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Nebula

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  1. Ok good to know i answered all the questions. Thanks.
  2. Not sure if it will get so many applications :) If you guys are interested, post here to let me know if you didn't already.
  3. They lives in mountain to avoid the wrath of the elves since ancient time, but they were still aware of the constellation and gods that can be seen in the sky. Now that the elvish empire was destroyed, they spend more time outside, which developped the sub-race hill dwarves more. But i didn't develop their entire cultural story. Players can propose things in their applications to develop the world, its fine. I might, but might just discuss it with the players if it fit or not their idea for each god. Nulia is a goddess that existed before the universe, she is birth, rebirth, soul and death. All of them. Merchant and Artists are another social class. I didn't publish all of Gaellya social structure since we are not playing in this area. But the Merchant and artists are not badly perceived. They have a role to play in society. Criminals are low class, not far from the non-people. They are frown by society. Not sure i understand that point? Criminal do extortions to merchant, control gambling houses and this kind of things yes. I don't refer to them as Yakuza as it's a japanese concept, not in Gaellia. It normally would, in India for example there's hundred of languages and in China they were many before it converge to cantonese and mandarin. Yet for simplicity sake, there's a main language in Randoria that all Randorians speak, and a main language for Gaellya, and a third one everybody in the world recognize as common that emerged in the city of Kaledor which is a rare place in the world where all culture mix. So a Randorian character automatically speak common and randorian for free. A Gaellian character automatically speak common and Gaellian for free
  4. Please can you confirm this link doesn't work for you? It shouldn't. Thanks.
  5. Depends on how many more interested people will show up here. Also depends on how much free time i'm having. I'd like to put in words the sequence of the event for the campaign, though, won't plan too much ahead as PCs tend to go in opposite direction that GM thought haha
  6. I posted an entry about the gods, that should help clarify many things.
  7. Deity A deity is an immortal being who receives the worship of mortals, and to whom clerics can pray in order to receive powers. In general, the first deities were worshiped by the native races such as Camrina, Phalior, Yael and Alzura. Elves and other creatures who made their way onto the face of the world sometime brought their own divine patrons with them such as Ophelya. Finally, some powerful divinities were there before the birth of the universe such as Nulia the goddess of souls. Through worship and devotion, mortals channel energy to deities. In return, deities offered powers to their closest followers such as clerics. With hundreds of thousands of worshipers, a being could become a deity, and a divinity who lost most of his followers will die and eventually be forgotten. In the world each deity regardless of his power has a physical form. It could be a sun, a moon, or a star if the deity realm is located in the Astral plane. However, most deities live in the inner or outer planes, and their physical form is at the center of their divine realm where their servants live and serve them. Quasi-deity Quasi-deities, also known as half-gods, are powerful beings of divine origin that have the potential to acquire true godhood. Deities can have offspring, and they are generally born as quasi-deities such as Izul that almost destroyed the world. It’s possible for mortals to accumulate enough power to become a contender for godhood, but that wasn’t seen on the world yet. Alzura, goddess of nature and elements (N) Known as the earthmother, Alzura was created simultaneously as the elements in the multiverse. In some worlds, multiple elemental gods are worshiped. Yet, the world denizens believe that all elemental gods are serving Alzura. Her primary role is to preserve the delicate balance between all the elemental powers; destruction would be certain for all living things if the elements constantly fought each other for dominance with the multiverse as the battleground. Alzura is present in the life of all being as the goddess of nature. All elements combined allow nature to thrive and life to be sustainable. Most druids worship her, but she also has an organized church in cities that is particularly respected by farmers, hunters and other people living from the land. However, Alzura’s power comes from the elements, not worship. She usually appears as an animal, or as a woman made of water, leaves, wood, and so on. There are hundreds of different interpretation of what she actually look like, and many sages proposed that her physical form if it exists, is beyond the understanding of mortals. Yael, goddess of dreams and night (CG) The midnight blue moon, and the largest in the sky, is named Yael. Eternal rival to the shattered moon Camrina. Their war is an eternal drama of the sky, that has been going on since before the first races walked on the world. Yael is the guardian of the night and dream. Her moon shines a light in the darkness, holding most evil at bay. She is believed to control the ebb and flow of the tides and to comfort those in need during the night. The common folk know servants of Yael as mysterious agents of good, and enemies of evil were monsters and undead. Since ancient times, Yael aided people lost at night in the wild, shielded people from nightmares and gave strength to holy warriors and crusaders fighting the creatures of the night. Yael priesthood is as diverse as her worshipers, with hers being truly a faith that promotes equal access and understanding. Reflecting the chaotic and scattered nature of the church of Yael, its hierarchy is a hodgepodge of clerics, crusaders, mystics, and informed or blessed lay individuals. All cooperate in relative—if rollicking—peace under the symbol of the midnight moon. Members of this diverse group all worship the goddess in their own styles. Her churches vary, as do the phases of the moon, from opulent temples simple shrines in remote locations, from hermitages and hilltop dancing circles to ornate mansion temples. Jaegar, god of battle and courage (NG) Known as the All-Father, Jaegar is the chief god of a pantheon of minor gods worshipped by the Randorians. The dogma of the Lord of Battles is primarily concerned with honorable combat, heroic deeds and forbidding cowardice. Jaegar is often represented as a grey-haired man, seeming around fifty years of age, accompanied by a snowy owl. He doesn’t have a favourite weapon but is often described in stories fighting with an axe, hammer or sword. His left hand was severed from the battle with an ancient white dragon according to the legends. Jaegar is believed to be one of the first men, he established the noble virtues, a code for warriors to live by: independence, self-reliance, loyalty, modesty, hospitality, generosity, compassion, courage, and most importantly, wisdom. Independence was not just attained materially, but was exerted through the independence of thought and action as well. While this ideal is rarely entirely respected, it has prevented the Randorians to don’t become mere barbarians like their prehistoric ancestors. He also developed the fundamentals of Randorians' culture. Jaegar performed many heroic deeds and was rewarded by storm giants with divine powers. At the end of his long life, he emerged as a god from the devotion of the Randorians. Several religious rituals exist to honor Jaegar and the lesser gods of the Randorians pantheon, depending on regions and towns. Blot Sacrifice. The blot is a sacrifice practice to gain the goodwill of the gods. These rituals are carried out in large groups on the estate of the local chief who function as a priest during the ceremony. They are both a way for people to honor the gods and for the chiefs to show off their wealth. A blot happens at four fixed times a year, close to winter solstice, spring equinox, summer solstice, and autumn equinox. They also have additional ones if they are having problems, like a bad harvest. New year Celebration. At the beginning of winter, this celebration honours the falling comrade, the dead, and good luck for the new year. Drinking alcohol is a large part of the celebration. There is also a feast that lasts for three days and nights with games and singing. Cremation Ritual. Randorians have many different ways of disposing of the dead, which include cremation. The ashes could be buried in graves, under piles of rocks, or sometimes with grave goods. The ashes could also be burned with a ship, though this was reserved for high-ranking members of society as ships were expensive. Wedding ceremonies. Before a wedding, the bride would remove her kransen, a gilt circlet worn by unwed women with their hair loose. She would likely replace this with a wedding crown, and her kransen would be saved for her future daughter. The groom would have to acquire a sword from one of his ancestors. During the ceremony, the groom would carry his sword and possibly a hammer or axe to symbolize their patron god. Neither the bride nor groom wears special wedding clothes as people are generally not wealthy. Birth ceremonies. When a baby is born, a couple of rituals are needed for the infant to be considered a real person. Before this, the baby was not considered a human yet, as a way for people to protect themselves emotionally as infant mortality is high. When the baby is born, he is placed on the ground until the father picks up the child and placed him inside his coat. This symbolizes that the father accepts that the baby is his child. After they would perform a ceremony called ausa vatni in which they sprinkled water over the baby. At this point, the child would be named. Kensei, god of law and order (LN) The worship of the gods and spirits called the Thousand Fortunes is known in Gaellya as "kami no michi". Gaellians believe that the world is an animistic place populated by countless spirits and deities and that these beings have the power to affect reality and the course of their lives. These spirits range from beings who embodied such powerful and universal forces as Romantic Love and Strength to those that embodied far more limited and parochial concerns, such as the Fortune of Soil These spirits, or Fortunes, each had two distinct natures. Their beneficial natures bestowed blessings on those who had earned their favor, whereas their wrathful natures cursed those who had earned their ire. Gaellians were very careful to stay within the good graces of all of the Fortunes, no matter how inconsequential the Fortune's position and divine portfolio might be. No one -- peasant nor emperor -- wanted to draw the wrath of any of the Fortunes. There are seven major deities (generally referred to as the "Seven Fortunes") often invoked by most people within Gaellya and a veritable legion of minor Fortunes and animistic place spirits. The most powerful of the deities, and the being generally considered the leaders of the Gaellians pantheon and of the Fortunes, is the jade sun Kensei that is the head of the celestial order and heavens. Fortune of purity, righteousness, and law, the embodiment of both light and the moral and spiritual force. Kensei is represented by a wingless dragon usually jade or gold. Shugenja are the clerics and scribes of the Gaellians religion, as well as the envoys of the fortunes and gods, and the keepers of their clans' secrets. They are able to create powerful spells by offering prayers. The magic of the shugenja is drawn directly from the raw elemental powers of the multiverse. Shugenja usually trains with a curved sword like a scimitar, the modern katana, and wakizashi not existing yet in the early Age of Renewal. The major seven fortunes are the following. Benten - Fortune of Romantic Love Bishamon - Fortune of Strength Daikoku - Fortune of Wealth Ebisu - Fortune of Honest Work Fukurokujin - Fortune of Wisdom and Mercy Hotei - Fortune of Contentment Jurojin - Fortune of Longevity Ophelya, goddess of magic and stars (LN) The lady of might and the mistress of magic, is believed to be power incarnate by the elves. Known also as the oldest nebula and mother of all stars, she is a bright nebula that can be seen in the sky and has a blue-white color. Her stable position in the sky makes her essential for navigation. Ophelya is the manifestation of the Cosmic Balance maintaining order in the world of magic. Ophelya is not only worshiped by elves, but most spellcasters of all races also respect her and travelers make an offering to the mother of all stars before taking on a long journey. She has a strong organized religion, with temples in most regions of the world. Yet, the rituals and ceremonies varies greatly depending on the local culture. Ophelia's clerics don’t seek violence, but they learn to defend themselves with the chakram and the staff. Yet, their choice of weapon depends a lot on the cleric’s culture. While Ophelya appears to mortals rarely, when she does it’s in the shape of an ageless elvish woman wearing a short blue dress with long sleeves, long boots, and a long pointy conic hat that almost covers her eyes. Others holy texts mention her as a transparent female in the sky with glowing blue eyes, with her head covered by a cloak and a bright star in the middle of her forehead. There are a lot of different ceremonies performed by the church of Ophelya but the two universally recognized are the Plea of Guidance and Lady day. The Plea for Guidance is a simple prayer that was known to all devotees of Ophelya. The clerics of the Lady of might teach it to anyone who cares enough to learn it. The prayer is uttered while kneeling into the nearest lit candle or a visible star. The Plea is often evoked when followers face unknown magic, difficult challenges, or uncertainties of signs and dreams that their deity could've sent. Lady Day, is the annual spring multi-day festival, most prominently celebrated in elvish cities. The festivities end in a grand magically illuminated skyship regatta above the waters of a Lake or river. Nulia, goddess of souls and judgment (N) Scholar believes that the guardian of souls is the most ancient god and existed before the creation of all things. Fair yet cold, Nulia is the goddess of judgment and souls, which include birth, death, and rebirth. Nulia promotes that death is a natural part of life and should not be feared as long as it was understood. As a result of his deep respect for life and death, she holds the undead in the uttermost contempt and has her servants hunt them down in the four corners of the multiverse. The death clergy, as they are known, have many duties; most involved tending to the last wishes of the dying and providing burial services to those who died alone. They also set out to cure diseases and defend people from monsters so that folk don’t die before their time. Most clerics prefer morningstar, maces and flails as weapon of choice. Another of their duties is to care for babies without caregivers, usually those are educated by the clergy and bolster their rank. Their most important task is the destruction of undeath in all its various forms as it was an affront to Nulia and the cycle of birth and death. Souls, also known as spirits, are created in the well of souls by the goddess Nulia. Each soul has a cycle of birth, death, reincarnation and everything in between. When a sentient being is born his soul enters his body with his first breath. When a creature dies its soul departs its body, leaves the Material Plane, and travels through the astral plane to the timeless pillars. This sanctuary is a haven after death where souls are cleansed and reflect on all their past lives while waiting to be judged. From the citadel of whispers, Nulia reviews the past deeds of each dead soul and decides their fate. Most spirits are reincarnated on the material plane to acquire more experiences and don’t remember their former lives. However, souls who have matured enough can continue their existence in a superior form (e.g outsider, fiend, celestial) according to their beliefs. True worshippers are transported to their patron deity’s realm, some become celestial, while servants of dark gods become more sinister beings. Atheists who embody a particular moral and ethical alignment are dispatched to the outer planes into a new form as well. Unfortunately, some souls are too old or damaged and must be returned to the well of souls to return their energy to the multiverse. Phalior, god of light and sun (LG) Been the sun himself, Phalior is one of the original gods of the world. Worshiped by most living things that need light to live, he is present in all cultures and known by many names. He is depicted as a muscular angel made of light with wings, sometimes riding a chariot pulled by four horses. Phalior followers believe that the life-giving sun is the best cure for all of the world's ills. Enlightenment and freedom and freedom are brought about through charity, purity, modesty, perseverance, and self-sacrifice. Phalior wrathful against the forces of evil, and is especially opposed to tyrants and slavers. However, Phalior urges his followers to remember that excessive attention to things of evil can blind one to the truly important things: compassion and goodness. These are what must be emphasized above all. Phalior's clerics teach that the truly strong don't need to prove their power. They strive to perform so many good acts that evil has no room in which to exist, though they will fight if necessary. Phalior clergy heal the sick, bless crops, help the needy, and destroy evil, undead and monsters. They are caring and nurturing, with backbones of steel. The priesthood attracts many naive youths to his service, but training is rigorous enough to send many of them back to their mothers. Phalior clergy favoured weapon is the sword. Vestments are typically yellow or gold if it can be afforded. Ceremonies involve communal prayer, the singing of hymns, and the distribution of alms. Prayers to Phalior are often affirmations in the first person, for example, "I am merciful, just as the Sun of Mercy shines on me." Weddings and rites of passage often take place at the beginning of a new season. Farmers often request a ritual known as the Blessing of the Sun-Kissed Field. During Breadgiving Day on the winter solstice, clerics distribute food to the poor, collaborating with other good faith in the deed. Phalior's church is well organized building tall temples, with large windows; many are stained-glass buildings. They are arranged so that the sun shines into most of the rooms during the day, and many feature large courtyards. They tend to be airy and blindingly white. Temple trappings are typically yellow or gold. They are always kept clean. Many Phalior's temples have hospital wings. Camrina, goddess of annihilation and wrath (CE) Camrina is the most feared and infamous, for both her motivations and dark deeds. Known as the mother of monsters who created Izul, she is the patron goddess of countless sentient creatures who feed on mortals. She is also known as the goddess of nightmares, lurking in people's sleep and creating life-threatening terrors from their dreams. Camrina is the dark moon in the sky, surrounded by a purple halo. Seldom she appears to mortal as a tall, faceless woman with dark black hair. When visiting people's dreams, her dark hair would move and swirl regardless of gravity or outside forces. Jealous of Ophelya and Yael and despising Phalior whom she failed to steal for herself, Camrina's blood feud with the other gods destroyed a staggering number of victims since the creation of the world. Her goal is no less than the total annihilation of humanoids and turning the world into a den of monsters. There’s a consensus that Camrina is a threat to civilization, but little is actually known about her and her followers. Most people don’t worship Camrina unless they are coerced to do so, or do it out of fear such as the dread elves. Temples and monuments dedicated to the vile goddess are hidden or become the target of crusaders and do-gooders. Camrina clergy is a secretive organization that pursues subversive tactics, they use monsters and creatures for direct confrontation with their rivals. In most societies, Camrina followers are burned at the stake if caught. It’s not rare in this paranoid world that many innocents are burned by mistake believed to be followers of the dark goddess, particularly suspicious spellcasters.
  8. I think it's fine, i look quickly this morning. However, i reserve the right to refuse some build if i feel a player only trying to exploit the system and build something powerful instead of trying to support a character concept. I expect at least one of the accepted application to be a cleric, its rare in the world, but without the divine that will complicate seriously your survival.
  9. Fixed for Shadar-kai indeed. I added the sub-races for halflings. Some Dread elves live underground, but many live in a curse swamp that is in eternal darkness because of the toxic and chemical of the place that create toxic clouds. This is this swamp that transformed them into dread elves in the first place. () They have many cities around Izul's horn, a curse mountain. They only believe in Camrina, all other gods are superstition to them. The words from the songs, is fine as a source. Twilight domain would fit well with Yael, or her evil sister Camrina. 1. The non-people are... Outcasts (Eta and Hinin): At the bottom of the social hierarchy are the outcasts, including the eta (untouchables) and hinin (non-humans). These marginalized groups perform taboo occupations such as butchery, tanning, and executioner duties, undertaker, facing severe discrimination and social ostracism. 2. Are there any slaves there? Not in their realms but the non-people and worker (peasant) live in harsh conditions In the city of Kaledor, Gaellians who got caught by slavers outside the city make expensive slaves for whore houses and servants. 3. Yes, the humankind variety is represented by the variant human rules. 4. Yes clan wars happen a lot in Gaellya. Unrelated to Gaellya, but noteworthy: in the city of Kaledor, the nobles family describe discreetly wage their own wars with proxy bandits and mercenaries.
  10. Yes, sorry it should be Shadar-kai, i forgot about them for a minute. Sure they can be a traitor to the dread elves, but that's a lot of knives going on, considering the white elves will also be hostile. Fortunately, the other races most of the time don't understand the differences between all the type of elves (unless they have good culture check).
  11. Thanks, that helped me to prepare the info players will need.
  12. Welcome! Old and young enjoy the hobby since generations it seems. Take care!
  13. I added the rules source for all the races in the blog. Both the hill and mountain version exist. They don't have a different pantheon, gods are rare as described before. Q: There is a class in one of the allowed sourcebooks that was not mentioned in Classes of Zerathan, the artificer. How does it fit in the scenario? Is it not allowed? I added it, but i'm not going to allow the artillery specialist. Q: Is magic in the scenario like in the official DnD scenarios - the result of manipulating an external energy? (In the official lore said force is The Weave, kept by the goddess of magic). The elves believe Ophelya is the goddess of magic and stars. She is more than a goddess, she is all the magical energy in the universe. Q:Is a bard limited to use magic through music? You can come out with another explanation, but it should be different than warlock, sorcerer or wizard. The bard should be distinct from them. Q:Is true faith a necessary component to become a cleric or much like in the official settings clerical powers can be bestowed by the will of a deity, be it as a result of a promise or even without the mortal's consent? Divine power only come from gods or equivalent superpower like nature or elder elementals for the druids. It's up to them if they give or not their powers. Usually gods only give power to their clerics and paladins who have trained to be able to channel (their class) divine powers. Yet, it's possible a god may choose to give power to an unwilling mortals for whatever reasons or lend it temporary for a quest. Q:Is multiclass allowed in the game? Yes as per the PHB. But i will frown on dip (1 level only on a class) and might not allow this.
  14. Fighter, ranger, barbarian all work very well in the setting, we do need a line of warrior. The place is dangerous.
  15. Sounds fun to play, but will come with different kind of challenges. They would be an automatic enemy of the other elvish races. Most non-elf won't recognize the different between a dread elf and the others. Lizardfolk are a territorial enemy but if they behave, they can work together. However in the application process will have to explain me why they left their homelands (banishment?), are a migrant to a large city with a lot of humans (what they hope to find?) and if they can function in a group with the other PCs. A neutral character instead of evil would be easier to incorporate. But Camrina is a real goddess and can help the party a lot if they accept her ways haha but i wonder how it would work with good members in the party. :) she is evil, but have all kind of followers, many follow her just out of fear. She is very powerful since there so many dark things in the world worshipping her.
  16. Will look into the latest questions during the weekend. Take care
  17. I think we also have a passive the GM can use or is it the same thing as GM rolling for us? Thanks.
  18. Shadow elf, Champion of Mordos AC: 15 | HP: 11/11 | Maneuver DC: 13 | Passive Perception/Insight: 12/11 Spell Slots: 1st 2/2 | Spell Attack: +5 | Spell DC: 13 Prepared Spells: Bless, Cure Wound, Protection from evil, Divine Favor | Cantrips: True Strike, Guidance, Dancing Lights DM Inspiration: 1/1 | Lay on hands: 5 | Divine Sense: 3/3 With a finger on her lips, she signals for silence. Telepathically, she communicates to Alyria, revealing one of her magical abilities, though Alyria cannot respond in kind. "Yes... I faced death at a young age, but that's a story for another time. For now, let's avoid revealing our presence to our captors."
  19. WORKOUT TOP (Shepherd's eyes only) Dr. Lee's eyes widen as she carefully surveys the interior of the van, though she refrains from touching anything. By her standards, the place feels filthy; the sleeping bag could use some sun and fresh air, among other things. She assesses the space with the keen eye of someone who is mindful of cleanliness. The baby supplies scattered around catch her attention, sparking a moment of curiosity. Did Shepherd leave a child behind, or did someone he knew? Regardless, there's no sign of Shepherd. Respecting his personal space, she gently closes the door. Stepping back, she takes a deep breath of the crisp, fresh air and lets a smile spread across her face as she takes in the breathtaking scenery of the mountains and lush greenery. With no sign of walkers or Shepherd, she feels completely alone for the moment. It’s the perfect opportunity for some yoga and stretching before eating. Unaware that Shepherd is hiding nearby and could watch her, Hyori unzips and removes her sport windbreaker, then peels off her long-sleeve gym sweater, revealing a purple workout top, rippling abs, rounded shoulders, pristine skin, and tasteful cleavage. She feels comfortable in her own skin, believing she’s alone. Normally, she would never consciously display her athletic and voluptuous body with others around, as she doesn't want to attract unnecessary attention on herself. Embracing the solitude, she begins her yoga and kata routine, relishing the rare moment of peace.
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