounded Fears!" Diplomacy – Attend Event – "Caler Myrfddin's Baffling Encounter: Emissaries Meet Peasant in a Mud-Soaked Farce! Rain-Drenched Horns and Muddy Confusion! Who Rules Tancourt? Peasant's Startling Revelation Shocks Outsiders! Gossip of the Feast Spreads Fear of Missing Out! From Hoods to Heifers, Wealth and Importance Unveiled Amidst the Grime! A Tale of Intrigue and Weighty Company!" Sub-Actions: Trade Irrigation to SYP for Animal Husbandry Trade Irrigation to RAW for Tall Sails Trade Irrigation to COW for Markets & Carts Trade Irrigation to BBB for Poetry & Prose Diplomacy – Diplomatic Mission – North over the River towards BBB – Fail (5) – "Tanner Dampwood's Catastrophic Expedition: Diplomatic Mission to Brotherhood of Black Banners Ends in Humiliating Failure! Scandal Erupts as Dampwood Unleashes Wrath on Abattoir Workers! Whips Crack as Pigs Scream in Agony! Unmasking the Dark Side of Tancourt's Infamous Tanner! Shocking Revelations of Tyranny and Brutality!" Industry – Expedition – North West over the River towards SYP – Success (13) – "Triumph in the Enchanted Forests of Sypressa! Adventuress Seeks Fame and Fortune Amidst Ancient Secrets! Unveiling the Mysteries of the Wild! Matilda's Bold Journey Raises Eyebrows and Excitement! A Heroine Emerges in the Shadows of Sypressa's Untamed Lands!" Non-Actions: Masonry – Accept – "Tanner Hound's Greed Exposed: Local Workers Left in the Mud as Immigrants Take Over! Shocking Revelations of Heartless Exploitation! When Confronted, Hound Barks Threats and Violence! But Wait, the Hounds Sure Know How to Party! Anticipation Builds for Their Lavish Roof-Warming Extravaganza!" Convergence – Reject – "Arabella Finchley's Encounter: Stuck Seekers and Lunar Lunacy! What Was a Young Woman Doing on the Road Alone? Uncover the Secrets of the So-Called Seekers of the Spheres! Arabella's Wise Escape from Moon-Struck Madness! Moons in Tancourt? Not a Chance!”  
  21. Tancourt   Geography – the geography of Tancourt is Mud. There are hills and fields, caves, craigs, meadows and even groves, possibly, it is hard to tell cause it is always raining. Not enough for the soil or the dirt to all wash away. Not enough for any rivers, inlet lakes, or streams to overflow. Just enough rain for the Mud to be the sole geographical imprint one would have of the area. Thick mud for boots to be squelched into, thin mud for boots to slip in. Greedy mud to suck one down and perhaps steal a coin, prude mud for one to be concerned about the filth that it must hide. Tancourt is mostly Mud. People – if we speak to the race of those who live in Tancourt, then one would have to, sadly, admit that they are Human. Not that there’s anything wrong with that, on the contrary, they are sort of an embarrassment to humanity. Firstly, there is their local, what kind of man chooses to live among the mud? Secondly, there is their parlor. They are pale, but not in an elven lithe way – instead they are the sort of jaundiced pale that comes from a lack of sunlight and poor nourishment. They are not all poor, although the vast majority of them are poor, but even the rich are shut in their manses, intent on only keeping themselves dry and warm. Thirdly, their fingers are too long and their mouths gape too widely. The people of Tancourt wear mostly waxed leather to keep themselves dry, Tancourt taking it’s name from the abundant tanneries necessary to keep up with the demand. In fact, much of the wealthy members of the personage are elevated Tanners, wherein the slums and dregs of society are those that work in the tanneries, going insane from the various chemical dyes. Going about dressed in leather, squelching around in the mud, one would think Tancourt was populated by pigs. One would be right. Government – Tancourt is run by gossip. With the rain, people scurry to work, to home and to the pubs, and the only pastime is not keeping your nose out of other people’s business. Rumors are regarded as currency of truth, and all of society is built upon a flimsy Manse of innuendos and hearsay. Like eager hogs, the wet leather clad denizens gather near fires to dry and share, trade, and verify the latest chatter, and one’s status and influence within Tancourt depends on the accuracy and novelty of their rumors. And while wealth includes a certain access to information, one’s ultimate categorization in regards to social status, relationships, and opportunities are determined by the rumors circulating about their personal and professional lives. What is Tancourt’s law is simply which anonymous Rag is the most read and circulated – the words being embroidered into water-proof waxed leather of course. The currently popular Society Paper is the writings of Spinster Hissfell who has lately found the most salacious scandals. Diplomacy: 3  Military: 2 Industry: 5 Faith: 1 Intrigue: 5 Faith – Tancourt is extremely religious, but it is the religious of orthopraxy and not orthodoxy. It is not belief in which it believes in, but in the practices one can tell neighbors and prying eyes one follows correctly, and those rituals in which one can find other’s not quite measuring up. The faith, is called “The Sun” – which isn’t that unusual for those that rarely see it, what, with the overcast skies and downpours. There is thinking that sunlight is the ultimate disinfectant, that what the light touches would be clean of the Mud, that whatever the Sun hears must be the truth regardless of any contravening gossip. Resource – Tancourt has lots of Mud, but doubtful that anyone wants that. It's not special Mud. It has no healing properties or rare minerals that enhance the smoothness of ones skin. But Mud is what they have. Required Resource – Tanning Agents. Starting Technology – It is a hopeless battle, but the Rain must be channeled into gutters and flow to the sea lest the whole endeavor drowns in a flood, as such Irrigation is used not to make sure that water flows to crops but simply for drainage. 
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