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  1. Durin rushes to Trisae's side but makes sure he stays within the range of light of the campfire so other's can see him if they need help. Once in position (K15) he waves his arms and makes a pushing motion towards Kresh, Aelysûne and Victor casting Bless on each of them. Watching the spell hit its targets he grabs his warhammer and readies for any enemy to come within range. OOC Movement: to K15 Bless: Bless up to 3 characters within 30ft. Whenever a target makes an attack roll or saving throw before the spell ends. the target can roll a d4 and add the number rolled to the attack roll or saving throw. (p 219)
  2. Durin wakes to Kresh’s shouts, still half asleep he grabs his warhammer and shield. As his eyes adjust to the light of the fire the foul smell hit his nostrils and almost makes him gag. Something foul is upon them although the smell is at this point the only thing that points in that direction. He moves closer to group to make sure he can either cast spells or help defend the group with his hammer
  3. As Durin trudges through the forest falling a bit behind because of his short legs but just before Chipluck because of his even shorter legs, he keeps mulling over what this all means and why he in particular has been sent out with this group to search for the crystal. Or not even the crystal itself even, just the missing persons who were looking for any clues about the disappearance of the crystal. Durin had never been good in anything in particular, he couldn't think of a single reason why the High Council would select him for this important task, what made him so special? Aelysûne "So, Durin, was it?" Aelysûne chooses, hopefully being perceived as random, "Where are you from?" Somewhat startled by her question as he hadnt noticed Aelysûne sneak up on him, he answers: "Er yes, fair lady Aelysûne. Durin Barrelhammer, I'm a member of the order of the Sacred Anvil." Durin answers proudly, "Our monastery stands between the beautiful rolling hills up north near the mountains of Hammerpeak Heights and the giant forest to the south." Mentioning the beautiful green hills makes him feel homesick, he wishes he had never received the invitation and was tending the garden at the monastery or even better, brewing a nice cool amber ale. He suddenly realizes Aelysûne is looking at him quizically because of his sudden silence. "I'm sorry lady Aelysûne, I have never been this far from home in my entire life and I must admit that I'm quite homesick." As the day continues Durin's legs become heavier and heavier, monastery life has made him lazy. After a long day of hiking through the dense forest Durin is so tired that he is happy to hear others offer to take watch in turns. Sleep comes quickly for Durin.
  4. As Durin walked out of the room, distraught and confused, he wanted to escape, run back to the monastery. He felt overwhelmed, who ever thought of the idea of giving him this much responsibility must have been out of his mind. When he was finally alone in the humid dark of the tree he tried to calm down his nerves and settle his breathing and his racing heart. With his eyes closed he repeated his mantra which he had learned himself when he had started having panic attacks as a young dwarf: "Steady as the mountain, deep as the mine, In the heart of the hill, where the golden veins twine. Breathe in strength, breathe out fear, Durin BarrelHammer, the calm is near. The forge's fire, the anvil's ring, In my heart, peace they bring. Breathe in light, breathe out the dark, Durin BarrelHammer, kindle the spark. The stone is steady, the stone is strong, To the stone's rhythm, I belong. Breathe in courage, breathe out despair, Durin BarrelHammer, you're in the mountain's care." Finally calm he returns to the room he walked out of he just hears Lu-Tze saying that he will show everybody to their room. Although dwarfs are not known for their silent tread, Durin tries to keep some distance between him and the rest of the group avoiding attention to himself. In his bed, repeating his mantra, sleep comes quickly. The next morning, awoken by the tapping sound, he quickly gathers his things and gets himself ready to start his quest with his fellow adventurers. He still would rather turn around and return to the monastery where he came from and continue his studies, but he wouldn't be able to live with himself knowing he gave up when the actual quest hadn't even actually started. Still, he is not ready yet to talk to anybody else and tries is his best to not draw attention to himself so he quickly snatches some breakfast from the table and escapes outside. The tasteful breakfast helps to lift his spirits and he finds himself prepared for the journey to come, where ever it may lead them he will do what is asked of him.
  5. Durin's gaze drifted thoughtfully as the High Council spoke of the missing crystal, his expression remaining neutral, betraying little of the turmoil within. He leaned back in his chair, fingers laced together in a contemplative manner, as if mulling over the gravity of the situation. "The disappearance of such a powerful artifact is indeed troubling," Durin remarked evenly, his tone carefully measured. "One can only wonder at the implications of its absence." He glanced around, taking note of the varied reactions of his companions, each absorbed in their own thoughts and concerns. As the Council outlined their quest, Durin nodded along in agreement. Yet, beneath the surface, a storm of uncertainty raged within him, a silent battle between duty and the shadows of his past. As the meeting drew to a close, Durin rose from his seat with a courteous nod to the Council, his expression unreadable. With that, Durin made his exit from the chamber, his thoughts a maze of unanswered questions and uneasy doubts.
  6. Chipluck: "Greetings to you, too, Durin BarrelHammer! Name's Chipluck, or Chippers to me friends. Sacred Anvil you say? Is that an allied order of these gnome arborists or something?" "No, I must admit that me or any in my order has ever heard of them, but that's not so strange as my order keeps to themselves as much as possible. Imagine my surprise when I received the invitation." As more adventurers enter the ancient tree Durin notices the humming of voices become louder just the tiniest amount. Also the light seems to change a bit fitting to the person entering somehow, which is really strange given the fact that Durin has never met any of them before. Trisae: “I’m sure you introduced yourself before I arrived, but may I have your name, as well, good sir?” "Durin, Durin Barrelhammer my good lady, member of the order of the Sacred Anvil" Kresh: "Anybody else want one?" "Don't mind if I do good sir. The name's Durin Barrelhammer, I didn't catch your name I'm afraid", taking a stick of some kind of dried meat from the huge bulky hand of the dragonborn." "I wonder how many more will join us."
  7. As Durin walked through the halls of the monastery, listening to the hymns echoing through the otherwise silent halls, he pondered about the mysterious invitation he had received the night before. He had never even heard of Ravenswood or the High Council but there he was with an invitation to the Hall of Echoed Wisdom where he was supposed to meet this High Council for god knows what reason. Not that he had any doubts about going, he hadn't for even a minute. He simply packed his bags, taking only the bare necessities with his shield slung on his back and his warhammer on his back. After travelling for days hitching rides on more carts than he could count he finally reached the town of Ravenswood. Ravenswood was not at all what he had expected but he immediately noticed the ancient great oak standing on the top of the hill on the edge of the forest. As it was nearing midnight Durin didn't want to waste any time and headed for the Hall and see what this was all about. Standing in front of the centuries old tree he felt drawn to it and seemed to instinctively know where the entrance was if you could call it that. Suddenly he was inside where a gnome, even shorter than he was, welcomed him inside and seemed to know who he was and why he was here. Looking around the inside of the tree, which seemed larger than he expected, he saw only one other person besides the gnome and himself. Durin decided to walk over to the other person who seemed even more out of place than him and to introduce himself. "Greetings sir, my name is Durin BarrelHammer, member of the order of the Sacred Anvil."
  8. I think I'm done except for a background. I will post one later.
  9. Cleric Name: Durin Barrelhammer. Race: Hill Dwarf (+2 const, +1 wisdom, +1 HP for every level) Domain: Life Domain Age: 122 Lenght: 5 ft Weight: 170 pounds (Medium size) Speed: 25 ft. Proficiency bonus : +2 Languages: Common and Dwarvish Description: Durin has long wavy dark blond hair with amber-colored eyes and somewhat of a tan. Attributes Proficiency bonus: +2 Wisdom: 18 (+4) Constitution: 18 (+4) Strength: 13 (+1) Dexterity: 11 Intelligence: 15 (+2) Charisma: 13 (+1) Hit points: 11 Equipment Weapons: warhammer, sling Armor: Scale mail (14 AC), shield (AC +2) A priest's pack containing: A backpack A blanket 10 candles A tinderbox An alms box 2 blocks of incense A censer Vestments 2 days of rations A waterskin Features & Traits Darkvision: p20 - You can see in dim light within 60 feet of you as if it were bright light. - And in darknes as if it were dim light. - You can't discern color in darkness, only shades of gray. Dwarven resilience: - Advantage on saving throws against poison. - Resistance against poison damage Proficiencies and Skills Dwarven combat training: Proficiency with Battleaxe, handaxe, light hammer and warhammer Armor: Light armor, medium armor, heavy armor, shields Weapons: Simple weapons Saving Throws: Wisdom, Charisma Skills: Insight, Medicine Disciple of Life (lvl1): Whenever you use a spell to restore hit points additional points are gained equal to 2 + the spell's level. Channel Divinity (lvl 2) Blessed Healer (lvl 6) Divine Strike (lvl 8) Supreme Healing (lvl 17) Class features Hit dice: 1d8 per level Spells Spell slots: 2/ (1st) First level (Life Domain) Bless: Bless up to 3 characters within 30ft. Whenever a target makes an attack roll or saving throw before the spell ends. the target can roll a d4 and add the number rolled to the attack roll or saving throw. (p 219) Cure Wounds:A creature you touch regains 1d8 + spellcasting modifier. (p230) Cantrips: --------------------------------------------------------- Guidance:d4 bonus to an ability check of choice Sacred flame: Target must succeed a dec saving throw or take 1d8 radiant dmg Resistance: Grant a willing creature resistance to one type of damage. Attributes
  10. I have been wanting to play DnD for years and have never really tried it apart from listening to Critical Role, watch some tutorials about the basics and play Baldur's Gate. I did some roleplaying online but never in the context of DnD. So my question is what do I need to do before I can actually join a campaign here?
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