My idea is for living armor/golem who was designed for defense/coexistance. His core imperative no longer meshes with Sihdlund's new imperialist agenda, and he's striking off on his own
Identity: Warden of the Hinterlands
Preferred Group Type: Seekers or Brought Together By Fate
Theme: Hope
Origin: Sidhlund/Vossen
Quirk: RobotYou are not considered a living creature and gain Immunity to poison damage and Resistance to earth damage. You are also immune to the poisoned status effect.
You do not need to breathe, eat or drink, but you still follow the normal rules for resting; you also recover Hit Points and recover from status effects as normal.
You gain a +2 bonus to all Checks you perform to examine or interact with machines, technology and constructs (except for Accuracy Checks and Magic Checks
Attributes: Willpower d10, Might d8, Insight d8, Dexterity d6
• Guardian 2: Protect, Defensive Master 1
• Chimerist 2: Spell Mimic 1, Feral Speech
• Floralist 1: Chloromancy 1 (Golden Ginkgo)
• Hit Points: 55 = 5 level + 40 Might + 5 Guardian + 5 Floralist
• Mind Points: 60 = 5 level + 50 Willpower + 5 Chimerist
• Inventory Points: 6 = 6 base
• Defense: 12 = 10 Runic Plate + 2 Runic Shield
• Magic Defense: 11 = 8 Insight + 1 Runic Plate + 2 Runic Shield
Equipment
• Staff (100z)
• Runic Plate (250z)
• Runic Shield (150z)
Chimerist Spells [MIG+WLP] - Max 3
Monster
•
Beast
•
Plant
• Vampiric LashTarget suffers [HR+15] poison damage. Recover HP equal to 1/2 HP lost by target (10MP, 1 Creature, Instant)