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Smirk

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  1. Would a multi-tool suffice as a lock-pick set? Or could I just use a Lock-release gun and flavor it as a lockpick instead of tech? OFC moot question if I don't make the cut. :) No worries though, I won't be grumpy if ya pass on me.
  2. Ok, Kotemon is ready and Lee is nearly there. Still WIP ready.
  3. Don't stress it man, the creative process is fun! I can't tell you how many times I have flip-flopped regarding Lee's specifics.
  4. Sorry about the double point block, I meant to delete the older of the two. As for the equipment cost, the point cost was listed under equipment instead of advantage b/c of the way hero-sheet calculates the cost Sorry about the double point block, I meant to delete the older of the two. Oh sorry, I didn't type out the equipment advantage b/c the 2pp cost of the taser was listed in the pp breakdown by the hero-sheet program under equipment instead of advantages. I was also planning to have him just use his dex bonus for atk bonus for the taser. My thought is that since the taser DC is only 15 then its only going to be useful against targets that are easier to hit anyway. Really its just flavor to fit his 'nice guy but a survivor' theme, dealing with unsavory types without using lethal weapons. I might remove it actually since its awfully weak for something that takes 2pp. Good input. I'll flesh it out some more. I havn't gotten to the complications yet, I'm new to the system, but I will. :)
  5. I gotta say, you all have some great ideas. If reading the OOC is this enjoyable, I can't wait for the actual game! EDIT: Do we have a deadline for character creation? My first draft of Kotemon is ready but I haven't finalized it yet. EDIT 2: Also, as a fun note, I have been playing a Poke'mon Emerald ROM hack that replaces the pokemon with digimon and I captured a digimon that I thought was part of the Gatomon line and, happy surprise, it digivolved into Kotemon!!!
  6. Oh yea, that reminds me... What is a Jogress evolution? I read the thing but if I scratch my head anymore my scalp is gonna get raw.
  7. > Are you aiming for a samurai aesthetic specifically? Well Kotemon uses a Shinai, Yaksamon uses dual wood swords, Vicegrademon dual wields scimitars, so another weapon shift for the mega would work well. So Tactimon fits that as well. Its just the feet aren't reptile/beast so it feels like a different individual.
  8. Tactimon is a solid choice. I like him a lot more than the Gaiomon choice. I prefer sleeker designs, so the other too are just way to *busy" in their designs. The silly thing that steers me away from Tacti is that it has just normal person feet unlike the rest of the line. Plus Magnamon is awesome, but using regular Magnamon would clash horrifically. Though DiyamoMagnamon could be an interesting back-pocket choice if there's ever a golden digi-egg armor evolution moment. My preference is obvious, but I'm cool either way.
  9. I know the rules on "Fakemon" are tight, but I have a 'mon to propose. How would you feel about this guy for a Mega level? Gaiomon is currently the Mega I have in mind for the Kotemon line, but I'm not very enthused about him. DiyamoMagnamon (Alt version/reskin of Magnamon, Diyamo being a special classification for very successful Samurai).
  10. ^ Yeah, I was also wondering about this.
  11. Can we adjust our character stats later on if we realize the campaign flow is different than we expected? Perhaps narratively as the part where we begin shaping our digimon partner into a unique individual?
  12. Also, should we invest points into skills for our digimon? Do digimon even use skills?
  13. I know at first we are not building unique versions of our digimon. So a couple questions on that: 1) Should we just build our Rookie or do you need us to build the Champion too? 2) How do we build the powers for our standard 'mon? Copy what is on the wiki? Just do a single simple damaging power and one simple affliction power? Something else?
  14. Kotemon Kotemon -> Yaksamon -> Vicegrademon -> ???? Kotemon Powers Alternate Array — Kendo [1]Kote Poke: Weaken (Fighting), Close Range, Rank 10 Accurate +3; Easily Removable (Bamboo Sword) [2]Kendo Strike: Damage, Close Range, Rank 8 Accurate +4, Penetrating +5 Easily Removable (Bamboo Sword) [3]Hothead: Damage, Close Range, Rank 12 Accurate +2 Removable (Bamboo sword and Mask) Lightning Arrow: Damage, Ranged, Rank 8 Accurate +4, Homing +2 Innate Leaping Rank 1 Innate Speed Rank 1 The below is for reference only
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