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dohjoe

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  1. Hamàrr raises his shield and rushes next to Garion (or in his square if moved). He maximizes the number of adjacent teammates to properly shield them from the Tree's attacks. Without enough actions to free Garion, he makes an axe swing. Dwarven War Axe Damage (slashing, electricity) Shield Raised: AC 32
  2. Seeing the raw emotion from Garion, Hamàrr does his best to help fix the shrine. Maybe a quick slurry will be strong enough to hold the big pieces together.... Crafting At the mention of gems and gold, excitement starts to build in the Dwarf. Until Garion reveals it's a ring of lies. "Blasphemy, who would ruin such beautiful metal with that abomination of a spell." Once the shrine is restored as much as possible, he follows Nalah into the next room with his shield held high (Defending).
  3. Hamàrr listens intently to the tale of the Scarlet Triad, and it all sounds like bad news. Robbery, extortion, and slaving, something must be done to stop them. This will be a good test of his new party's character and strength. Passing through the gates, he's taken aback by the horrific scene. Defaced carvings and a shattered statue, unfortunately this looks beyond even his repair. Religion 1 Religion 2 He shed's a tear at the destruction of Desna's beauty, and prays for retribution.
  4. It's heartwarming for Hamàrr to reminisce about his childhood memories with Tum, even the brass story he's never been able to live down. Oh the embarrassment he felt when the necklace tarnished and spotted her skin green. He won't admit it to Tum, but that's the incident that inspired his Alloysmith profession. You never want to be accused of giving goblin pox to a Dwarf's daughter.
  5. Hearing the mention of Dahak, Hamàrr speaks out "My lady, you'll find no dragon worshipers here." After a second thought he whispers to Tum "Wait, does Mitey count?"
  6. He looks around his new quarters, running his hand across the stones. "Acceptable craftsmanship, and plenty of space. This will do." Putting his bag down, he begins to unpack and settle in. "Thank you for the work cousin, within two Dwarves on the job this place will be finished in no time. Have you considered bringing on more of our folk? Imagine what we could accomplish with three!"
  7. Seeing Tum again, a rush of childhood memories runs through Hamàrr's mind. "Cousin Tum, what a pleasure to see you again. The last time I was just a wee thing, but as you can see I've grown to be a true ram. I'm here to help however I can. I've earned my mastery in smithing and stonework, as every dwarf should, but Torag has shown me that my true purpose lies is defending others. The wargs, yes Kuz'Arak introduced me, and I'll be sure to keep my distance." He reflexively pulls his shield tighter and looks around at the mention of wargs. "Till dinner then", he nods, "may I inspect the grounds, or do you have a task for me?" With the sound of hope in his voice, "By chance is there a forge?"
  8. sorry i messed things up by posting hamarr went to the citadel, feel free to do whatever you need to to push the story forward.
  9. Hamàrr appears surprised to be greeted by Goblins, Iruxi, and Wargs at the Citadel. As Tum neglected to mention him to the group, he also forgot to talk about the variety of folk he's been working with. His cousin did warn Hamàrr about the ale though, and wishes he would have heeded that advice now that he's looking at another long hike to town. "A council summons you say. Please give me the honor of escorting you and ensuring your safe return, along with um... your pups?" Not use to seeing wargs running around freely, he shows some hesitation around them.
  10. A shinning figure strolls towards Citadel Alterein, he knocks on the front entrance and patiently waits for entry. As the door finally swings open you see a 4’ tall (including heels) and 215 lbs of stocky muscle, the flowing red beard makes it clear he’s a Dwarf. Clad in a gilded suite of full plate, holding a large shield, with a war axe strapped to his back, he takes a bow and presents a letter of recommendation from Tum. For what that's worth. “Hello, I’m Hamàrr, son of Anvàrr, clan of the Golden Ram. I’ve heard from my second cousin Tum, who’s definitely not a ram, that you were on the lookout for some replacement Dwarven muscle. Luckily for you, I just returned from a trek through the Mawangi Expanse and find myself with time to spare, and way less dysentery. I’m the real deal, blessed by the forge father himself.” This devout paladin of Torag wears his family's gilded helm with pride, and occasionally takes advice from his shield-maiden Ewe. Though he keeps that last part to himself, some folk are turned off when you start talking about the voice of god in your head. He spends his spare time mixing alloys in the forge, always trying to create more powerful metals. This strengthens the bond with his god, thus granting him more power to protect and create. On the battlefield he runs towards danger, trying to put himself between the party and the biggest threat. With this rock dwarf’s toughness, stoutness, and blessed shield he doesn’t think anything can get through him. "Stick Close to me and you'll stay alive."
  11. The only thing really remaster specific he uses is the updated disarm rule (for disarming block). If you prefer the legacy rule (no problem), I'll want to swap that feat to something that would be useful. :) The success condition has been updated in the remaster to provide a debuff until the creature interacts with the weapon:
  12. Ah yes, second cousin Tum on his mums side. Not the most reliable of fellows, but he knows how to organize a worksite well enough. He sent out a word you had need of a master smith to help arm and defend your party, and having the blessings of Torag never hurts. I've added a link to Hamárr's character sheet, and will need to update it with purchased equipment. Is there a starting gold amount he has access to? Please let me know if you'd like any other adjustments, this was based on the remaster rules (is that ok?) and should be all common options.
  13. Hello everyone! I spoke with Scott and Nathan about joining your adventuring party. and have played AoA up to level 7 before our group lost momentum and called the campaign. I've done some play by post on Paizo's forums, but will be new to mythweavers. If you're up for it, I'll bring a Dwarf Paladin w/a Bastion dedication. Since disbanding in the jungle, he's been drinking his woes away in a local tavern while picking up some side jobs at the forge.
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