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Thraxas

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Everything posted by Thraxas

  1. Well Talim would stand at the front as stated, though he wouldn’t go much nearer than his companions.
  2. Im somehow picturing Gotrek Gurnisson here^^ but that isnt a problem. Fighting isnt a focus of DSA but it happens obviously and a brawl is all the more likely. For the rest just puzzle solving or having ideas you can do with any character.
  3. If you know what type of thing you want to play you can just open an extra threat in this topic and create a character.   Elder.sign, just take one of the two, doesn’t seem that you have opposition here. Mischief warrior, Thorwal has but two academies and both are grey so if you want to play a white mage your guy had to leave home in his youth at some time (not that this is unusual) or he got a personal tutor (a wandering mage) who taught him and at the end took him to his own academy. Laughingly, that is totally fine by me, just start with one profession and raise some points in suitable things for the other. I would with consideration of your characters Job say you should take mercenary and just raise some Rouge like abilities. Neopopulas, any idea yet?
  4. Talim strengthens the grip around his spear a little. Not one to talk in this kind of dangerous situations, even less so with Bennis rather unorthodox way of diplomacy he keeps silent. A short step in front puts him before his companions as he assumes it would be best to keep this with less armor and experience in weapons behind him. Of course he doesn’t try to threaten here as it seems like they are hugely at a disadvantage.
  5. Sure just not everyone the same please ;)
  6. Yup I made a game, Hope this works as intended
  7. Assuming most people aren’t super familiar, please use this place to ask about rules.
  8. Extra stuff: Because they cut a few things I liked I will add following professions and spells, mind you that is not even half the spells they cut. If you want to use the professions or spells please ask, otherwise I will slowly add those to an extra rules topic. Additionally i will allow a few extra professions if somebody is interested in: -the Charlatan (essentially a magical gifted person who never got a formal education in it and uses certain tricks to come by, think of an illusionist plus a bit of a bard) -the Druid (works a bit different than a dnd druid, more on dominion about nature and people) -the Skald (viking bard from Thorwal) I will also allow a few extra spells if someone wants to play a magic caster: General: -wall of [element] (duh) -ignoratia (makes people not notice you, but doesn’t work if someone is directly looking for you) -eagle, wolf and sharkskin (shapechange, may change into one pre chosen animal with a size between a rat and a horde, needs to be relearned for any animal) -essence of [element] (like a bigger manifesto, is partly suited for attacking but mostly for diverse things with said elements) -caldofrigo (allows to change the temperature of an object or the surroundings, object needs to be touched) -darkness (creates a darkness centered around the caster, which doesn’t move) -object fix (fixes an object in place, so it can’t be moved, doesn’t increase the durability of the object) Guildmage: -Memory loss* (erases the recent memory of a person) -Memory replacement* (creates a recent memory in a person) -Fear of [color] (creates the fear of a color in a person) -birds and chimes (uses magic to change certain sounds made by a person to something different, doesn’t change the volume) -black and red you’re dead* ( creates a red mark on a person that slowly saps the life of said person away, I’m also happy that the rhyme still works in English) -applicatus (attaches one spell to one item with a trigger) -solid flow (changes 1L of something hard into a wax like substance that can be formed) * marked spells are usually only used by demon worshippers or evil guys so if you get caught using them it might lead to a very serious questioning. Witch: -Veil of Unkown (shields from magical inspection) -call of lizards (create a place or object that lures any lizard like creature to it) -call of insects (create a place or object that lures any insect or similar creature to it) Druid: -Veil of Unkown (shields from magical inspection) -Evil Eye (allows the Druid to either induce rage or fear in a target) -Lord of Animals (allows the Druid to dominate an animal) -Eye of limbo (anti demon black hole) -druids wrath (Druid sacrifices himself to go out with a bang) -one with nature (allows the Druid to „feel“ the surrounding nature making any tests easier) -curse of pestilence (curses a victim with a sickness, essentially a field version of the witch curse) -weather mastery (allows to change the weather, is stupidly expensive if you try to change things more than a tiny bit)  
  9. Talim looks upon the downtrodden path with sparkling eyes and responds enthusiastically „You’re wrong friend, this is what the way to adventure looks like, a path that isn’t used often and that is not as easy but has way more to offer. Isn’t that exactly why we came here?“  
  10. Well I’m trying to create a game, let’s see perhaps some people would like to try too
  11. To start a character please look for the rule here: (can be used free as far as I see it) and then start a topic here. I think the system is pretty self explanatory and uses a method similar to shadowrun's system that you directly spend points you get on your abilities. So what does your character need fluff wise: -Name (appropriate names in the source but if you take something that sounds right it’s totally ok) -Background (duh) -Best if you have a picture too Rules wise: -A race -A culture -A profession -Equipment Also we play with experienced Characters, which means 1100 AP and 3 FP at the start, as well as the limits, described on page 39 (41 for the document) You are very welcome to ask additional questions, the short introduction at the start and the specific ones for cultures and races should be enough to get a rough insight, but if you want more feel free to ask here.
  12. After we went there, or while we are there, well 3 of us are at least
  13. I would say, since we already have a goal we elect a leader after that, that would feel more natural.
  14. "Well then off to the fort we go" Talim says, bowing to the main opinion here. He sighs again but then tries to be more positive about it. Adventure is also good and perhaps if its just kobolds and goblins going at each other, it wouldnt effect the group or city much. Saving the day is of course something that is bound to be done after you are equipped like a hero... or something like that. At Verity he says "I have already eaten but you bite some big chunks so you can grow big and strong" forgetting like he sometimes does, that his companions dont grow up anymore
  15. Actually there was (in this set of rules there isnt) a fireball but it was a super rare spell and super expensive in ae (mana). Generally DSA spells be it for main casters or secondary casters, fall in one or more of these 3 categories: 1. Super specific but super good in that situation, like the invisible spell which in dsa only targets one person, without any clothes, weapons etc. So it can not be used for an ambush, but to scout or get in somewhere its super good. 2. Very versatile but mostly of limited power, like the manifesto (which lets you a handful of elemental essence (like a flame or a glass full of water (without the glass)) or my absolute favorite spell (which is not in this edition, but i would allow it) which lets you reform one litre of a hard material in something akin to warm wax, so that you can form it. You can open doors for example or in one case end a boss fight early by making the edge of a bridge over a lava lake (yeah very classy) weak and luring the big boss there so he falls in. 3. Very strong but prohibitively expensive. Like the mentioned Fireball, or a Spell for cardiac arrest (still needed to touch the target). And by expensive i mean you litereally would blow more mana into it than you would have at level 2 or 3 as a dedicatet spellcaster. A great spell (that i also would allow) was the shapechange spell which let you change in one animal (you needed to learn the spell anew for every animal form).   As for low fantasy, that depends honestly on the adventure though the high fantasy kind is decidedly rarer. For example if you play in the, apptly named, middle kingdom and dont have a spellcaster in your group you can go on a bunch of adventures without anything magical happening. In contrast if you go to the north where demons hold the fort down, you will likely have a more high fantasy feeling. I personally tried to balance this with the expecations of the group.
  16. Perhaps he should invest some points in "language" if that was a skill ;)
  17. Yeah seems like it then. Well if enough people have interest you’re very welcome. I’m honestly suprised someone knew about it as it isn’t even one of the options in creating a game.
  18. I think they reuse most of the artwork, though as I said the 5th can be read online for free. But I think they made some things outside the core rules, I mean they cut like 50% of spells there.
  19. Yeah the idea and setting was always nice, sad thing was that character creation and development before the 4th edition sucked like really hard.
  20. Hello there, As a german gamer I have played a lot of DSA (Das Schwarze Auge) or translated TDE (The Dark Eye) and since i recently saw that there is not only a free read version of the 5. Edition out but also that there is an english translation, I wanted to know if some people would be willing to play a game here. For DSA: DSA is a german rpg akin to DND in the sense that it is middle ages+fantasy for the most part. It plays mostly on the Continent of Aventuria, home to Humans, Elves, Orks and the usual Fantasy beings plus some fun extras. Most species are pretty much the same as in other rpgs, of course with sometimes special twists. There is a Pantheon of 12 gods opposing 12 Archdemons plus one nameless god (bad) and one Demonlord (also bad). In Aventuria you have all ranges of terrain from deserts to frozen wastes and djungles. As for things that DSA does different (than dnd): - its less combat focused, like seriously if you try to hit everything youre doing it wrong and your character will die. Sure most official Adventures feature that "final battle" somewhere but it isnt as common. (honestly in dsa3 every fight was a nightmare of calculating like 20 things before even starting) - its less fantastical. That is not to say that you dont see magic and stuff, but for example the humble Shortsword+1 would be mostly unabtainable in DSA since permanent enchantments aren't a thing. In exchange if you get some magical item it will have some uses or perhaps a very particular use instead of just "numbers go up". - in the same line PCs are less "heroic". While luckily 4. and 5. edition ramped PCs up quite a bit, you still are a mortal and can easily be overwhelmed by other humans even if you habe quite a bit of adventures below your belt. Regeneration is slower (no short/long rest, just d6 healing per rest) so you need to factor ressources you have, same for magic which is mana based. - There is no dump stat. Different from most RPGs in DSA any skill is tied to not one but three Attributes and you roll a d20 against every single one and then look if your skill level is enough. I think this is acutally quite a bit more fun, but it can be clunky at times. Of course some Attributes are more important to certain Classes than others.   As for the group itself: If there would be enough interest i would likely use 5th edition rules with quite a bit of hombrew from 4 and 3. Dont worry, just some extras here and there. You dont need to read the whole tome of 400+ pages there is to the rules, Im more than happy to help, though some background and character creation should be read there.
  21. I look at the band slowly filling the room, and order myself some ale too, though I have already eaten. „Aye to much people looking for adventures if we don’t get a head start, we might never find something decent. A real dragon hoard or something.“ I sigh, again my dreams are harder to reach than I remember, but luckily it seems that my companions at leases tribe for the same end as I do. I look to Benni „A magical armor eh? Well I Heard of a magical sword entombed in a nearby island, I wonder if that wouldn’t be a easier catch as a fort seems to be something rarely left alone in these parts of the world. Though I would rather check out those goblins, I mean not fight but if they amass and try to attack the city, what use is it if we get great loot without a place to spend it?“
  22. "Hey there“ I greet the Barkeeper with a smile and a nod. As one of my old comrades put it: being friendly to your barkeeper keeps spit out of your drinks. I stride in with big strides as if I was hasting to my goal before I correct to smaller steps to accommodate my shorter companions, don’t want to run away from them after all. I still like this wholesome atmosphere in the tavern, something that is so different from my hometown, where big gatherings would likely just happen on the village square or an elders home. The many different people, sounds and odors, it’s like bathing in an amalgamation of adventure. After I sat down on my usual place I looked to my new companions. What a merry band we are I think humorously to myself and grin, just like this tavern a lot of different people with different backgrounds and personalities. My view goes to Nabbi who I call by my nickname for him with a grin (which I gave him when he first tried to steal from me) „Hey fingers, I think you still owe me a drink for the last time you tried to loot my gold“   OOC: so First playing post on this website hope this is ok ;-)    
  23. So I would like a feedback, it’s been a while since I created a PF character
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