Name _Kumbra______
Species __Saiyan_____
Player ____Chris________
Power Level _______7150____________ Power up _______1200___________
===========Attributes===========
Mental ___13________ Combat _20_________
Physical __15________ Move ____15_________
==========Combat Actions============
Attack Fighting + Combat = ___80______(+8)
Block Body + Combat = ___80___________(+8)
Counter Fighting + Combat = _80__________(+8)
Dodge Evasion + Combat = _80___________(+8)
Initiative Mind + Combat = ___60___________(+6)
==========Tactics Actions==========
Swift feint Move + Mind = __50________(+5)
Cunning feint Mental + Fighting =__73_______(+7)
Skills ========== Values ========================
Fighting __60___________
Evasion __60___________ Damage __75_______
Weapon __9_________ Hits __300_______
Power __62_____________ Shock __115_______
Body __60______________ Defense: ___18____
Mind __40______________ Recovery Value: ___30____
Species Traits
Saiyan near death - Anytime a Saiyan falls to its last 10 hits, or its physical in hits whichever is more, They are considered near death. If you survive the event that cause your near death your power level and power up are Multiplied. Roll 1d6; on a 4 or lower the multiplier is 1.5, on a 5 the multiplier is 2 and on a 6 the multiplier is a 3.
Saiyan Rage - Saiyan rage multiplies their' power level, power up, Hit Points, Shock, Physical Attribute and Power skill by 2. The rage lasts for 1d6+5 phases. Saiyan rage can only be entered once per battle.
Special Rage triggers: Betrayal, Kumbra does not trust freely and finds the notion of his trust being cast aside or abused to be a dire offense; His word, there will always be times when life and chance can potentially make a liar out of you. Kumbra values being a "Man of his word", if the world wishes to challenge him on it, he is inspired to meet the assailant.
Saiyan Rage Stats Power level: 14200 / Power up: 2400
Attributes
Mental: 13 / Physical: 30 / Combat: 20 / Move: 15
Combat Actions ------- Combat Values
Attack: 80 (+8)---------------------
Block: 80 (+8)------------------- Damage: 90
Counter: 80 (+8)---------------- Defense: 29
Dodge: 80 (+8)----------------------- Hits: 600 / Recovery: 60
Initiative: 65 (+6)------------------ Shock: 230
Skills
Fighting - 60
Evasion - 60
Weapon - 9
Power - 124
Body - 60
Mind - 40
Mammoth Ape Oozaru - In this form the Saiyan's power level, power up, Physical, Power Skill, Shock, and HP are multiplied by 10. To enter this form you need the light of the full moon. You must also be able to see the moon.
Mammoth Ape/Oozaru Stats -
Power Level 71000
- Power Up: 12000
- Physical: 150
○ Damage: 210
- Shock: 1150
○ Defense: 121
HP: 3000 / Recovery: 300
Weakness (Tail) - As a starting saiyan if your tail is grabbed you become stunned and with pain and are unable to make any action outside of speaking.
Basics
*Energy Use
Basic Blasts(10-100)
*Flight 10/10 upkeep- basic speed.
*Sense Energy
Read Engery
Hide Energy
Techniques
Rising Moon Kick +/-15
Upward wheel kick, high combo starter potential.
Buffs
Speed Bonus 60/+1
Damage Bonus 40/+1
Combat Boost 50/+1
Faster than Thought +Actions +1(100), +2(300), +3(700), and so on. [100/200/400/800/etc]
Reflex Boost: +1 to Initiative Action Total per 20 Energy
Super Strength: +1 to Physical per 50 Energy. This increase to Physical does not apply to Damage, only to the effects of Knockback and Grab Actions.
Defenses
Ki Deflection ~250
Special Attacks
Kuroryufuru "Black Dragon Wave" 500
- Attack Type - Beam
- Base Effect - Build Up: Beams grow stronger the more energy is put into them. When you spend Energy to maintain a Beam attack, you add that additional Energy to the Damage Value; this is the Build Up effect. The energy you can spend can be anywhere between the minimum and maximum Energy cost of the Attack. A Beam’s Damage value may only be Built Up to a maximum of five times its maximum Energy cost; in other words, a Beam with a Max Energy Cost of 100 can only be built up to a Damage value of 500. That means it would also cost a total of 500 Energy too.
- Additional Effect - Knockback: Attack has a Knockback value equal to 1/10th of it's total damage. This value increases along with the Damage for a Beams Build Up.
Ki force Thrust 150
Knockback 15
Banked AP: 22
Physical description
Age 16
Height: 5'7"
Build: Athletic/Agile Shoulder-length mop of spiky dark brown curls with bangs frame his face, a dark blue cape hanging behind him from the shoulderless armored vest white with steel gray straps and sides the house mark resembling a pair of elongated diamonds in a // configuration on the right chestplate. The dark blue jumpsuit covering much of the rest of his thin muscular form. Fingerless white gloves padded with dubiously effective armoring and near-matching boots. The dark fuzzy 'belt' at his waist matching the color of his hair.
Schticks:
Will keep his word much as betrayal and being called a liar are personal rage triggers it stems from him striving to stay true to his word. He will never knowingly deceive an ally or outright lie to anyone. A promise from him is a bond of honor.
Kumbra's Special Move List
Black Dragon Wave - This power is the main energy attack of the champion style. It's a beam attack that looks like a dragon but made of black energy. It costs 300 power level to use. It is created with one hand by making a encircled star with your energy and released by hitting hitting it with the hand used to create it.
Ki Deflection - A deflection is a energy defense you can us stop or lessen incoming energy attacks. A deflection is normally invisible to the naked eye but the aura can be seen with the sense power technique. If you are hit with a physical attack while you have a deflection up you automatically lose your deflection. The power level you spend into your deflection is the power of blast it can stop. Any power level over your deflection still does damage to you.
Ki Force Thrust - Usually focused from his outstretched palm, an invisible lance of ki thrusts forward to push and pummel its target, knocking them back as if struck by a massive fist.
Temple of Bibliotecha advancement
Trial of Strength
+100 PL +12 Power skill +8 Body skill
Battle of Breadbowl
Unspent AP 0
+50 PL +1 Mental +10 Ftg +10 Eva +12 Pow +10 Bod +10 Mnd
+5 Shock +60 HP