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prophane

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Everything posted by prophane

  1. It's the same adventure. Should be fine!
  2. Just curious if any of you Weavers are going to GenCon to play these games face to face with strangers? I am going (my 2nd year) and plan to play and run some games as well! I will be there promoting the GURPS games! Link to the games I am running as well as other GURPS games at GenCon
  3. I'm rolling out tomorrow evening for a 4-day music fest and won't have much time or bandwidth for posting until I return on Monday. If I get some downtime and have connectivity I will check in, though.
  4. pugilist HP: 6/13 FP: 11/11 "We should salvage what we can and then high-tail it outta here, don't think we need to be sitting around when Davy and the rest o'the posse come riding back to see what's gone down," Sloan says, looking around for anything useful. OOC
  5. here is my roll for the next round's initiative. the first PC to post a 1d6 roll here will the roller for the PCs this turn. init
  6. The scout's arrow sinks deeply into the walking dead with Falki's axe stuck in it. Æsbiorn charges up the tunnel and falls into rank next to Reginleif, chopping at the already wounded abomination with his great axe but the wildman misses his mark. Meanwhile, the Southlander sinks to the ground whimpering. The undead seem terrified of Valthjofr's whistle and back away from the group about 15' away, to the edge of Ozemur's light. They remain aware with their dark claws at the ready. OOC Yng's arrow finds its mark in the one that already got hit by a ranged attack. There is trouble attacking into melee anyway. They performed a Fighting Withdrawal. It allows 1/2 movement away. They will get to attack on YOUR turn if you win Initiative next turn and charge in to attack. I know I said theatre of the mind, but I am kinda tracking stuff on a map.... Acted: Not Acted: Yngvildr (lt blue dot) Reginleif (dark blue dot), Ozemur (torch), Falki (red dot), Valthjofr (black dot), Æsbiorn (brown dot), Southlander (not pictured, between V and Y) Marching Order 1st rank: Yngvildr (40'), Ozemurt (20') 2nd rank: Æsbiorn (30'), Southlander (?') 3rd rank: Reginleif (30'), Valthjofr (30') 4th rank: Falki (20') Exploration Group Movement: 60' Turn (6' per minute) Current turn: 8 Time elapsed since last GM post: 2m Minutes until next turn: 8m Light source 30' radius Extra Torches Remaining : 4
  7. Looky looky, Falki got the first hit of the game! Also, just FYI, I am leaving town again Thursday morning very early and wont return until Monday evening. Going to a 4 day music festival and imagine I will be tied up with other things most of the day. I will TRY and pop in, hopefully we'll wrap this up shortly. After this little trip, I don't have much else planned to keep me from the game. My kid is about done with school for the year, so that reduces a lot of stuff I've got to keep up with. I DO have a short game convention weekend at the very end of the month, but that is pretty light scheduling and local so I will have time to check in on the games!
  8. Falki watches as his axe spins through the air and strikes one of the vaguely familiar "things." It leans back, mouth open in a silent scream and the axe remains embedded deeply in its unliving flesh. OOC With the +1 for Short Range, that is a hit! After Yngvildr takes a turn, I'll run the NPCs and then the undead so you can see their reaction. Acted: Reginleif - in melee Ozemur is about 5' from the undead Falki about 10' from the undead Valthjofr is 25' away Not Acted: Yngvildr, Æsbiorn, Southlander Marching Order 1st rank: Yngvildr, Ozemurt 2nd rank: Æsbiorn, Southlander 3rd rank: Reginleif, Valthjofr 4th rank: Falki Exploration Group Movement: 60' Turn (6' per minute) Current turn: 8 Time elapsed since last GM post: 2m Minutes until next turn: 8m Light source 30' radius Extra Torches Remaining : 4
  9. pugilist HP: 6/13 FP: 11/11 Sloan does his best to keep an eye out while the others search the camp. The tall pugilist winces in pain as he stretches. Though he isn't in peak condition due to his earlier run in with a bullet, he's ready to find this Davy and make sure he gets the justice due. OOC Just doing the lookout thing. Roll vs Per 10 - a success vs Per
  10. he could move, hold the long axe in one hand, draw the throwing axe, and throw it... in one turn if he wanted
  11. Reginleif charges forward and thrusts her spear at her foes, but misses, which only makes her angrier! OOC Once all the PCs have gone, then I'll run the NPCs and then the undead so you can see their reaction. Acted: Reginleif - in melee Ozemur is about 5' from the undead. Valthjofr is 25' away Not Acted: Yngvildr, Reginleif, Falki, Æsbiorn, Southlander Marching Order 1st rank: Yngvildr, Ozemurt 2nd rank: Æsbiorn, Southlander 3rd rank: Reginleif, Valthjofr 4th rank: Falki Exploration Group Movement: 60' Turn (6' per minute) Current turn: 8 Time elapsed since last GM post: 2m Minutes until next turn: 8m Light source 30' radius Extra Torches Remaining : 4
  12. and to the rest of you, you don't have to roll Initiative. that will be rolled ONCE per turn per side.
  13. Only Reignleif is in melee combat yet, but Falki's move is only ' and they were 25 away. So you can move and shoot or throw something this round, but they're too far to engage in melee. Falki's character sheet says move 30' but thats a mistake, he's move 20'
  14. : The road to Artonbruek, south of Rookroost, Bandit Kingdoms : Earthday, Sixth of (festival week) Time: after noon Weather: Cold, 53°, cloudy skies and mild wind from the south Sunrise/set: just after 6am/ just before 6:30pm Character Present: Arwi, Finn, Kelarith, Nessia, Rindo, Snowbelle After re-arranging Rindo back into the crawlspace, Amira, her guards, and her wagon, approach the ferry compound. There are no windows on the outside wall of the compound, though some 2nd story windows can be seen on some of the buildings inside the compound. A couple of arrow slits can be seen above and to the sides of the stout, iron-banded, wooden gate. Amira nods for someone to go up and bang on the gate, announcing their presence. OOC Character Status Arwi HP 12/12 FP 7/12 Combat Move/Dodge 5/9 (1) || Finn HP 10/10 FP 8/10 Combat Move/Dodge 5/9 (0) || Kelarith HP 12/12 FP 10/10 Combat Move/Dodge 4/7 (1) || Nessia HP 12/12 FP 9/12 Combat Move/Dodge 4/7 (1) || Rindo HP 10/10 FP 9/10 Combat Move/Dodge 4/7 (1) || Snowbelle HP 15/15 FP 8/13 Combat Move/Dodge 4/7 (2) ||
  15. : The Broken Oak Inn, Burle, Viscounty of Salinmoor, Keoland : Moonday, Third of (festival week) Time: around 3:00pm Weather: Warming 79° and getting a bit stuffy Sunrise/set: just before 5am/ just after 6pm Characters Present: everyone The young man nods and smiles in a friendly manner "Aye, the sinkhole, that, here, nearby on our land. " he says, nodding, looking the party over. His gaze rests a bit longer on both Kelvan and Drezghl, though his friendly demeanor does not change. "Well, like ya said, it's getting late in the day. Ma's got something cooking, she always makes more'n we need, just in case some friends are passin' through. She'd tan my hide if I wasn't inviting ya'll to supper. She'll be tellin's ya that you can camp out in the barn loft, so if'n ya want to put yer mounts and packs in there, feel welcome, but then, come on in and we'll eat and talk about the sinkhole." He nods in the direction of the barn, then moves to re-enter the house. "I'm jus' gonna let Ma an Toman, that's me brother, know that we got guests for dinner." He smiles and nods again before heading back into the farmhouse. OOC Character Status Drezghl HP 17/17|| FP 16/16|| Combat Move/Dodge 7/10 || Hinami HP 11/11 || FP 13/13 || Combat Move/Dodge 7/12 || Kelvan HP 9/9|| FP 12/12|| Combat Move/Dodge 6/10 || Maria HP 10/10|| FP 13/13 || PI 5/5 || Combat Move/Dodge 5/8 || Quill HP -/-|| FP -/-|| Combat Move/Dodge -/- || Zurana HP 20/20 || FP 15/15 || Combat Move/Dodge 8/12 ||
  16. Ozemur and Valthjofr have taken their turns. For PbP style, we're doing group initiative, but I will allow everyone to run through their entire turn individually instead of forcing everyone to move, then all missile attacks, then melee attacks and spells. Once were into melee, I will require declarations of spells and melee movement (retreats and fighting withdrawals) before initiative is rolled. so time for the rest of you to take your turns!
  17. Brave Ozemur rushes forward and flings his axe at these unliving foes but the spinning weapon flies wide and thuds into the floor beyond creatures. The eerie and raspy notes of Valthjofr's flute seem to be absorbed by the earthen walls of the tunnel, though the undead beings facing the group appear to be wary of it. OOC It is not clear what effect the bone whistle/ turning had had just yet. Once all the PCs have gone, then I'll run the NPCs and then the undead so you can see their reaction. Acted: Ozemur is about 5' from the undead. Valthjofr is 25' away Not Acted: Yngvildr, Reginleif, Falki, Æsbiorn, Southlander Marching Order 1st rank: Yngvildr, Ozemurt 2nd rank: Æsbiorn, Southlander 3rd rank: Reginleif, Valthjofr 4th rank: Falki Exploration Group Movement: 60' Turn (6' per minute) Current turn: 8 Time elapsed since last GM post: 2m Minutes until next turn: 8m Light source 30' radius Extra Torches Remaining : 4
  18. In case you don't have access to it, here are some handy dandy little charts that I use with my in-person games
  19. Sorry my week filled up on me again. Three concerts and my kids play... I will get to reading and posting tonight. We'll do side initiative and I think we'll use theater of the mind for this old school endeavor.
  20. : The Broken Oak Inn, Burle, Viscounty of Salinmoor, Keoland : Moonday, Third of (festival week) Time: around 3:00pm Weather: Warming 79° and getting a bit stuffy Sunrise/set: just before 5am/ just after 6pm Characters Present: everyone The front door opens and a good-sized young man stands in the doorway. He is probably near his twentieth year. Though tall, he has to look up to Zurana a bit. This seems to catch him off guard and the easy smile that had been upon his face changes to something else. He stammers, "Um, uh, um, good day, strangers. I'm Milat Ranel," he says, making a slight bow. "What can I do for you?" OOC Character Status Drezghl HP 17/17|| FP 16/16|| Combat Move/Dodge 7/10 || Hinami HP 11/11 || FP 13/13 || Combat Move/Dodge 7/12 || Kelvan HP 9/9|| FP 12/12|| Combat Move/Dodge 6/10 || Maria HP 10/10|| FP 13/13 || PI 5/5 || Combat Move/Dodge 5/8 || Quill HP -/-|| FP -/-|| Combat Move/Dodge -/- || Zurana HP 20/20 || FP 15/15 || Combat Move/Dodge 8/12 ||
  21. ok then, you've found the two that you were following!
  22. The group pushes onward, following the two figures. The mumbling Southlander follows with a little urging, though he does not seem to be paying attention to where he is or where he is going. The path once again descends a bit from the burial chamber and after a short distance, comes to a three way intersection. Straight ahead, it appears that the tunnel climbs up into yet another barrow mound. To the right, the tunnel seems to widen, though not like the burial mounds. Just at the edge of the torchlight, two figures can be seen standing. The appear to be dressed like Reavers, but that is where the similarity ends. They are facing away, but then turn and raise their hands above their heads. Blackened fingers end in sharp claws. Sickly yellow specks of light can be seen glowing from their sunken eye sockets. Stringy white hair falls from dead skulls. Their skin is thin and white and covered in strange tattoos and markings, similar to the body found nailed to the tree. These are clearly some sort of walking dead! The lifeless warriors open their mouths, yet no sound emerges as they advance! OOC Uhoh! it is time for battle! They are 25' away! Most of you have a move of 30' or more. If you advance quickly enough, they could be engaged in the wider part of the tunnel and more than two might be able to fight. Marching Order 1st rank: Yngvildr, Ozemurt 2nd rank: Æsbiorn, Southlander 3rd rank: Reginleif, Valthjofr 4th rank: Falki Exploration Group Movement: 60' Turn (6' per minute) Current turn: 8 Time elapsed since last GM post: 2m Minutes until next turn: 8m Light source 30' radius Extra Torches Remaining : 4
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