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zaffo

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  1. i hope no one is waiting for me, id just assumed harin just followed into the tunnel and left dealing with karlov for pc's that know him better.
  2. shucks. well that was fun, thanks for having me. good playing with you all
  3. Harin Avosi Half-elf Sage, College of Lore Bard AC: 14 (Leather) | HP: 20/20 (2d8) | Speed: 30 ft. Senses: passive Perception 14, Insight 14, Investigation 11 Str:Save: +3 Athletics: +3 Carrying Capacity: 240 lb. Lift/Push/Drag: 480 lb. 7 (-2) | Dex:Initiative: βˆ’1 Save: βˆ’1 Acrobatics: βˆ’1 Slight-of-Hand: βˆ’1 Stealth: βˆ’1β˜† β˜† disadvantage on Dexterity (Stealth) checks from Chainmail Armor. 16 (+3) | Con:Save: +2 14 (+2) | Int:Save: +0 Arcana: +0 History: +0 Investigation: +0 Nature: +0 Religion: +0 12 (+1) | Wis:Save: +2 Animal Handling: +2 Insight: +2 Medicine: +2 Perception: +2 Survival: +2 14 (+2) | Cha:Save: +1 Deception: +1 Intimidation: +1 Performance: +1 Persuasion: +1 18 (+4) Languages: You can speak, read, and write Common, Elvish, Dwarvish, Gnomish, and Halfling Harin ceases playing at the alarm and follows the survivors and his companions, new and old, in silence. The undead oppress Harin's very soul. What room is there for poetry and music in a world such as this? OOC Movement: β€” Action: β€” Bonus Action: β€” Reaction: β€”
  4. I meant to say features, I was still talking about Second Wind. So I went back and edited my post from before, adding a hit die, and my latest post as well. Sorry if my forgetfulness caused Amberlyn to use a spell unnecessarily. Good news is Pen is still at full health! Bad news is he is frightened again and whiffed this time.
  5. Oh thats right! Totes forgot about the hit dice rule. I coulda used one on the last heal too. is it too late for that? and i forget the specs of the rule, its any time and every time we get healed by a potion or spell? what about feats? for example with my second wind, would i get an extra hit die?
  6. Pen Calder HALF-ELF Inheritor Battle Master Fighter AC: 17 (Splint) | HP: 26/26 (2/2d10+6+4) | Speed: 30 ft. Prof Bonus: +2 Senses: Darkvision 60ft; passive Perception 13, Insight 11, Investigation 11 Str:Save: +6 Athletics: +6 Carrying Capacity: 285 lb. Lift/Push/Drag: 570 lb. 19 (+4) | Dex:Initiative: +2 Save: +2 Acrobatics: +4 Slight-of-Hand: +2 Stealth: +2β˜† β˜† disadvantage on Dexterity (Stealth) checks from Chainmail Armor. 15 (+2) | Con:Save: +5 17 (+3) | Int:Save: +1 Arcana: +1 History: +3 Investigation: +1 Nature: +1 Religion: +1 13 (+1) | Wis:Save: +1 Animal Handling: +3 Insight: +1 Medicine: +1 Perception: +3 Survival: +1 12 (+1) | Cha:Save: +1 Deception: +1 Intimidation: +1 Performance: +1 Persuasion: +1 13 (+1) Languages: Speak, read, and write Common, Elvish, Sylvan, and Halfling β€œMy words,” Pen says. | β€˜My thoughts,’ Pen thinks. | My actions . . . Sulking Scarecrows While Amberlyn's magic has kept Pen in good shape physically, mentally he remained at the mercy of the scarecrow, this time narrowly missing the target as his flailings get even more erratic. Hyper focused on the source of his dread, Pen is only vaguely aware that Badmaw has borrowed a torch or two. OOC Movement: β€” Action: Attack Scarecrow 3 with Glaive (disadvantage) Bonus Action: β€” Reaction: AoO (Frightened of Scarecrow 3)
  7. oh yeah also, would frightened lead to paralyzed for a claw attack too? i thought that was just for the terrifying glare. and scarecrow 3 should be at 17 hp i think.
  8. no worries, i half expected that. i dont think i wouldve either
  9. just curious. based on those votes we did at the start to pick characters, who were the top runners up to rurik?
  10. Harin Avosi Half-elf Sage, College of Lore Bard AC: 14 (Leather) | HP: 20/20 (2d8) | Speed: 30 ft. Senses: passive Perception 14, Insight 14, Investigation 11 Str:Save: +3 Athletics: +3 Carrying Capacity: 240 lb. Lift/Push/Drag: 480 lb. 7 (-2) | Dex:Initiative: βˆ’1 Save: βˆ’1 Acrobatics: βˆ’1 Slight-of-Hand: βˆ’1 Stealth: βˆ’1β˜† β˜† disadvantage on Dexterity (Stealth) checks from Chainmail Armor. 16 (+3) | Con:Save: +2 14 (+2) | Int:Save: +0 Arcana: +0 History: +0 Investigation: +0 Nature: +0 Religion: +0 12 (+1) | Wis:Save: +2 Animal Handling: +2 Insight: +2 Medicine: +2 Perception: +2 Survival: +2 14 (+2) | Cha:Save: +1 Deception: +1 Intimidation: +1 Performance: +1 Persuasion: +1 18 (+4) Languages: You can speak, read, and write Common, Elvish, Dwarvish, Gnomish, and Halfling Harin listens intently, although he does not cease his soft playing. 'Ardir, what would you have us do?' OOC Movement: β€” Action: β€” Bonus Action: β€” Reaction: β€”
  11. Pen Calder HALF-ELF Inheritor Battle Master Fighter AC: 17 (Splint) | HP: 26/26 (1d10+3+2) | Speed: 30 ft. Prof Bonus: +2 Senses: Darkvision 60ft; passive Perception 13, Insight 11, Investigation 11 Str:Save: +6 Athletics: +6 Carrying Capacity: 285 lb. Lift/Push/Drag: 570 lb. 19 (+4) | Dex:Initiative: +2 Save: +2 Acrobatics: +4 Slight-of-Hand: +2 Stealth: +2β˜† β˜† disadvantage on Dexterity (Stealth) checks from Chainmail Armor. 15 (+2) | Con:Save: +5 17 (+3) | Int:Save: +1 Arcana: +1 History: +3 Investigation: +1 Nature: +1 Religion: +1 13 (+1) | Wis:Save: +1 Animal Handling: +3 Insight: +1 Medicine: +1 Perception: +3 Survival: +1 12 (+1) | Cha:Save: +1 Deception: +1 Intimidation: +1 Performance: +1 Persuasion: +1 13 (+1) Languages: Speak, read, and write Common, Elvish, Sylvan, and Halfling β€œMy words,” Pen says. | β€˜My thoughts,’ Pen thinks. | My actions . . . Sulking Scarecrows Not only did the scarecrow's claws cut deep, but they came with a chill in his bones as the scarecrow facing him seemed to take on an even more sinister and terrifying visage. Despite the horror gripping him, Pen still managed to make good contact on the horror's torso with his desperate flailing swings of his weapon. OOC Movement: none Action: Glaive Attack on Scarecrow 3 Bonus Action: β€” Reaction: AoO
  12. Harin Avosi Half-elf Sage, College of Lore Bard AC: 14 (Leather) | HP: 20/20 (2d8) | Speed: 30 ft. Senses: passive Perception 14, Insight 14, Investigation 11 Str:Save: +3 Athletics: +3 Carrying Capacity: 240 lb. Lift/Push/Drag: 480 lb. 7 (-2) | Dex:Initiative: βˆ’1 Save: βˆ’1 Acrobatics: βˆ’1 Slight-of-Hand: βˆ’1 Stealth: βˆ’1β˜† β˜† disadvantage on Dexterity (Stealth) checks from Chainmail Armor. 16 (+3) | Con:Save: +2 14 (+2) | Int:Save: +0 Arcana: +0 History: +0 Investigation: +0 Nature: +0 Religion: +0 12 (+1) | Wis:Save: +2 Animal Handling: +2 Insight: +2 Medicine: +2 Perception: +2 Survival: +2 14 (+2) | Cha:Save: +1 Deception: +1 Intimidation: +1 Performance: +1 Persuasion: +1 18 (+4) Languages: You can speak, read, and write Common, Elvish, Dwarvish, Gnomish, and Halfling Harin takes a moment to juggle the pieces in his mind, 'The Wizard sees no magic. There are signs that some had survived the undead and the Talons. Are the one's watching us not the survivors?' "Troubling?" he answers the pale woman, "or simply troubled." He thinks for a moment before adding, "And where lies the distinction?" He sheaths his rapier and pulls the ocarina out of his pocket. "As my noble friend here says, we mean you no harm!" he calls across the ruins, "Yes, I call him friend, though I am not his equal in station! We are simple travelers, unfortunate enough to have held the attention of the whims of the mists! As you can see we possess talents enough to have survived the wilds for the past few days! Would you meet with us? We offer only what help we can safely give, and only ask for similar in return!" 'Something calming and reassuring, of course. Something... homely. This may be the first music they have heard in a long time.' He begins to play. OOC Movement: β€” Action: Toot teet toot! Bonus Action: β€” Reaction: β€”
  13. Harin Avosi Half-elf Sage, College of Lore Bard AC: 14 (Leather) | HP: 20/20 (2d8) | Speed: 30 ft. Senses: passive Perception 14, Insight 14, Investigation 11 Str:Save: +3 Athletics: +3 Carrying Capacity: 240 lb. Lift/Push/Drag: 480 lb. 7 (-2) | Dex:Initiative: βˆ’1 Save: βˆ’1 Acrobatics: βˆ’1 Slight-of-Hand: βˆ’1 Stealth: βˆ’1β˜† β˜† disadvantage on Dexterity (Stealth) checks from Chainmail Armor. 16 (+3) | Con:Save: +2 14 (+2) | Int:Save: +0 Arcana: +0 History: +0 Investigation: +0 Nature: +0 Religion: +0 12 (+1) | Wis:Save: +2 Animal Handling: +2 Insight: +2 Medicine: +2 Perception: +2 Survival: +2 14 (+2) | Cha:Save: +1 Deception: +1 Intimidation: +1 Performance: +1 Persuasion: +1 18 (+4) Languages: You can speak, read, and write Common, Elvish, Dwarvish, Gnomish, and Halfling 'Back to the business at hand, then.' Harin's practiced hand reaches past his inner pocket where his flute rested and towards his rapier. He draws it and begins to help the others searching for survivors, shelter, food, and--of course--any of the countless possible dangers that are never far in such a place. OOC Movement: β€” Action: β€” Bonus Action: β€” Reaction: β€” If Survival is more appropriate, the 11 I rolled for Investigation becomes a 12. If Perception is better, it's a 13.
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