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Irrelephant668

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  1. Yes! Sorry, got caught up for the holiday/break, haven't had a chance. Will be able to do more next week for sure
  2. Casimir “We are but dust and shadow” ThaumaturgeMartial Thaumaturge 1/MonkShadowboxer 1/Inquisitor 8 PRIMARY ROLE Battlefield Control SECONDARY ROLE Support, Ranged Damage RACE: Human AGE: 25 GENDER: Male TRAITS: Shadow in the Blood, DRAWBACK: Foul Brand Appearance Personality Backstory
  3. Can schema casters be used as guns or handheld weapons? Or would they break apart or something?
  4. Makes sense, I can definitely work with 20 years I'm gonna say Raun and his post were largely ignored after the initial defensive concerns, not particularly strategically or politically important, more an outdated show of good faith at that point. So for the last several years he's just been doing the same thing as always, until the army came knocking again and he refused
  5. Hmmm.... I think the Summer Guard primarily, with input/allowances for the old Vossen equivalent? They went poetic with his imperative after long discussions, something like "Shelter and defend the heart of this land" with unexpected consequences after many many years How long has it been since Madrigal was summoned / conquered Vossen?
  6. My idea is for living armor/golem who was designed for defense/coexistance. His core imperative no longer meshes with Sihdlund's new imperialist agenda, and he's striking off on his own Identity: Warden of the Hinterlands Preferred Group Type: Seekers or Brought Together By Fate Theme: Hope Origin: Sidhlund/Vossen Quirk: RobotYou are not considered a living creature and gain Immunity to poison damage and Resistance to earth damage. You are also immune to the poisoned status effect. You do not need to breathe, eat or drink, but you still follow the normal rules for resting; you also recover Hit Points and recover from status effects as normal. You gain a +2 bonus to all Checks you perform to examine or interact with machines, technology and constructs (except for Accuracy Checks and Magic Checks Attributes: Willpower d10, Might d8, Insight d8, Dexterity d6 • Guardian 2: Protect, Defensive Master 1 • Chimerist 2: Spell Mimic 1, Feral Speech • Floralist 1: Chloromancy 1 (Golden Ginkgo) • Hit Points: 55 = 5 level + 40 Might + 5 Guardian + 5 Floralist • Mind Points: 60 = 5 level + 50 Willpower + 5 Chimerist • Inventory Points: 6 = 6 base • Defense: 12 = 10 Runic Plate + 2 Runic Shield • Magic Defense: 11 = 8 Insight + 1 Runic Plate + 2 Runic Shield Equipment • Staff (100z) • Runic Plate (250z) • Runic Shield (150z) Chimerist Spells [MIG+WLP] - Max 3 Monster • Beast • Plant • Vampiric LashTarget suffers [HR+15] poison damage. Recover HP equal to 1/2 HP lost by target (10MP, 1 Creature, Instant)
  7. Do Chimerists start with any spells from the spell mimic skill?
  8. "Elan" (Race) Potent (Aptitude): Specialized Training Potent: Potent: Auxiliary (Aptitude): Multitalented Auxiliary (Aptitude): Sightless Action Auxiliary: Utility: Estivation Phenomenal: Conduit of the Forgotten (Magical Tradition) Domin mistakenly bound himself to a locus of power as a child while he was naively probing the astral connections of an old, abandoned shrine. Fortunately, the magic that came to him most easily even then was animation. And so, rather than rotting away in the countryside tending to the sanctum of some forgotten deity, he's taken the show on the road. He's not entirely sure whether the shrine has become an artifact in its own right or if he is tapping into some patron entity. Whatever the case may be, it enjoys his attempts at ritual enough to let him tap into Akasha Drawbacks: Akashic Spells, Focus Casting, Innate Curse (Wrecker), Skilled Casting (Perform - Act) Boons: Bound Creature, Essence Pool [2] Gear +2 Enhancement Implement (Alchemical Silver Warhammer) +2 Telekinesis Implement (Blacksmith's Gloves) Primordial Clay 5 lbs [750gp] Pocket of Holding Oaths & Boons Forbidden Knowledge (Dead Senses) [+2] Integral Oath (Forbidden Knowledge) [0] - You can never forget what you are Secret Tongue+2 insight bonus on saving throws against the Mind and Divination spheres. This bonus increases by +2 at 10th level and every 10 levels thereafter. In addition, you gain a bonus language which may be selected from secret languages such as Druidic. Teaching this bonus language to another creature violates whichever Oath granted you this boon unless they swear an Oath and select this Oath boon as well. You may select this Oath boon multiple times, each time selecting different spheres and a different bonus language. Language: Aklo (Elan dialect) [-1]
  9. Domin Epimelitu “Truth is in the eye of the Beholder” BlacksmithSpellforge 5 Prodigy 3 / DruidSpirit Mender 2 PRIMARY ROLE Battlefield Control SECONDARY ROLE Support RACE: "Elan" AGE: 37 GENDER: Male Appearance TEXT GOES HERE Personality TEXT GOES HERE Backstory Domin was born on the road, his parents part of a wandering caravan. A tribe, really, though bound together by shared goals rather than blood.
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